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Sara's Questline (QG)
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Sara's Questline (QG V2.4)
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5. Sara
List of Quests:
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1. Charity 1 (Lv. 5)
Quest Prerequisites:
- None
Hello?! HELLO!! Please, you have to help me out! I'm alone here and bleeding out! WAIT NO! I'm not infected! The building where I work collapsed thanks to an explosion near and I got hurt by the debris.
Please, help me! I don't have anything to give you but please, help me out!
Quest Tasks:
- Collect 5 Bandages for Sara
Quest Rewards:
- Exp: 2,500 Exp
- Unlocks Quest: Charity 2 (Lv. 6)
Supply box? You left it there?! Oh no that's fucked up! How am I supposed to go for the bandages? I can't even walk! Oh god! This hurts! Oh I'll have some rest I can't even talk anymore, I'll call you back shortly... -
2. Charity 2 (Lv. 6)
Quest Prerequisites:
- 1. Charity 1 (Lv. 5)
OH MY GOD!! I TRIED TO HEAL MYSELF AND THEN THIS ZOMBIE AHHHHH IS FUCKING BITING MY SHOES, PLEASE YOU HAVE TO COME HERE AND AHHHH I CAN'T STAND UP, I CAN'T FIGHT THIS THING, PLEASE COME HELP ME FAST. PLEASE HELP ME OUT! HEEELP! I'M ON THE PARK THE AMUS... AHHH, FUCKING ZOMBIE, IM ON WHISPERING OAKS, NEAR THE ENTRANCE NEAR THAT GAME YOU HAVE TO SHOOT PEANUTS AND... AHHH HELP!
Quest Tasks:
- Go help Sara
Location is on Dark Carnival, second map
Quest Rewards:
- Exp: 3,000 Exp
- Unlocks Quest: 3. Prove It (Lv. 65)
Hahahahaha! Silly you! It was all fake! I can't believe you went and tried to help the 'poooor' Sara. Hahahaha, just hilarious! Ok mate, I will be sincere. We are more experienced than you on this and, we refuse to help noobs, and stupid people like you.
Grow some muscles and talk to me later... Ha ha ha ha... No seriously, how did you buy that. What if we tried to kill you? Hilarious indeed... -
3. Prove It (Lv. 65)
Quest Prerequisites:
- 2. Charity (Lv. 6)
Oh! It's you again? Do you really think you are strong enough to talk to me? AHHH... THE ZOMBIE... Ha ha ha. I still remember that oh god I wish I saw your expression when I told you it was fake... Oh... Alright, to business then. So... before you want to make any deals with me you will have to prove that you are capacitated to survive this madness.
First, you have to kill 5 special witches. Oh you don't know what those are? GO FIND OUT! Then, I want you to kill uhm... let's say... 20 invisible jockeys. Don't know those either? Well, let me give you a brief explanation.
These jockeys can modify their cells or something to produce weird pigments that we can't see. Still don't get it? Well I don't either. Let's focus now! After that... the MAXIMUM CHALLENGE!!!, TAMBOURS PLEASE WHOOOO, SHUUUHSH BOOOOM, TSSSS WAAAAAA!!!...
Bring me some snacks please. I know it seems stupid, but, what the hell, my clan and I are starving here. Now, move that ass...
Quest Tasks:
- Kill 5 Special Witches
- Kill 20 Invisible Jockeys
- Collect 20 Snacks
Quest Rewards:
- Exp: 18,500 Exp
- Cash: $4,500 Cash
- FR-Pills: 1 FR-Pill
- Unlocks Quest: 4. Power Crisis (Lv. 71)
Good job my friend. Sorry for being so rude earlier, but we have met some... mental, to say less, people on the past few days. My name is Sara and I'm the leader of my clan. Is not like a family clan or anything like that. When the infection got Washington, people started to form small teams of 8 or 10 people to have better chances of survival.
These teams weren't like the possible people you are with at the moment. These teams were later called Clans and, I have to say, you really should find one if you want to survive.
Anyways, I'd love to meet you in person, but unfortunately we have made that mistake before so I'd prefer that our interaction is restricted to these little radios. I'll get back to you as soon as I can. Good luck now! -
4. Power Crisis (Lv. 71)
Quest Prerequisites:
- 3. Prove It (Lv. 65)
It's you again! I'm so glad that you are still alive! Thanks for the snacks and good job on the previous tasks. Now that you are more experienced I'm able to reveal some secrets and teach you some skills. But, before that I need you to do me a favor. The generator we are using right now died a few days ago.
Is not about gasoline, it just broke. Could you please bring me the necessary parts to repair it? Thanks in advance...
