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Salt's COMPLETELY BALANCED Buff Enhancement Ideas

Discussion in 'Suggestions Box' started by Vakarlan, Jun 2, 2019.

?

What do you think?

  1. Hmm ok

  2. Get them into the game reee!

  3. Are you pretending?

  4. Are you high

Results are only viewable after voting.
  1. Vakarlan

    Vakarlan MG Donor

    Hey hey hey folks, salt here

    Rip the old thread, so many ideas were lost, but we can only rebuild. REEEEEEEEEEEEEEEEE.On a side note I am purely focusing on buffs that doesn't have any enhancements at the moment. Here we go.

    Offensive Buffs
    Extra Powder - Demolition expert

    Special infected which survives the initial explosion is completely stunned for 5 seconds. Last 2.5 seconds for uber infected, pipe bombs also cost 25% cheaper.

    Butcher - Leather Face
    Whenever you kill a special/uber infected with chainsaw, all common infected within 200 units will flee in terror for 5 seconds, while special and uber infected will be rooted with fear for 2 seconds, can only occur once every 15 seconds.

    Tank Slayer - Tank Annihilator
    Each consecutive shot on the same target deals 150HP additional critical damage up to a max of 900HP damage. However, if you ever land a critical shot on another tank, the bonus resets. Damage also resets if you did not land a critical shot on the same tank within 8 seconds after the previous critical shot.

    Intense Fire - Hellborn
    Every 5 seconds, infected within 250 units of you will be ignited. Instantly kills all special/uber infected under 10% HP.

    Focus - Hawkeye
    Head shot completely ignores enemy Moustachio bless.

    Tank Party Crasher - Party Pooper
    Additional damage per tank alive is now multiplicative.

    Weak Point Spotter - Assassinate
    For every 10%HP missing from the infected target, the proc chance is increased by 1%.

    Deadeye - Combat Veteran
    After couching for at least 3 seconds while scooped, you will instant kill a special/uber infected regardless of landing a headshot with AWP rifles.

    Corrosive Vomit Jar - Chemical X
    Affected units will also have their defense/immunity disabled for the same duration.

    Over-Excitement - Battle Frenzy
    While at below 50% of Hitpoints, the HP gain is doubled. (Does NOT affect allies)

    Glory Killer - Doom patrol
    While having a chainsaw in hand, you take 15% less damage from tanks. Also tanks aggroed to you deals 15% lesser damage to you, you also gain 30% increased knock-back recovery from that particular tank.

    Deep Cuts - Blade Master
    No more damage penalty against resistance targets, fatigue generation is increased by 200%. However fatigue recovers at a 100% increased rate.

    Blunt Force Trauma - Skull Bash
    3% chance on melee attack to stun the infected target for 2 seconds. Goes through stun immunity.

    Shrapnel Shot - Fiery Projectiles
    Projectiles now ignites all affected infected targets.

    Defensive Buffs
    Car explosion Resistance/Bomb tank protection - DareDevil
    Affected by car and bomb tank explosions, you will take 1000 true damage. However after that you will have your action speed increased by 15% for 3 minutes. Stacks twice and refreshing its duration.

    Counter Slap - Right Back at ya
    Shoving a boomer completely stragglers it for 5 seconds. You can only straggle the same boomer once.

    Hope on Sight - Positive Mental Attitude
    If there are at least 8 visible standing teammates, you gain Moustachio bless for 5 seconds, this can only occur once every minute.

    Group Moral - Determination
    Defense also counts dead allies.

    Infected swarm protection - MadMax
    You can no longer be slowed by common infected.

    General Tank Handler - Veteran Tank Expert
    You also scale tank punch knockback recovery by 0.12% per level.

    Love is in the air - Heart of courage
    Blocks the first perma-death of your lover if the player is within 500 units of you.

    It wasn't that high - Cat instincts
    Preventing ragdoll death no longer requires visible survivor, increase prevention rate to two.

    Mindset change - Undying faith
    You crawl 50% faster and bleed out 50% slower if there is less than 5 survivors alive.

    Super Moustachio Bless - Magic mushroom
    "This doesn't belongs to you", while in mousta bless, all your action speed is increased by 25%.

    Advanced Morphine Injector - Adrenaline rush
    After using adrenaline, you heal 1% of your missing HP per second instead of every 5 seconds for the entire duration. Adrenaline duration also increased by 30%.

    Unstoppable - Unbeatable
    All crowd control status expires 50% faster on you.

    Vital Spirit - Lucky charm
    50% of time upon being revived, you gain moustachio bless for 10 seconds.

    Guardian Dispenser - Hope in the darkness
    If there are less then 4 players alive, tick healing tick has 25% chance of reviving ally corpse within the affected area. Only works in survival.

    Crush Resistance - Not dead yet
    You no longer suffer any bleed out while in-capped, damage reduction cap increased to 70%, however infected will be more aggro-ed to you.

    Persistence - Seasoned veteran
    Every minute that you are alive, you gain (your current level - 150) in additional permanent hit points. Only works in survival, timer begins when the round starts.

