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Salt's COMPLETELY BALANCED Buff Enhancement Ideas

Discussion in 'Suggestions Box' started by Vakarlan, Jun 2, 2019.

?

What do you think?

This poll will close on Aug 13, 2029 at 10:36 PM.
  1. Hmm ok

  2. Get them into the game reee!

  3. Are you pretending?

  4. Are you high

Results are only viewable after voting.
  1. ChaOs AliCE

    ChaOs AliCE New Member

    |E| Charger Pet | Spitter buster (reference form sentry buster in TF2)
    Turn charger pet into boomer pet and boomer pet will run to spitter when boomer was near to spitter boomer will start countdown for 3 second and self-destruct itself that instant kill spitter even spitter still have moustachio effect but other special infected that not spitter will take 300-750 damage on exploding range
    *can spawn pet 5 time
    *2 min on spawn cooldown when success explode
    *Pet can't despawn
    *Spitter buster was immune to all damage source until self-destructed
    *May cruse damage to teammate nearby
     
    Last edited: Nov 17, 2019
    timkit likes this.
  2. timkit

    timkit MG Donor

    Randomly came up with another buff enhancement while doing a guide update:

    |V| Enraging Waves | Special Enraging Waves
    Instead of enraging tanks, the buff will instead force all common + special infected in the area to aggro to the user. It also stops all current infected pins on other survivors. +4 seconds Enraging Waves duration.

    This can be useful for buff set users focused on killing CI/SI, giving them an easier time to aggro the CI/SI so the other survivors doing other playstyles can get on with the job easier without getting pinned by SI. This can also help in getting CI/SI killed easier in specific situations.
     
  3. ChaOs AliCE

    ChaOs AliCE New Member

    |C| One Man Armory | Heavy Carrier
    You can carrying both assault rifle , smg ,sniper or shotgun and m60 or grenade launcher on primary slot
    but carrying m60 or grenade launcher player movement speed will decrease 30% and increase fall damage 5%
    Press the zoom (shift+zoom as sniper) key to swap m60 or grenade launcher
    <m60 will no longer effect with arsenal clan benefit buff >
    <Incompatible with Underbarrel luancher>
     
    timkit likes this.
  4. timkit

    timkit MG Donor

    new buff enhancement ideas for the Repulsion Wall Buff based on random thoughts at work

    |E| Repulsion Wall | Spiky Wall
    The front side of the wall has been laid with spikes! Common Infected repelled take 100 damage while special infected repelled take 200 damage, getting infected with bleeding for 5 seconds after. The wall now loses 30 HP/s as a result of the added spikes.

    |E| Repulsion Wall | Castle Wall
    The front side of the wall has been made with a more durable material, toughened to last. This cuts durability loss in half when CI/SI touch it and will randomly stun any infected repelled by it.
     
  5. timkit

    timkit MG Donor

    A random buff enhancement that I came up with for |C| Battle Cry Buff

    |C| Battle Cry | Battle Armed
    While the buff is active, your deploy / undeploy speed with primary and secondary weapons is increased by 20%. Additionally, primary weapons get +10% faster reload rate while melee weapons get +10% faster decay rate

    Not bad. I would also make it so that carrying two primary weapons will forcibly drop your currently held secondary weapon. I mean, would be too much carrying more than 2 weapons xD
     
  6. timkit

    timkit MG Donor

    Came up with 2 new buff enhancement ideas for the |E| Ground Absorbent Buff:

    |E| Ground Absorbent | Acid Evasion
    You have a 20% chance to evade any acid damage taken and are 20% less affected by corrosion stacks from all infected sources.
    <Effect is only active for 20 seconds after acid absorption effect expires>

    |E| Ground Absorbent | Fire Evasion
    You have a 20% chance to evade any fire damage taken and are 20% less affected by the burning bad status effect.
    <Effect is only active for 20 seconds after fire absorption effect expires>
     
  7. ChaOs AliCE

    ChaOs AliCE New Member

    Unstoppable | Uncontrollable
    When get pinned by Jockey player will gain full control while pinned for 3 second
    *Cooldown 60 second after enhancement active
     
