I've received a lot of feedback lately on the situation regarding VS and as such a number of changes will be performed in order to make the experience a bit better. Removal of Skill system The skill system has been a point of contention since it's addition, with regards to incorrect balancing, people abusing or gaming the system to gain points, or intentionally stacking sides just to get an easy win. All in all, the system has never really worked well enough and only caused conflict, and as such it will be removed. As it is tied to multiple systems it will take some time to remove it. With regards to the VS titles, I am currently uncertain as what to do with them. When the skill system is removed they will be disabled but may return in the future. Removal of 'Mains' Mains typically cause a fairly boring playstyle for both main and non-main players. Mains are targetted 24/7 by the Infected, and as a result just rush to the saferoom, whereas non-main players are usually just abandoned as they aren't worth the mains going back for them. I have installed a new system on the VS server where every player now scores progression points. As a result, rushing should no longer be preferred as everyone's progression will now matter, not just 4 survivors. This system is currently active, so if you have any feedback, leave it here. Do note that the overall map score is based on a ratio of the maximum number of survivors, so in it's current state, 16. As a result, if there are fewer survivors on the server the score won't reach the maximum (e.g. if a map score is 400, and there are only 4 survivors, the maximum total score based on progression will be 100, 25 for each survivor) however this will be the case for both teams assuming player count is similar. Witches Witches in their current state are too strong and too spammy, as a result their bounty cost has been increased to 20, and the Witch Resistance buff damage resistance now decays over the 10 seconds instead of always being 90%, and also increases witch bounty cost by another 5. Other proposed changes There are a few other suggestions I've received that I require feedback from: Tank regen too strong, causing exceptionally drawn out rounds Projectile Incinerator being too strong, making them useless Boomer/Spitters/Smokers generating too much bounty from AOE damage If you have anything else to add, feel free to leave a comment. Balancing VS is always difficult as the players themselves also factor into how good or bad something is.