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Special Tier !tankinfo 3 (TI)

Apr 10, 2020
Special Tier !tankinfo 3 (TI)
  • Special Tier !tankinfo Page 3 (TI V2.7.1)

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    15. Hybrid Tank

    Description:
    An amalgamation of the 4 dormant tanks. Whilst the end result has developed further than when they were in its dormant state, some of its abilities have regressed to an even weaker state than its dormant origin. Regardless, the combination and sheer number of abilities it has should not be taken lightly.

    Statistics:
    Health: 510,000 HP (360,000 HP in Scenario)
    True Damage: 10%
    Speed: 1.3
    Hit Interval: 2.5
    Blocks: Fire, Melee and Acid


    Abilities:
    1. (Passive) Penetration: The tank ignores defense.
    2. (Passive) No survival: The tank gains move speed every second it hasn't killed a survivor. It's move speed resets once it does.
    3. (Passive) Bludgeon: The tank's rock deals severe damage, explodes and throws the victim away.
    4. (Passive) Sturdy: The tank gains 50% damage reduction if stationary. This cannot be mitigated.
    5. (Passive) Neurotoxin Emission: The tank lets out a vicious neurotoxin, hurting nearby survivors for 2% of their max health and has a low chance to inflict a random status effect.
    6. (Passive) Stay with me: The tank's punches will slow down and not knock the victim away causing them to suffer further exposure to the toxins.
    7. (Passive) Pulverize: Every 5th punch on a target deals double damage, stuns and dazes them.
    8. (Active) Nerve Gas Cloud: The tank lets out a cloud of nerve gas which lingers for 20 seconds, dealing 10 damage with a high chance to inflict a random status effect.
    9. (Active) Charge: The tank charges violently into nearby survivors, flinging them away. The victim takes 200 damage upon impact, and may suffer from fall damage.
    10. (Active) Barrier: The tank generates a barrier blocking all damage, which cannot be bypassed. The barrier has 2000 health and takes 1 damage for every bullet hit it takes. Upon destruction, survivors nearby will be flashbanged and the tank can be damaged normally, but it regenerates after 90 seconds.
    11. (Active) Disposal: The tank can pickup and throw away a nearby survivor. The survivor thrown will suffer major damage if they hit a wall at high speeds.

    Additional Information:
    The Hybrid Tank was first mentioned when it was seen as 1 of the scenario tanks within the Halloween Event in 2017. The tank then received some changes to make it the only scenario tank fought that year. While some of the tank's abilities have been passed onto a few tanks through various changelogs in V1.8, the tank itself has not received many changes.

    16. Supreme Executioner Tank <top>

    Description:
    This tank is not here to play around and will destroy its victims as soon as it gets a chance.

    Statistics:
    Health: 750,000 HP
    Punch Damage: 150 HP
    Speed: 1.55
    Hit Interval: 1.2
    Blocks: Fire and Melee


    Quick explanation:
    Avoid getting hit by the tank too many times. After some hits, it will execute you and destroy your body on the next hit. Incapacitated survivors require less hits to be executed.

