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Increased Damage (I) (SEIG V1.1.12)

Aug 22, 2017
Increased Damage (I) (SEIG V1.1.12)
  • Increased Damage Good Status Effect (Infected)
    Increased Damage against survivors.

    Mutation Upgrades

    Skill Effect

    Thirsty Assassin Skill (Hunter Only)
    Deals additional damage towards survivors that are alone. (Not visible or others too far)
    Effect: Deals additional 18HP damage to lonely survivors while pouncing or with claws

    Dunken on acid Skill (Charger Only)
    Deals additional damage while pummeling if there is acid under you
    Effect: Deals 2% of the victim's maximum health if there is acid under you


    Buff Effect

    Suffocation Buff (Smoker Only) (Damage dealer Class Only)
    You deal 10HP additional damage for each 10 seconds that you suffocate a victim with your tongue

    Survivor Mop Buff (Smoker Only) (Damage dealer Class Only)
    Dragging a survivor through acid will deal 10HP additional damage
    <The survivor must be moved through the acid>

    Open Wounds Buff (Hunter Only) (Assassin and Damage dealer Class)

    Allows you to focus on your pounce victim's bad wounds and create new open wounds to maximize pain. You will deal 1HP bonus damage for each hit while pouncing.
    <Max bonus: 30HP>

    Pounce steroids Buff (Hunter Only) (Assassin and Damage dealer Class)
    Gives you additional 5-30HP damage for 3 seconds after a successful pounce depending on the distance travelled from the moment you leaped until the moment you reached the survivor.

    Murderer Buff (Hunter Only) (Assassin Class Only)
    Grants additional 10HP damage for each survivor that you have killed as a hunter for the entire round. This damage is able to bypass all defenses and immortality effects (like moustachio bless).
    <Only applies as the hunter special infected>
    <BOTS and LOW LEVEL players don't count>

    Acid reaction Buff (Spitter Only) (Damage dealer Class Only)
    You deal additional damage with your claws equal to 1% of the target's maximum health plus 2% of the target's current health if the target has received damage from any acid pool within the last 3 seconds.

    Joke's On You Buff (Spitter Only) (Damage dealer Class Only)
    Your acid deals 50% more damage if you are dead

    Bleeding accelerator Buff (Spitter Only) (Damage dealer Class Only)
    Your acid will increase bleedout rate by 300% of survivors on it. Additionally, survivors that are not incapacitated but that only have temporary health will receive 150% more damage from your acid.

    Witch Supporter Buff (Spitter Only) (Healer Class Only)
    Your acid doubles the attack damage of all witches and reduces melee damage by 50%.

    Stunned Sentence Buff (Charger Only) (Damage dealer Class Only)
    You deal 20HP additional damage to stunned survivors

    Assassination Boost Buff (Charger Only) (Damage dealer Class Only)
    Upon killing an enemy survivor, you will be granted with 200% additional attack damage until you die. Effect does not work with TANKS, BOTS or LOW LEVEL PLAYERS and does not accumulate. You must be alive at ALL times to maintain the effect. Returning to ghost mode will end the additional attack damage.

    Accumulated Rage Buff (Assassin Class Only)
    Adds 3% additional attack damage per second while alive. Accumulated damage resets after you attack a survivor.

    Saferoom Mayhem Buff (multi Class)
    Increases attack damage by 150% while being inside saferooms.

    Bounty Saving Buff (Damage dealer Class Only)
    Increases your attack damage for every 4 bounty you have by 1% i.e if you have 20 bounty, your attack damage is increased by 5%.
    <Maximum Bonus: 30%>

    Nightly Killer Buff (Damage dealer Class Only)
    Increases damage dealt by 30% on night maps.

