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Calculations of Economy and Exp Buffs (BaBS)

Calculations of Economy and Exp Buffs (BaBS V1.9)
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Back to Calculations of All Survivor Buffs Page
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This page contains the following buffs that have calculations: All of the Economy and Exp Buffs.
 Moribund Farming Buff
 Survival Payment Buff
 Peanut Blessing Buff
 Hunting Reward Buff
 Rich But Lonely Buff
 Big Check Buff
 Testament Buff
 Observer Buff
Moribund Farming Buff
For each percent of health missing below 50%, you will gain an extra 2% exp and cash. If you are incapacitated, you will gain a flat 20% extra exp and cash instead.
When you have 1% of HP missing below 50%.
[EXP] 90>91 Inc(+2%) Dec(0%)
[CASH] 4>4 Inc(+2%) Dec(0%)
How to do the maths
= 90 x 1.02 = 91.8
= 4 x 1.02 = 4.08
When you have 2% of HP missing below 50%.
[EXP] 90>93 Inc(+4%) Dec(0%)
[CASH] 4>4 Inc(+4%) Dec(0%)
How to do the maths
= 90 x 1.04 = 93.6
= 4 x 1.04 = 4.16
When you have 3% of HP missing below 50%.
[EXP] 90>95 Inc(+6%) Dec(0%)
[CASH] 4>4 Inc(+6%) Dec(0%)
How to do the maths
= 90 x 1.06 = 95.4
= 4 x 1.06 = 4.24
When you have 5% of HP missing below 50%.
[EXP] 90>99 Inc(+10%) Dec(0%)
[CASH] 4>4 Inc(+10%) Dec(0%)
How to do the maths
= 90 x 1.1 = 99
= 4 x 1.1 = 4.4
<top>
When you have 10% of HP missing below 50%. This is also applied when your incapacitated.
[EXP] 90>108 Inc(+20%) Dec(0%)
[CASH] 4>4 Inc(+20%) Dec(0%)
How to do the maths
= 90 x 1.2 = 108
= 4 x 1.2 = 4.8
When you have 20% of HP missing below 50%.
[EXP] 90>126 Inc(+40%) Dec(0%)
[CASH] 4>5 Inc(+40%) Dec(0%)
How to do the maths
= 90 x 1.4 = 126
= 4 x 1.4 = 5.6
When you have 25% of HP missing below 50%.
[EXP] 90>135 Inc(+50%) Dec(0%)
[CASH] 4>6 Inc(+50%) Dec(0%)
How to do the maths
= 90 x 1.5 = 135
= 4 x 1.5 = 6
When you have 30% of HP missing below 50%.
[EXP] 90>144 Inc(+60%) Dec(0%)
[CASH] 4>6 Inc(+60%) Dec(0%)
How to do the maths
= 90 x 1.6 = 144
= 4 x 1.6 = 6.4
When you have 40% of HP missing below 50%.
[EXP] 90>162 Inc(+80%) Dec(0%)
[CASH] 4>7 Inc(+80%) Dec(0%)
How to do the maths
= 90 x 1.8 = 162
= 4 x 1.8 = 7.2
When you have 49% of HP missing below 50%. (the maximum it can go)
[EXP] 90>178 Inc(+98%) Dec(0%)
[CASH] 4>7 Inc(+98%) Dec(0%)
How to do the maths
= 90 x 1.98 = 178.2
= 4 x 1.98 = 7.92
Survival Payment Buff <top>
Gives you 1 bounty every 2 minutes after leaving the saferoom. This is applied to your bounty as bounty earned.
When you earn bounty after 2 minutes have passed.
[BOUNTY] 0>2 Inc(+2) Add(+0) Dec(0) Take(0)
How to do the maths
= 0 + 2 = 2
When you earn bounty after 4 minutes have passed.
[BOUNTY] 0>4 Inc(+4) Add(+0) Dec(0) Take(0)
How to do the maths
= 0 + 4 = 4
When you earn bounty after 6 minutes have passed.
[BOUNTY] 0>6 Inc(+6) Add(+0) Dec(0) Take(0)
How to do the maths
= 0 + 6 = 6
When you earn bounty after 8 minutes have passed.
[BOUNTY] 0>8 Inc(+8) Add(+0) Dec(0) Take(0)
How to do the maths
= 0 + 8 = 8
When you earn bounty after 10 minutes have passed.
[BOUNTY] 0>10 Inc(+10) Add (+0) Dec(0) Take(0)
How to do the maths
= 0 + 10 = 10
Peanut Blessing Buff <top>
While under the effect of Moustachio Bless, each bounty earning action will grant you a stack of Peanut Blessing. You will gain extra bounty equal to the number of stacks you have, up to a maximum of 3 stacks. This is applied to your bounty as additional bounty earned.
When you kill any special infected, assuming a bounty action while under moustachio bless.
[BOUNTY] 0>2 Inc(+1) Add(+1) Dec(0) Take(0)
How to do the maths
= 0 + 1 + 1 = 2
When you kill any special infected, assuming another bounty action while under moustachio bless.
