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List of Extreme Survivor Strength Abilities (TI)
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List of Extreme Survivor Strength Abilities (TI V2.16.2)
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Currently, there are 21 Extreme Survivor Strength Abilities.
The order of any of these lists for Extreme Survivor Strength Abilities is as follows:
- In the order of the Tier 2 Tank list within the !tankinfo command.
List of Extreme Survivor Strength Abilities: 21
- (Passive) Reactive Meat: Each time the Tank loses 1/3 HP, it will gain maximum Meat Shield. | Butcher Tank
- (Passive) True Meat Guard: The Tank takes 25% less True Damage with a Meat Shield active. | Butcher Tank
- (Passive) Leech Fist: The Tank will heal each time it punches. | Frozen Drainer Tank
- (Passive) Taste of Blood: The tank heals for each survivor in a Bear Trap. | Hunter Tank
- (Passive) Unescapable Curse: Once curse ends, survivors with the Cursed status effect will receive 1/8 Max HP as damage regardless of distance away. | Bloody Tank
- (Passive) Blood Curse: Curse now deals 500 damage to nearby survivors on use and downed survivors in range on end take an additional x3 damage. | Bloody Tank
- (Passive) Reactive Flesh: Each time the Tank loses 1/3 HP, it triggers Flesh Shield. | Shaman Tank
- (Passive) Irradiated Flesh: While Flesh Shield is active, irradiate damage and range increases. | Shaman Tank
- (Passive) Reactive Armor: Each time the Tank loses 1/3 HP, it's Flesh Armor is increased to 200%. | Knight Tank
- (Passive) Acid Guard: The tank briefly gains 15% defense on spawning an acid pool. (5s CD) | Corrosive Tank
- (Passive) Nitrogen Guard: The tank briefly gains 15% defense on spawning a Nitrogen Cloud. (5s CD) | Freezing Tank
- (Passive) High Metabolism: Survivors only survive 90 seconds inside it's belly. | Glutton Tank
- (Passive) Dire Modesty: At below 40% HP, the Showoff ability is disabled. | Cloaked Assassin Tank
- (Passive) Anti-Track: Bloodstained and tracking effects on the Tank are shorter. At below 40% HP, Bloodstained and tracking effects on the Tank are disabled. | Cloaked Assassin Tank
- (Passive) Dazzling Split: Survivors near a Splitting Tank are dazed and staggered. | Splitter Tank
- (Passive) Dire Gale: The tank permanently enters Gale Force state at below 40% HP. | Tempest Tank
- (Passive) Dire Charge Up: At below 66% HP, Charged Hyper Punch activates every 2 punches. At below 33% HP, Charged Hyper Punch activates on every punch. | Juggernaut Tank
- (Passive) Shock Guard: The tank briefly gains 15% defense on stunning a survivor. (5s CD) | Thunder Tank
- (Passive) Nightmare: Periodically while alive, a random survivor is blinded for 1 second. | Obliterator Tank
- (Passive) Penta-Rock: The tank now throws an additional 2 rocks per throw. | Flinger Tank
- (Passive) Reactive Rock Guard: Each time the Tank loses 1/3 HP, it creates a Rock Shield. The Rock Shield must be broken before the Tank is killed. | Flinger Tank
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