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Equipment Buffs5 (BaBS)
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Equipment Buffs Page 5 (BaBS V2.14.10)
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* Indicates that there needs to be an event currently active in order to be able to get the Buff from that event.
+ Indicates that the Buff has a Buff Enhancement that can be applied to it.
29. |E| Sticky Bomb*+
Buff Requirements:
MG Store Cost: $6.00 USD
MG Store Link: https://store.mgftw.com/index.php?route=product/product&path=7&product_id=77
Event Requirements:
Get it for 225 Sour Candies from the Sour Candy Market within !event. Only during the Halloween 2018 and 2019 events. Get it for 45 Summer Tokens from the Summer Market within !event. Only during the Summer 2020 event.
Description:
Hold USE and shove a 100K+ HP tank to deploy a bomb that blows in 30 seconds, damaging all infected in 350 units for up to 10K true damage. Survivors near take up to 15% max HP damage and are staggered. The stagger can be avoided by crouching. Only 1 bomb can be attached at once.
<Max 5 uses on same target>
<Once per round>
<✖ VS>
Tips on Buff Usage:
- To get the most damage out of using your Sticky Bomb Buff, plant the bomb on the tank you want to target before it has been targeted by other survivors with the buff 5 times in a row.
Benefit in Buff Sets:
Hold USE and shove a 100K+ HP tank to deploy a bomb that blows in 30 seconds, damaging all infected in 350 units for up to 10K true damage. Survivors near take up to 15% max HP damage and are staggered, with no stagger inflicted by crouching. Only 1 bomb attachable at once.
<Max 5 uses on same target>
<Once per round>
<✖ VS>
Buff Enhancements that can be applied to this buff:
- Safety Bomb: Bomb detonation no longer affects survivors but radius reduced to 200.
30. Auto Pistol Modulator <top>
Buff Requirements:
Cost: $225,000 Cash
FR-Pills Cost: 2,000 FR-Pills
Required Level: 235
Description:
Enables full auto fire mode for pistols, allowing you to hold the trigger to fire the weapon.
<✖ VS>
Tips on Buff Usage:
- Don't want to keep tapping your fingers on the fire button? Equip the Auto Pistol Modulator Buff and just hold down the fire button to let your pistols fire rapidly.
Benefit in Buff Sets:
Allows you to go full auto with pistols.
<✖ VS>
31. Freezing Grenade Launcher+
Buff Requirements:
Cost: $54,000 Cash
FR-Pills Cost: 220 FR-Pills
Required Level: 180
Description:
Firing the Grenade Launcher will freeze infected around the explosion for 5 seconds (2 for tanks).
<Tanks can't be frozen in 15 seconds of another stun/freeze>
<Hold USE before explosion to activate>
<Cooldown: 30s if non-Tank target was frozen, 60s if Tank was frozen>
<✖ VS>
Tips on Buff Usage:
- The Freezing Grenade Launcher Buff lets you freeze enemies when your grenade launcher projectiles explode on them. It'll only work if you hold USE before the projectile explodes on impact however. If no targets get affected by the explosion as well, the buff effect won't go on cooldown.
Benefit in Buff Sets:
Fired Grenade Launcher Projectiles will freeze infected affected nearby for 5 seconds (2 for tanks).
<Tanks can't be frozen in 15 seconds of another stun/freeze>
<Hold USE before explosion to activate>
<Cooldown: 30s if non-Tank target was frozen, 60s if Tank was frozen>
<✖ VS>
Buff Enhancements that can be applied to this buff:
- |E| Frost Field: On impact, leave behind a field for 10s, slowing any infected that enter.
32. |C| Discharger+ <top>
Crafting Requirements:
|-| Processor (x1)
|-| Motherboard (x1)
|-| Wire (x10)
|-| Professional Defibrillator (x2)
|-| Heavy Duty Power Pack (x5)
Level Needed: 220
Cash Cost: $355,000 Cash
FR-Pill Cost: 1,750 FR-Pills
Description:
While crouching, shove the floor with a defib to deploy a device that deals a mix of fire and shock damage to nearby infected, burning and stunning them. On the last tick it discharges all remaining energy dealing more damage and reanimating nearby dead bodies.
<Tank can't be stunned in 15 seconds of another stun/freeze>
<Damage: 300 every 0.8 seconds for 8 seconds (3000 on last tick)>
<Once per round>
<✖ VS>
Tips on Buff Usage:
- If you need to defib a number of dead bodies around or need to increase your overall damage dealt against the tank, the Discharger Buff is useful against the infected for support.
Benefit in Buff Sets:
While crouching, shove the floor with a defib to deploy a device that deals a mix of fire and shock damage, burning and stunning nearby infected. On the last tick, it resuscitates back all nearby survivors and deals more damage.
<Tank can't be stunned in 15 seconds of another stun/freeze>
<Damage: 300 every 0.8 seconds for 8 seconds (3000 on last tick)>
<Once per round>
<✖ VS>
Buff Enhancements that can be applied to this buff:
- Frostcharger: Each tick also slows infected hit by 3% (doubled on non-Tanks). On the final tick, all infected in range become frozen for 1 second, bypassing debilitate cooldowns.