    Protective Bag - Sleeping Bag
    You heal 4% of your total HP per second while in the bag.

    Promise - Inspiration
    Players that die within 200 units of you will not drain your HP. Whenever a player incaps withing 100 units of you, that player gains moustachhio bless for 2 seconds.

    Free spirit - Desperate measures
    Every second that you are trapped by special/uber infected, you become more and more desperate, punching the infected dealing (your level - 100) true damage to that target per second.

    Bodyguard - Dying Loyalty
    No longer has a unit range limit. After your death for the player that you were protecting, that player gains moustachio bless for 10 seconds as well as pin immunity for the same duration.

    More to come.
     
    Last edited: Jun 2, 2019
  2. Thi

    Thi MG Donor

    4head
     
  3. timkit

    timkit MG Donor

    here's ideas back since they got deleted, haven't really changed them in any way.

    Quick Recovery - Hidden Strength Buff
    Maximum HP and movement speed reduction are reduced by 1/3. Additionally it'll only take 90 seconds for these values to decay.

    Timed Detonator - Seeking Grenade Buff
    It allows you to detonate your pipe bombs before they explode within 10 seconds by pressing ZOOM. However, they will deal less additional explosion damage proportional to the time spent before exploding.
    <Cannot detonate within 5 seconds of throwing the pipe bombs> <X VS>

    Emergency Provisions - Health Dispenser Buff
    When the dispenser is activated, it'll also heal any survivors currently on their last strike. <X VS>

    Also heres my reply to those ideas:

    Extra Powder - Demolition expert
    - Sounds good

    Butcher - Leather Face
    - Sounds good

    Tank Slayer - Tank Annihilator
    - I would perhaps nerf that additional damage down to 600 HP. Makes it sound like an assassin drone that can deal damage from far away.

    Intense Fire - Hellborn
    - The buff is getting removed in V1.9 anyway.

    Focus - Hawkeye
    - Sounds good

    Tank Party Crasher - Party Pooper
    - I would either limit the multiplication to a x3 (for 3 or more tanks alive), or make the increased damage given slightly higher, +25% per tank above 1 currently alive instead.

    Weak Point Spotter - Assassinate
    - for Special Infected, the idea itself sounds good. But for tanks I can see this being overpowered on paper with some weapons (like shotguns).

    Deadeye - Combat Veteran
    - Sounds good

    Corrosive Vomit Jar - Chemical X
    - Sounds good

    Over Excitement - Battle Frenzy
    - Sounds good

    Gory Killer - Doom patrol
    - Maybe make it just 15% reduced damage taken regardless of aggro or not.

    Deep Cuts - Blade Master
    - Sounds good

    Blunt Force Trauma - Skull Bash
    - Sounds good

    Shrapnel Shot - Fiery Projectiles
    - Sounds good, I suppose you mean with the secondary effect if the chance of the buff does activate?

    Car Explosion Resistance / Bomb Tank Protection - Dare Devil
    - for Car Explosion Resistance, the damage is already bad enough to deal with on VS. I would reduce this true damage down to 500 instead for COOP and 250 for VS. It sounds good for Bomb Tank Protection though.

    Counter Slap - right back at ya
    - Sounds good

    Hope on Sight - Positive Mental Attitude
    - Sounds good.

    Group Morale - Determination
    - Sounds good.

    Infected Swarm Protection - Mad Max
    - Sounds good.

    General Tank Handler - Veteran Tank Expert
    - Sounds good.

    Love is in the air - Heart of courage
    - Sounds good.

    It wasn't that high - Cat instincts
    - 1st effect sounds good, though in my opinion blocking permanent death once should be ok.

    Mindset change - Undying faith
    - Sounds good.

    Super Moustachio Bless - Magic Mushroom
    - Sounds good.

    Advanced Morphine Injector - Adrenaline rush
    - The buff effect should have a cooldown of 60 seconds after the adrenaline shot effect has worn off.

    Unstoppable - Unbeatable
    - Sounds good.

    Vital Spirit - Lucky charm
    - Overpowered. I would reduce the chance down to 10% chance for 5 seconds.

    Guardian Dispenser - hope in the darkness
    - Sounds good.

    Crush Resistance - Not dead yet
    - The effects should only apply while the tanks are alive.

    Persistence - Seasoned veteran
    - I would cap the maximum HP increase to +500 from this buff enhancement.

    Protective Bag - Sleeping Bag
    - Sounds good.

    Promise - Inspiration
    - Sounds good.

    Free spirit - Desperate measures
    - Sounds good.

    Bodyguard - Dying Loyalty
    - Sounds good. Although having infinite range might not be the best idea.

    End of feedback.
     
