Hey hey hey folks, salt here Rip the old thread, so many ideas were lost, but we can only rebuild. REEEEEEEEEEEEEEEEE.On a side note I am purely focusing on buffs that doesn't have any enhancements at the moment. Here we go. **DOES NOT WORK IN VS** Offensive Buffs Extra Powder - Demolition expert Special infected which survives the initial explosion is completely stunned for 5 seconds. Last 2.5 seconds for uber infected, pipe bombs also cost 25% cheaper. Butcher - Leather Face Whenever you kill a special/uber infected with chainsaw, all common infected within 200 units will flee in terror for 5 seconds, while special and uber infected will be rooted with fear for 2 seconds, can only occur once every 15 seconds. Tank Slayer - Tank Annihilator Each consecutive shot on the same target deals 150HP additional critical damage up to a max of 900HP damage. However, if you ever land a critical shot on another tank, the bonus resets. Damage also resets if you did not land a critical shot on the same tank within 8 seconds after the previous critical shot. Intense Fire - Hellborn Every 5 seconds, infected within 250 units of you will be ignited. Instantly kills all special/uber infected under 10% HP. Focus - Hawkeye Head shot completely ignores enemy Moustachio bless. Tank Party Crasher - Party Pooper Additional damage per tank alive is now multiplicative. Weak Point Spotter - Assassinate For every 10%HP missing from the infected target, the proc chance is increased by 1%. Deadeye - Combat Veteran After couching for at least 3 seconds while scooped, you will instant kill a special/uber infected regardless of landing a headshot with AWP rifles. Corrosive Vomit Jar - Chemical X Affected units will also have their defense/immunity disabled for the same duration. Over-Excitement - Battle Frenzy While at below 50% of Hitpoints, the HP gain is doubled. (Does NOT affect allies) Glory Killer - Doom patrol While having a chainsaw in hand, you take 15% less damage from tanks. Also tanks aggroed to you deals 15% lesser damage to you, you also gain 30% increased knock-back recovery from that particular tank. Deep Cuts - Blade Master No more damage penalty against resistance targets, fatigue generation is increased by 200%. However fatigue recovers at a 100% increased rate. Blunt Force Trauma - Skull Bash 3% chance on melee attack to stun the infected target for 2 seconds. Goes through stun immunity. Shrapnel Shot - Fiery Projectiles Projectiles now ignites all affected infected targets. Defensive Buffs Car explosion Resistance/Bomb tank protection - DareDevil Affected by car and bomb tank explosions, you will take 1000 true damage. However after that you will have your action speed increased by 15% for 3 minutes. Stacks twice and refreshing its duration. Counter Slap - Right Back at ya Shoving a boomer completely stragglers it for 5 seconds. You can only straggle the same boomer once. Hope on Sight - Positive Mental Attitude If there are at least 8 visible standing teammates, you gain Moustachio bless for 5 seconds, this can only occur once every minute. Group Moral - Determination Defense also counts dead allies. Infected swarm protection - MadMax You can no longer be slowed by common infected. General Tank Handler - Veteran Tank Expert You also scale tank punch knockback recovery by 0.12% per level. Love is in the air - Heart of courage Blocks the first perma-death of your lover if the player is within 500 units of you. It wasn't that high - Cat instincts Preventing ragdoll death no longer requires visible survivor, increase prevention rate to two. Mindset change - Undying faith You crawl 50% faster and bleed out 50% slower if there is less than 5 survivors alive. Super Moustachio Bless - Magic mushroom "This doesn't belongs to you", while in mousta bless, all your action speed is increased by 25%. Advanced Morphine Injector - Adrenaline rush After using adrenaline, you heal 1% of your missing HP per second instead of every 5 seconds for the entire duration. Adrenaline duration also increased by 30%. Unstoppable - Unbeatable All crowd control status expires 50% faster on you. Vital Spirit - Lucky charm 50% of time upon being revived, you gain moustachio bless for 10 seconds. Guardian Dispenser - Hope in the darkness If there are less then 4 players alive, tick healing tick has 25% chance of reviving ally corpse within the affected area. Only works in survival. Crush Resistance - Not dead yet You no longer suffer any bleed out while in-capped, damage reduction cap increased to 70%, however infected will be more aggro-ed to you. Persistence - Seasoned veteran Every minute that you are alive, you gain (your current level - 150) in additional permanent hit points. Only works in survival, timer begins when the round starts. Protective Bag - Sleeping Bag You heal 4% of your total HP per second while in the bag. Promise - Inspiration Players that die within 200 units of you will not drain your HP. Whenever a player incaps withing 100 units of you, that player gains moustachhio bless for 2 seconds. Free spirit - Desperate measures Every second that you are trapped by special/uber infected, you become more and more desperate, punching the infected dealing (your level - 100) true damage to that target per second. Bodyguard - Dying Loyalty No longer has a unit range limit. After your death for the player that you were protecting, that player gains moustachio bless for 10 seconds as well as pin immunity for the same duration. More to come.