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Defensive Buffs4 (BaBS)

Sep 10, 2020
Defensive Buffs4 (BaBS)
  • Defensive Buffs Page 4 (BaBS V2.14.8)

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    * Indicates that there needs to be an event currently active in order to be able to get the Buff from that event.
    + Indicates that the Buff has a Buff Enhancement that can be applied to it.


    22. |E| Fatal Guard*+

    Buff Requirements:
    MG Store Cost: $2.00 USD
    MG Store Link: https://store.mgftw.com/index.php?route=product/product&path=7&product_id=42


    Event Requirements:
    Get it for 75 Mint Candies from the Mint Candy Market within !event. Only during the Halloween 2017, 2018 and 2019 events. Obtain it from the Sweet Chocolate Box for 15 Cupid Tokens, letting you get the buff at random from the list of buffs you don't yet have. Get it for 15 Summer Tokens from the Summer Market within !event. Only during the Summer 2020 event.

    Description:
    Prevents taking fatal damage from tanks while frozen. Assassin class tanks deal 50% less damage and won't ignore incapacitation. While inside a Tank Belly, gain a 20% chance to not suffer belly decay and if you are the closest to being fully consumed, you will be released first.
    <Does not prevent shattering on frozen death>
    <✖ VS>

    Tips on Buff Usage:
    • When you get any Assassin, Cloaked Assassin or Freezing Tank spawning in the area, the Fatal Guard Buff is the best counter to stopping them from taking down other survivors.

    Benefit in Buff Sets:
    Prevents instant death while frozen. Take -50% reduced damage from Assassin class tanks and won't ignore incapacitation. Gain a 20% chance to not decay while inside a Tank Belly and you'll become released first if closest to being fully consumed.
    <Does not prevent shattering on frozen death>
    <✖ VS>


    Buff Enhancements that can be applied to this buff:
    • |E| Witch Guard: Witches no longer ignore incapacitation in Expert difficult and deal 25% reduced damage while incapacitated.

    23. Unstoppable+ <top>

    Buff Requirements:
    Cost: $90,000 Cash
    FR-Pills Cost: 300 FR-Pills
    Required Level: 190


    Description:
    Gives you the ability to block Special Infected from pinning you, staggering you and blocks tank rock stuns based on your health. The chance to activate is equal to your current health % + 10%, minus 10% for each visible Special Infected near you above 3. Uber Infected attackers lower the chance by 20%.
    <Does not work if incapacitated or rushing>
    <Doesn't block status effects, tank punches or boomer slaps>
    <✖ VS>

    Tips on Buff Usage:
    • The Unstoppable Buff is more effective when you use any buffs that increase maximum HP. That is because you have to be dealt more damage in numbers in order to have less chances of blocking infected CC abilities.

    Benefit in Buff Sets:
    Gives you the ability to block Special Infected pins, staggers and tank rock stuns. The chance is equal to current HP % + 10%. Minus -10% chance for each SI nearby above 3. Minus -20% chance for each Uber SI.
    <Does not work if incapacitated or rushing>
    <Doesn't block status effects, tank punches or boomer slaps>
    <✖ VS>


    Buff Enhancements that can be applied to this buff:
    • Unyielding: Unstoppable now has a chance to block tank punch stuns for 3 seconds.
      <Chance to activate is 33% of Unstoppable chance>

    24. |V| Guardian Dispenser+

    Buff Requirement:
    Honor Points: 75 Honor Points

    Description:
    Before taking lethal damage, a mini health dispenser will trigger attached to your body. Every half second, it heals nearby survivors for 8HP + 0.3% max health, clears 1% of slows and 1 corrosion stack. It also cures most bad status effects and and triggers Moustachio Bless for 2 seconds when deployed.
    <Duration: 14 seconds>
    <Works only once per round>
    <First aid kit NOT required>
    <✖ VS>


    Tips on Buff Usage:
    • If you are about to die and do activate the Guardian Dispenser Buff, move around and go over to where other survivors on low health may be in need of assistance. You'll be able to save them before your survivor dies.