Quest Tasks:
- Collect 1 generator replacement
Quest Rewards:
- Exp: 15,000 Exp
- Cash: $1,500 Cash
- Unlocks Quest: 5. Good Bye, Friend (Lv. 72)
Excellent! I'll send my buddy Carlos to collect the parts then. Thanks for your help! I'll talk to you as soon as I restore the generator, because the battery of the radio is almost out of power too. Out! -
5. Good Bye, Friend (Lv. 72)
Quest Prerequisites:
- 4. Power Crisis (Lv. 71)
It's a gray day for us here. Bobby, our guardian dog died this morning. We were playing with him when suddenly a fucking spitter appeared out of nowhere. The acid teared apart his flesh before we could get him out of there. I don't think I can live without at least making him a decent funeral. Everything is ready for his burial but we don't have any flowers around.
Quest Tasks:
- Collect Flowers for Bobby's funeral
Quest Rewards:
- Exp: 15,000 Exp
- Cash: $1,500 Cash
- Unlocks Quest: 6. A Trip To Hope (Lv. 73)
Thank you, Carlos will go for them when zombies get a bit away. Talk to me whenever you want... -
6. A Trip To Hope (Lv. 73)
Quest Prerequisites:
- 5. Good Bye, Friend (Lv. 72)
Hey again. Bobby's death really affected all of my team. We decided to stop hiding. We will try to reach Canada or South American countries because we think the virus, or whatever it is, doesn't survive on extreme weathers... Who knows? It's a real pity that you cannot come with us. I tried to convince them but they just don't trust people anymore and I honestly don't blame them for that.
I need to repair our van before going anywhere. Please, could you please get me a working wheel so we can get the hell out of here? I would go out for it myself but we need to plan our trip carefully and search for ammunition.
Quest Tasks:
- Collect a Wheel for Sara's van
Quest Rewards:
- Exp: 19,000 Exp
- Cash: $1,300 Cash
- Unlocks Quest: 7. Tank Knowledge 1 (Lv. 80)
I appreciate your help. You shouldn't worry thought! This is not the last time we will talk, so make sure you are still alive or I'll spit on your dead body myself! I'll share with you some wisdom as soon as I find a better place. Good luck... -
7. Tank Knowledge 1 (Lv. 80)
Quest Prerequisites:
- 6. A Trip To Hope (Lv. 73)
Hey! You finally appear on this shitty radio community! We are all safe on a new hideout which is only temporal. We had the chance to hear some news from the west side of the country and I'm afraid the infection keeps going through. So, we really need to teach you some skills if you want to survive.
Look, we have been contacting other survivors and scientists through the radio and we got some scary news for you. All the infected are mutating, specially tanks. There is a new one that thanks to its amazing and weird powers was named a 'Shaman'. Yes, like a mage...
Pure science cannot explain this phenomenon but after contacting one of the few churches that are intact they said this is completely normal as the devil is taking control of the world or something like that.
Shaman tanks produce acid and are able to bile you just like the boomer so the infected go all against you. I also heard it is able to absorb your health but this is not yet confirmed. His skin has a yellow colour and is really really hard to kill, so don't even try to kill him alone.
We really need to gather more information so please if you see one, witness all his actions and report back. Good luck and please do not die!
Quest Tasks:
- Witness a Shaman Tank
(Shoot at the tank, then keep it in view for 10 seconds)
Quest Rewards:
- Exp: 30,000 Exp
- Cash: $2,000 Cash
- Unlocks Quest: 8. Tank Knowledge 2 (Lv. 82)
Are you really sure he is able to do all this? I have to let everyone know so nobody else dies. Talk to me when you are ready to proceed. We must gather information about all mutations before I can teach you anything. -
8. Tank Knowledge 2 (Lv. 82)
Quest Prerequisites:
- 7. Tank Knowledge 1 (Lv. 80)
Hey it's me again! The Shaman tank is certainly hard to beat and it is said to require a team of atleast 20 experienced survivors to take it down without major human losses. As if this tank wasn't enough of a problem, there are more tanks appearing around.
We have been giving them names according to the powers they have. Currently, we know of this 'Knight' tank that has been appearing around. All we know is that he's really strong. He managed to destroy an entire building in Florida.
I've heard of so many other strange mutations. You may laugh at the names but they are pretty accurate actually.
Ok, I want to go to the point. CEDA already knew about these mutations, or atleast that's what it seems. They had these posters on their facilities describing the different mutations that were known until then.
We need those posters. I believe they classified the tank mutations in tiers. Tier one is a weak tank that can be taken down with enough ammunition. Tier two tanks are harder to kill and will probably cause human loss during the fight.
Tier 3 tanks are the most powerful ones and are both hard to find and kill. I don't know how many tiers there are, but this is what we found on a CEDA's member notebook. Please find the posters of the 3 tiers and bring them to us.
Leave them on a supply box and I'll make sure somebody gets them.