    Abilities:
    1. (Passive) Death Sentence: Each claw hit to a survivor adds a 'Death Sentence' mark. The most recent mark takes 45 seconds to decay, with ones after decaying in 15 seconds. Each mark reduces defense by 5%, increases claw damage by 100 and gives the tank 2 flat defense. Incapacitated survivors acquire 2 marks per hit.
    2. (Passive) Execution: Survivors alone or that have 15 death sentence marks are instantly killed on the tank's next punch, destroying their body.
    3. (Passive) Confusion: The tank's punch will leave survivors confused and unable to see their teammates for 10 seconds.
    4. (Passive) Berserk: After 10 minutes or if the tank enters desperation mode, it will gain major attack and movement speed. The tank also doubles death sentence mark gains. In this state however, the tank loses it's base defense.
    5. (Passive) Desperation: When the tank reaches 5,000 HP, it will become immune to damage and will activate the Berserk passive. The tank will then die after some time.
    6. (Passive) Collateral Execution: When a survivor is executed, nearby survivors gain a death sentence mark and will be feared for 5 seconds.
    7. (Passive) Reinforced skin: The tank reduces incoming damage by 30% and by 3 times the number of alive survivors, down to 5 damage minimum. This damage reduction cannot be bypassed.
    8. (Passive) Fear Death: Every Tank punch has a chance to inflict fear. The chance is the number of death sentence marks times 2 with the duration equal to the number of death sentence marks.
    9. (Active) Organic Bomb: Plants candy-shaped bombs that explode if survivors get nearby, dealing 5% of the survivor's current health and will add 2 stacks of death sentence.
    10. (Active) Little Jokers: Spawns a Supreme Joker that disappears after 2 minutes.
    11. (Active) Deadly Cage: The tank deploys a square cage that surrounds an area for 25 seconds. If a survivor enters the cage, they must stay inside for 10 seconds. Leaving before it expires deals 1000 damage and gives 3 death sentence marks to the leaver and 500 damage and 1 death sentence mark to anyone else near. Each survivor entering resets the expire time.
    12. (Active) Terrorizing Yell: The tank releases a powerful yell to all survivors in front of it, throwing them all away. The first 3 survivors hit become panicked with the rest being feared. Panicked survivors will die if enough allies don't gather near in 20 seconds.

    Additional Information:
    The Supreme Executioner Tank was known to be the main scenario tank to first exist within the Halloween Event for 2017. It was seen as a too powerful of a tank to be fought and had to be disabled sometime after. However since V2.0 has been released, the tank can now be fought again at a lower difficulty than before and when it did get buffed within the Spooky Night Scenario during the current Halloween Event.

    17. Shadow Tank <top>

    Description:
    This tank only appears when its dark. It is able to modify the colour of its cells to become invisible and quietly hunt its prey down.

    Statistics:
    Health: 412,500 HP
    Punch Damage: 750 HP
    Speed: 2.0
    Hit Interval: 1.0
    Blocks: Fire, Melee and Acid


    Abilities:
    1. (Passive) Shy: The tank will never attack or show itself if survivors are too close to each other. Survivors must be in groups of maximum 3 to allow the tank to appear.
    2. (Passive) Firm Ground: The tank is completely immune to stagger effects.
    3. (Passive) Shadow Resilience: Status effects on the tank only last half as long.
    4. (Passive) In the shadows: The tank becomes invisible and takes no damage. Additionally, the tank does not collide with survivors and makes no noise.
    5. (Passive) Shadow Recuperate: When the tank enters the shadows, it heals for a portion of its Max Health.
    6. (Passive) Shadow Corrupt: While in the shadows, all survivors above 5% HP take damage each second equal to the tank's missing health percent.
    7. (Active) Shadow Attack: When the tank reveals itself it blinds all survivors looking at it for 4 seconds and stops being invisible. One survivor group will be Shadow Marked, causing them to gain 100% increased aggro and have their defenses disabled. Reviving marked survivors yields no bounty.
    8. (Passive) Shadow Murder: If a Shadow Marked survivor is killed by any means, the tank will return to the shadows.
    9. (Passive) Shadow Timeout: If the tank is hidden for 2 minutes it will forcibly reveal itself blinding every survivor for 10 seconds and dealing 25% current HP damage.
    10. (Passive) Shadow Frustration: Each second the Tank hasn't punched a Shadow Marked survivor, it gains 1% bonus attack damage until it does.
    11. (Passive) Shadow Taunt: If a Shadow Marked survivor hasn't damaged the Tank in 3 seconds, they will begin taking damage until they do.
    12. (Active) Lethal Ability: When the tank performs a shadow attack, it will start gaining frustration stacks. Upon 100 stacks, the tank performs a lethal ability.
    13. (Passive) Fury Guard: The tank gains % damage resist equal to its fury level. While performing a Lethal Ability, the tank gains 99% damage resist.
    14. (Passive) Blind Fury: The tank has a chance to blind on each punch. The chance is higher the higher the tank's fury.
    15. (Active - Lethal) Division: The tank grabs a survivor and splits them in half. This results in an undefibbable death. The ability can be interrupted by freezing or stunning the tank before the animation completes. If interrupted, the tank gains 50% fury.
    16. (Active - Lethal) Kidnap: The tank grabs a survivor and quickly takes them along into the shadows. The tank and the survivor will re-appear at a random location and the survivor will become incapacitated. If the survivor is not revived within 5 seconds, the tank will re-emerge from the shadows and murder them instantly. If the survivor does not die, the tank gains 50% fury.
    17. (Active - Lethal) Toxin Release: The tank will shoot a powerful black gas all around it that will blind nearby survivors for 15 seconds and damage by 15% of the total damage they have done to the tank. The gas is capable of damaging and blinding through obstacles.

