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Playstyles for all maps (IBaR)
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Playstyles for all maps (IBaR V1.2.5)
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Go to Recommended Special Infected Role Buff Sets Page
This is the page for all the particular set or playstyles of recommended special infected role buff sets for each map seen on the mgftw VS server. The Campaign/map order is as follows:
Dead Center -> The Passing -> Dark Carnival -> The Sacrifice -> Swamp Fever -> No Mercy -> Crash Course -> Hard Rain -> The Parish -> Death Toll -> Dead Air -> Blood Harvest -> Cold Stream
After the Campaign Cold Stream is finished, you will repeat from Dead Center again.
For the following symbols used in () brackets
A means Assassin
Dd means Damage dealer
S means Slower
C means Controller
T means Tanky
H means Healer
D means Debuffer
Dead Center <top>
c1m1 (The Hotel)
Smoker: Deadly Gasser (Dd2)
Boomer: Skilled Karma Slapper (A)
Hunter: Quick Survivor Killer (A1)
Spitter: Spit Ruiner or Painful Claws (Dd1 or Dd2)
Jockey: A Ride Away (C)
Charger: Powerhouse Pounder or Survivor Separator (Dd1 or C)
Tank: Very Powerful Tank 1
c1m2 (The Streets)
Smoker: Tongue Slowdown, Corrosive Gasser or Smoker Annoyance (S1,S2 or C)
Boomer: Skilled Karma Slapper or The Karma Setup (A or S)
Hunter: Power Pouncer, Bounty Hunter or Slow Pounce Down (A2, Dd or S)
Spitter: Corrosionist or General Supporter (S or H2)
Jockey: Quick Eliminator, The Death Dealer, Debilitator (Dd, D1 or D2)
Charger: Powerful Force Stopper or Survivor Separator (Dd2 or C)
Tank: Very Powerful Tank 2 or Permanent Killer
<top>
c1m3 (The Mall)
Smoker: Tongue Slowdown (S1)
Boomer: Skilled Karma Slapper or The Karma Setup (A or S)
Hunter: Quick Survivor Killer (A1)
Spitter: Spit Ruiner or Healer Mage (Dd1 or H1)
Jockey: Quick Eliminator, A Ride Away or Debilitator (Dd, C or D2)
Charger: Powerful Force Stopper or Infected Defender (Dd2 or T)
Tank: Very Powerful Tank 1
c1m4 (The Atrium)
Smoker: Damage Dealing Smoke or Smoker Annoyance (Dd1 or C)
Boomer: Skilled Karma Slapper (A)
Hunter: Power Pouncer, Bounty Hunter or Slow Pounce Down (A2, Dd or S)
Spitter: Spit Ruiner, Healer Mage or General Supporter (Dd1, H1 or H2)
Jockey: Quick Eliminator, A Ride Away or Debilitator (Dd, C or D2)
Charger: Powerhouse Pounder or Survivor Separator (Dd 1 or C)
Tank: Very Powerful Tank 1 or Very Powerful Tank 2
The Passing <top>
c6m1 (The Riverbank)
Smoker: Deadly Gasser, Tongue Slowdown or Corrosive Gasser (Dd2, S1 or S2)
Boomer: Skilled Karma Slapper (A)
Hunter: Power Pouncer, Bounty Hunter or Slow Pounce Down (A2, Dd or S)
Spitter: Spit Ruiner, Corrosionist or General Supporter (Dd1, S or H2)
Jockey: Quick Eliminator, A Ride Away or Debilitator (Dd, C or D2)
Charger: Powerful Force Stopper (Dd2)
Tank: Very Powerful Tank 1 or Very Powerful Tank 2
c6m2 (The Underground)
Smoker: Deadly Gasser, Corrosive Gasser or Smoker Annoyance (Dd2, S2 or C)
Boomer: The Karma Setup (S)
Hunter: Quick Survivor Killer (A1)
Spitter: Spit Ruiner, Painful Claws or Corrosionist (Dd1, Dd2 or S)
Jockey: Quick Eliminator or The Death Dealer (Dd1 or D1)