Quest Tasks:
- Find the Tier 1 tank mutations information poster (Red)
- Find the Tier 2 tank mutations information poster (Green)
- Find the Tier 3 tank mutations information poster (Blue)
Quest Rewards:
- Exp: 50,000 Exp
- Cash: $3,500 Cash
- Unlocks Quest: 9. Tank Knowledge 3 (Lv. 120)
This is wonderful. I will talk to you as soon as I get the posters in my hands. -
9. Tank Knowledge 3 (Lv. 120)
Quest Prerequisites:
- 8. Tank Knowledge 2 (Lv. 82)
Thanks again for bringing us the tank mutation posters. They don't contain much information regarding the science of the mutations, but they can accurately describe what to expect of each type of tank. We have a marine biologist in the fortress along with one medical school student that would like to analyze the cells of these tanks.
Luckily, the infection seems to spread slowly on them so they can afford to risk themselves to be exposed to the contaminated blood and prevent increasing the infection rate in their bodies with enough FR-Pills. Could you please bring us 2 bottles of blood from these powerful tanks? It may lead to a better understanding of the green flu.
Please friend, make sure the bottles are correctly sealed to avoid spilling blood inside the supply boxes. Thanks again!
Quest Tasks:
- Bring 2 samples of blood of a Tier 2 tank
Quest Rewards:
- Exp: 217,000 Exp
- Cash: $3,500 Cash
- Unlocks Quest: 10. Tank Knowledge 4 (Lv. 150)
Fantastic! I will arrange a squad to retrieve the samples. Thanks! -
10. Tank Knowledge 4 (Lv. 150)
Quest Prerequisites:
- 9. Tank Knowledge 3 (Lv. 120)
The samples you brought us before will really come in handy for current and future research, but we also need to investigate the blood of the most powerful tanks people have encountered. We will reward you really well if you manage to get your hands on a Tier 3 tank blood sample.
This is all assuming you can survive. So please, don't engage in combat with these tanks unless you know it won't cost your life. Thanks again and be very careful.
Quest Tasks:
- Bring 1 sample of blood of a Tier 3 tank
Quest Rewards:
- Exp: 273,800 Exp
- Cash: $2,000 Cash
- Unlocks Quest: Investigation 1 (Lv. 201)
Woah! I can't believe you managed to take one of those beasts down. You have really managed to impress me here. To think you used to be a weakling struggling to survive to a mere common infected, you have really come far. No offensve intended there. -
11. Investigation 1 (Lv. 201)
Quest Prerequisites:
- 10. Tank Knowledge 4 (Lv. 150)
- 3. Apocapolitics (Lv. 100) (Will)
There is a question that has been on my mind since Bobby died. What caused this? I mean there is no way this disease was caused naturally, right? Many on the fortress wonder what could have caused this disaster.
CEDA is obviously a suspicious entity. Have you ever heard of such an institution before? It seems highly probable that they are the ones who are behind all this mess. Be that intentional or not, it must be them.
I have sent a few squads of 4 or 5 people to research abandoned CEDA meet points and their trailers but they haven't managed to find any information regarding CEDA as an organization. Can you please help us in our quest?
I don't think sitting idle in this fortress will keep us alive for good. We need to get to the bottom of this, in any way we can. If you manage to pass near CEDA trailers or tents, please keep an eye open for possible important documents.
Quest Tasks:
- Find 5 documents with important CEDA information
Quest Rewards:
- Exp: 850,000 Exp
- Cash: $2,000 Cash
- Unlocks Quest: 12. Investigation 2 (Lv. 201)
Amazing! I will let you know what we can conclude with both of our discoveries so far. Please make sure nobody you don't trust sees you putting the documents in the supply box. Thanks again friend! -
12. Investigation 2 (Lv. 201)
Quest Prerequisites:
- 11. Investigation 1 (Lv. 201)
Hello again friend! I have some bad news. Unfortunately, most of the documents you gave us had the same information written on them. CEDA is just an agency that is deployed when something poses a threat to the country or to the world. I still think CEDA must be involved in this.
There was one document retrieved that caught my attention. It mentions an incident that occurred near Mercy Hospital. The report mentions that the first instance of an infected individual was reported in that hospital, and then there is a blurry section with random characters in it.
One of my clan members, Alfred, was a computer science student for 2 years before leaving college. That was 5 or 6 years ago he believes. He mentioned that the data in the document could be encrypted somehow as near the gibberish in the document there is an item called KEY with more random characters.
He says that if you can manage to get your hands on the decrypting program he could then decrypt whatever is written in that section of the document.
Find a CEDA terminal and look for an ecryption program. We will give you a USB stick for this purpose. Please don't lose it, it cost one of my clan mates' fingers to get it.
I will also send my own squad to investigate other computers to see if they can find it.
