Since I missed out on giving out a new tank idea on April 15th, I've decided to introduce 3 new tank ideas, 2 of these tank ideas are Special Tier while 1 of them is a Tier 2, could potentially be a Tier 3 depending on how powerful it's seen. Here's the 2nd and last tank idea associated with the Japanese Mafia theme. Combine the various fighting abilities of yakuza characters into 1 very powerful punching tank ^^ Assassinator Tank (Special Tier) Description: This tank was a former yakuza who was sent to assassinate higher ranking yakuza members of neighbouring yakuza clans. This was done to repay a debt that his own clan was in, and to learn some secrets about the fighting styles used by them to his advantage. When the infection came, he was one of the first to be bitten and turned into a powerful infected tank. Some of the survivors investigating a yakuza building came across this knowledge with information on the former yakuzas and thus named this tank, the Assassinator. Statistics: Health: 1,000,000 HP Punch Damage: 300 HP Speed: 1.5 Hit Interval: 1.0 Blocks: Varies Abilities: (Passive) Yakuza Styles: The tank changes up his fighting style every time it drops below a certain health threshold. This changes the weapons/abilities that the tank uses to fight the survivors with and his resistances to all damage sources. While changing fighting styles, the tank becomes damage immune for 10 seconds and heals off any bad statuses/effects it gained. (Passive) Brawler: When the tank reaches 90% HP, it changes to the Brawler fighting style. This gives the tank access to brawler HEAT actions, allowing him to wrestle survivors around and damage their body in various ways. The tank deals high claw damage but has slower move and attack speed. The tank can only be damaged by melee and true damage sources. (Passive) Rusher: When the tank reaches 60% HP, it changes to the Rusher fighting style. This gives the tank access to rush HEAT actions, allowing the tank to quickly overwhelm its target with the speed of its punches/kicks. The tank has lower claw damage, but has higher move and attack speed. Additionally the tank cannot use heavy weapons/objects while in this style. The tank can only be damaged by fire/blast/acid and bullet sources but has 30% damage reduction vs bullets. (Passive) Beast: When the tank reaches 30% HP, it changes to the Beast fighting style. This gives the tank access to beast HEAT actions, allowing the tank to brutally damage the survivor with more complicated wrestling and grappling actions, making quick work of them. The tank can use much heavier weapons/objects to attack the survivors but cannot claw attack in this style. The tank has 30% damage reduction to select sources and becomes damage immune to all other sources. Using HEAT actions changes which damage sources the tank can be affected by. (Passive) Legend: When the tank reaches 15% HP, it changes to the Legend fighting style. This lets the tank use all HEAT actions and allows him to combo survivors with his abilities having reduced cooldown. The tank deals major claw damage, has very high move and attack speed and can be damaged by all sources, having 30% damage reduction. (Passive) True Fighter: When the tank is about to die, it goes into its berserk state and regains 100k HP back. The tank then goes through all of its fighting styles again, requiring 25k HP be taken off to make the tank change fighting styles. The tank gains double HEAT and some of the heat HEAT actions can now instantly/permanently kill survivors if not dodged/mitigated. The tank gains 99% damage resistance while using them. (Passive) Last breath: Once the tank is about to die again, it goes into its desperate state and becomes damage immune. In this state, the tank gains very high claw damage, move and attack speed for 60 seconds. Additionally it can no longer use HEAT actions anymore, but any survivors killed through any means have a chance to become permanently dead. The tank will then explode and die after time passes. (Passive) HEAT: The tank gains HEAT through any claw attacks it does or from the punch abilities it performs on the survivors. After reaching a certain level of HEAT, the tank can spend it to unleash HEAT abilities, allowing it to dish out serious damage and effects to the survivors it targets. While gaining HEAT the tank also gains more claw damage and damage resistance. Any time the tank performs a heat ability, its damage resistance becomes 50%. (Passive) Object Attack: When the tank is in Rush/Beast style, it may pick up random objects on the ground that match its weight size and use them to attack the survivors with. Some of these objects let the tank deal more damage or inflict bad statuses to whoever it hits with them. The objects can also be used in some HEAT actions, and becomes discarded after 5 uses. (Passive) Punch Combo: When the tank is in Brawler style, it may dish out a series of combo punches to the current aggro target, dealing damage and stunning them at the end of the finishing move. (Passive) Rush: The tank may rush around in any direction, giving it a short burst of speed. The tank dodges all damage while it is rushing. (Passive) HEAT combo: While in legend style, the tank can combine HEAT actions to combo against a survivor/group of survivors at once while only paying the HEAT cost for 1 action. This comes at a cost of a short cooldown before the tank can act again. (Active - Rush HEAT) Object Obliterator: The tank uses the currently held object to deal a devastating effect to a targeted survivor/group of survivors. Melee weapons let it deal damage with varying