Charger: Powerhouse Pounder, Powerful Force Stopper or Infected Defender (Dd1, Dd2 or T)
Tank: Very Powerful Tank 1 or Permanent Killer
c6m3 (The Port)
Smoker: Damage Dealing Smoke, Deadly Gasser or Tongue Slowdown) (Dd1, Dd2 or S1)
Boomer: Skilled Karma Slapper or The Karma Setup (A or S)
Hunter: Power Pouncer, Bounty Hunter or Slow Pounce Down (A2, Dd or S)
Spitter: Spit Ruiner, Corrosionist or General Supporter (Dd1, S or H2)
Jockey: Quick Eliminator, The Death Dealer or Debilitator (Dd, D1 or D2)
Charger: Powerhouse Pounder or Infected Defender (Dd1 or T)
Tank: Very Powerful Tank 1 or Very Powerful Tank 2
Dark Carnival <top>
c2m1 (The Highway)
Smoker: Tongue Slowdown or Smoker Annoyance (S1 or C)
Boomer: Skilled Karma Slapper (A)
Hunter: Quick Survivor Killer, Power Pouncer or Bounty Hunter (A1, A2 or Dd)
Spitter: Corrosionist (S)
Jockey: A Ride Away, The Death Dealer or Debilitator (C, D1 or D2)
Charger: Powerhouse Pounder, Powerful Force Stopper or Survivor Separator (Dd1, Dd2 or C)
Tank: Very Powerful Tank 1 or Permanent Killer
c2m2 (The Fairgrounds)
Smoker: All but Smoker Annoyance (Dd1, Dd2, S1 or S2)
Boomer: Skilled Karma Slapper or The Karma Setup (A or S)
Hunter: All (A1, A2, Dd or S)
Spitter: Spit Ruiner, Corrosionist or General Supporter (Dd1, S or H2)
Jockey: Quick Eliminator, The Death Dealer or Debilitator (Dd, D1 or D2)
Charger: Powerhouse Pounder, Powerful Force Stopper or Survivor Separator (Dd1, Dd2 or C)
Tank: All (Very Powerful Tank 1, Very Powerful Tank 2 or Permanent Killer)
c2m3 (The Coaster) <top>
Smoker: Damage Dealing Smoke, Deadly Gasser or Corrosive Gasser (Dd1, Dd2 or S2)
Boomer: Skilled Karma Slapper or The Karma Setup (A or S)
Hunter: Quick Survivor Killer (A1)
Spitter: Spit Ruiner, Corrosionist or General Supporter (Dd1, S or H2))
Jockey: Quick Eliminator, A Ride Away or The Death Dealer (Dd, C or D1)
Charger: Powerhouse Pounder, Powerful Force Stopper or Infected Defender (Dd1, Dd2 or T)
Tank: Very Powerful Tank 1 or Permanent Killer
c2m4 (The Barns)
Smoker: Tongue Slowdown or Smoker Annoyance (S1 or C)
Boomer: Skilled Karma Slapper (A)
Hunter: Quick Survivor Killer, Power Pouncer or Bounty Hunter (A1, A2 or Dd)
Spitter: Corrosionist, Healer Mage or General Supporter (S, H1 or H2)
Jockey: A Ride Away or Debilitator (C or D2)
Charger: Powerhouse Pounder or Infected Defender (Dd1 or T)
Tank: Very Powerful Tank 1
c2m5 (The Concert)
Smoker: Damage Dealing Smoke, Deadly Gasser or Tongue Slowdown (Dd1, Dd2 or S1)
Boomer: The Karma Setup (S)
Hunter: Power Pouncer or Bounty Hunter (A2 or Dd)
Spitter: Spit Ruiner, Painful Claws or Healer Mage (Dd1, Dd2 or H1)
Jockey: Quick Eliminator (Dd)
Charger: Powerhouse Pounder (Dd)
Tank: Very Powerful Tank 1 or Very Powerful Tank 2
The Sacrifice <top>
c7m1 (The Docks)
Smoker: Tongue Slowdown or Smoker Annoyance (S1 or C)
Boomer: Skilled Karma Slapper or The Karma Setup (A or S)
Hunter: Quick Survivor Killer, Power Pouncer or Slow Pounce Down (A1, A2 or S)
Spitter: Spit Ruiner, Corrosionist or Healer Mage (Dd1, S or H1)
Jockey: A Ride Away, The Death Dealer or Debilitator (C, D1 or D2)