When you find a CEDA PC:
[PR] Type the password in chat
IPV8 TERMINAL - v6.32
~CIVIL
~EMERGENCY and DEFENSE
~AGENCY
PASSWORD:_,_,_,_ (Which is LYEY)
When you get the password correct:
[Access granted]
Access granted into the CEDA PC:
IPV8 TERMINAL - v6.32
--------------------|
STATUS: OK
CONNECTION: OFFLINE
POWER BATTERY (8 MONTHS LEFT)
AT: /adj/ceda/mn0
--------------------|
1. Retrieve Decrypt Script
When the program is retrieved:
[PR] Program retrieved.
If you have the quest active, the above action will complete it.
When you get the password wrong once:
[INCORRECT PASSWORD]
[PR] Type the password in chat
PASSWORD:_,_,_,_
~WARNING~
2 tries left. Device will self destruct.
When you get the password wrong again:
[INCORRECT PASSWORD]
[PR] Type the password in chat
PASSWORD:_,_,_,_
~WARNING~
1 tries left. Device will self destruct.
When you get the password wrong for the final time:
(CEDA PC Explodes)
[ACTIVATING SECURITY PROTOCOL]
Quest Tasks:
- Successfully retrieve the decryption program from a terminal
Quest Rewards:
- Exp: 850,000 Exp
- Cash: $2,000 Cash
- Unlocks Quest: 13. After the storm (Lv. 201)
Brilliant! I will contact you as soon as we can decipher the information. -
13. After the storm (Lv. 201)
Quest Prerequisites:
- 12. Investigation 2 (Lv. 201)
We are still working on the program you gave us. Alfred is struggling with the code as he needs to bypass the need for a card for it to work. I think it would be way faster to let him do the magic instead of looking for a card on a single dead body.
Anyway, I have another favor to ask you. Yesterday, one of the squads encountered a tank that was too hard for them to handle, forcing them to retreat to the fortress. Unfortunately the tank followed them here and it managed to do some really bad damage to our primary fence.
I have all my people occupied with other major tasks, such as research for food and other supplies. Could you please help us find some Wire to repair the fence? It is a special kind of wire that is resistant to high temperatures.
We need this to prevent having to change the wire each time a tank is electrocuted by the fence. Thanks again friend, and don't worry. We have money to pay you.
You can find the special wire in factories. It can be in the form of a regular spire or you could salvage some from abandoned fences.
Quest Tasks:
- Find 5 stacks of Special Wire
Quest Rewards:
- Exp: 850,000 Exp
- Cash: $2,000 Cash
- Unlocks Quest: 14. Paying a Visit (Lv. 205)
Excellent. Keep in touch! -
14. Paying a Visit (Lv. 205)
Quest Prerequisites:
- 13. After the storm (Lv. 201)
Right on time. We need to talk. Now.
Alfred has managed to decrypt the content of the document you obtained and it reveals something interesting. Apparently, a substance was supposed to be transported to a government facility for testing purposes and to generate a prototype vaccine.
The substance was supposed to be transported in a caravan of 3 vehicles of the same colour, while being transported by another one. At some point during the transport, one of the drivers reported feeling sick and had to stop on a gas station.
After this, communication with the entire caravan was lost and a small operation began to locate the substance.
It doesn't say much more, but if we assume this substance was the green flu, then this could mean it was an inside job or that the driver didn't manipulate the substance correctly. More importantly what could the origin of the substance be then?
Anyway, the document also points to the location of a research facility. We need you to go there and find some documents. Please be careful, we don't know what is inside there.
When going into the Damnations Lab map:
[PR - Scenario] Find information about CEDA!
(Hint Text)
Search around the facility to find valuable information about CEDA
When Jelly Tank is about to spawn, then spawns:
[PR] You found what you were looking for
[PR - Scenario] Oh no! The alarm activated!
[PR] A Jelly Tank has appeared!
[PR - Scenario] The emergency gates were activated! Defeat the tank to escape!
When Jelly Tank is defeated:
[PR - Scenario] The tank is dead and the gates are open again! Return to the boat to finish
Quest Tasks:
- (Must be done on the Scenario server)
Visit the underground facility and find information about CEDA
Complete the 'Paying a Visit' Scenario
Quest Rewards:
- Exp: 3,150,000 Exp
- Cash: $2,000 Cash
- Unlocks Quest: 15. Wolf in Sheep's Clothing (Lv. 207)
<Quest cannot be cancelled>
This is shocking. Based on this message, Will had a connection with CEDA. The document lists the personal food indications for all employees in the facility. Will appears in the list.
This is really unexpected. I mean, we are talking about the guy who wants to restore politics to bring order back to the chaos.
Heh, well he really was acting much like a politician. You can't really trust any of them. I'll set up a team to invesigate this. I'll let you know what we can learn about him.
Thanks for your help again my friend. I will make sure your pay gets to you. -
15. Wolf in Sheep's Clothing (Lv. 207)
Quest Prerequisites:
- 14. Paying a Visit (Lv. 205)
We have discovered something really bad. Do you remember Emily? She was a really good soldier and was known for her exceptionally calm personality. One day she went missing during a mission and it was later found out that she had mutated into a hostile tank with the code name Heartbroken.