    Last edited: Jan 2, 2020
  8. timkit

    timkit MG Donor

    Got about 4 buff enhancement ideas... enjoy!

    |E| Displacement | Special Swap
    Now allows you to swap places with Special Infected. Swapping with any non-tank Special does no damage to you and force stuns it for 2 seconds. Allows holding down ZOOM to target only Special Infected.

    |E| Displacement | Backwards Swap
    Allows you to be given 8 seconds to warp back to your previous location as long as the targeted survivor remains within 500 units of the same area you were previously in.
    <This warp gives no bonuses to both survivors and gives a 90 second surv swap cooldown>

    |E| Smasher Pan | Shockwave
    Whenever you hit something, you will instead release a shockwave that deals 125 shock damage and micro-stuns all infected caught except for tanks for 0.5 seconds.
    <Micro-stun has a 5 second cooldown on affected SI>

    |E| Smasher Pan | Explosive Blow
    Whenever your Frying Pan kills any Special Infected, that infected will explode on death, dealing 500 blast damage to all infected around. This effect can only be triggered once every 4 seconds.
     
  9. timkit

    timkit MG Donor

    Here's a few new buff enhancements. The fourth one here is based off of one of Bakugou's quirk moves from My Hero Academia:

    |E| Super Moustachio Bless | Moustachio Resistance
    You now take 50% less damage from damage taken after the Moustachio Bless effect ends.

    Corrosive Vomit Jar | Corrosion
    Your vomit jars now have the ability to inflict corrosion onto the infected. Every time you bile any infected, you'll permanently decrease base statistics (max HP, damage dealt, defense, max move and attack speed) by 2% for currently spawned and future spawns of the affected infected type. For tanks, you instead reduce their current statistics (except for max HP) by 1%.
    <Maximum reduction: 25%, 10% for tanks>
    <No effect on Dormant Tanks>


    Dummy Rounds | Special Rounds
    Gives all ranged weapons 20% chance not to consume special bullets.

    |V| Electric Frag Grenade | Stun Grenade
    Your pipe bombs are upgraded to be able to cause a powerful lightning flash to appear at the impact site. This will blind and stagger all infected affected by the light within 1000 units for 3 seconds. In exchange, reduces base pipe bomb damage by 25% and halves stun time.
    <Tanks cannot be blinded/staggered within 15 seconds of a previous blind/stagger>
     
    Vakarlan likes this.
  10. Vakarlan

    Vakarlan MG Donor

    Sorry for the in-activity, read through suggestions. And they seem really great, keep it up. More to come.
     
  11. Vakarlan

    Vakarlan MG Donor

    Utility Buffs
    Adrenaline Run - Navy Seal
    While in water, infected are 15% less likely to target you, you also generate 10% less tank aggro. While on land, all explosive damage dealt by you ignores 20% defense. <✖ VS>

    High Reputation - Chain of Command
    While above 500 reputation, further decrease any type of rep loss by 15%. Above 750 reputation, you have a 10% chance to earn bounty on any bounty earning actions done . At max reputation, resource cost of all items are 15% cheaper.

    Witch Hunter - Professional Witcher
    Encounters with any witch in scenario/campaign will give you a stacking buff. Each buff gives you 1% speed in all aspects up to 15%. Buff last for the entire campaign/ scenario. You must be alive before the witch dies and has to deal damage to at least 25% of the witch's HP. <✖ VS>.

    Heavy Gunner - The terminator
    Also affects m60 at 50% effectiveness.

    Artisan - Pathfinder
    Whenever you kill a tank, you chance a 50% chance of getting 2x FR-pills in terms of rewards. (Does no counter in boosters)

    Healing Shocks - Static Shock
    Use your defibrillator to unleash a shock wave to all infected within 700 unit range (hold on hand and press USE 3 times).Deals no damage but completely stunning yourself and all affected infected units for 5 seconds, 2 seconds on tanks. Bypass stun/freeze cooldown. 50% overall effectiveness in VS

    Field Medic - Field Veteran
    Timer decreased to 30 seconds, and now you have the option to choose what kind of items you will generate (Pills or Adrenaline) in the !buy menu.