Charger: Powerhouse Pounder, Survivor Separator or Infected Defender (Dd1, C or T)
Tank: All (Very Powerful Tank 1, Very Powerful Tank 2 or Permanent Killer)
c7m2 (The Barge)
Smoker: Tongue Slowdown or Smoker Annoyance (S1 or C)
Boomer: Skilled Karma Slapper or The Karma Setup (A or S)
Hunter: Power Pouncer, Bounty Hunter or Slow Pounce Down (A2, Dd or S)
Spitter: Corrosionist, Healer Mage or General Supporter (S, D1 or D2)
Jockey: A Ride Away, The Death Dealer or Debilitator (C, D1 or D2)
Charger: Powerful Force Stopper or Survivor Separator (Dd2 or C)
Tank: All (Very Powerful Tank 1, Very Powerful Tank 2 or Permanent Killer)
c7m3 (Port Finale)
Smoker: Damage Dealing Smoke, Deadly Gasser or Tongue Slowdown (Dd1, Dd2 or S1)
Boomer: Skilled Karma Slapper or The Karma Setup (A or S)
Hunter: Quick Survivor Killer, Power Pouncer or Bounty Hunter (A1, A2 or Dd)
Spitter: Spit Ruiner, Healer Mage or General Supporter (Dd1, H1 or H2)
Jockey: Quick Eliminator or A Ride Away (Dd or C)
Charger: Powerhouse Pounder or Infected Defender (Dd1 or T)
Tank: Very Powerful Tank 1 or Very Powerful Tank 2
Swamp Fever <top>
c3m1 (Plank Country)
Smoker: Tongue Slowdown or Smoker Annoyance (S1 or C)
Boomer: Skilled Karma Slapper or The Karma Setup (A or S)
Hunter: Quick Survivor Killer, Power Pouncer or Slow Pounce Down (A1, A2 or S)
Spitter: Corrosionist (S)
Jockey: A Ride Away or Debilitator (C or D2)
Charger: Powerhouse Pounder or Survivor Separator (Dd1 or C)
Tank: Very Powerful Tank 1 or Very Powerful Tank 2
c3m2 (The Swamp)
Smoker: Tongue Slowdown or Smoker Annoyance (S1 or C)
Boomer: The Karma Setup (S)
Hunter: Quick Survivor Killer, Bounty Hunter or Slow Pounce Down (A1, Dd or S)
Spitter: Corrosionist, Healer Mage or General Supporter (S, H1 or H2)
Jockey: Quick Eliminator, The Death Dealer or Debilitator (Dd, D1 or D2)
Charger: Powerhouse Pounder, Powerful Force Stopper or Survivor Separator (Dd1, Dd2 or C)
Tank: All (Very Powerful Tank 1, Very Powerful Tank 2 or Permanent Killer)
<top>
c3m3 (The Shantytown)
Smoker: Deadly Gasser, Tongue Slowdown or Corrosive Gasser (Dd2, S1 or S2)
Boomer: The Karma Setup (S)
Hunter: Quick Survivor Killer, Bounty Hunter or Slow Pounce Down (A1, Dd or S)
Spitter: Spit Ruiner, Corrosionist or Healer Mage (Dd1, S or H1)
Jockey: Quick Eliminator, The Death Dealer or Debilitator (Dd, D1 or D2)
Charger: Powerhouse Pounder, Survivor Separator or Infected Defender (Dd1, C or T)
Tank: Very Powerful Tank 1 or Permanent Killer
c3m4 (The Plantation)
Smoker: Deadly Gasser or Tongue Slowdown (Dd2 or S1)
Boomer: Skilled Karma Slapper or The Karma Setup (A or S)
Hunter: Quick Survivor Killer, Power Pouncer or Bounty Hunter (A1, A2 or Dd)
Spitter: Spit Ruiner, Healer Mage or General Supporter (Dd1, H1 or H2)
Jockey: Quick Eliminator, A Ride Away or Debilitator (Dd, C or D2)
Charger: Powerhouse Pounder, Powerful Force Stopper or Infected Defender (Dd1, Dd2 or T)
Tank: Very Powerful Tank 1
No Mercy <top>
c8m1 (The Apartments)
Smoker: Damage Dealing Smoke, Deadly Gasser or Tongue Slowdown (Dd1, Dd2 or S1)
Boomer: Skilled Karma Slapper or The Karma Setup (A or S)
Hunter: Quick Survivor Killer, Power Pouncer or Slow Pounce Down (A1, A2 or S)