    Additional Information:
    The Shadow Tank is the only tank in mgftw that when spawned naturally stays hidden until it reveals itself. It is part of the Cleanse Scenario which has been around since the release of V1.8. This tank has also had various changes done to it throughout 2018.

    Notes:
    • Immune to Staggers.
    • Immune to Blind.

    18. Supreme Duelist Tank <top>

    Description:
    This tank uses different melee weapons to attack the survivors and kept the bullet immunity of its weaker version.

    Statistics:
    Health: 360,000 HP
    Punch Damage: 300 HP
    Speed: 1.8
    Hit Interval: 0.2
    Blocks: Fire and Bullets


    Abilities:
    1. (Passive) Slayer: The tank uses melee weapons to attack dealing 10% of the survivor's current health as additional damage.
    2. (Passive) Honored Combat: Both the tank and the survivors have all attack or defense modifiers nullified.
    3. (Passive) No Guard: Damage from the tank cannot be blocked by any means.
    4. (Passive) True Guard: True Damage dealt to the tank is halved.
    5. (Active) Melee Stab: The tank stabs a sharp weapon into a survivor, slowing him down by 75% and causing 2% of the survivor's maximum health as damage per second. The weapon can be removed by shoving the survivor 20 times or by using a medkit. The medkit will only heal for half and will be slow to use. While impaled, effects that block or delay death will not trigger.
    6. (Active) Dance of a thousand katanas: The tank throws katanas at multiple directions, dealing 1,000 HP damage, and inflicting a random bleed status effect. The katanas can pierce through survivors and may damage them multiple times. Each katana that hits a survivor lowers the cooldown for the ability by 2.5 seconds.
    7. (Passive) Quick Dash: The tank will randomly drop machetes to the floor. If a survivor steps near one, it will explode, dealing 300 HP damage and flinging nearby survivors away. The tank then leaves a decoy made of pure skin and teleports to the survivor, focusing them for 6 seconds. The machetes can be shot to be destroyed.
    8. (Active) Knife: The tank throws a knife in front that deals 250 HP damage if it hits a survivor. The knife has a 5% chance of hitting the survivor's spine which will deal 1,500 HP damage instead.
    9. (Active) Axe'd: The tank switches to an axe that will cause 95% of the target's current health damage to its next victim and slow them by 75%. The tank will also heal equal to the victim's maximum health. If it doesn't attack in 10 seconds the axe is put away.

    Additional Information:
    The Supreme Duelist Tank can either be easy or hard to kill in the Special Cargo Scenario. It has been a part of the scenario back when V1.8 was released. It has had minor changes to some of its abilities and its health, but has otherwise mostly stayed the same.

    19. Awakened Brutal Tank <top>

    Description:
    The Awakened Brutal Tank is one of the strongest tanks out there. Survivors should be very careful before engaging in combat with it.

    Statistics:
    Health: 500,000 HP
    Punch Damage: 1,500 HP
    Speed: 1.5
    Hit Interval: 1.5
    Blocks: Fire and Melee


