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List of Mechanic Abilities (TI)

Aug 23, 2022
List of Mechanic Abilities (TI)
  • List of Mechanic Abilities (TI V2.16.1)

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    Currently, there are 43 Mechanic Abilities

    The order of this list is as follows:
    • In alphabetical order from A to Z.
    • For any abilities with the same name and similar effect across 2 tanks or more, it is in the list of tanks.

    List of Mechanical Abilities: 43
    1. (State) Affection: The tank treats survivors as its children, and will use UNAVOIDABLE abilities to express its love in violent ways. The tank gains 50% damage reduction, including True damage, in this state.
      <Survivors hit by the tank during this state get the In Love status for 6 seconds> | Santa Tank
    2. (Ability - Revenge) Avalanche: After picking up a liquid nitrogen container, the tank will shower itself in its contents, slowing its move speed but emitting a severely cold aura around it which will slow survivors and if exposed for too long, freeze them. In this state, the tank cannot be frozen or slowed. | Santa Tank
    3. (Grenade) Blast: The most simple grenade that the tank will throw most of the time. The grenade deals up to 75 damage to survivors caught in the explosion. | Soldier Tank
    4. (Active - Fury) Bullet Release: The tank throws all the bullets stuck in its body causing 10% maximum health damage per second to survivors in sight of the tank. Effect lasts 4 seconds. | Heartbroken Tank
    5. (Ability - Affection) Candy Cane: After picking up a candy cane from a gift, the tank proceeds to violently give it to the next survivor hit, damaging them for 1,500 HP additional damage and stunning them. All survivors nearby are also affected. | Santa Tank
    6. (Ability - Affection) Christmas Tree: After picking up a Christmas Tree from a gift it places it on the floor, accelerating the present spawn rate for 20 seconds. The tree also erupts bombs. After that, the tree malfunctions and explodes into flames, also dealing 750 HP damage to nearby survivors. | Santa Tank
    7. (Grenade) Compressed Air: Anyone caught in the explosion will be violently launched to random directions and receive 100 HP damage. Survivors have a random chance of landing in a bad angle that will paralyze them for 20 seconds. | Soldier Tank
    8. (Global Manipulation) Conceal: The tank disguises itself, becoming 66% invisible and moving 25% faster. It is also immune to statuses and has it's health hidden. When the tank's health is below 20% this effect becomes permanent. | Manipulator Tank
    9. (Ability - Affection) Cookies and Milk: After picking up Cookies and Milk from a gift the tank forces the survivor to eat it. The survivor takes 8 HP/s, can't regen health, lose speed bonuses and may suffer random statuses. The effect lasts 2 minutes. | Santa Tank
    10. (Beverage) Daiquiri: Reduces damage and true damage by 60% for 2 minutes. | Cherry Tank
    11. (Active - Fury) Deflection Stance: Damage to the tank will be ignored and reflected to the dealer. Additionally, reflected bullets from Hard Skin passive will be thrown directly to the attackers. | Heartbroken Tank
    12. (Active - Lethal) Division: The tank grabs a survivor and splits them in half. This results in an undefibbable death. The ability can be interrupted by freezing or stunning the tank before the animation completes. If interrupted, the tank gains 50% fury. | Shadow Tank
    13. (Ability - Revenge) Explosive Excitement: After picking up explosives from a gift the tank installs a powerful bomb on the floor. After 45 seconds, the bomb detonates dealing massive damage to survivors, stunning them and creating a lot of fire. | Santa Tank
    14. (Grenade) Flashbang: Blinds and deafens survivors caught in the blast radius, also dealing 50 true damage. | Soldier Tank
    15. (Active - Fury) Fury explosion: The tank moves 50% faster, deals double damage and attacks twice as often for 30 seconds. | Heartbroken Tank
    16. (Claw Mutation) Glimpse of Death: Sets victim to 1 HP but gives 7 seconds of Moustachio Bless. 50% of the damage blocked will be dealt once it ends. Buffs using Moustachio Bless won't work with this effect. | Manipulator Tank
    17. (Active - Fury) Hyper Explosion: The tank sucks the air around it pushing survivors towards itself. After 4 seconds, an explosion occurs dealing 0% - 50% survivor's maximum health as damage depending on distance. | Heartbroken Tank
    18. (Global Manipulation) Isolation: A dense fog will settle, severely limiting visibility. Due to the fog, all survivors will be unable to see the outlines or hear their teammates. The isolation will also inhibit all survivor;s' ability to talk or use the Bounty Menu. A survivor without a visible ally in 200 units will take 50% extra damage from all sources. | Manipulator Tank
    19. (Ability - Revenge) It's past bedtime: After picking up a shovel from a gift, the tank grabs a survivor and buries it alive on the ground. The survivor can only be rescued by hitting the ground with another shovel and will permanently die after 90 seconds. Survivors digging will gain a lot of aggro. | Santa Tank
    20. (Active - Lethal) Kidnap: The tank grabs a survivor and quickly takes them along into the shadows. The tank and the survivor will re-appear at a random location and the survivor will become incapacitated. If the survivor is not revived within 5 seconds, the tank will re-emerge from the shadows and murder them instantly. If the survivor does not die, the tank gains 50% fury. | Shadow Tank
    21. (Claw Mutation) Knockout: The tank will punch a survivor senseless. This punch does no damage but instead sets the victim unconscious for some time. While unconscious the survivor will not be able to see, hear, move, speak or act, but is completely immune to damage, statuses and won't be aggroed by infected. | Manipulator Tank