Spitter: Spit Ruiner, Painful Claws or Corrosionist (Dd1, Dd2 or S)
Jockey: Quick Eliminator or Debilitator (Dd or D2)
Charger: Powerhouse Pounder or Infected Defender (Dd1 or T)
Tank: Very Powerful Tank 1
c8m2 (The Subway)
Smoker: Deadly Gasser or Corrosive Gasser (Dd2 or S2)
Boomer: The Karma Setup (S)
Hunter: Quick Survivor Killer (A1)
Spitter: All but General Supporter (Dd1, Dd2, S or H1)
Jockey: Quick Eliminator or The Death Dealer (Dd or D1)
Charger: Powerhouse Pounder or Powerful Force Stopper (Dd1 or Dd2)
Tank: All (Very Powerful Tank 1, Very Powerful Tank 2, Permanent Killer)
c8m3 (The Sewer) <top>
Smoker: Damage Dealing Smoke, Deadly Gasser or Corrosive Gasser (Dd1, Dd2 or S2)
Boomer: Skilled Karma Slapper or The Karma Setup (A or S)
Hunter: Quick Survivor Killer (A1)
Spitter: All but General Supporter (Dd1, Dd2, S or H1)
Jockey: Quick Eliminator, A Ride Away or The Death Dealer (Dd1, C or D1)
Charger: Powerhouse Pounder, Powerful Force Stopper or Infected Defender (Dd1, Dd2 or T)
Tank: All (Very Powerful Tank 1, Very Powerful Tank 2, Permanent Killer)
c8m4 (The Hospital)
Smoker: Deadly Gasser, Corrosive Gasser or Smoker Annoyance (Dd2, S2 or C)
Boomer: Skilled Karma Slapper or The Karma Setup (A or S)
Hunter: Quick Survivor Killer (A1)
Spitter: Spit Ruiner, Painful Claws or Corrosionist (Dd1, Dd2 or S)
Jockey: A Ride Away or Debilitator (C or D2)
Charger: Powerhouse Pounder, Powerful Force Stopper or Survivor Separator (Dd1, Dd2 or C)
Tank: Very Powerful Tank 1
c8m5 (Rooftop Finale)
Smoker: Deadly Gasser, Corrosive Gasser or Smoker Annoyance (Dd2, S2 or C)
Boomer: Skilled Karma Slapper (A)
Hunter: Power Pouncer or Bounty Hunter (A2 or Dd)
Spitter: Spit Ruiner, Painful Claws or Corrosionist (Dd1, Dd2 or S)
Jockey: Quick Eliminator, A Ride Away or Debilitator (Dd, C or D2)
Charger: Powerhouse Pounder, Survivor Separator or Infected Defender (Dd1, C or T)
Tank: Very Powerful Tank 1
Crash Course <top>
c9m1 (The Alleys)
Smoker: Damage Dealing Smoke, Tongue Slowdown or Smoker Annoyance (Dd1, S1 or C)
Boomer: Skilled Karma Slapper or The Karma Setup (A or S)
Hunter: Power Pouncer, Bounty Hunter or Slow Pounce Down (A2, Dd or S)
Spitter: Corrosionist, Healer Mage or General Supporter (S, H1 or H2)
Jockey: All (Dd, C, D1 or D2)
Charger: Powerful Force Stopper, Survivor Separator or Infected Defender (Dd2, C or T)
Tank: All (Very Powerful Tank 1, Very Powerful Tank 2 or Permanent Killer)
c9m2 (The Truck Depot Finale)
Smoker: Tongue Slowdown or Smoker Annoyance (S1 or C)
Boomer: The Karma Setup (S)
Hunter: Quick Survivor Killer, Power Pouncer or Bounty Hunter (A1, A2 or Dd)
Spitter: Corrosionist, Healer Mage or General Supporter (S, H1 or H2)
Jockey: Quick Eliminator, The Death Dealer or Debilitator (Dd, D1 or D2)
Charger: Powerhouse Pounder, Survivor Separator or Infected Defender (Dd1, C or T)
Tank: All (Very Powerful Tank 1, Very Powerful Tank 2 or Permanent Killer)
Hard Rain <top>
c4m1 (The Milltown_a)
Smoker: Tongue Slowdown or Smoker Annoyance (S1 or C)
Boomer: Skilled Karma Slapper or The Karma Setup (A or S)
Hunter: Quick Survivor Killer, Power Pouncer or Slow Pounce Down (A1, A2 or S)