bad statuses inflicted. Projectile weapons let the tank deal source based damage, ignoring defenses and giving nasty bad statuses. Unique weapons let the tank deal major damage and in some cases launch survivors into the sky. Objects used with this HEAT action become discarded after use. (Active - Rush HEAT) Disarm: The tank immediately deals a very fast punch to the nearest survivor, this stumbles the survivor and disarms them, making the survivor drop his primary/secondary weapons and melee weapons. The disarmed survivor becomes feared and cannot pick up anything for 10 seconds. The tank cannot target a recently disarmed survivor using this ability. (Active - Brawler HEAT) Arrest: The tank targets a survivor and attempts to knock them on their back, if successful, it places the target under arrest for 20 seconds, making the survivor unable to do any sort of actions. During this time, nearby infected will aggro to the arrested survivor and deal x2 damage, having a chance to inflict bleeding. Arrest has a higher chance to succeed VS low HP/incapacitated survivors and the tank cannot target recently arrested survivors. (Active - Brawler HEAT) Wrestle: The tank targets a survivor and wrestles them around. The effects of the tank wrestle can vary depending on the tank's animation, this may damage other nearby survivors near the victim or cause the tank to severely damage the victim and give bad statuses. The tank cannot be interrupted while wrestling. (Active - Beast HEAT) Heavy Charge: The tank prepares by bulking up for a few seconds, and then brutally charges towards the largest group of survivors nearby. Survivors caught in the tank's way take damage and are knocked into the air. If the tank impacts a survivor at the end, it grabs them and throws them into another group of survivors, dealing major damage and has a chance to give broken bones. (Active - Beast HEAT) Heavy Smash: With a heavy object in the tank's hand, it targets a nearby low HP/incapacitated survivor. The tank focuses with all its might for a few seconds, then smashes the object directly onto them. Depending on the size of the object it can deal major damage and heavily bleed them or instantly/permanently kill the victim if the object is very heavy in size. With very heavy objects the tank can be shot at to reduce the strength, allowing the victim to be saved if damaged enough. low HP/incapacitated survivors cannot be helped during this time. Since the Awakened Boiling Tank was awakened about a year ago, I've decided to go awaken the last dormant tank idea of the original 4. Awakened Pulverizer Tank (Special Tier) Description: The survivors weren't able to stop a dormant tank from developing into an extremely powerful fighter tank variant. This tank boasts incredible strength, being able to dish out devastating effects to the survivors it pulverizes. Statistics: Health: 700,000 HP Punch Damage: 500 HP Speed: 1.7 Hit Interval: 0.5 Blocks: Fire and Melee Abilities: (Passive) Power Claw: The tank attacks deals an additional 5% current HP as damage, have increased range and cleaves in an area around. (Passive) Bulk up: The tank's bulky body gives him 25% damage resistance including true damage. (Passive) Fighter Spirit: The tank has the spirit of the Fighter Tank within itself, giving it a 10% chance to cause an explosive earthquake on hit with the chance increasing as the tank's health drops. (Passive) Pulverize: Every 7th punch on a target deals 3x damage, stuns and dazes them. If the tank knocks the affected survivor into a wall, they take additional damage and become binded for a short time. (Passive) Power Punch: Each time the survivor gets pulverized, they suffer from additional bad statuses: Confuse, Fear, Blind, Paralyze, etc. On the 15th pulverize, the tank deals an immensely powerful blow that instantly kills and destroys the body. (Passive) Pierce: The tank's Pulverize cannot be blocked by any means. (Passive) Penetration: The tank ignores defense. (Passive) No Survival: The tank gains move speed every second if it hasn't killed a survivor. It's move speed resets once it does. (Active) Super Disposal: The tank can pickup and throw away a nearby survivor. If thrown into another nearby survivor, both survivors suffer high damage, suffer broken bones and are moderately slowed. If thrown into a wall instead, the survivor takes major damage, becomes binded, then becomes heavily slowed and dizzy for a short time after. While picking up and throwing away a nearby survivor, the tank gains 50% damage resist. (Active) Earthen Fist: The winds up for a few seconds before punching the ground extremely hard, this makes a giant fist erupt out of the ground at a target's location, dealing major damage and flings the survivor away. At the tank and target's location it also causes an earthquake, launching nearby survivors into the air. While winding up, the tank gains 50% damage resist. (Active) Supreme Earthen Fist: The tank does an extremely loud yell while winding up for 5 seconds, staggering all survivors. It then punches the ground with tremendous force, sending shockwaves, causing giant fists to erupt out of the ground at the locations of 6 survivors, dealing severe damage. At the tank and all target locations it also causes an earthquake, launching nearby survivors into the air. While winding up, the tank gains 99% damage resist. This ability becomes active on every 5th Earthen Fist. For the Awakened Pulverizer Tank, these are the statuses it inflicts whenever it pulverizes a survivor: Normal: Stun (5 seconds) and Daze (10 seconds) 2nd: Confuse (10 seconds) 4th: Fear (10 