Will's community passed the incident as that a combination of FR-Pills and her innate abilities were the cause of her powerful transformation. With this document we can now know that it was all a lie.
Emily was given a particular syringer and was told that if used, the infected would ignore her for a couple of days and she would be able to reach her transformed lover. Apparently she fell into it and went to her towntown to try it out.
The content of the syringe was an experimental infectious liquid that would violently trigger mutations in an individual, causing them to quickly mutate into a special tank.
The mutation itself is not that powerful, but if the tank is exposed to emotions deeply connected to the now dead survivor's life, like the death of a loved one for example, it would then trigger powerful mutations that could render the tank almost unkillable through regular human methods.
Will knew all of this. This was his plan from the beginning. Apparently Emily was not his first test subject. There are at least 4 known experiments hidden around. They are described as weak, but that if exposed to emotions like anxiety, extreme anger or love, they could mutate into really dangerous enemies.
We need to gather more information on how this liquid works and where is Will located at the moment. Please, act normal when you talk to him. We can't let him get scared nor allow him to prepare for when we confront him.
Alfred has narrowed down the locations of the 4 experiments. We need you to kill those before we can do more. I will pass you the locations of the tanks. Don't forget that we will pay you really good if you complete the deed.
I have one more request for you. I know that you like to carry out missions along with your friends and clan members, but you must do it alone. We do not know what would happen to the tanks if they saw too many survivors.
It could easily trigger the mutations and unleash the hell we are trying to avoid. Please friend, be very careful.
When you find the Dormant Tank Hideout Key:
[PR] You have found the key to a dormant tank's hideout.
[PR] Find the Door to attempt to defeat it.
[PR] Key drops on disconnect or if idle/in saferoom for 2 mins.
When a quest player finds the Dormant Tank Hideout Key:
[PR] <player> picked up the Dormant Key.
When Dormant Pulverizer Tank is about to Pulverize you:
[PR] WARNING: Next attack will pulverize you!
When the Dormant Tank is killed:
[PR] You have successfully defeated the Dormant tank!
When you fail the Dormant Tank encounter:
[PR] You failed. Well, at least the tank won't mutate for a while.
Quest Tasks:
- Look around on regular coop maps for hideout keys.
Pick them up to spawn a door to a dormant tank's hideout. - Defeat the First Dormant Tank (Dormant Solidified Tank)
- Defeat the Second Dormant Tank (Dormant Pulverizer Tank)
- Defeat the Third Dormant Tank (Dormant Boiling Tank)
- Defeat the Fourth Dormant Tank (Dormant Brutal Tank)
Quest Rewards:
- Unlocks Quest: 16. Humanity is not playing (Lv. 220)
<Quest cannot be cancelled>
Thanks for helping us out to keep this disaster at bay. I don't know what we could have done if these powerful mutations completed. -
16. Humanity is not playing (Lv. 220)
Quest Prerequisites:
- 15. Wolf in Sheep's Clothing (Lv. 207)
We have located Will's center of operations. It also turns out that his community was not aware of his doings. They have turned against him and he has secluded himself in an abandoned military building.
I don't know why is Will doing this or what he is trying to achieve. But he must be stopped.
The plan is simple. Go there and kill him. We cannot risk the ability to create tanks at will to leak. A squad that I set up is currently keeping an eye of the facility and ready to pounce.
They should have already gone in by the time you get there. So please, don't shoot randomly if you see them.
Before the Scenario is started:
[RADIO] Sara: Are you there yet? Good.
[RADIO] Sara: I'm on my way too.... By air
[RADIO] Sara: Yeah, we got a chopper. You think we have been slacking around all this time?
[RADIO] Sara: We can't help you from the ground, but we will be watching over you in the sky.
[RADIO] Sara: I lost contact with the squad I had arranged earlier, so we can't really tell what is the current situation
[RADIO] Sara: Please keep an eye open for them.
(Hint Text)
Explore the facility to learn about what happened
When the Unknown Body is triggered:
???: You must be Sara's friend.
???: Will set us up. Everyone is dead.
???: It has been a few hours now. I didn't manage to eat my pills, so you know. I'm going to become what I hate... Again...
???: Oh don't mind me. You must kill that bastard.
???: He's hiding inside the base and locked himself in it.
???: The security doors can only be opened from the inside so it's pretty much impossible to enter
???: Be... careful with him. He's not even sane anymore...
???: Well... I guess it is time
Will and his nonsense talk:
[RADIO] Will: Not sane? I'm the most sane in this place right now.
[RADIO] Will: She doesn't understand. You guys don't understand.
[RADIO] Will: Honestly, I don't think anyone will ever understand.
[RADIO] Will: Can't you hear her cries and screams?
[RADIO] Will: Can't you hear her call for help?
