Tier 1 !tankinfo 2 (TI)

Jan 16, 2019 at 6:11 AM
Tier 1 !tankinfo 2 (TI)
  • Tier 1 !tankinfo Page 2 (TI V1.0.5)

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    8. Guardian Tank

    Description:
    This tank will try to help other infected and tanks by enhancing their aggression, causing them to feel less pain.

    Statistics:
    Health: 75,000 (37,500 on Easy, 75,000 on Normal, 93,750 on Advanced, 112,500 on Expert)
    Punch Damage: 100 HP
    Speed: 1.4
    Hit Delay: 0.75
    Blocks: Fire and Melee


    Abilities:
    • (Passive) Protection Aura: Decreases damage taken by other tanks and special infected nearby by up to 70%. Less effective the further away from the Tank. (Radius: 1000).

    Additional Information:
    The Guardian Tank's Protection Aura ability used to include that it does not affect the tank itself. However this got removed since an unknown mgftw version. Additionally, the Guardian Tank used to pierce through Moustachio Bless and deal 40% of the normal damage to survivors under Moustachio Bless.
    9. Grenadier Tank <top>

    Description:
    This tank is smart enough to use grenades to attack survivors. It is speculated that these tanks escaped a military facility of some sort.

    Statistics:
    Health: 50,000 (25,000 on Easy, 50,000 on Normal, 62,500 on Advanced, 75,000 on Expert)
    Punch Damage: 100 HP
    Speed: 1.5
    Hit Delay: 1.5
    Blocks: Fire and Melee


    Abilities:
    • (Active) Grenade: Throws a grenade that deals maximum 60 HP damage.
    • (Active) Multiple Grenade Shot: Throws 4 rapid grenades at random locations.

    Additional Information:
    Sometimes, the Grenadier Tank can rarely deal major damage to you if you get too close to its grenades. It'll only occur if the tank is right up in your face and you can't move easily.

    10. Speedy Tank <top>

    Description:
    This tank is known by its incredible fast speed and fighting abilities. It tends to focus on a single victim at a time until it gets bored or the victim dies.

    Statistics:
    Health: 45,000 (22,500 on Easy, 45,000 on Normal, 56,250 on Advanced, 67,500 on Expert)
    Punch Damage: 60 HP
    Speed: 5.0
    Hit Delay: 0.1
    Blocks: Fire and Melee


    Abilities:
    • (Passive) Light Fist: The tank's punches won't stun the target, but will throw them around.

    Additional Information:
    Back before the Tempest Tank was added into mgftw, the Speedy Tank did not used to have a blur effect whenever he moved around the area at lightning fast speeds. Since the Tempest Tank was introduced in late July 2018 however, this feature was added in to the Speedy Tank to make him easier to spot.

    11. Thief Tank <top>

    Description:
    This tank understand the value of bounty and items and will attempt to steal these from the survivors to ensure victory.

    Statistics:
    Health: 50,000 (25,000 on Easy, 50,000 on Normal, 62,500 on Advanced, 75,000 on Expert)
    Punch Damage: 100 HP
    Speed: 1.5
    Hit Delay: 1.5
    Blocks: Fire and Melee


    Abilities:
    • (Passive) Pickpocketing: The tank steals 3 bounty and $1 on each hit.
    • (Passive) Payment Scam: Reduces by half the bounty gained by survivors.
    • (Passive) Loot Ignite: The tank destroys all its monetary loot when it dies. Survivors will only get experience as reward.
    • (Active) Grand Theft Bounty: Steals 40 bounty and $15 from all players in 750 units.

    Additional Information:
    According to some survivors, the Grand Theft Bounty active ability has never been seen activated in-game by the Thief Tank.

    12. Duelist Tank <top>

    Description:
    The tank only seeks to beat single survivors in duels. It has developed a unique immunity to bullets, and can only be sliced or bludgeoned.

    Statistics:
    Health: 40,000 (20,000 on Easy, 40,000 on Normal, 50,000 on Advanced, 60,000 on Expert)
    Punch Damage: 80 HP
    Speed: 1.5
    Hit Delay: 1.0
    Blocks: Fire and Bullets


    Abilities:
    • (Passive) Stay down: Increased the time to revive nearby incapacitated survivors by 2 seconds.
    • (Passive) Fair duel: If there are more than 2 opponents nearby, the tank gains 10% defense multiplied by the amount of additional opponents around. A survivor is considered an opponent if they are within 150 units of the tank.

    Additional Information:
    Back before the Duelist Tank got updated in V1.5.2.7, he did not gain any defense based on the number of survivors nearby. It was also thought to have been said that the Duelist Tank blocked all damage if there were 2 or more tanks nearby the tank itself. This is according to the old [PR] when the Duelist Tank spawned back then.

    13. Assassin Tank <top>

    Description:
    The tank focuses all its energy and power in offensive moves, leaving it completely vulnerable.

    Statistics:
    Health: 30,000 (15,000 on Easy, 30,000 on Normal, 37,500 on Advanced, 45,000 on Expert)
    Punch Damage: 1,000 HP (Fatal)
    Speed: 1.65
    Hit Delay: 2.5
    Blocks: Nothing


    Abilities
    • (Passive) Fatal Claw: The tank's claw ignores defense and incapacitation, causing death if the victim's health reaches 0.

    Additional Information:
    The Assassin Tank was a dangerous tank to be dealt with back in V1.5. This was despite having a significantly lower amount of maximum HP of 10,000 and the survivors back then did not have the |E| Fatal Guard Buff to protect themselves with.

    14. Pestilent Tank <top>

    Description:
    The tank is completely sick and rotten and won't be able to attack. It contains a dangerous disease that will affect survivors health.

    Statistics:
    Health: 40,000 (20,000 on Easy, 40,000 on Normal, 50,000 on Advanced, 60,000 on Expert)
    Punch Damage: Can't hit
    Speed: 1.55
    Hit Delay: Can't hit
    Blocks: Nothing


    Abilities:
    • (Passive) Rotten: The tank's flesh is rotten and is unable to use its arms to attack.
    • (Passive) Noxious Gas: The tank releases a toxic gas that contains a severe disease. Survivors near the tank will slowly accumulate SICKNESS stacks. For each stack, the survivor will lose health by 0.1% (min. 1 HP) of their max health every 5 seconds.

    Additional Information:
    The tank used to decay your maximum HP instead of your current HP when you were affected by the SICKNESS bad status effect. This made it quite hard to survive in the current chapter, especially when you were also affected by the effects of Corrosion bad status effect on top of it.