    Vakarlan likes this.
  4. TENAB

    TENAB New Member

    I have some ideas:
    Extra powder - Compression Powder:
    On explosion, ignite any survive zombie (same damage/effect as molotov)

    Tank Slayer - Tank hunter
    For each shot to tank, increase next bonus damage by 1% (3% to head and heart,max 100%)
    (reset when damage is deal or shoot another tank)

    Weak Point Spotter - Weak point invester
    On ignore defenses and immunities shot, 10% to decrease it's defenses/ immunities by 1% (or decrease it's defenses/ immunities for 5s)

    Over Excitement - Madly Excitement:
    If you see a zombie, gain THP .
    normal commons: 2THP ( cannot exceed 20 THP)
    big commons: 4THP( cannot exceed 40 THP)
    SI: 10THP (cannot exceed 50 THP)
    Uber SI : 20THP (cannot exceed 100 THP) (or should we limit it by % of our HP?)
    If you do not kill zombies give you THP, lose the same THP amount. If you dont have THP, lost halve that amount to HP

    Nihilism - penitent Sinner
    +2HP extra damage for each death this map( 1HP extra damage on scenario). double when HP < 5%

    Deflection Suit - thornmail
    The more damage zombie deal, the more damage reflect (2% per hit, 1% to tank/witch)

    recycle knife - upgraded knife
    your knife now have 10HP,each time you use:
    -0 hp when use against smoker. If pulled next to smokers, 50% to kill it (25% on uber smoker)
    -2 hp when use against jockey.
    -3 hp when use against hunter.
    -4 hp when use against charger.
    double amount when use on uber.
    if the knife's hp not enough, the SI take damage base on knife's HP, stunned for 2s (1s on uber), cannot trap you again for 2s (after the stun) (1s on uber) and free you.
    when HP reach 0, you lost 1 knife.

    that what currently on my mind right now, i'll comeback when I get more
     
    Vakarlan likes this.
  5. timkit

    timkit MG Donor

    Here's my feedback on these buff enhancements

    Extra Powder - Compression Powder:
    - Sounds good.

    Tank Slayer - Tank Hunter:
    - Sounds good.

    Weak Point Spotter - Weak point invester:
    - I think decreasing its defenses and immunities by 10% for 5 seconds (cannot stack) with a cooldown of 30 seconds seems like the better latter option.

    Over Excitement - Madly Excitement:
    - I think the effects should have a radius of 500 units. Also... what about the limits on THP, is it for each type of infected? (given common, special and uber infected). Otherwise its interesting enough.

    Nihilism - pentinent Sinner
    - I think gaining extra damage for each survivor currently dead is a bit better. Unless there's a cap to that additional damage given each death adds up. Secondary effect sounds good.

    Deflection Suit - thornmail
    - Not sure what you mean here.

    Recycle Knife - Upgraded Knife
    - This makes it interesting for COOP, assuming it also means you can't use it on VS (as per <✖ VS>)
     
  6. TENAB

    TENAB New Member

    about madly excitememt, it's the limit for seeing them(each type) , not killing. you can adjust the limit amount or skip it. I dont know if with no limit, will it be too OP with the basic over excitememt buff (still get halve of that amount and basic buff THP). apply radius seem perfect, or on sight radius is good too.

    pentinent sinner: yes, it should have a cap, but I cant calculate how many is enough for not be too OP, or it can be based on allies death, but I think not everyone want to keep their allies death except for perma, it will be pretty rarely for someone to used it in that case.

    thornmail: i mean the more one zombie hit, the more damage reflect back to that one(each zombie is separate) . (should it give zombies some bad status to them? like bleeding, decrease damage or stun)
     
  7. TENAB

    TENAB New Member

    2nd new idea:
    new buff :
    equipment buff - puke delivery
    while holding a vomit jar, press 'scope' to consume it. melee attack inflict vomit jar effect on zombie it hit (for X duration OR X next hit) (not create a group of zombie)
    actually, I first think this will give a special clip for primary weapon (or lower amount). but maybe too complicate atm. if we can use this on main weapon, this gonna be useful. or we can just use both, press 'scope' while holding first then select which weapon we want to give it effect. if want to cancel, just press 'scope' again.

    equipment/utility buff - veteran doctor:
    your pills/adrenaline now have stack, collect the same type give as follow:
    pills: each stack give - 10% less THP
    adrenalime: each stack give - 10% less THP - 80% less bonus speed, from 3rd stack, give 0,1 speed duration each
    max 5 stack.

    buff enchant
    veteran doctor - Researchers:
    each stack now will give:
    pills: 20% lost hp
    adrenaline: 15% lost hp
    when use, after X duration, get 'weak' status for Y duration:
    pills: take 2% of lost hp as addtional damage from all source. if run out of THP within X duration, take 4% instead
    adrenaline: take 2% of lost hp as additional damage from all source, if run out of THP within X duration, take 5% instead. speed bonus - 10%
     
  8. timkit

    timkit MG Donor

    Here's another random buff enhancement idea that I came up with while doing the Duelist COOP Buff Set for the Balanced side of things.

    This buff enhancement will be for the hyperactive buff.

    Hyper Activity:
    When active, for 10 seconds you will not be able to be knocked away while holding a melee weapon in hand. Cooldown: 60 seconds.
     
  9. Vakarlan

    Vakarlan MG Donor

    Yep +1 to that.

    On a side note, more coming
     

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