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Tank Ideas

Discussion in 'Suggestions Box' started by Jang23, Oct 5, 2016.

  1. legendaryphoenix

    legendaryphoenix New Member

    I heard There a Story about the Supreme knight tank has invaded the city without every trade left of them these are most powerfull Tank that unkillerable and hardly to beat them only they courage strong enough to take those guy down the Tank still unknown

    Supreme Shaman Knight tank (Special tier)

    Description: A Supreme shaman and Knight combine both together transform into the unkillerable tank only They have stronger and courage to take these guy down but it will complete powerfull when they release a new magic trick and earthquake destruction on them
    Tank Health: 685.000 HP
    Punch Damage:200 HP
    Hit interval:1.0
    Block: Fire,melee
    reflect :Bile and blast

    This tank has a lot passive and ability and have a higher and lower cooldown and few damage
    ( Passive ) Change Form: Tank can switch 2 form Supreme shaman and Supreme knight it have 30 second to switch a Form.
    (Passive) Earth magic Wrath Fury: when tank below 50% health it will no longer use every ability except the Passive Earthquake and Active mutation ,Tank will start to gain % Fury on 1 second,Tank will gain % defense and % true damage reduction on each % fury.When tank reach 100% fury tank will start a lethal ability.
    (Passive) Taunt resist: Tank will ignore every aggro effect

      • (Supreme shaman -Passive) Heal: The tank heals for 1,000 HP each 30 seconds.
      • (Supreme shaman - Active) Inferno: Leaves a trace of fire that deals 200 HP damage per tick.
      • (Supreme Shaman - Active) Teleport: The tank teleports to the first survivor or to the nearest survivor on final chapters.
      • (Supreme Shaman-Active) Mutation: Infects nearby survivors with brain bacterias that will force them to temporarily forget how to fight.
      • (Supreme Shaman-Active) Drop Acid: Leaves a pool of acid that will gradually slow survivors down for up to 25% of their regular speed.
      • (Supreme shaman-Active) Flesh Shield: Uses death tank bodies to block damage for 5 seconds.
      • (Supreme Shaman-Active) Vomit: The tank biles all survivors nearby.
      • (Supreme shaman-Active) Poison: Infects nearby survivors with poison that will periodically deal damage to them, weaken healing effects and increase revive time.
      • (Supreme shaman-Active) Meteor Shower: Summons a rain of meteors that will drop on random locations. The tank must be on an open area for this to work.
      • (Supreme shaman-Active) Radiation Exposure: Irradiates nearby survivors, causing any other survivor who gets close to them to take major damage.
      • (Supreme shaman-Passive) Irradiate: The tank deals 1 to 80 HP of damage to nearby survivors based on proximity to the tank.
      • (Supreme shaman-Passive) Debilitating Claw: The tank has a 1/2 chance of inflicting a random status condition on any non-downed survivor it punches.
      • (Supreme shaman-Passive) Supreme Death's Bounty: For each kill the tank gets, it's ability cooldowns are permanently reduced by 1 second, and it instantly reduces current ability times by 4 seconds. Permanent reduction caps to 75% base cooldown time.Tank will gain 10% fury on each kill when tank below 50% health .
      • (Passive) Mega Earthquake: Creates a powerful earthquake that will throw survivors a high distance in the air when the tank punches an incapacitated survivor.
      • (Supreme knight -Passive) Mega Earthquake: Creates a powerful earthquake that will throw survivors a high distance in the air when the tank punches an incapacitated survivor.
      • (Supreme knight-Passive) Enhanced Protection Aura: Decreases damage taken by other nearby infected by up to 80%. Less effective the further away from the Tank (Radius: 1000).
      • (supreme-Knight Passive) Bottled Anger: If the tank hasn't performed a Mega Earthquake in 40 seconds, it's next punch will activate it, regardless if anyone is incapacitated.
      • (Supreme -Knight Passive) Flesh armor: The tank uses flesh armor to reduce damage taken. At first, the tank shields 100% damage taken. On each hit, the tank loses 3% damage reduction and regenerates 10% per second.
      • (Supreme-Knight Passive) Enhanced Courage Aura: Increases damage done by other nearby infected by 400%. Less effective the further away from the Tank (Radius: 1000).
      • (Supreme Knight-Passive) Aftershocks: Should a survivor survive an Earthquake, they will begin to emit earthquakes from themselves, launching themselves and other nearby survivors. The aftershocks decrease in power after each one.
      • (Supreme Knight-Passive) Enhancement Aura: Every 60 seconds, nearby Special Infected have a chance to become Uber Infected. The chance decreases the further the SI is away from the Tank (Radius: 1000, 0-15% chance, 3 Uber Max).
      • (Supreme Knight-Passive) Mighty Strength: The tank's punches deal increased knockback, and the rocks the tank throws fly faster and are explosive.
      • (Supreme Knight-Active) Shockwave: The tank slams the ground, throwing every survivor, and then causes constant earthquakes around itself every second for 5 seconds, flinging nearby survivors away.
      • (Supreme Knight-Active) Charge: The tank charges violently into nearby survivors, flinging them away. The victims take 100 damage upon impact, and may suffer from fall damage.
      • (Supreme Shaman-Fury Active) Magic Corruption: Tank will release a Spell of magic if any survivor get close it will inflict a mutiple bad status effect and along with mutations.
      • (Supreme Knight-Fury Active) Smash Jump: Tank will slam a ground 4 time and start to jump faster any survivor get close it deal 200 damage and Throw survivor and fling away, if they get higher it will suffer a fall damage .
      • (Supreme Shaman-Fury Active) Toxic Corrosion: Tank will release a gas on a body any Survivor get close by Toxic corrision it will deal 250 Damage The poison itself deal 35 damage 10 second If they hit too many time it will cardiac arrest at 30 second
      • (Supreme Knight -Fury Active) Smash Ground:Tank will marked the target on Survivor and start to slam the ground deal 200 damage and cause earthquake if they too Far they will trap inside the ground and instant kill the Survivor.
      • (Passive) Earth Magic desperation: If tank receive a Lethal damage it will go to desperate mode and receive true damage gain 50% damage and 50% bypass incapicated and 100% movement speed.Tank will explode at 50 second cause every corruption on Tank body will release