33. |C| Spin-up M60+
Crafting Requirements:
|-| Box of empty shells (x20)
|-| Custom Weapon Parts (x30)
|-| Sealed Dark Toxic Gas (x8)
|-| Razorblade Katana (x8)
|-| Mutation Refiner (x200)
Level Needed: 237
Cash Cost: $494,730 Cash
FR-Pill Cost: 2,305 FR-Pills
Description:
Your M60 rifles start with -15% fire rate, but each shot will increase it's fire rate by 2%, up to a maximum of 30% extra. Fire rate bonus gradually reduces over time not shooting. M60 rifles gain a bonus 10% chance not to consume ammo and have 50% less visual recoil while firing.
<✖ VS>
Tips on Buff Usage:
- If you need to let out all of your clip size at once rather than in short bursts with your M60 rifle, the Spin-up M60 Buff can turn your weapon into a M60 minigun. It lets you mow down the infected with increasing fire rates the more you fire your weapon.
Benefit in Buff Sets:
Your M60 rifles start with -15% fire rate. Gain a +2% fire rate increase on each shot, have -50% reduced visual recoil and 10% chance not to consume ammo while firing, max: +30% additional. Fire rate bonus reduces over time not shooting.
<✖ VS>
Buff Enhancements that can be applied to this buff:
- |E| Steam Burst: Shots fired at max rate generate +0.5% steam. Double tap WALK with at least 10% to release all steam. Deals 5 x steam % damage to infected in 300 units and ignites them at 100% steam. After release, cannot generate steam for 5 seconds.
34. |C| Rocket Launcher+ <top>
Crafting Requirements:
|-| Rusted Metal Chunk (x50)
|-| Box of empty shells (x30)
|-| Processor (x8)
|-| Motherboard (x4)
|-| Wire (x50)
|-| Sealed Dark Toxic Gas (x10)
|-| Razorblade Katana (x10)
|-| Expired Flesh Eating Parasite (x10)
Level Needed: 248
Cash Cost: $926,030 Cash
FR-Pill Cost: 6,270 FR-Pills
Description:
Transforms the Grenade Launcher into a Rocket Launcher. The Rocket Launcher does not suffer from projectile drop, deals double damage and has better damage dropoff from the center of the explosion but reloads 30% slower.
<Rocket must travel for 0.3 seconds to gain full damage>
<Incompatible with any other Grenade Launcher buffs>
<✖ VS>
Tips for Buff Usage:
- Want a rocket launcher instead of a grenade launcher? You can use the Rocket Launcher Buff to make all projectiles that come out of your grenade launcher be launched like rocket projectiles at the infected.
Benefit in Buff Sets:
Transforms the Grenade Launcher into a Rocket Launcher. Projectiles fired don't drop, deal x2 damage and have better damage dropoff from the center of the explosion with -30% reduced reload speed.
<Rocket must travel for 0.3 seconds to gain full damage>
<Incompatible with any other Grenade Launcher buffs>
<✖ VS>
Buff Enhancements that can be applied to this buff:
- |E| Lock-On Module: Aiming with a laser sight at a Tank or Special will slowly lock onto them. When locked on, firing a rocket seeks out the target.
<Press ZOOM to toggle laser, shoving resets lock>
35. |E| Auto-Medical*+
Buff Requirements:
Get it for 200 Caramel Candies from the Caramel Candy Market within !event. Only during the Halloween 2018 and 2019 events. Get it for 35 Summer Tokens from the Summer Market within !event. Only during the Summer 2020 event.
Description:
If you have a First Aid Kit, Pills or Adrenaline before taking lethal damage they will automatically be used if they can prevent death from that hit. Pills/Adrenaline will be used if they prevent incapacitation from that hit. Double tapping USE with Pills/Adrenaline and looking up can toggle auto-use.
<First Aid Kit won't activate if hanging or from fall damage>
<3 minute cooldown for First Aid Kit>
<✖ VS>
Tips on Buff Usage:
- If you don't have any Guardian Moustachio / Guardian Dispenser / Protective Bag or Avenger Buff to help save you from a lethal hit, the Auto-Medical Buff can prevent you from dying. It's useful for when you are expecting to die a lot but have some bounty to survive with.
Benefit in Buff Sets:
If you have a First Aid Kit, Pills or Adrenaline before taking lethal damage, they are automatically used if they can prevent death. Pills/Adrenaline will be used if they can prevent incapacitation. Double tapping USE with Pills/Adrenaline and looking up can toggle auto-use.
<First Aid Kit won't activate if hanging or from fall damage>
<3 minute cooldown for First Aid Kit>
<✖ VS>
Buff Enhancements that can be applied to this buff:
- Auto-Defib: IIf you die with a defib held, it will activate itself after 7.5 seconds. Toggled by holding the WALK key while dead.
<4 minute cooldown, cancels if alive, defib cannot be picked up if active>
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