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Tier 2 !tankinfo 2 (TI)

Oct 3, 2020
Tier 2 !tankinfo 2 (TI)
  • Tier 2 !tankinfo Page 2 (TI V2.10.1)

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    8. Freezing Tank

    Description:
    Its name may be deceiving. The tank is not made of ice, has not been frozen and doesn't have a layer of ice either. Its name was given because it is able to freeze survivors using liquid nitrogen. Nobody knows how it started using nitrogen to attack, but it is a really dangerous tank.

    Statistics:
    Health: 180,000 HP
    Punch Damage: 160 HP
    Speed: 1.55
    Hit Interval: 0.5
    Blocks: Fire and Melee


    Abilities:
    1. (Passive) Liquid Nitrogen: The tank carries liquid nitrogen containers and throws these instead of rocks. Survivors close to the container explosion will suffer 20 - 50 HP damage and their speed will be reduced by 40%. If too much speed reduction is accumulated, they will become frozen and instantly die to any tank's punch.
    2. (Active) Nitrogen Release: The tank opens up the nitrogen containers to release some. The gas will remain in the area reducing the speed by 10% each second.
    3. (Passive) Frozen Sentence: The tank will focus frozen survivors.
    4. (Passive) Chilling Fist: The tank's punches will also slow survivors down.

    Additional Information:
    The Freezing Tank was known back within mgftw as far back as V1.5. Back before the |E| Fatal Guard Buff got introduced into mgftw sometime later within an event, there was no way to block the fatal damage taken while frozen, meaning that the Freezing Tank was sometimes hard to kill.

    Notes:
    • Immune to Slow
    • Immune to Freeze

    9. Glutton Tank <top>

    Description:
    This tank loves eating any living entity that is nearby and is able to store a lot inside its huge belly. It will eat whole survivors without chewing them and let the gastric juices inside do their job.

    Statistics:
    Health: 200,000 HP
    Punch Damage: 150 HP
    Speed: 1.65
    Hit Interval: 0.75
    Blocks: Fire and Melee

    Abilities:
    1. (Active) Devour: The tank eats and stores a nearby survivor inside its belly. While inside, the survivor can't attack or do anything else until released or until death after 2 minutes. The tank can have up to 4 survivors inside at the same time.
    2. (Passive) Ravenous Hunger: If the tank has no one inside it, it gains bonus move and attack speed. This ignores PROCESSED survivors.
    3. (Passive) Decay: While inside a belly, survivors lose 1% health, healing the tank by the same amount. If a survivor reaches 25% processing, they will begin to lose 1% Max Health as well, up to 60% lost. If the survivor escapes from the belly, they will regain 1% Max Health every 10 seconds.
    4. (Passive) Processing: The tank gains 50 HP a second and 20% damage reduction for each survivor processing inside the tank's belly.
    5. (Passive) Vulnerable Stomach: Survivors can shove the tank to force it to vomit a survivor inside and prevent their death. (4% chance per shove).
    6. (Passive) Hard Skin: Shoving the tank will cause 10 HP damage to the attacker.
    7. (Passive) Full: The tank's move/attack speed is reduced by 10% for each survivor inside.
    8. (Passive) Penetrable Stomach: Shots dealt to the tank's stomach may injure survivors inside the belly, causing them to decay faster.
    9. (Passive) Scaling Damage: The tank deals 50 HP punch damage per PROCESSED survivor.
    10. (Passive) Scaling Health: The tank's maximum health increases by 25,000 HP for each PROCESSED survivor.
    11. (Passive) Regen: The tank heals by 100 HP/s for each PROCESSED survivor.
    12. (Passive) Damage Return: The tank is able to return 15% of damage taken with a chance of 1%, multiplied by the total PROCESSED survivors.