Spitter: Corrosionist (S)
Jockey: Quick Eliminator, A Ride Away or Debilitator (Dd, C or D2)
Charger: Powerhouse Pounder, Survivor Separator or Infected Defender (Dd1, C or T)
Tank: Very Powerful Tank 1
c4m2 (The Sugar Mill)
Smoker: Deadly Gasser, Tongue Slowdown or Corrosive Gasser (Dd2, S1 or S2)
Boomer: Skilled Karma Slapper or The Karma Setup (A or S)
Hunter: Quick Survivor Killer, Bounty Hunter or Slow Pounce Down (A1, Dd, or S)
Spitter: Corrosionist, Healer Mage or General Supporter (S, H1 or H2)
Jockey: All (Dd, C, D1 or D2)
Charger: Powerhouse Pounder, Powerful Force Stopper or Survivor Separator (Dd1, Dd2 or C)
Tank: All (Very Powerful Tank 1, Very Powerful Tank 2, Permanent Killer)
c4m3 (Mill Escape) <top>
Smoker: Tongue Slowdown or Smoker Annoyance (S1 or C)
Boomer: Skilled Karma Slapper or The Karma Setup (A or S)
Hunter: Quick Survivor Killer, Power Pouncer or Slow Pounce Down (A1, A2 or S)
Spitter: Spit Ruiner or Corrosionist (Dd1 or S)
Jockey: Quick Eliminator, A Ride Away or Debilitator (Dd, C or D2)
Charger: Powerhouse Pounder or Survivor Separator (Dd1 or C)
Tank: Very Powerful Tank 1
c4m4 (The Milltown_b)
Smoker: Tongue Slowdown or Smoker Annoyance (S1 or C)
Boomer: The Karma Setup (S)
Hunter: Quick Survivor Killer, Bounty Hunter or Slow Pounce Down (A1, Dd or S)
Spitter: Corrosionist, Healer Mage or General Supporter (S, H1 or H2)
Jockey: Quick Eliminator or Debilitator (Dd or D2)
Charger: Powerful Force Stopper, Survivor Separator or Infected Defender (Dd2, C or T)
Tank: Very Powerful Tank 1, Very Powerful Tank 2
c4m5 (Town Escape)
Smoker: Damage Dealing Smoke, Deadly Gasser or Corrosive Gasser (Dd1, Dd2 or S2)
Boomer: Skilled Karma Slapper or The Karma Setup (A or S)
Hunter: Quick Survivor Killer, Power Pouncer or Bounty Hunter (A1, A2 or Dd)
Spitter: Spit Ruiner, Painful Claws or Corrosionist (Dd1, Dd2 or S)
Jockey: Quick Eliminator, A Ride Away or Debilitator (Dd, C or D2)
Charger: Powerhouse Pounder, Survivor Separator or Infected Defender (Dd1, C or T)
Tank: Very Powerful Tank 1
The Parish <top>
c5m1 (The Waterfront)
Smoker: All but Corrosive Gasser (Dd1, Dd2, S1 or C)
Boomer: Skilled Karma Slapper or The Karma Setup (A or S)
Hunter: Quick Survivor Killer, Power Pouncer or Slow Pounce Down (A1, A2 or S)
Spitter: Spit Ruiner, Painful Claws or Corrosionist (Dd1, Dd2 or S)
Jockey: Quick Eliminator, A Ride Away or Debilitator (Dd, C or D2)
Charger: Powerhouse Pounder or Infected Defender (Dd1 or T)
Tank: Very Powerful Tank 1
c5m2 (The Park)
Smoker: All but Damage Dealing Smoke (Dd2, S1, S2 or C)
Boomer: Skilled Karma Slapper or The Karma Setup (A or S)
Hunter: All (A1, A2, Dd or S)
Spitter: All but Painful Claws (Dd1, S, H1 or H2)
Jockey: All (Dd, C, D1 or D2)
Charger: Powerful Force Stopper, Survivor Separator or Infected Defender (Dd2, C or T)
Tank: All (Very Powerful Tank 1, Very Powerful Tank 2 or Permanent Killer)
c5m3 (The Cemetery) <top>
Smoker: Damage Dealing Smoke, Tongue Slowdown or Smoker Annoyance (Dd1, S1 or C)
Boomer: Skilled Karma Slapper or The Karma Setup (A or S)
Hunter: All (A1, A2, Dd or S)
Spitter: Corrosionist or Healer Mage (S or H1)