    Abilities:
    1. (Passive) Brutal Death: When the tank kills a survivor, it will brutally damage the survivor's corpse and cause the fear status on survivors nearby for 5 seconds. The damage to the corpse will cause the survivor to lose 30% maximum health should they be resurrected.
    2. (Passive) Sadist: Upon killing a survivor, the tank gains 60% damage resistance which decays over 10 seconds.
    3. (Active) Directed Detonator: The tank will slam the ground, spawning a projectile to chase after the further survivor in its current line of sight. The projectile will stagger and deal 10% claw damage to survivors nearby while travelling. After 15 seconds or if the projectile reaches it's target, it will explode, dealing up to 50% claw damage to nearby survivors depending on distance from the explosion.
    4. (Active) Brutal Leap: The tank jumps into the air and returns to the ground after a small delay, causing an explosion that deals up to 50% claw damage to nearby survivors depending on distance.
    5. (Passive) Penetration: The tank ignores defense.
    6. (Passive) Fear of death: The tank punches cause fear status for 3 seconds.
    7. (Passive) Crippling Fear: If the tank punches a feared target, they will not be knocked away.
    8. (Passive) Incremental Power: The tank gains 200 claw damage every 60 seconds that passes.
    9. (Passive) Taunt Resist: The tank ignores any aggro overriding effects.
    10. (Passive) No Survival: The tank gains move speed every second if it hasn't killed a survivor. It's move speed resets once it does.
    11. (Active) Brutal Parasite: The tank plants a biological entity into a survivor's back that will eat their flesh. The victim takes 2% current health in damage per second, which increases over time. Other survivors must shoot the parasite to kill it. If a survivor dies with a parasite they will be unable to be resuscitated for 10 seconds, and the parasite will attach itself to the nearest survivor in 400 units.

    Additional Information:
    The Awakened Brutal Tank is one of the strongest tanks out there that is part of the Awakening Scenario back when V1.8 was released. It used to be able to heal from the dead bodies on the map but it was since changed to have damage resistance gain instead.

    Notes:
    1. Immune to Taunts.

    20. Dormant Anguished Tank <top>

    Description:
    A tank that went through a similar process as the Heartbroken tank. It is extremely dangerous and must be annihilated.

    Statistics:
    Health: 150,000 HP
    Punch Damage: 1,350 HP
    Speed: 1.4
    Hit Interval: 1.5
    Blocks: Fire and Melee


    Abilities:
    1. (Passive) Penetration: The tank ignores defense.
    2. (Passive) No escape: The tank gains move speed every second it hasn't damaged a survivor. It's move speed resets once it does.
    3. (Passive) Fury: The tank accumulates 1 stack of fury each 2 seconds. At 100 stacks the tank does the only lethal ability it knows yet.
    4. (Active - Fury) Supreme Bullet Release: The tank throws all the bullets stuck in its body causing 15% maximum health damage per second to survivors in sight of the tank. Effect lasts 6 seconds.

    Additional Information:
    The Dormant Anguished Tank is the 5th dormant tank out of 6 dormant tanks that has to be defeated in the 'Dormant Apocalypse' Quest from Sara. You were able to do this quest when V1.8 got released.

    21. Dormant Repugnant Tank <top>

    Description:
    A very toxic tank alike the Sickening Tank. We do not want to know what it could do if it managed to fully awaken.

    Statistics:
    Health: 130,000 HP
    Punch Damage: 180 HP
    Speed: 1.3
    Hit Interval: 0.5
    Blocks: Fire and Melee


    Abilities:
    1. (Passive) Penetration: The tank ignores defense.
    2. (Passive) Toxicity: Adds once stack of Toxicity on each punch. The first stack causes the survivor to receive 1% HP damage per second. Each new stack multiplies the damage by 2 (1% -> 2% -> 4% -> 8% -> ...). Survivors lose 1 stack every 8 seconds. (Max DPS: 128%).
    3. (Passive) No escape: The tank gains move speed every second it hasn't damaged a survivor. It's move speed resets once it does.
    4. (Active) Toxic Cloud: The tank releases toxic clouds that stay in an area for 16 seconds and deal 6 HP damage every 0.1 seconds. The cloud grows in size overtime.
    5. (Passive) Lethal disease: If a survivor is affected by a toxic cloud longer than 8 seconds they will be affected by a lethal disease. These survivors will lose 5% of their missing health and prevent health regen. The disease lasts until the tank or the survivor dies.

    Additional Information:
    The Dormant Repugnant Tank is the final and 6th dormant tank out of 6 dormant tanks that has to be defeated in the 'Dormant Apocalypse' Quest from Sara. You were able to do this quest when V1.8 got released.