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Tier 1 !tankinfo 4 (TI)

Jun 22, 2020
Tier 1 !tankinfo 4 (TI)
  • Tier 1 !tankinfo Page 4 (TI V2.8)

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    22. Reflective Tank

    Description:
    This tank has some metalic shrapnel embedded as part of its flesh. As a result, some shots to it may be deflected back towards the shooter.

    Statistics:
    Health: 55,000 HP
    Punch Damage: 175 HP
    Speed: 1.5
    Hit Interval: 1.0
    Blocks: Fire and Melee


    Abilities:
    1. (Passive) Reflective Shards: Shots towards the Tank have a chance to be reflected back. The reflected shot doesn't hurt the Tank but isn't completely accurate. If it hits a survivor, it deals 4% of the damage the Tank would have taken.
    2. (Passive) Hunker Down: if the Tank's health falls below half, it enters a hunkered state. In this state it crouches, loses 20% move speed but increases the chance, accuracy and damage of reflected shots.

    Additional Information:
    The Reflective Tank is considered to be the downgraded tank of the Deflection Stance fury ability that the Heartbroken Tank has. With this tank being able to randomly reflect shots at survivors, despite them not being accurate and dealing less damage. It was introduced into mgftw during V2.0.1.1 in late January 2020.

    23. Vacuum Tank <top>

    Description:
    The tank constantly relocates survivors by vacuuming them in closer.

    Statistics:
    Health: 65,000 HP
    Punch Damage: 125 HP
    Speed: 1.4
    Hit Interval: 0.7
    Blocks: Fire and Melee


    Abilities:
    1. (Active) Vacuum: The tank periodically bellows, sucking in all survivors and projectiles in range towards it. This pull will not stun or debilitate survivors.
    2. (Passive) Repulsion Punch: Tank punches have a small chance to inflict a Repulsion Gland on the victim. The gland decays after a few seconds.
    3. (Passive) Vacuum Rock: Upon tank rock detonation, a vacuum will pull nearby survivors towards it.

    Additional Information:
    The Vacuum Tank is a downgraded version of Tempest Tank, with it mainly being able to relocate survivors using its abilities. It is also the only tank to inflict the Repulsion Gland bad status effect outside of Debuffer Jockeys. It was introduced into mgftw during V2.0.1.1 in late January 2020.

    24. Cleaver Tank

    Description:
    Using axes instead of conventional claws for damage, this tank chips away at survivors with higher vitality. It also benefits from a Meat Shield after enough hits.

    Statistics:
    Health: 45,000 HP
    Punch Damage: 100 HP + 1% Current HP
    Speed: 1.7
    Hit Interval: 0.5
    Blocks: Fire


    Abilities:
    1. (Passive) Axe Chop: The tank attacks with an axe, dealing an additional 1% of the victim's current health as bonus damage and slowing for 3%.
    2. (Passive) Meat Shield: Every 15 axe chops on any target will give the tank a small Meat Shield, blocking all damage. It can be removed with melee weapons. Hits are not counted while the Tank has an existing Meat Shield.

    Additional Information:
    The Cleaver Tank is a downgraded version of Butcher Tank. While this tank cannot permanently kill survivors, it is still able to deal additional damage to survivors with higher maximum HP and can benefit from a small Meat Shield, much like the Butcher Tank also can. It was introduced into mgftw during V2.0.1.1 in late January 2020.

    25. Drunkard Tank <top>

    Description:
    This tank mutated off of an alcoholic. Somehow despite not being human they maintain their alcohol addiction, as well as it's detriments.

    Statistics:
    Health: 50,000 HP
    Punch Damage: 250 HP
    Speed: 1.6
    Hit Interval: 1.2
    Blocks: Fire, Melee and Acid


    Abilities:
    1. (Active) Barf: The tank will throw up, dealing acidic damage and inflicting faitgue and dizziness. The damage is increased if the survivor does not have Goggles or Cheap Goggles equipped.
    2. (Passive) Drunken Stumble: The tank will randomly stumble about the place. While stumbling the tank has a 66% chance to evade damage and survivors nearby will also begin to stumble.

    Additional Inforrmation:
    The Drunkard Tank is a completely new tank with a new bad status effect (dizziness) that can be inflicted. The dizziness bad status effect used to be an admin only feature since several years ago where any admin could drug you for some time, giving similar effects. This tank was introduced into mgftw during V2.0.1.1 in late January 2020.

    26. Ember Tank

    Description:
    This tank possess the ability to generate fire to use offensively, however it lacks much in physical power.

    Statistics:
    Health: 60,000 HP
    Punch Damage: 125 HP
    Speed: 1.45
    Hit Interval: 2.2
    Blocks: Fire and Melee


    Abilities:
    1. (Passive) Hydrophobic: The tank moves and attacks slightly faster when in water.
    2. (Passive) Searing Fire: Fire deals 10 HP damage per tick.
    3. (Passive) Combustion: Punches from the tank occasionally generates fire.
    4. (Passive) High Heat: Being near the tank if not in water deals moderate damage.
    5. (Passive) Fire Trails: The tank leaves slightly weaker fire behind when moving.

    Additional Information:
    The Ember Tank is the fire based tier 1 tank that first came out on 1st June 2020. Its fire is known to be quite dangerous to the survivors, even more so than the acid from the Acid Tank, thus avoiding its fire as much as you can is recommended.