Jockey: Quick Eliminator, The Death Dealer or Debilitator (Dd, D1 or D2)
Charger: Powerhouse Pounder, Powerful Force Stopper or Infected Defender (Dd1, Dd2 or T)
Tank: All (Very Powerful Tank 1, Very Powerful Tank 2 or Permanent Killer)
c5m4 (The Quarter)
Smoker: Deadly Gasser, Tongue Slowdown or Corrosive Gasser (Dd2, S1 or S2)
Boomer: Skilled Karma Slapper or The Karma Setup (A or S)
Hunter: Quick Survivor Killer, Bounty Hunter or Slow Pounce Down (A1, Dd or S)
Spitter: Spit Ruiner, Painful Claws or Corrosionist (Dd1, Dd2 or S)
Jockey: All (Dd, C, D1 or D2)
Charger: Powerhouse Pounder or Infected Defender (Dd1 or T)
Tank: All (Very Powerful Tank 1, Very Powerful Tank 2 or Permanent Killer)
c5m5 (The Bridge)
Smoker: Tongue Slowdown (S1)
Boomer: Skilled Karma Slapper (A)
Hunter: Quick Survivor Killer or Slow Pounce Down (A1 or S)
Spitter: Corrosionist (S)
Jockey: A Ride Away or Debilitator (C or D2)
Charger: Powerhouse Pounder or Survivor Separator (Dd1 or C)
Tank: Very Powerful Tank 1
Death Toll <top>
c10m1 (The Turnpike)
Smoker: Deadly Gasser, Tongue Slowdown or Corrosive Gasser (Dd2, S1 or S2)
Boomer: Skilled Karma Slapper or The Karma Setup (A or S)
Hunter: Quick Survivor Killer (A1)
Spitter: Spit Ruiner, Painful Claws or Corrosionist (Dd1, Dd2 or S)
Jockey: Quick Eliminator, A Ride Away or Debilitator (Dd, C or D2)
Charger: Powerhouse Pounder, Survivor Separator or Infected Defender (Dd1, C or T)
Tank: Very Powerful Tank 1 or Very Powerful Tank 2
c10m2 (The Drains)
Smoker: Deadly Gasser or Corrosive Gasser (Dd2, or S2)
Boomer: Skilled Karma Slapper or The Karma Setup (A or S)
Hunter: Quick Survivor Killer (A1)
Spitter: Spit Ruiner, Painful Claws or Corrosionist (Dd1, Dd2 or S)
Jockey: Quick Eliminator, A Ride Away or Debilitator (Dd, C or D2)
Charger: Powerhouse Pounder or Powerful Force Stopper (Dd1 or Dd2)
Tank: Very Powerful Tank 1
c10m3 (The Church) <top>
Smoker: Tongue Slowdown or Smoker Annoyance (S1 or C)
Boomer: Skilled Karma Slapper or The Karma Setup (A or S)
Hunter: Power Pouncer, Bounty Hunter or Slow Pounce Down (A2, Dd or S)
Spitter: Corrosionist, Healer Mage or General Supporter (S, H1 or H2)
Jockey: All (Dd, C, D1 or D2)
Charger: Powerful Force Stopper, Survivor Separator or Infected Defender (Dd2, C or T)
Tank: All (Very Powerful Tank 1, Very Powerful Tank 2 or Permanent Killer)
c10m4 (The Town)
Smoker: Tongue Slowdown or Smoker Annoyance (S1 or C)
Boomer: Skilled Karma Slapper or The Karma Setup (A or S)
Hunter: All (A1, A2, Dd or S)
Spitter: Corrosionist, Healer Mage or General Supporter (S, H1 or H2)
Jockey: Quick Eliminator, The Death Dealer or Debilitator (Dd, D1 or D2)
Charger: Powerhouse Pounder, Powerful Force Stopper or Infected Defender (Dd1, Dd2 or T)
Tank: All (Very Powerful Tank 1, Very Powerful Tank 2 or Permanent Killer)
c10m5 (Boathouse Finale)
Smoker: Deadly Gasser, Tongue Slowdown or Corrosive Gasser (Dd2, S1 or S2)
Boomer: Skilled Karma Slapper or The Karma Setup (A or S)
Hunter: Quick Survivor Killer, Power Pouncer or Bounty Hunter (A1, A2 or Dd)
Spitter: Spit Ruiner, Corrosionist or Healer Mage (Dd1, S or H1)
Jockey: Quick Eliminator, A Ride Away or Debilitator (Dd, C or D2)