    Last edited: May 3, 2021
  2. timkit

    timkit MG Donor

    Since I missed out on giving out a new tank idea on April 15th, I've decided to introduce 3 new tank ideas, 2 of these tank ideas are Special Tier while 1 of them is a Tier 2, could potentially be a Tier 3 depending on how powerful it's seen.

    Here's the 2nd and last tank idea associated with the Japanese Mafia theme. Combine the various fighting abilities of yakuza characters into 1 very powerful punching tank ^^

    Assassinator Tank (Special Tier)

    This tank was a former yakuza who was sent to assassinate higher ranking yakuza members of neighbouring yakuza clans. This was done to repay a debt that his own clan was in, and to learn some secrets about the fighting styles used by them to his advantage. When the infection came, he was one of the first to be bitten and turned into a powerful infected tank. Some of the survivors investigating a yakuza building came across this knowledge with information on the former yakuzas and thus named this tank, the Assassinator.

    Health: 1,000,000 HP
    Punch Damage: 300 HP
    Speed: 1.5
    Hit Interval: 1.0
    Blocks: Varies

    1. (Passive) Yakuza Styles: The tank changes up his fighting style every time it drops below a certain health threshold. This changes the weapons/abilities that the tank uses to fight the survivors with and his resistances to all damage sources. While changing fighting styles, the tank becomes damage immune for 10 seconds and heals off any bad statuses/effects it gained.
    2. (Passive) Brawler: When the tank reaches 90% HP, it changes to the Brawler fighting style. This gives the tank access to brawler HEAT actions, allowing him to wrestle survivors around and damage their body in various ways. The tank deals high claw damage but has slower move and attack speed. The tank can only be damaged by melee and true damage sources.
    3. (Passive) Rusher: When the tank reaches 60% HP, it changes to the Rusher fighting style. This gives the tank access to rush HEAT actions, allowing the tank to quickly overwhelm its target with the speed of its punches/kicks. The tank has lower claw damage, but has higher move and attack speed. Additionally the tank cannot use heavy weapons/objects while in this style. The tank can only be damaged by fire/blast/acid and bullet sources but has 30% damage reduction vs bullets.
    4. (Passive) Beast: When the tank reaches 30% HP, it changes to the Beast fighting style. This gives the tank access to beast HEAT actions, allowing the tank to brutally damage the survivor with more complicated wrestling and grappling actions, making quick work of them. The tank can use much heavier weapons/objects to attack the survivors but cannot claw attack in this style. The tank has 30% damage reduction to select sources and becomes damage immune to all other sources. Using HEAT actions changes which damage sources the tank can be affected by.
    5. (Passive) Legend: When the tank reaches 15% HP, it changes to the Legend fighting style. This lets the tank use all HEAT actions and allows him to combo survivors with his abilities having reduced cooldown. The tank deals major claw damage, has very high move and attack speed and can be damaged by all sources, having 30% damage reduction.
    6. (Passive) True Fighter: When the tank is about to die, it goes into its berserk state and regains 100k HP back. The tank then goes through all of its fighting styles again, requiring 25k HP be taken off to make the tank change fighting styles. The tank gains double HEAT and some of the heat HEAT actions can now instantly/permanently kill survivors if not dodged/mitigated. The tank gains 99% damage resistance while using them.
    7. (Passive) Last breath: Once the tank is about to die again, it goes into its desperate state and becomes damage immune. In this state, the tank gains very high claw damage, move and attack speed for 60 seconds. Additionally it can no longer use HEAT actions anymore, but any survivors killed through any means have a chance to become permanently dead. The tank will then explode and die after time passes.