seconds) 6th: Blind (5 seconds) 8th: Paralyze (20 seconds) 10th: Dizzy (10 seconds) 15th: Instant kill and perma death (cannot be blocked). Additionally, the tank has a chance to inflict Neutralize for 30 seconds on any survivor Pulverized, regardless of count. This is a unique tank that does utilise picking up stuff similar to Santa Tank in order to utilise its abilities. It also does have unique ways in which it must be taken down however. Alchemist Tank (Tier 3) Description: This tank used to be a renown alchemist, being known for his chemistry and knowledge on alchemical theories. After having been turned into an infected, it seems to recall being able to make tools that could be used for destruction or to help itself in various ways. Statistics: Health: 320,000 HP Punch Damage: 200 HP Speed: 1.7 Hit Interval: 1.0 Blocks: Fire and Melee Abilities: (Passive) Transmutation Circles: The tank places down transmutation circles that'll become available for the tank to activate after some time. These transmutation circles contain objects whose materials can be transmuted into something useful for the tank. These materials can also be combined with useful minerals/ores taken from the survivors to upgrade them into more powerful versions. After transmutation, the tank gains 25% damage resistance, which scales down overtime for 10 seconds. (Passive) Mineral Absorption: Each time the tank deals claw damage to a survivor, it'll gain a useful mineral, but also inflict a negative effect based on the mineral that it took from the victim: - Iron: The survivor takes 15% more damage from all sources, lasts 10 seconds. - Gold: The survivor loses 1 bounty, $100 and 10 FR-Pills. - Silver: The survivor moves and attacks 15% slower, lasts 10 seconds. - Carbon: The survivor deals 15% less damage with all sources, lasts 10 seconds. - Tungsten: The survivor cannot damage the tank for 5 seconds. (Passive) Element Absorption: Sometimes, when the tank deals claw damage to a survivor, it'll gain a useful elemental ore, but also inflict a negative effect based on the ore that it took from the victim: - Fire: Causes all active cannons to aggro the affected target instead of other nearby survivors, lasts 10 seconds. For the tank, his transmuted held weapon deals fire damage and has a chance to burn his victim. - Electric: Causes all active Cannons to fire faster if they fire at the affected target, lasts 10 seconds. For the tank, his weapons deal shock damage and has a chance to stun his victim. - Ice: Causes all active Cannons to slow the affected target on hit, lasts 10 seconds. For the tank, his weapons deal blast damage and has a chance to freeze his victim. (Passive) Absorption Preserver: While the tank is equipped with a weapon, he cannot absorb anymore Minerals/Ores until the weapon's effect expires. (Transmutation) Boom Cannon: The tank summons out a cannon that aims at nearby survivors and shoots explosive cannon balls at them, exploding on impact and dealing blast damage. The cannon can be upgraded with Silver/Gold to a more powerful version, letting it deal increased damage with a higher explosive radius. The Boom Cannon lasts for 20 seconds before exploding, dealing blast damage to nearby survivors. (Transmutation) Bolt Cannon: The tank summons out a cannon that shoots homing bolts at any survivor within range, dealing damage and inflicts bleeding. If the survivor is hit by more than 1 bolt in a short time, they take additional damage until the survivor goes out of range. The bolt cannon can be upgraded with Silver/Gold to a more powerful version, letting the bolt cannon be able to fire 2/3 bolts at a time in a spread pattern. The Bolt Cannon lasts for 20 seconds before exploding, sending bolts in all directions to damage nearby survivors. (Transmutation) Mine: The tank summons out a mine that detonates when any survivor gets nearby or in 15 seconds, dealing major damage and knocking them into the air. If the survivor has 20% or less HP, the mine will detonate way more violently, instantly killing the victim. The tank can spend any Iron that it has to upgrade the Mine into a more powerful version, with the mine being able to explode into 3 mini-mines. The mini-mines cannot be shot/exploded to be destroyed and explode in 10 seconds if not detonated. (Transmutation) Spear: The tank summons out a spear that it uses to attack the survivors with. The spear lets the tank attack with increased range at a faster attack speed, while dealing less damage. The tank can spend Carbon/Tungsten that it has to upgrade the Spear into a more powerful version, with it being able to attack the aggro target doing more combos, also having a chance to inflict bleeding. (Transmutation) Hammer: The tank summons out a hammer that it uses to attack the survivors with. The hammer does not let the tank attack often, deals very high damage but gives it a chance to attack twice in one go. The tank can spend Iron that it has to upgrade the Hammer into a more powerful version, with the 2nd hit being able to release a shockwave, dealing AOE damage to nearby survivors. (Transmutation) Dual Swords: The tank summons out dual swords that it uses to attack the survivors with. The dual swords let the tank slice and dice the affected survivor, dealing damage and crippling them, preventing them from suffering knockback. The tank can spend Carbon/Tungsten that it has to upgrade the Dual Swords into a more powerful version, with the tank being able to do a double slash at the end of the combo, dealing more damage and giving large knockback. I'll be posting more tank ideas in the Winter, till next time!