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Buff Enhancements (NC) List (BaBS)
Buff Enhancements (Normal Crafting) List (BaBS V2.3)
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Currently, there are 21 Buff Enhancements that you can craft normally.
List of Buff Enhancements (In the order that they are shown when you go to craft them in-game)
1. Furious Ignition
- Increases chance to activate to 3%. <Also works on Enhanced Anger Ignition>
2. Strong Arm
- Enables shoving chargers to stagger them.
3. Fire Boost
- Increases chance to activate to 3%.
4. Pocket Magnum
- You will spawn with a Magnum instead of a normal pistol.
5. Vented Grenade Launcher
- Reduces unusable duration to 5 seconds.
6. Special Defibrillator
- Defibs also activate the effects of Special First Aid.
7. Six Slot Launcher
- Magazine size increased to 6.
8. Supplementary Pills <top>
- Permanent health given is now extra instead of converted.
- Exp gain is now 4 per higher level player.
10. Zombie Shredder
- Deal 50% bonus damage to all common infected.
11. Phantom Rounds
- Gain chance to regain a second bullet. Chance is equal to half ammo save chance.
12. Tank Resister
- 20% defense is now 20% damage resistance, making it always active.
13. Doctor's Orders
- Can now instead buy 1 first aid for half price.
14. Safety Bomb
- Base damage down to 12500 but doesn't affect allies.
15. Guardian Recharger <top>
- Guardian Moustachio recharges 4 minutes after activating.
16. Boosted Morphine
- Using Pills/Adrenaline will heal for 3HP/sec for 20 seconds. <Also works with Advanced Morphine Injector>
17. Shared Excitement
- Survivors nearby gain half (min. 1) of what you gain. <Also works on Over Excitement>
18. Underbarrel Autoloader
- Ammo piles don't give charges but recharge every 50 seconds.
19. Lingering Shocks
- After defib effects will stay around you for 15 seconds. <Won't be interrupted and doesn't require a defib>
20. Selective Zap
- Zapping Gun only activates against Uber SI or Tanks.
21. Loaded Zap
- Zapping Gun only activates when at 100% charge.