    War Wounds - Battle-scarred
    Each time you get revived from a incapacitation cause by infected, you also gains 2% defense, 2% movement speed. Up to a maximum of 10%.

    Cleansing Pills - Area stimpack
    Upon activation, all allies within 100 unit range gains 15% fire rate for 5 seconds and their weapon will not consume ammo.

    Dopamine -Infused Meds - Heavy Meds
    After using pills, you take 80% less damage from all sources, effect fades to zero quickly within 5 seconds.

    Duelist - Melee expert
    While having a melee weapon in hand, you gain 20% defense, specials/tanks can only slow you till 33%/66% of your MAXIMUM movement speed, bypasses slow resistances when frozen, 35% knock-back/stun recovery against all negative effects/infected. Melee swings has 20% chance of not generating fatigue with 50% fatigue recovery speed. Cannot use range weapons and "One Man Armory".

    Trailing Haste - Desperation
    When this buff is active, you cannot be slowed/pinned. <✖ VS>

    Money buffs next
     
    Last edited: Feb 10, 2020
    timkit likes this.
  12. timkit

    timkit MG Donor

    here's my feedback on those buff enhancements

    Adrenaline Run - Navy Seals
    - Sounds good, effects should be <✖ VS> though.

    High Reputation - Chain of Command
    - Maybe give a 10% chance to earn bounty on any bounty earning actions done above 750 rep instead of giving 1 bounty every 60 seconds. Since most survivors tend to not lose too much rep.

    Witch Hunter - Professional Witcher
    - I would cap movement speed and fire rate bonuses at 12.5%. Also should be <✖ VS>.

    Heavy Gunner - The terminator
    - Sounds good.

    Artisan - Pathfinder
    - Sounds good.

    Healing Shocks - Static Shock
    - Sounds good, for VS I would halve the debilitate times on both the survivors and infected.

    Field Medic - Field Veteran
    - Sounds good.

    War Wounds - Battle-Scared
    - Sounds good.

    Cleansing Pills - Area stimpack
    - Sounds good.

    Dopamine-Infused Meds - Heavy Meds
    - Assuming the effect activates when the buff effect activates, sounds good.

    Duelist - Melee expert
    - Should be 20% defense when facing SI infront of you that aren't pinning you. Maximum reduced slow should be 33% on specials only, Tank slows are doubled (to 66%), bypasses slow resistances when freezing you. Knockback/Stun Recovery is halved on tanks. Melee swings should instead have 20% chance not to increase fatigue on melee swing, since Ninja buff enhancement can also give it. Also cannot use One Man Armory Buff while Duelist Buff is equipped.

    Trailing Haste - Desperation
    - You should be able to resist 50% of SI pins/slows depending on distance from the rest of the players instead. The effect should also be <✖ VS>.
     
    Vakarlan likes this.
  13. Vakarlan

    Vakarlan MG Donor

    Did some adjustments, i kept forgetting about the <✖ VS> quote.
     
    timkit likes this.
  14. timkit

    timkit MG Donor

    A random buff enhancement suggestion I came up with, not related in any way to valentines ^^

    Heat Missile - Heat Penetration
    If you launch any grenade launcher projectiles within 500 units of any infected, it bypasses the Ice Shield clan benefit when seeking out the target. Additionally it also allows you to bypass blast resistance on all infected at the cost of halved attack bonuses.
     
  15. timkit

    timkit MG Donor

    Came up with this buff enhancement idea randomly during this morning

    Floral Grenade Launch - Salvo Launcher
    Gives you 2 Salvo Launcher charges to use when activating the Floral Grenade Launch effect. Hold USE then fire in order to use 1 Salvo Launcher charge. After using 1 Salvo Launcher charge, it recharges in 5 minutes.

    Salvo Launcher charges use 6 grenade launcher projectiles to fire at any and all targets, rather than the usual 11.
     

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