    8. (Passive) HEAT: The tank gains HEAT through any claw attacks it does or from the punch abilities it performs on the survivors. After reaching a certain level of HEAT, the tank can spend it to unleash HEAT abilities, allowing it to dish out serious damage and effects to the survivors it targets. While gaining HEAT the tank also gains more claw damage and damage resistance. Any time the tank performs a heat ability, its damage resistance becomes 50%.
    9. (Passive) Object Attack: When the tank is in Rush/Beast style, it may pick up random objects on the ground that match its weight size and use them to attack the survivors with. Some of these objects let the tank deal more damage or inflict bad statuses to whoever it hits with them. The objects can also be used in some HEAT actions, and becomes discarded after 5 uses.
    10. (Passive) Punch Combo: When the tank is in Brawler style, it may dish out a series of combo punches to the current aggro target, dealing damage and stunning them at the end of the finishing move.
    11. (Passive) Rush: The tank may rush around in any direction, giving it a short burst of speed. The tank dodges all damage while it is rushing.
    12. (Passive) HEAT combo: While in legend style, the tank can combine HEAT actions to combo against a survivor/group of survivors at once while only paying the HEAT cost for 1 action. This comes at a cost of a short cooldown before the tank can act again.
    13. (Active - Rush HEAT) Object Obliterator: The tank uses the currently held object to deal a devastating effect to a targeted survivor/group of survivors. Melee weapons let it deal damage with varying bad statuses inflicted. Projectile weapons let the tank deal source based damage, ignoring defenses and giving nasty bad statuses. Unique weapons let the tank deal major damage and in some cases launch survivors into the sky. Objects used with this HEAT action become discarded after use.
    14. (Active - Rush HEAT) Disarm: The tank immediately deals a very fast punch to the nearest survivor, this stumbles the survivor and disarms them, making the survivor drop his primary/secondary weapons and melee weapons. The disarmed survivor becomes feared and cannot pick up anything for 10 seconds. The tank cannot target a recently disarmed survivor using this ability.
    15. (Active - Brawler HEAT) Arrest: The tank targets a survivor and attempts to knock them on their back, if successful, it places the target under arrest for 20 seconds, making the survivor unable to do any sort of actions. During this time, nearby infected will aggro to the arrested survivor and deal x2 damage, having a chance to inflict bleeding. Arrest has a higher chance to succeed VS low HP/incapacitated survivors and the tank cannot target recently arrested survivors.
    16. (Active - Brawler HEAT) Wrestle: The tank targets a survivor and wrestles them around. The effects of the tank wrestle can vary depending on the tank's animation, this may damage other nearby survivors near the victim or cause the tank to severely damage the victim and give bad statuses. The tank cannot be interrupted while wrestling.
    17. (Active - Beast HEAT) Heavy Charge: The tank prepares by bulking up for a few seconds, and then brutally charges towards the largest group of survivors nearby. Survivors caught in the tank's way take damage and are knocked into the air. If the tank impacts a survivor at the end, it grabs them and throws them into another group of survivors, dealing major damage and has a chance to give broken bones.
    18. (Active - Beast HEAT) Heavy Smash: With a heavy object in the tank's hand, it targets a nearby low HP/incapacitated survivor. The tank focuses with all its might for a few seconds, then smashes the object directly onto them. Depending on the size of the object it can deal major damage and heavily bleed them or instantly/permanently kill the victim if the object is very heavy in size. With very heavy objects the tank can be shot at to reduce the strength, allowing the victim to be saved if damaged enough. low HP/incapacitated survivors cannot be helped during this time.

    Since the Awakened Boiling Tank was awakened about a year ago, I've decided to go awaken the last dormant tank idea of the original 4.

    Awakened Pulverizer Tank (Special Tier)

    The survivors weren't able to stop a dormant tank from developing into an extremely powerful fighter tank variant. This tank boasts incredible strength, being able to dish out devastating effects to the survivors it pulverizes.

