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Tier 1 !tankinfo 2 (TI)
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Tier 1 !tankinfo Page 2 (TI V2.7)
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8. Guardian Tank
Description:
This tank will try to help other infected and tanks by enhancing their aggression, causing them to feel less pain.
Statistics:
Health: 75,000 HP
Punch Damage: 100 HP
Speed: 1.4
Hit Interval: 0.75
Blocks: Fire and Melee
Abilities:
- (Passive) Protection Aura: Decreases damage taken by other tanks and special infected nearby by up to 70%. Less effective the further away from the Tank. (Radius: 1000).
Additional Information:
The Guardian Tank used to be one of the only tanks that had a barricade aura around itself, other than 1 also being seen during Executioner Tank's Stand still ability. This is well known, going back since V1.4.
9. Grenadier Tank <top>
Description:
This tank is smart enough to use grenades to attack survivors. It is speculated that these tanks escaped a military facility of some sort.
Statistics:
Health: 50,000 HP
Punch Damage: 100 HP
Speed: 1.5
Hit Interval: 1.5
Blocks: Fire, Blast and Melee
Abilities:
- (Active) Grenade: Throws a grenade that deals maximum 60 HP damage.
- (Active) Multiple Grenade Shot: Throws 4 rapid grenades at random locations.
Additional Information:
The Grenadier Tank alongside the Infernal Tank can do a random grenade launcher projectile attack on survivors with certain abilities, dealing up to 1000 base explosion damage should a survivor get hit.
10. Speedy Tank
Description:
This tank is known by its incredible fast speed and fighting abilities. It tends to focus on a single victim at a time until it gets bored or the victim dies.
Statistics:
Health: 45,000 HP
Punch Damage: 60 HP
Speed: 5.0
Hit Interval: 0.1
Blocks: Fire and Melee
Abilities:
- (Passive) Light Fist: The tank's punches won't stun the target, but will throw them around.
Additional Information:
The Speedy Tank alongside the Tempest Tank are the only two tanks who will show a blur when they run around the area. In the case of Speedy Tank, this blur is always active, where as with the Tempest Tank this blur is shown with the Gale Force ability.
11. Thief Tank <top>
Description:
This tank understands the value of bounty and items and will attempt to steal these from the survivors to ensure victory.
Statistics:
Health: 50,000 HP
Punch Damage: 100 HP
Speed: 1.5
Hit Interval: 1.5
Blocks: Fire and Melee
Abilities:
- (Passive) Pickpocketing: The tank steals 2 bounty and $2 on each hit.
- (Passive) Loot Ignite: The tank destroys all its monetary loot when it dies. Survivors will only get experience as reward.
- (Active) Grand Theft: On use, all survivors inside 500 range of the Tank lose 5 bounty and cash equal to their current level.
Additional Information:
The Thief Tank is considered to be one of those beefed up normal tanks, but just with abilities that let him steal bounty and cash.
12. Duelist Tank
Description:
This tank only seeks to beat single survivors on duels. It has developed a unique immunity to bullets, and can only be sliced or bludgeoned.
Statistics:
Health: 40,000 HP
Punch Damage: 80 HP
Speed: 1.5
Hit Interval: 1.0
Blocks: Fire and Bullets
Abilities:
- (Passive) Stay down: Increased the time to revive nearby incapacitated survivors by 2 seconds.
- (Passive) Fair duel: If there are more than 2 opponents nearby, the tank gains 5% defense multiplied by the amount of additional opponents around. A survivor is considered an opponent if they are within 150 units of the tank.
Additional Information:
Back in V1.5, if there were more than 2 rivals near the tank, it would have implied that the tank blocked all damage according to it's PR description. But instead it still reduced melee damage dealt to the tank as usual.
13. Assassin Tank <top>
Description:
The tank focuses all its energy and power in offensive moves, leaving it completely vulnerable.
Statistics:
Health: 30,000 HP
Punch Damage: 1,000 HP (Fatal)
Speed: 1.3
Hit Interval: 2.5
Blocks: Nothing
Abilities:
- (Passive) Fatal Claw: The tank's claw ignores defense and incapacitation, causing death if the victim's health reaches 0.
Additional Information:
Back in V1.5, when all survivors had less than 1000 HP. The Assassin Tank, despite it having just 10,000 HP was actually a big threat to deal with. This is because it could become hard to kill when more survivors were killed off by the tank. Now, the tank is still worth watching out for.
14. Pestilent Tank
Description:
The tank is completely sick and rotten and won't be able to attack. It contains a dangerous disease that will affect survivors health.
Statistics:
Health: 40,000 HP
Punch Damage: ---
Speed: 1.55
Hit Interval: ---
Blocks: Nothing
Abilities:
- (Passive) Rotten: The tank's flesh is rotten and is unable to use its arms to attack.
- (Passive) Noxious Gas: The tank releases a toxic gas that contains a severe disease. Survivors near the tank will slowly accumulate SICKNESS stacks. For each stack, the survivor will lose health by 0.1% (min. 1 HP) of their max health every 5 seconds.
Additional Information:
Back in V1.5, the Pestilent Tank when it became a normal spawning tank in COOP was able to inflict SICKNESS stacks to survivors, that would reduce their maximum HP. If combined with Corrosion stacks, this could lead to the survivor being so fragile that they would instantly die to anything that affected them.
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