    Role Effect

    Smoker Damage dealer Class
    Damage dealers specialize in burning the health of the survivors. The DPS smoker is effective on dealing AOE damage to survivors.
    -Increases physical damage by 1HP per survivor near
    -Toxic cloud deals 3% of survivor's current health as bonus damage

    Hunter Assassin Class
    Assassins can rapidly kill lonely survivors, at the cost of low damage resistance. The hunter is the best assassin of all infected
    -Reduces max health by 50%
    -Deal 3% (10% if lonely) of the survivor's maximum health as bonus damage

    Spitter Damage dealer Class
    Damage dealers specialize in burning the survivor's health.
    -Each 8th burn deals additional damage equal to 2% of the survivor's current health
    -Deals 0 to 100% additional damage based on level (1 - 200)

    Jockey Damage dealer Class
    Damage dealers specialize in burning the survivor's health.
    The jockey stacks damage the longer it lives
    -Increases damage done to survivors by 1HP per hit during a spawn

    PR Notifications (Skill/Buff/Role)



    Ability Effect: Warrior, Hunter, Butcher, Frozen Drainer, Corrosive, Glutton, Splitter, Infernal, Supreme Knight, Reaper, Supreme Glutton, Cupid, Heartbroken, Dormant Pulverizer, Soldier, Imprisoner Tank


    Warrior Tank:
    (Passive) Courage Aura: Increases damage done by other infected by up to 300%. Less effective the further away from the Tank (Radius: 1000).

    [​IMG]

    Void Tank:
    (Passive) Knockout Punch: The tank will significantly darken the victim's vision if they get punched. If they are already blind, the victim takes double damage and will be stunned for 3 seconds.

    Hunter Tank:
    (Passive) Hunger: The tank gets more hungry and hungry overtime. Increases damage done to survivors by 1HP for each second that pass. This is reset if the tank manages to kill a survivor.

    Butcher Tank:
    (Passive) Chainsaw Cut: When a survivor is hit by a chainsaw they are damaged by 100 HP + 5% of their maximum health. Each subsequent hit on the same target deals 1% more damage. Additionally, they are slowed down by 8%.

    Frozen Drainer Tank:
    (Passive) Burning Rage: Setting the tank alight will infuriate it, causing it to move faster and drain 50% stronger.

    Bloody Tank:
    (Passive) Bleed Vulnerability: Increases damage taken by incapped survivors by 300%.

    Corrosive Tank:
    (Passive) Acid rock: The rock can explode and will leave a trace of acid.
    (Passive) Acid bleedout: The tank drops acid for each 1% HP it loses
    (Active) Acid Spit: Spits acid towards a survivor's location
    (Active) Acid Hell: Acid will appear under all survivor's feet regardless of how far they are from the tank.
    (Passive) Effervescence: The acid deals 1% of the survivor's current health as bonus damage.

    Glutton Tank:
    (Passive) Scaling Damage: The tank deals 50HP punch damage per PROCESSED survivor.

    Splitter Tank:
    (Passive) Dead Split: Upon death, it splits into two other splitter Tanks. The two split tanks have half as much health as the previous form but deal 150HP more claw damage, gains 0.2 speed, and loses 0.25s in hit interval. The Splitter Tank can split up to two times from its original form.

    Infernal Tank:
    This tank uses fire to attack survivors. Is not really known why the tank is covered on fire, but some people say it is a mutation of the Shaman tank.

    (Active) Meteor: The tank periodically summons a meteor that deals 700HP damage on impact and leaves fire at the floor. Meteors are summoned faster the lower the tank's health is

    (Passive) Infernal fire: Fire deals 25HP + 0.05% of the target's current health per tick.

    (Active) Eruption: The tank slams the ground causing a violent eruption, starting a fire. Any nearby survivors will also suffer a stun for 3 seconds

    Executioner Tank (Will be moved)
    Desperation: When the tank reaches 5000HP, it increases in its normal damage to 300HP. hit interval to 0.1 and speed to 2.5. Additionally, the tank becomes immortal for 55 seconds. Once that time passes, the tank will explode (similar to bomb tank) and die. The tank loses all his other abilities on this state, except the 'Death Sentence' and 'Execution' abilities.

    Supreme Knight Tank:
    (Passive) Enhanced Courage Aura: Increases damage done by other nearby infected by 400%. Less effective the further away from the Tank. (Radius: 1000).