[RADIO] Will: Is her sacrifice worth our existence?
[RADIO] Will: This. Everything that is happening now. Is a gift. Is her salvation.
[RADIO] Will: We have to save her.
[RADIO] Will: I'll do anything to stop her beauty from being corrupted.
[RADIO] Will: Folks... I won't go out so easily.
[RADIO] Will: My job is not done yet and you won't stop me.
[RADIO] Will: SO IF YOU WANT TO KEEP BEING A PEST
[RADIO] Will: THEN DIE LIKE A PEST
[RADIO] Will: There are explosives all over the facility
[RADIO] Will: I WILL BLOW YOU ALL UP
[RADIO] Will: Unless... Do you understand me? Can you understand?
[RADIO] Will: IF YOU DO THEN KILL ONE OF YOUR OWN
[PR] [PVP MODE ENABLED]
(Hint Text)
01:30
Will is serious
Kill someone or die together?
[RADIO] Will: So, DO YOU?
[PR] Will is going to detonate the explosives unless someone in your group dies
When no survivors are killed:
[RADIO] Will: Heh. Why do I waste my time with all of you.
[RADIO] Will: This just proves the point. The selfishness of humanity reflected in you.
[RADIO] Will: Just... die already.
[RADIO] Will: Still alive? Why don't you do me a favor and just stay on the floor.
[RADIO] Will: You are just like Emily.
[RADIO] Will: I tried to teach her, but she was human after all.
[RADIO] Will: I had to omit some information for her to try it out. For her own good.
[RADIO] Will: She trusted me after all.
[RADIO] Will: Well, is time for me to finally get rid of my own pest.
[RADIO] Will: I WILL SAVE YOU!
[PR] The Soldier Tank has appeared!
When a survivor is killed:
[RADIO] Sara: I can't believe what you have done. You are as crazy as he is. Don't count on me.
[PR] Sara will not come to help.
[RADIO] Will: You can't even stay true to your own convictions, right?
[RADIO] Will: I don't blame you. You are human after all.
[RADIO] Will: We are just a pest, screaming louder and louder to be exterminated
[RADIO] Will: I can only be worthy of existing, if I'm no longer human
[RADIO] Will: That is the gift. Not only to her, but for all of us
[RADIO] Will: Yet you reject it with your disgusting immunity and your disgusting pills.
[RADIO] Will: Emily didn't understand either.
[RADIO] Will: I tried to teach her, but she was human after all.
[RADIO] Will: I had to omit some information for her to try it out. For her own good.
[RADIO] Will: She trusted me after all.
[RADIO] Will: Well, is time for me to finally get rid of my own pest.
[RADIO] Will: I WILL SAVE YOU!
[PR] The Soldier Tank has appeared!
During the tank fight with the no survivors are killed method:
[RADIO] Sara: I'm here! Bring it near so we can shoot it too.
During the Tank fight at 8:05 with the Someone is killed method:
The tank pressed the detonator and the explosives will explode!
When the Soldier Tank is defeated with the no survivors are killed method:
[RADIO] Sara: That was crazy!
[RADIO] Sara: We need to takeoff now. Contact me soon!
Quest Tasks:
- (Must be done on the Scenario server)
Go to the abandoned facility to stop Will
Complete the 'Humanity is not playing' Scenario
Quest Rewards:
- Exp: 20,000,000 Exp
- Cash: $25,000 Cash
- FR-Pills: 200 FR-Pills
- x1 Binder
- Unlocks Quests:
17. A weird way to thank (Lv. 231)
8. Pact (Lv. 221) (Erika)
9. <Daily> Eradication - Prison (Lv. 221) (Erika)
10. <Daily> Eradication - Cleanse (Lv. 221) (Erika)
11. <Daily> Eradication - Special Cargo (Lv. 221) (Erika)
12. <Daily> Eradication - Awakening (Lv. 221) (Erika)
<Quest cannot be cancelled>
That was way too close. I can't believe the mutation was that strong. Well, I guess that is what happens when you inject all the substances into your own body at once.
I think we can give all this a rest for a while, I mean, I'd love to have a long ass nap right now.
Anyway. I just wanted to thank you again. You have really proven to be a loyal friend.
We... didn't leave the facility empty handed. You see, we managed to recover another substance with a complete manual to it. It's called a Binder. It basically was made for immune survivors so it doesn't really concern us as much.
My clan and I decided to keep the manual and dispose of the substance. I know this could be a betrayal to then... I mean, it is a betrayal. But I really want to thank you with something useful.
Don't tell anyone I gave you this... I have to go now. Stay safe my friend, and let's not lose contact. -
17. A weird way to thank (Lv. 231)
Quest Prerequisites:
- 16. Humanity is not playing (Lv. 220)
Heey! Is Sara. *Coughs* I have caught a flu so my voice may sound a little bit weird *Coughs*.