    22. (Beverage) Manhatten: Reduces fire rate and swing speed by 50% for 2 minutes. | Cherry Tank
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    1. (Beverage) Margarita: Significantly increases healing and defib times for 2 minutes. | Cherry Tank
    2. (Beverage) Martini: Reduces the survivor's level by 40 for 2 minutes. | Cherry Tank
    3. (Claw Mutation) Meltdown: Inflicts a survivor with the Meltdown. Whenever a survivor with Meltdown takes damage, they have a 4% chance to be inflicted with a random status effect. These other status effects also benefit from Harsh Conditions. | Manipulator Tank
    4. (Grenade) Napalm: Creates a fire and anyone caught in the explosion will receive 1% of their current health as true damage for 5 seconds. The fire deals 20 HP damage per tick. | Soldier Tank
    5. (Active - Fury) Nemesis: The tank becomes invisible and inaudible, and survivors become confused. If a survivor is hit by the tank, it instantly dies and all other survivors receive all of their missing health as damage. The nemesis effect lasts 20 seconds or until the tank hits someone. | Heartbroken Tank
    6. (Claw Mutation) Neutralize: Inflicts a survivor with the Neutralize status effect which causes the victim to have all of their attack and defense modifiers set to 0. | Manipulator Tank
    7. (Grenade) Nitrogen: Anyone caught in the explosion will be frozen for 4 seconds and receive damage equal to 2% of their maximum health. | Soldier Tank
    8. (Grenade) Pain Stimulator: The grenade releases special spores that stimulate the pain sensors of the brain. Anyone caught in the explosion will breathe the spores and after 5 seconds will become incapacitated without bleeding out and gain 90% defense towards all sources. If no one else is standing bleed out starts and defense is lost. Revived survivors recover original health. | Soldier Tank
    9. (Global Manipulation) Pillars of Light: The tank will summon several pillars from the sky, where after 3 seconds, each pillar will expand, dealing damage, slowing and burning anyone too close to them. The pillars will remain active for 25 seconds and pierce through ceilings and floors, and damages through Moustachio Bless. Damage dealt increases the closer a survivor gets near the center. | Manipulator Tank
    10. (Grenade) Poison: Survivors caught in the explosion become poisoned for 18 seconds and receive 50 HP true damage. | Soldier Tank
    11. (State) Revenge: The tank treats survivors as the traitors who killed its children when it was human, doing AVOIDABLE catastrophic lethal abilities. The tank gains 20% increased movement and attack speed in this state. If performing an ability in this state, the tank gains 25% damage reduction.
      <Survivors hit by the tank during this state get the Fear status for 6 seconds> | Santa Tank
    12. (Ability - Revenge) Santa's massacre: After picking up a chainsaw from a gift, the tank stands still for 6 seconds, and slows and fears survivors for the same time. After the time passes, everyone near the tank will be instantly killed. Survivors with less than 25% of their maximum health or downed are dismembered and permanently killed. The tank gains full status and stagger immunity and cannot be killed in this time. | Santa Tank
    13. (Global Manipulation) Siphon: The tank releases a horrible aura affecting all survivors regardless of distance from the tank. All regeneration effects will be nullified with all other health gain being halved. The tank itself enters a damage immune state, but cannot attack with it's claw. Survivors who get close to the tank will have their health and max health drained, healing the tank in the process. | Manipulator Tank
    14. (Claw Mutation) Square One: Sets victim level to 1 for 15 seconds. Afterwards they will regain 4 levels/second. Upgrades/Skills/Buffs in slots above their current level will be disabled until they reach the level needed. | Manipulator Tank
    15. (Active - Fury) Supreme Bullet Release: The tank throws all the bullets stuck in its body causing 15% maximum health damage per second to survivors in sight of the tank. Effect lasts 6 seconds. | Dormant Anguished Tank
    16. (Beverage) Tequila: Disables 4 random buff slots for 2 minutes. | Cherry Tank
    17. (Global Manipulation) Terror from Beneath: The tank lets out a bellowing roar, which causes all survivors to be rooted to the ground by tentacles. The tentacles deal damage every half second, increasing the longer they exist. The tentacles can be destroyed by shooting them, but a rooted survivor cannot shoot their own tentacle, and must instead rely on their teammates to free them. | Manipulator Tank
    18. (Global Manipulation) Timeout: All survivors will suffer a 50% reduction in move, weapon reload, fire rate, deploy and use action speed. | Manipulator Tank
    19. (Active - Lethal) Toxin Release: The tank will shoot a powerful black gas all around it that will blind nearby survivors for 15 seconds and damage by 15% of the total damage they have done to the tank. The gas is capable of damaging and blinding through obstacles. | Shadow Tank
    20. (Ability - Affection) Toys: After picking up children toys from a gift the tank proceeds to give it to the next 4 survivors it hits. The toy is given so violently that it becomes embedded on the survivor's body. It deals 250 damage/s and after 3 seconds it explodes, dealing heavy damage and haemorrhaging the survivor and those near. | Santa Tank
    21. (Claw Mutation) Venom: Inflicts Venom status effect. Venom causes rapid non-lethal health loss until the victim uses Pills, Adrenaline or First Aid. Venom also slows the use time of these items. | Manipulator Tank