    Additional Information:
    The Glutton Tank is a newer tier 2 tank that got added into mgftw sometime around January 2016 when it was released. It used to be a big problem when it managed to be able to process survivors, given it wasn't easy damaging the tank and with shoving out survivors being processed by the tank. Now, since then glutton tank devouring survivors still does occur but rarely as much as it used to in the past.

    10. Cloaked Assassin Tank <top>

    Description:
    A hybrid of the Ghost and Assassin Tanks, this tank sacrifices much in the way of defenses to completely destroy anything in its wake.

    Statistics:
    Health: 120,000 HP
    Punch Damage: 1,250 HP (Fatal)
    Speed: 1.3
    Hit Interval: 2.25
    Blocks: Fire, Melee, Acid


    Abilities:
    1. (Passive) Invisible: The tank is 95% invisible.
    2. (Passive) Fatal Claw: The tank's claw ignores defense and incapacitation, causing death if the victim's health reaches 0.
    3. (Passive) Bloodstained: Upon punching a survivor, the Tank will be coated in the victims blood, making it visible for 1.5 seconds.
    4. (Passive) Rupture: Claw hits inflicts a rupture, causing high damage over time. The rupture damage can be reduced by standing still and crouching.
    5. (Passive) Showoff: If another Tier 2 or higher tank is alive when this Tank kills a survivor, it will taunt, leaving itself vulnerable for a few seconds.

    Additional Information:
    The Cloaked Assassin Tank was also another newer tier 2 tank that got added alongside Glutton Tank within the V1.6.2.0 update. This is also the only tank known to taunt after killing any survivors (only while another tier 2 or higher tank is alive)

    11. Splitter Tank <top>

    Description:
    This tank takes the approach 'Divide and Conquer' to it's literal form. Killing it once won't be enough.

    Statistics:
    Health: 120,000 HP
    Punch Damage: 150 HP
    Speed: 1.6
    Hit Interval: 1.0
    Blocks: Fire and Melee


    Abilities:
    1. (Passive) Death Split: Upon death, it splits into two other Splitter Tanks. The two split tanks have half as much health as the previous form, but deal 150 HP more claw damage, gains 0.2 speed, and loses 0.25s in hit interval. The Splitter Tank can split up to two times from its original form.
    2. (Passive) Firm Ground: The Splitter Tank is completely immune to stagger effects.
    3. (Passive) Pulverizing Punch: The tank's punch may occasionally pulverize its victim, flinging them in the air and dealing massive head trauma, rendering them unable to see enemy Special Infected or allied survivors for 7 seconds.
    4. (Passive) Bulk in Numbers: If any Splitter form is within 300 units of another it gains 15% more defense (doesn't stack).
    5. (Passive) Heart Splitter: Every 15 punches, the Tank slams its victim with Heart Splitter, which halves the victims health for some time. The combo count is shared between all instances of the Splitter Tank. The duration of Heart Splitter depends on the Splitter state of the attacker.

    Additional Information:
    The Splitter Tank is the only tank that is known to split into more tanks of the original form when you kill it. Added in as one of the newer tanks alongside Mirage Tank within the V1.6.2.0 update.

    Notes:
    • Immune to Staggers

    12. Tempest Tank <top>

    Description:
    This tank is capable of manipulating wind around it to outmaneuver and displace survivors. Beware of the tornados!

    Statistics:
    Health: 240,000 HP
    Punch Damage: 250 HP
    Speed: 1.5
    Hit Interval: 1.0
    Blocks: Fire and Melee


    Abilities:
    1. (Passive) Inhale: The tank passively breathes in, causing nearby survivors to slowly move towards the tank against their will, as well as preventing them from jumping.
    2. (Active) Exhale: After some time, the tank lets out a heavy breath, causing nearby survivors to stagger before being thrown away.
    3. (Passive) Projectile Blowback: Projectiles thrown near the tank will be bounced back towards the survivor who threw them.
    4. (Active) Gale Force: The tank becomes as fast as wind, doubling its move and attack speed, as well as giving it a 25% chance to evade damage. This effect lasts 20 seconds.
    5. (Active) Tornado: The tank will muster up a tornado using the wind around it. The tornado does not move but slowly sucks nearby survivors similar to the tank's Inhale passive. If a survivor gets too close to the center they will be swept away, spinning in the center of the tornado for 5 seconds, taking 10 damage every 0.1 seconds, before being thrown out. The tornado itself will also prevent bullets from passing through it, and lasts 30 seconds.