[BOUNTY] 2>5 Inc(+1) Add(+2) Dec(0) Take(0)
How to do the maths
= 2 + 1 + 2 = 5
When you kill any special infected, assuming another bounty action while under moustachio bless. (this is the maximum it can go in additional bounty earned)
[BOUNTY] 5>9 Inc(+1) Add(+3) Dec(0) Take(0)
How to do the maths
= 5 + 1 + 3 = 9
Hunting Reward Buff <top>
For each special infected killed in the current map, you gain a 2% chance to gain an extra point of bounty whenever you perform a bounty earning action. The chance is applied to your chance. The extra point of bounty you earn is applied to your bounty as additional bounty earned.
When you kill 1 special infected
[LUCK] 0>2 (2/100 = 2%)
How to do the maths
= 0 + 2 = 2
When you kill 2 special infected
[LUCK] 0>4 (4/100 = 4%)
How to do the maths
= 0 + 4 = 4
When you kill 3 special infected
[LUCK] 0>6 (6/100 = 6%)
How to do the maths
= 0 + 6 = 6
When you kill 5 special infected
[LUCK] 0>10 (10/100 = 10%)
How to do the maths
= 0 + 10 = 10
When you kill 10 special infected
[LUCK] 0>20 (20/100 = 20%)
How to do the maths
= 0 + 20 = 20
When you kill 15 special infected (the highest the chance can go)
[LUCK] 0>30 (30/100 = 30%)
How to do the maths
= 0 + 30 = 30
When you kill any special infected and get the extra point of
[BOUNTY] x0>x2 Inc(+1) Add(+1) Dec(0) Take(0)
How to do the maths
= x0 + 1 + 1 = x2 (where first x in base is any number in the tens then number 0 to where first x in answer is any amount of tens then number 2)
Rich But Lonely Buff
Increases your bounty earn rate by +500% if you are the only survivor left. Increases defibrillator price by 40 bounty if the effect of the buff is active.
When you are earning bounty by killing any special infected while you are alone
[BOUNTY] 0>6 Inc(+1) Add(+500%) Dec(0) Take(0)
How to do the maths
= 0 + (1 x 6) = 6
When the price of defibrillators is increased as a result of the buff effect becoming active (assuming you haven't bought one yet)
[PRICE] 13>53 Inc(+40) Dec(0)
How to do the maths
= 13 + 40 = 53
Big Check Buff <top>
Increases by +20% the cash, pill and experience rewards from completing quests. This is applied to your cash, FRpills and experience earned.
When you complete any quest that gives cash, FRPills and experience
[CASH] 30000>36000 Inc(+20%) Dec(0)
[FRPills] 250>300 Inc(+20%) Dec(0)
[EXP] 500000>600000 Inc(+20%) Dec(0)
How to do the maths
= 30000 x 1.2 = 36000
= 250 x 1.2 = 300
= 500000 x 1.2 = 600000
Testament Buff
When dead, you can access the !buy menu to remove all of your bounty and send 10% of the total amount you have earned to all survivors that are still alive.
When you send 10 bounty with testament buff
[BOUNTY] 10>0 Inc(+0) Add(+0) Dec(100%) Take(0)
All other survivors get this.
[BOUNTY] 0>1 Inc(+1) Add(+0) Dec(0) Take(0)
How to do the maths
= 10  10 = 0
= 10 x 0.1 = 1
When you send 20 bounty with testament buff
[BOUNTY] 20>0 Inc(+0) Add(+0) Dec(100%) Take(0)
All other survivors get this.
[BOUNTY] 0>1 Inc(+1) Add(+0) Dec(0) Take(0)
= 20  20 = 0
= 20 x 0.1 = 2
When you send 30 bounty with testament buff
[BOUNTY] 30>0 Inc(+0) Add(+0) Dec(100%) Take(0)
All other survivors get this.
[BOUNTY] 0>3 Inc(+3) Add(+0) Dec(0) Take(0)
= 30  30 = 0
= 30 x 0.1 = 3
When you send 40 bounty with testament buff
[BOUNTY] 40>0 Inc(+0) Add(+0) Dec(100%) Take(0)
All other survivors get this.
[BOUNTY] 0>4 Inc(+4) Add(+0) Dec(0) Take(0)
= 40  40 = 0
= 40 x 0.1 = 4
When you send 50 bounty with testament buff
[BOUNTY] 50>0 Inc(+0) Add(+0) Dec(100%) Take(0)
All other survivors get this.
[BOUNTY] 0>5 Inc(+5) Add(+0) Dec(0) Take(0)
= 50  50 = 0
= 50 x 0.1 = 5
When you send 100 bounty with testament buff
[BOUNTY] 100>0 Inc(+0) Add(+0) Dec(100%) Take(0)
All other survivors get this.
[BOUNTY] 0>10 Inc(+10) Add(+0) Dec(0) Take(0)
= 100  100 = 0
= 100 x 0.1 = 10
Observer Buff <top>
You earn 10x experience from killing common and special infected
When you kill any common infected (assume it was on advanced difficulty)
[EXP] 17>170 Inc(+900%) Dec(0%)
How to do the maths
= 17 x 10 = 170
When you kill any special infected (assume it was on advanced difficulty)
[EXP] 114>1140 Inc(+900%) Dec(0%)
How to do the maths
= 114 x 10 = 1140
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