EDIT: figures there was another idea i have forgotten, and jack reminded it, so adding a 4th idea to this poll. Basically, We know that after dealing a set amount of damage to a Tier 2 or Tier 3 (The following being 15.000 and 25.000) You get a chance to get a torn ticket. However, the issue is that these scenario related tickets have a low hosting rate, compared to clan related scenarios or item crafted ones (Trainwreck and Summit) This is due to the drop rate of the tickets being very low, not to mention you need 3 Torn tickets, Add that to the fact that when crafting them, you have a chance to fail the crafting, thus eliminating your torn tickets from inventory, not getting the ticket and practically losing something you earned. I would like to address this problem and give multiple solutions, some of them are real different ideas Idea 1: Increase the Drop rate chances, so there are more chances of torn tickets to be acquired. Idea 2: Actually a Different one, Reduce the drop rate, however, Allow the torn ticket to be distributed to everyone who meet the criteria (Example: a 15 Player group manages to kill a Tempest Tank, and about 10 players get to do more than 15.000 damage, The game will give a torn ticket to all those 10 players). Idea 3: Tweak the Chances of success to be increased to a high amount (Maybe at a 100%), That way you can be sure to get a guaranteed ticket and not be worried of leaving it to RNG. Idea 4: Allow the possibility of torn tickets to appear in the Black market sale every so often (Chances could be the same as precious box for example) If you feel like any of these ideas can be worthy of thought, please vote in the poll administered. Also Feel free to leave any comment on your thoughts about this and what could be right/wrong on the Ideas proposed. Thank you for taking your time to read this, i hope you have a nice day.