Oh! Not the green flu. No no. I mean, I already have it but pills keep in line of course. I mean, all of us are alive and human thanks to those pills. Without them, we wouldn't even be talking right now.
Isn't technology amazing? We have all thse guns and medical things helping us survive. We are so attached to them that we have become blind to the beauty of this world.
I'm sorry, I'm just ranting right now. It must be the fever I have. But it won't stop me! If those zombies didn't, this will surely not knock me down.
I'm really thankful for having you as a friend. You help me survive. Many others too! Oh I have heard of the great things you have done for others. I know you must be a good person. Who else would help unknown people that you have never seen before?
Yeah, a true hero aren't you?
So! I'm contacting you because I have a surprise for you. Mostly a gift.
Oh! I won't tell you what it is until you get there. No cheating! Perhaps we will finally meet in person. What do you think? Come on!
I'll send you the coordinates. Oh! And bring as many friends as you would like. I'm not shy!
Before the start of the Scenario: Relax
(Hint Text)
Sara has gifted us a day in a secure cabin! Relax and have fun with your comrades
Sara: hey Hey HEY, glad you could make it
Sara: Don't you worry, no missions for you today
Sara: Nope! All I ask is for you to take a break and relax
Sara: Why not sit down and watch some TV?
Sara: Or read a book?
Sara: Or relax by the fireplace?
Sara: Or maybe GO JUMP OFF A FUCKING CLIFF?
Sara: Ha ha, that was just a joke. Funny, right?
Sara: Anyway, enough out of me, enjoy your day!
When interacting with any of the Coffee Maker, Couch or Water Boiler objects:
[PR] You feel much more refreshed and relaxed!
[PR] You have acquired x experience points. (x is random value between 3000 - 6000 exp)
However, if you try to interact with any object you relaxed with before:
[PR] You already used this and it can't relax you any further.
When the Scenario is about to start: Unknown Gas
Sara: You know, you look really exhausted
Sara: Perhaps you should sit down and catch your breath
Sara: Close your eyes, and take a deeeeeeeep breath...
When the Scenario has started:
What is that gas?
The gas has caused serious damage to your internal organs
You will have to survive the wave with reduced power
[PR] Your level has been temporarily reduced to 1
During the Scenario: Finding the key then unlocking the door with it
[PR] <player> found the weapons cabinet key! Escort them back!
Weapons cabinet unlocked!
When the Dormant Tank has appeared and is defeated:
[PR] A Dormant Tank has appeared! (Dormant Solidified, Dormant Pulverizer or Dormant Brutal)
The infected have retreated. You're safe, for now...
[PR] [Scenario cleared - Returning to hideout in 30s!]
Quest Tasks:
- (Must be done on the Scenario server)
Complete the "Cabin" Scenario
Quest Rewards:
- Exp: 4,500,000 Exp
- Cash: $15,000 Cash
- FR-Pills: 125 FR-Pills
- Unlocks Quest: 18. Will's dogs (Lv. 231)
Oh! I'm so sorry! I accidentally put many traps in the cabin and let a dangerous unknown gas spread all over it. I'm so clumsy. HA HA HA HA (* END OF TRANSMISSION *) -
18. Will's dogs (Lv. 231)
Quest Prerequisites:
- 17. A weird way to thank (Lv. 231)
Hey! It's been a while. I was busy collecting gas for the chopper we used to kill Will just in case something urgent comes up so I couldn't contact you before.
What Cabin? What are you talking about?
I haven't talked to you since we killed Will. It's impossible. You are tripping or just had a really bad and real nightmare.
*Talking to the background* Carlos, check the security cameras for the radio room. Make sure to check the whole tape. Friend, sorry for doubting you but trust me on this one. You did not talk to me.
Someone lured you to that cabin by taking my place. Did she even have my voice?
A flu? How can you be so gullable!! I mean, I know you like to respond to every single random stranger that contacts you but there are limits.
Carlos said that nobody has entered the room, so the signal must have been hijacked.
This is not good. Remember when I asked you for that halloween favor? Yeah, I know it went bad but we had communication problems there too. I was receiving constant noise in my end and couldn't hear you properly.
It's probably the people that helped Will out. Have you talked to Erika yet? We met in person and had a long discussion about this problem. I know he didn't do it alone, but we can't tell who he was with.
Erika's movement has already killed a few known traitors that were considered Will's friends. I'm sure he didn't just get help from the movement.
We need to investigate more. We need to know how the flu initially spread and we will find out the relationships between everyone involved.
Check out old CEDA reports and we will understand all this better.
Also, we need to have a phrase code to avoid this from ever happening again. How about, our dog's name? If you ever doubt about if it is me or not, just ask me the dog's name.
I have to go now friend. Let me know when you collect enough conclusive information.