Charger: Powerhouse Pounder, Survivor Separator or Infected Defender (Dd1, C or T)
Tank: Very Powerful Tank 1
Dead Air <top>
c11m1 (The Greenhouse)
Smoker: Deadly Gasser or Tongue Slowdown (Dd2 or S1)
Boomer: Skilled Karma Slapper (A)
Hunter: Quick Survivor Killer or Power Pouncer (A1 or A2)
Spitter: Spit Ruiner, Painful Claws or Corrosionist (Dd1, Dd2 or S)
Jockey: A Ride Away or Debilitator (C or D2)
Charger: Powerhouse Pounder or Infected Defender (Dd1 or T)
Tank: Very Powerful Tank 1
c11m2 (The Crane)
Smoker: Deadly Gasser or Tongue Slowdown (Dd2 or S1)
Boomer: Skilled Karma Slapper (A)
Hunter: Quick Survivor Killer or Slow Pounce Down (A1 or S)
Spitter: Spit Ruiner, Painful Claws or Corrosionist (Dd1, Dd2 or S)
Jockey: A Ride Away or Debilitator (C or D2)
Charger: Powerful Force Stopper, Survivor Separator or infected Defender (Dd2, C or T)
Tank: Very Powerful Tank 1 or Very Powerful Tank 2
c11m3 (The Construction Site) <top>
Smoker: Tongue Slowdown or Smoker Annoyance (S1 or C)
Boomer: The Karma Setup (S)
Hunter: Quick Survivor Killer, Power Pouncer, Slow Pounce Down (A1, A2 or S)
Spitter: Spit Ruiner, Corrosionist or Healer Mage (Dd1, S or H1)
Jockey: Quick Eliminator, The Death Dealer or Debilitator (Dd, D1 or D2)
Charger: Powerful Force Stopper, Survivor Separator or Infected Defender (Dd2, C or T)
Tank: All (Very Powerful Tank 1, Very Powerful Tank 2 or Permanent Killer)
c11m4 (The Terminal)
Smoker: Deadly Gasser, Tongue Slowdown or Smoker Annoyance (Dd2, S1 or C)
Boomer: Skilled Karma Slapper or The Karma Setup (A or S)
Hunter: Quick Survivor Killer (A1)
Spitter: Spit Ruiner, Painful Claws or Corrosionist (Dd1, Dd2 or S)
Jockey: Quick Eliminator, The Death Dealer or Debilitator (Dd, D1 or D2)
Charger: Powerhouse Pounder, Powerful Force Stopper or Infected Defender (Dd1, Dd2 or T)
Tank: Very Powerful Tank 1 or Permanent Killer
c11m5 (Runway Finale)
Smoker: Damage Dealing Smoke, Tongue Slowdown or Smoker Annoyance (Dd1, S1 or C)
Boomer: The Karma Setup (S)
Hunter: Power Pouncer or Bounty Hunter (A2 or Dd)
Spitter: Corrosionist (S)
Jockey: Quick Eliminator, A Ride Away or Debilitator (Dd, C or D2)
Charger: Powerhouse Pounder or Survivor Separator (Dd1 or C)
Tank: Very Powerful Tank 1
Blood Harvest <top>
c12m1 (The Woods)
Smoker: Deadly Gasser or Tongue Slowdown (Dd2 or S1)
Boomer: Skilled Karma Slapper or The Karma Setup (A or S)
Hunter: Quick Survivor Killer, Power Pouncer or Slow Pounce Down (A1, A2 or S)
Spitter: Corrosionist or Healer Mage (S or H1)
Jockey: A Ride Away or Debilitator (C or D2)
Charger: Powerful Force Stopper, Survivor Separator or Infected Defender (Dd2, C or T)
Tank: Very Powerful Tank 1
c12m2 (The Tunnel)
Smoker: Deadly Gasser, Corrosive Gasser or Smoker Annoyance (Dd2, S2 or C)
Boomer: The Karma Setup (S)
Hunter: Quick Survivor Killer (A1)
Spitter: Spit Ruiner, Corrosionist or Healer Mage (Dd1, S or H1)
Jockey: Quick Eliminator, A Ride Away or Debilitator (Dd, C or D2)
Charger: Powerhouse Pounder, Powerful Force Stopper or Infected Defender (Dd1, Dd2 or T)
Tank: Very Powerful Tank 1
c12m3 (The Bridge) <top>
Smoker: Tongue Slowdown or Smoker Annoyance (S1 or C)