    [​IMG]

    Reaper Tank:
    (Passive) Reaping Claw: The tank deals 30HP additional damage for each survivor dead

    Supreme Glutton Tank:
    (Passive) Scaling Damage: The tank deals 100HP punch damage per PROCESSED survivor.

    Supreme Bloody Tank:
    (Passive) Bleed Vulnerability: Increases damage taken by incapped survivors by 300%.

    Cupid Tank:
    (Passive) Super hug: The tank's prepares an extreme punch that will deal 50% of its current health as damage. Effect takes 3 seconds to prepare and disappears after 10 seconds if the tank doesn't punch anyone. The hugged survivor will be stunned for 20 seconds.

    Heartbroken Tank:
    (Passive) Boiling Fury: The tank deals 0.1% of a target's max health as bonus damage per fury stack and receives 1% less damage from all sources multiplied by the amount of fury stacks. (Non-penetrable defense)

    Desperation: When the tank receive lethal damage it will become desperated and gain additional movement speed and insane damage. It will also generate fury twice as fast and only make damage lethal abilities. (will be moved)

    Dormant Pulverizer Tank:
    (Passive) Pulverized: Each 10th hit deals additional damage equal to 10 times the level of the victim

    Soldier Tank:

    (Passive) Medium range: The tank uses an M60 to attack dealing 10HP + 1 for each 5% of the tank's missing health each 0.1 seconds to whoever the bullets impact.

    (Passive) Long range: When survivors are too far, the tank switches to an AWP sniper. The tank then deals 10% of the survivor's maximum health each 4 seconds. With this weapon the tank will randomly hit survivors in the feet paralyzing them for 30 seconds or in the head dealing 30% of the survivor's current health as additional damage.

    (Grenade) Blast: The most simple grenade that the tank will throw most of the time. The grenade deals 30HP-45HP damage to survivors caught in the explosion. The lower the health of the survivor, the higher the damage.

    (Grenade) Napalm: Creates a fire and anyone caught in the explosion will receive 1% of their current health as true damage for 5 seconds. The fire deals 20HP damage per tick.

    Imprisoner Tank
    (Active) Flesh Prison: The tank raises a prison made of flesh. Survivors inside the prison take 1% of their maximum health per second as true damage and receive 300HP additional damage from tanks. If a survivor is alone in the cage they will take 3% and 600HP respectively.

    PR Notifications (Ability Effect)

    Warrior Tank
    When the Warrior Tank appears
    [PR] A Warrior Tank has appeared!
    [PR - GUIDE] The tank increases infected dammage!
    [PR - GUIDE] Type !tankinfo for more information

    When you are damaged by any special infected while the Warrior Tank is alive (e.g from spitter's acid)
    [Dmg] 6->10 Att(+0%, B:163%, A:0.00) Def(+30% B:6% D:0)

    Hunter Tank
    When you are damaged by the Hunter Tank while he is dealing increased damage

    Butcher Tank
    When you are damaged by the Butcher Tank while he was dealing increased damage to you

    Corrosive Tank
    When you are damaged by the Corrosive Tank's acid.

    Glutton Tank
    When you are damaged by the Glutton Tank while he has PROCESSED as least 1 survivor

    Splitter Tank
    When you are damaged by a split Splitter Tank that deals increased damage

    Cupid Tank
    When you are damaged by the Cupid Tank's Super Hug ability that deals increased damage

    Infernal Tank
    When you are damaged by the Infernal Tank's fire

    Supreme Knight Tank
    When you are damaged by any special infected while the Supreme Knight Tank is alive

    Heartbroken Tank
    When you are damaged by the Heartbroken Tank while he is dealing increased damage

    Tips
    • You can use the Damage Increase to quickly kill off any special infected that are alive to stop them from doing any more damage your teammates and to net yourself more bounty overtime much quicker.
    • If you need more aggro power against a particular tank to help you tank the damage when you have offensive buffs + defensive buffs, make sure to use your time to allow teammates to get free damage into the tank while you hold off against its incoming damage. It can be a big help to turn the battle around.
    [This page won't be completed for sometime, in progress]