Buff Enhancements (NC) List (BaBS)

Dec 10, 2018 at 3:43 PM
Buff Enhancements (NC) List (BaBS)
  • Buff Enhancements (Normal Crafting) List (BaBS V2.4.11)

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    Currently, there are 21 Buff Enhancements that you can craft normally.

    The list of Buff Enhancements are in the order that they are shown to you in the normal crafting section in-game. () Brackets show the buff that you can activate the Buff Enhancement on.

    1. Furious Ignition
    • Increases chance to activate to 3%. <Also works on Enhanced Anger Ignition> (Anger Ignition) (|E| Enhanced Anger Ignition)
    • Level Requirement: 70

    2. Strong Arm
    • Enables shoving chargers to stagger them. (Shoving Expert)
    • Level Requirement: 120

    3. Fire Boost
    • Increases chance to activate to 3%. (On Fire)
    • Level Requirement: 105

    4. Pocket Magnum
    • You will spawn with a Magnum instead of a normal pistol. (Hidden Magnum)
    • Level Requirement: 145

    5. Vented Grenade Launcher
    • Reduces unusable duration to 5 seconds. (Floral Grenade Launch)
    • Level Requirement: 220

    6. Special Defibrillator
    • Defibs also activate the effects of Special First Aid. (Special First Aid)
    • Level Requirement: 165

    7. Six Slot Launcher
    • Magazine size increased to 6. (Advanced Grenade Launcher)
    • Level Requirement: 185

    8. Supplementary Pills <top>
    • Permanent health given is now extra instead of converted. (Enhanced Pills)
    • Level Requirement: 145

    9. Scholar

    • Exp gain is now 4 per higher level player. (Student)
    • Level Requirement: 105

    10. Zombie Shredder
    • Deal 50% bonus damage to all common infected. (|E| Zombie Erradicator)
    • Level Requirement: 215

    11. Phantom Rounds
    • Gain chance to regain a second bullet. Chance is equal to half ammo save chance. (Dummy Rounds)
    • Level Requirement: 225

    12. Tank Resister
    • 20% defense is now 20% damage resistance, making it always active. (|E| Tank Duelist)
    • Level Requirement: 205

    13. Doctor's Orders
    • Can now instead buy 1 first aid for half price. (Prescription Medication)
    • Level Requirement: 135

    14. Safety Bomb
    • Bomb doesn't affect allies, radius reduced to 200. (|E| Sticky Bomb)
    • Level Requirement: 215

    15. Guardian Recharger <top>
    • Guardian Moustachio recharges 4 minutes after activating. (Guardian Moustachio)
    • Level Requirement: 185

    16. Boosted Morphine
    • Using Pills/Adrenaline will heal for 3HP/sec for 20 seconds. <Also works with Advanced Morphine Injector> (Morphine Injector) (|E| Advanced Morphine Injector)
    • Level Requirement: 140

    17. Shared Excitement
    • Survivors nearby gain half (min. 1) of what you gain. <Also works on Over Excitement> (Excitement) (|V| Over Excitement)
    • Level Requirement: 170

    18. Underbarrel Autoloader
    • Ammo piles don't give charges but recharge every 50 seconds. (Underbarrel Launcher)
    • Level Requirement: 215

    19. Lingering Shocks
    • After defib effects will stay around you for 15 seconds. <Won't be interrupted and doesn't require a defib> (Healing Shocks)
    • Level Requirement: 220

    20. Selective Zap
    • Zapping Gun only activates against Uber SI or Tanks. (|E| Zapping Gun)
    • Level Requirement: 230

    21. Loaded Zap
    • Zapping Gun only activates when at 100% charge. (|E| Zapping Gun)
    • Level Requirement: 230
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