Boomer: Skilled Karma Slapper or The Karma Setup (A or S)
Hunter: Quick Survivor Killer, Power Pouncer or Slow Pounce Down (A1, A2 or S)
Spitter: Corrosionist, Healer Mage or General Supporter (S, H1 or H2)
Jockey: Quick Eliminator, A Ride Away or Debilitator (Dd, C or D2)
Charger: Powerful Force Stopper, Survivor Separator or Infected Defender (Dd2, C or T)
Tank: Very Powerful Tank 1 or Very Powerful Tank 2
c12m4 (The Train Station)
Smoker: Damage Dealing Smoke or Tongue Slowdown (Dd1 or S1)
Boomer: Skilled Karma Slapper (A)
Hunter: Power Pouncer, Bounty Hunter or Slow Pounce Down (A2, Dd or S)
Spitter: Corrosionist, Healer Mage or General Supporter (S, H1 or H2)
Jockey: A Ride Away or Debilitator (C or D2)
Charger: Powerhouse Pounder or Infected Defender (Dd1 or T)
Tank: Very Powerful Tank 1 or Very Powerful Tank 2
c12m5 (Farmhouse Finale)
Smoker: Deadly Gasser, Corrosive Gasser or Smoker Annoyance (Dd2, S2 or C)
Boomer: Skilled Karma Slapper or The Karma Setup (A or S)
Hunter: Quick Survivor Killer, Power Pouncer or Slow Pounce Down (A1, A2 or S)
Spitter: Spit Ruiner, Corrosionist or Healing Mage (Dd1, S or H1)
Jockey: Quick Eliminator, A Ride Away or Debilitator (Dd, C or D2)
Charger: Powerhouse Pounder, Survivor Separator or Infected Defender (Dd1, C or T)
Tank: Very Powerful Tank 1
Cold Stream <top>
c13m1 (Alpine Creek)
Smoker: Tongue Slowdown (S1)
Boomer: Skilled Karma Slapper (A)
Hunter: Quick Survivor Killer, Power Pouncer or Slow Pounce Down (A1, A2 or S)
Spitter: Corrosionist, Healer Mage or General Supporter (S, H1 or H2)
Jockey: Quick Eliminator, A Ride Away or Debilitator (Dd, C or D2)
Charger: Powerhouse Pounder or Survivor Separator (Dd1 or C)
Tank: Very Powerful Tank 1
c13m2 (South Pine Stream)
Smoker: Tongue Slowdown or Smoker Annoyance (S1 or C)
Boomer: Skilled Karma Slapper or The Karma Setup (A or S)
Hunter: Quick Survivor Killer, Power Pouncer or Slow Pounce Down (A1, A2 or S)
Spitter: Corrosionist (S)
Jockey: Quick Eliminator, A Ride Away or Debilitator (Dd, C or D2)
Charger: Powerhouse Pounder, Survivor Separator or Infected Defender (Dd1, C or T)
Tank: Very Powerful Tank 1 or Very Powerful Tank 2
<top>
c13m3 (Memorial Bridge)
Smoker: Tongue Slowdown or Smoker Annoyance (S1 or C)
Boomer: Skilled Karma Slapper (A)
Hunter: Power Pouncer, Bounty Hunter or Slow Pounce Down (A2, Dd or S)
Spitter: Corrosionist, Healer Mage or General Supporter (S, H1 or H2)
Jockey: A Ride Away, The Death Dealer or Debilitator (C, D1 or D2)
Charger: Powerhouse Pounder, Powerful Force Stopper or Survivor Separator (Dd1, Dd2 or C)
Tank: All (Very Powerful Tank 1, Very Powerful Tank 2 or Permanent Killer)
c13m4 (Cut-throat Creek)
Smoker: Tongue Slowdown or Smoker Annoyance (S1 or C)
Boomer: Skilled Karma Slapper or The Karma Setup (A or S)
Hunter: Quick Survivor Killer, Power Pouncer or Slow Pounce Down (A1, A2 or S)
Spitter: Corrosionist, Healer Mage or General Supporter (S, H1 or H2)
Jockey: Quick Eliminator, A Ride Away or Debilitator (Dd, C or D2)
Charger: Powerful Force Stopper, Survivor Separator or Infected Defender (Dd2, C or T)
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