    Additional Information:
    The Tempest Tank, is one of the newer tier 2 tanks that was added alongside the Juggernaut Tank. This happened sometime during the V1.8 updates around late July 2018.

    13. Juggernaut Tank <top>

    Description:
    The tank has developed great resistances, ignoring bullets, fire and any attempts to debilitate or slow it. It also makes heavy use of debris and rubble to hinder survivors' mobility.

    Statistics:
    Health: 150,000 HP
    Punch Damage: 275 HP
    Speed: 1.3
    Hit Interval: 1.5
    Blocks: Fire and Bullets


    Abilities:
    1. (Passive) Hyper Punch: The tank's punches are strengthened with the rebar on its claws which causes the victim to either be punched further away, or punched high into the air. If the victim is punched further away, they may suffer additional damage if they hit a wall at high speed. If they are punched into the air, they may suffer from fall damage.
    2. (Active) Rubble Rain: Rubble periodically falls from the sky. Upon making impact, survivors nearby will be flung away and take up to 150 HP damage.
    3. (Active) Earth Split: The tank will slam the ground, causing rubble to form infront of it. Survivors hit by the rubble will be flung, take up to 150 HP damage and be stunned for 3 seconds. Rubble from Rubble Rain or Earth Split remains on the ground for 20 seconds.
    4. (Passive) Unstoppable: The tank is immune to slows, stuns, staggers, freezing and taunts.
    5. (Passive) Momentum: The tank gains 0.004 move and attack speed every second it's alive.
    6. (Passive) Sharp Edges: Falling onto the tank or onto a piece of rubble will cause the victim to suffer 500 slash damage, and suffer 3 seconds of Broken Leg.

    Additional Information:
    The Juggernaut Tank is one of the newer tier 2 tanks that was added alongside the Tempest Tank. This happened sometime during the V1.8 updates around late July 2018.

    Notes:
    • Immune to Slows
    • Immune to Staggers
    • Immune to Stun
    • Immune to Freeze
    • Immune to Taunts

    14. Thunder Tank <top>

    Description:
    An 'amped up' version of the Electric Tank, this tank utilizes electricity in more ways to stun and electrocute it's victims. It is also capable of calling lightning from the sky.

    Statistics:
    Health: 245,000 HP
    Punch Damage: 200 HP
    Speed: 1.55
    Hit Interval: 1.0
    Blocks: Fire and Melee

    Abilities:
    1. (Passive) Shocking Source: Damage taken from the tank will stun the victim for a few seconds. A victim can't be stunned again for 5 seconds.
    2. (Active) Electric Shock: The tank will release a jolt of electricity, stunning nearby survivors, bypassing Shocking Source immunity. If bypassed, stun time is shorter.
    3. (Passive) Electrocute: Targets stunned in water will also be electrocuted, causing them to randomly suffer small stuns afterwards.
    4. (Passive) Jolt: Survivors too close to the Tank will periodically get jolted, causing them to be micro-stunned for a short period of time.
    5. (Active) Lightning Strike: The tank will summon a bolt of lightning from the sky, randomly striking a survivor in line of sight. The survivor hit will be stunned and electrocuted, with other survivors near them also being stunned.

    Additional Information:
    The Thunder Tank was teased sometime during the development of V2.0 around May/June when it was spawned during an admin event.

    Notes:
    • Immune to Stun
    • Immune to Paralyze
    • Immune to Electrocution