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Tanks in PR need nerf.

Discussion in '[L4D2] Points Reloaded' started by Justme, Jun 16, 2011.

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  1. bloodhand

    bloodhand MG Donor

    most not maxxed tanks can killed by one player over lvl 100. the high lvl gem tanks (not paranoia) can easy killed with good team and strategy.
    just btw justme maybe u hadnt a good team yet. when all run away from tank and just shoot him dont wonder that they fail. if u face a tank, grow some ballz and melee him before he get bounty to heal. if it high or low lvl that works fine!
     
  2. littlebrother

    littlebrother MG Donor

    yes, high level/max out tank can be easily kill by players with max swing and max hawk eye and even more easy for players with katana..

    thats all too it..

    so its all about strategy now when your tank and a good map..

    tank is weak as far as i can say against 2-3 high level players.. infact 1 high level player is all it takes to kill tank, through good distraction from team and close up melee by the high level players.. tank is dead in seconds..

    and the lag also makes tank an easy kill.
     
  3. Justme

    Justme Member

    Ok so i guess killing tanks is only a pain for everyone under level 130 xD.

    130 is when you can max hawk eye and swing.
     
  4. littlebrother

    littlebrother MG Donor

    yup, but dont have to be max though for hawk eye and swing..

    i have seen players who are just 1 level short of maxing hawkeye and swing killing a high level tank.. and i was that tank.. its hard to get bounty when your surrounded by high level player with max or almost max health meleeing you like crazy.. had to runaway.. first time doing that as tank..lol.. use to be easy killing survivors as tank..
     
  5. Chocobo

    Chocobo <span style="color:#66CD00">Moderator</span>


    Not true :)

    I am lv 144 and still get my ass kicked when Bloodhand is the tank.
     
  6. littlebrother

    littlebrother MG Donor

    3 words.. bounty.. buy.. health...

    unless he got the 40k health tank by luck.. thats a problem..

    and you cant win if its just you meleeing him.. you need support..

    quote from boodhand "most not maxxed tanks can killed by one player over lvl 100. the high lvl gem tanks (not paranoia) can easy killed with good team and strategy.
    just btw justme maybe u hadnt a good team yet. when all run away from tank and just shoot him dont wonder that they fail. if u face a tank, grow some ballz and melee him before he get bounty to heal. if it high or low lvl that works fine"
     
  7. August

    August MG Donor

    Actually if you think about it the server is modded as such that the infected are stronger then the survivors (which is why there are always people who switch to Infected every round, just to play.) With the new self revive update it makes the infected even more powerful.
    All these OP issues, spitter's sticky goo, tank heal, invisible jockey etc, sure, they're all overpowered. But have you ever considered the fact that people who complain seem to complain only when the opponent uses it on them? No one said you can't use it when you're a tank.
    Hell if your opponent can use it, you can too. Its just a matter of strategy.
    Oh and if you're going to say "but the high levels are even more powerful", you can't do anything about that, they've trained to that level. They ARE that powerful. You want it? Train yourself to be that high level as well.
     
  8. littlebrother

    littlebrother MG Donor

    [QUOTE='???? ??G
     
  9. August

    August MG Donor

    Well... You got your wish..
     
  10. Justme

    Justme Member

    And im happy.

    I am enjoying this server so much right now.
     
  11. vishus puss

    vishus puss MG Donor

    [QUOTE='???? ??G
     
  12. Justme

    Justme Member

    Just like you adapted with the new self revive you will adapt too this.

    Self Revive change was a much much much bigger change than this, i mean it's better that the tanks are sucky than being OP and just ruining most of the fun.
     
  13. smokke1982

    smokke1982 Banned

    Honestly, i don't like it. 50 bounty for a heal is to much. 25 or 30 would have been better. Against a few good players with upgraded damage and swing a tank doesn't stand to much of a chance..especially if you are inside a room or in a hallway. Add the slow swing of a tank and the long recharge time for the rock and you under power the tank. Maybe increasing the chance of becoming paranoid (25-30%), if the buff is equipped would balance the 50 bounty needed for a heal
     
  14. joerve

    joerve Senior Member

    well I was tank and had vampire buff, so it autohealed. To add then heal SI seems a bit much
     
  15. Collector

    Collector <img src="http://mgftw.com/leadweb.png" />

    i was a paranoid tank on first map in saferoom with 9 of them.

    they couldn't kill me then and i even didn't buy heal. so i believe the 50 bounties is enough
     
  16. Wanted

    Wanted MG Donor

    i dont think u can buy heal if u r paranoid tank and it is already overpowered so u dont need heal to kill survivors.....but normal tanks r lame now even against 1 or 2 high lvls players with upgraded melee swing.This is not 4 vs 4 normal gameplay that u can go rooftop as a tank and throw stones at survivors and they would die....first heal 15 then second 20 and so on would be nice or make it 25 per heal.
     
  17. Raised in Hell

    Raised in Hell Senior Member

    I have been Paranoid tank on several occaison and i even managed to get 150 bounty but my HP always stays full so you could stand there for an hour and let them keep attacking you, you would be still alive. When your a paranoid tank then the buy function is disabled so you can't buy boomer bile or other tanks.
     
  18. Raised in Hell

    Raised in Hell Senior Member

    I actually like this 50 bounty heal because now the Tank has to be more careful instead of just going upto the survivors and hit them with an acid rock and boom you have more than 15 bounty and then he would keep buying heal. This new bounty system shows the real colour of the players, whether they are a good tank or just a noob.
     
  19. Grinder

    Grinder MG Donor

    It's just about strategy now. If the tank gets help from his teammates he is still dangerous.
    I never liked it when a tank got into the saferoom and was able to kill 8 people there on his own
     
  20. Wanted

    Wanted MG Donor

    same thing apply for survivors if they support each other 2-3 survivors can kill tank even with 15 bounty heal.Now no matter how good u r with tank u can rape survivors in 4vs4 normal vs but not against 10 survivors with soo many upgrades.now only 1 strategy will work as tank=blocking ladder.Tanks r just lame now.and if u get a tank against 1 high lvl players inside saferoom with no other SI guess who will win and i am not saying this bec i sucks as a tank.Joerve inc. heal cost bec of tanks blocking ladder but laste night i got a 598 hp tank (i got a dead tank thats y)in no mercy and i raped all 10 survivors with blocking ladder thanks to splitters and other SI .20 bullets and i was dead but they dont have teamwork(i even go down 2-3 time to hit them as i was loosing control but bec of no teamwork they fail).U can ask bloodhand bec he was also in survivor team. if a tank block ladder survivors can wait for tank to loose control and go back.
     
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