    Benefit in Buff Sets:
    Before taking lethal damage, a health device triggers on you. Every half second it heals nearby survivors for +8 HP + 0.3% Max HP, clears 1% of slows and 1 corrosion stack. It also cures most bad status effects and gives Moustachio Bless for 2 seconds when deployed.
    <Duration: 14 seconds>
    <Works only once per round>
    <First aid kit NOT required>
    <✖ VS>


    Buff Enhancements that can be applied to this buff:
    • Guardian Recharger: After activating, Guardian Moustachio/Guardian Dispenser will be available again in 4/5 minutes.

    25. |V| Crush resistance <top>

    Buff Requirement:

    Honor Points: 60 Honor Points

    Description:

    You take 1% - 50% less damage from tanks while incapacitated depending on your current health. The higher your health is, the more damage you block.

    Tips on Buff Usage:

    • In VS, the Crush resistance Buff can be of great help in increasing your defenses to tanks while incapacitated. However, it becomes less effective over time as you lose HP while incapacitated.

    Benefit in Buff Sets:

    Gives -1 to -50% reduced damage taken from tanks while incapacitated depending on current HP. Higher current incap HP equals less damage taken.

    26. |V| Acid neutralizer

    Buff Requirement:

    Honor Points: 70 Honor Points

    Description:

    After not taking acid damage for 8 (6 for versus) seconds, 50% (15% for versus) of acid damage you took will be recovered, at a rate of 15% remaining recovery health each 0.5 seconds. Taking acid damage again delays recovery. Acid damage now decays ammo from reserves instead of your magazine.
    <Cannot regain health while incapacitated>

    Tips on Buff Usage:

    • The Acid neutralizer Buff is good for regenerating your HP equal to a portion of the damage taken after you've been affected by acid damage from any source. As long as you keep on the move avoiding any acid pools, you'll be able to recover some of the damage taken.

    Benefit in Buff Sets

    After not taking acid damage for 8 (6 in VS) seconds. recover 50% (15% in VS) of acid damage taken as HP back at a rate of 15% remaining recovery HP every 0.5 seconds. Taking acid damage again delays recovery. Acid damage taken decays reserve ammo instead of clip size.
    <Cannot regain health while incapacitated>


    27. |V| Persistence <top>

    Buff Requirement:
    Honor Points: 130 Honor Points

    Description:
    You gain 50% defense if not incapacitated but take double damage if you are.
    <Reduces your maximum defense by 10%>
    <Does not affect fall damage or true damage>
    <Incompatible with Tenacity buff>
    <✖ VS>


    Tips on Buff Usage:
    • The Persistence Buff will give you a large amount of protection against most sources with it equipped. Use it if you plan on using defensive buffs, but don't plan on using multiple buff slots for a big defense increase.

    Benefit in Buff Sets:
    Gives +50% defense if not incapacitated, but take double damage if you are.
    <Reduces your maximum defense by 10%>
    <Does not affect fall damage or true damage>
    <Incompatible with Tenacity buff>
    <✖ VS>


    28. |V| Protective Bag+

    Buff Requirement:
    Honor Points: 90 Honor Points

    Description:
    A Protective bag surrounds you putting you on stasis, where you can't attack or receive any damage. The bag lasts for 15s (3s on VS) after activating it via the !buy menu or with the !protectbag command. You can leave the bag early the same way as activating it.
    <Cooldown: 5 minutes>
    <Must be on the ground to activate>
    (Command: sm_protectbag)


    Tips on Buff Usage:
    • The Protective Bag Buff can be used to make you immune to all sources of damage for a short duration, but also preventing you from attacking or moving in the process. Use it if you need to save yourself from a bad situation, especially in cases where you're about to die.
    • In VS, it can be useful in blocking a potential bitch slap / special infected pin if you're in an area where you will be likely to get caught. Comes in handy for saving you from such situations.

    Benefit in Buff Sets:
    Activates a protective bag to surround you putting you on stasis for 15s (3s on VS), where you can't attack or receive any damage. You can leave the bag early.
    <Cooldown: 5 minutes>
    <Must be on the ground to activate>
    (Command: sm_protectbag)


    Buff Enhancements that can be applied to this buff:
    • Sleeping Bag: When Protective Bag is activated, you heal 2% missing HP/s (8% max HP/s in VS).
    • |E| Freezing Bag: On activation, create an ice field that freezes all SI (10s) and Tanks (3s). The field then slows and damages anything entering.
      <Slow: 25% per second, Damage: 100HP per second>