Quest Tasks:
- Gather 5 old CEDA reports
Quest Rewards:
- Exp: 1,750,000 Exp
- Cash: $8,000 Cash
- FR-Pills: 75 FR-Pills
- Unlocks Quest: 19. Dormant Apocalypse (Lv. 235)
Thank you my friend! I know this must have been a trivial task, but this will surely help us out. -
19. Dormant Apocalypse (Lv. 235)
Quest Prerequisites:
- 18. Will's dogs (Lv. 231)
Hey again! Trust me, it's me this time and not that disgusting cunt who is faking my voice.
We are in the process of studying the documents you gave us before. Some of the content can be read with the old decryption program, but I think we will probably need your help with them a little bit later.
In the meantime, I must ask for a favor. Do you remember the dormant tanks you killed? Well, there seems to be at least 2 more out there.
But you can't kill these by yourself this time. There is just no way of doing it. You must bring somebody else with you.
It doesn't matter if they are interested on helping me out, but you must bring somebody else along with you.
Please be very careful.
When you find the Dormant Tank Hideout Key:
[PR] You have found the key to a dormant tank's hideout.
[PR] Find the Door to attempt to defeat it.
[PR] Key drops on disconnect or if idle/in saferoom for 2 mins.
When a quest player finds the Dormant Tank Hideout Key:
[PR] <player> picked up the Dormant Key.
When you're about to enter the Dormant Tank hideout:
[PR] You must choose a partner to defeat the following dormant tank.
When Dormant Anguished Tank is about to use SUPREME BULLET RELEASE:
[PR] The tank is preparing a lethal ability!
[SUPREME BULLET RELEASE]
When the Dormant Tank is killed:
[PR] You have successfully defeated the Dormant tank!
When you fail the Dormant Tank encounter:
[PR] You failed. Well, at least the tank won't mutate for a while.
Quest Tasks:
- Defeat the Fifth Dormant Tank (Dormant Anguished Tank)
- Defeat the Sixth Dormant Tank (Dormant Repugnant Tank)
Quest Rewards:
- Exp: 7,650,300 Exp
- Cash: $20,000 Cash
- FR-Pills: 100 FR-Pills
- Unlocks Quest: 20. Something seems wrong (Lv. 240)
<Quest cannot be cancelled>
You must be immortal. Are you really human? Ha ha. Very good job. I'm really glad that you weren't killed by those powerful dormant tanks.
I think we are almost done with the documents, but we may soon need your help.
I'll contact you soon! -
20. Something seems wrong (Lv. 240)
Quest Prerequisites:
- 19. Dormant Apocalypse (Lv. 235)
Hey there friend. We have have completed our investigation on the documents you provided us with. Things are not pretty.
Will was been getting help from a person who calls himself 'The Voice'. He has been contacting many survivors around the world offering them limitless power for free. Well, it's not exactly for 'free'.
The methods he suggest are by injecting bacteria sensitive to the environment that may cause spontaneous and painful mutations in the body of those who can retain their sanity. That's immune survivors and you.
Side effects of this include reduced lifespan that can vary a lot depending on the individual. We found reports of people dying within seconds after the strain was injected. They were probably too weak for it (low level).
Another side effect is increased mutation transmission rates, making it very hard for people who interact with immune survivors to remain the infection at bay, even with constants FR-Pill dosage.
We still need to investigate more, and I will need your help in doing so. But, as a friend, I have to ask you to stop talking to this person. He does not mean good and I'm sure there is more to it than just this.
Will was screaming non sense before he turned himself into a tank. I don't even know how or why he did it. All I know is that this guy is super dangerous and should not be trusted.
In order for our investigation to move forward, we first need to deal with more powerful enemies that have been emerging from who knows where. Let me know when you are done. Oh and while you're at it, could you get some beer for me? Some of us here could really use it.
Quest Tasks:
- Defeat 3 Special Tier Tanks
- Collect 3 Bottles of Beer
Quest Rewards:
- Exp: 4,958,750 Exp
- Cash: $13,150 Cash
- FR-Pills: 145 FR-Pills
- Unlocks Tyler's Questline
Splendid work friend, I think it's high time I introduce to my pal Tyler. He's the leader of another group of survivors affliated with us, we help them with things, they help us.
I spoke with him recently after you got contacted by that impersonating fuck just to confirm they weren't tricked, and it seems they didn't receive anything. After mentioning you he seemed a bit hestiant after leanring about your previous interactions with this "Voice" individual.
But I eventually 'convinced' him after I told him of all you've done for us, so now he's listening. His group works on training survivors into specialized soldiers against the infected. His idea being having special forces who are really good at one aspect can survive a lot longer than some jack-of-all-trades-master-of-none types.
I figured specialization may interest you, so I passed your frequency over to him. Just be warned, he may be a bit... rough towards you. He has some trust issues in the past after another immune survivor backstabbed him, quite literally. I'd appreciate it if you would work with him, and please, don't fuck this up for me, thanks.
-
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