    Health: 700,000 HP
    Punch Damage: 500 HP
    Speed: 1.7
    Hit Interval: 0.5
    Blocks: Fire and Melee

    1. (Passive) Power Claw: The tank attacks deals an additional 5% current HP as damage, have increased range and cleaves in an area around.
    2. (Passive) Bulk up: The tank's bulky body gives him 25% damage resistance including true damage.
    3. (Passive) Fighter Spirit: The tank has the spirit of the Fighter Tank within itself, giving it a 10% chance to cause an explosive earthquake on hit with the chance increasing as the tank's health drops.
    4. (Passive) Pulverize: Every 7th punch on a target deals 3x damage, stuns and dazes them. If the tank knocks the affected survivor into a wall, they take additional damage and become binded for a short time.
    5. (Passive) Power Punch: Each time the survivor gets pulverized, they suffer from additional bad statuses: Confuse, Fear, Blind, Paralyze, etc. On the 15th pulverize, the tank deals an immensely powerful blow that instantly kills and destroys the body.
    6. (Passive) Pierce: The tank's Pulverize cannot be blocked by any means.
    7. (Passive) Penetration: The tank ignores defense.
    8. (Passive) No Survival: The tank gains move speed every second if it hasn't killed a survivor. It's move speed resets once it does.
    9. (Active) Super Disposal: The tank can pickup and throw away a nearby survivor. If thrown into another nearby survivor, both survivors suffer high damage, suffer broken bones and are moderately slowed. If thrown into a wall instead, the survivor takes major damage, becomes binded, then becomes heavily slowed and dizzy for a short time after. While picking up and throwing away a nearby survivor, the tank gains 50% damage resist.
    10. (Active) Earthen Fist: The winds up for a few seconds before punching the ground extremely hard, this makes a giant fist erupt out of the ground at a target's location, dealing major damage and flings the survivor away. At the tank and target's location it also causes an earthquake, launching nearby survivors into the air. While winding up, the tank gains 50% damage resist.
    11. (Active) Supreme Earthen Fist: The tank does an extremely loud yell while winding up for 5 seconds, staggering all survivors. It then punches the ground with tremendous force, sending shockwaves, causing giant fists to erupt out of the ground at the locations of 6 survivors, dealing severe damage. At the tank and all target locations it also causes an earthquake, launching nearby survivors into the air. While winding up, the tank gains 99% damage resist. This ability becomes active on every 5th Earthen Fist.

    For the Awakened Pulverizer Tank, these are the statuses it inflicts whenever it pulverizes a survivor:
    Normal: Stun (5 seconds) and Daze (10 seconds)
    2nd: Confuse (10 seconds)
    4th: Fear (10 seconds)
    6th: Blind (5 seconds)
    8th: Paralyze (20 seconds)
    10th: Dizzy (10 seconds)
    15th: Instant kill and perma death (cannot be blocked).

    Additionally, the tank has a chance to inflict Neutralize for 30 seconds on any survivor Pulverized, regardless of count.

    This is a unique tank that does utilise picking up stuff similar to Santa Tank in order to utilise its abilities. It also does have unique ways in which it must be taken down however.

    Alchemist Tank (Tier 3)

    This tank used to be a renown alchemist, being known for his chemistry and knowledge on alchemical theories. After having been turned into an infected, it seems to recall being able to make tools that could be used for destruction or to help itself in various ways.

    Health: 320,000 HP
    Punch Damage: 200 HP
    Speed: 1.7
    Hit Interval: 1.0
    Blocks: Fire and Melee

    1. (Passive) Transmutation Circles: The tank places down transmutation circles that'll become available for the tank to activate after some time. These transmutation circles contain objects whose materials can be transmuted into something useful for the tank. These materials can also be combined with useful minerals/ores taken from the survivors to upgrade them into more powerful versions. After transmutation, the tank gains 25% damage resistance, which scales down overtime for 10 seconds.
    2. (Passive) Mineral Absorption: Each time the tank deals claw damage to a survivor, it'll gain a useful mineral, but also inflict a negative effect based on the mineral that it took from the victim:
      - Iron: The survivor takes 15% more damage from all sources, lasts 10 seconds.
      - Gold: The survivor loses 1 bounty, $100 and 10 FR-Pills.
      - Silver: The survivor moves and attacks 15% slower, lasts 10 seconds.
      - Carbon: The survivor deals 15% less damage with all sources, lasts 10 seconds.
      - Tungsten: The survivor cannot damage the tank for 5 seconds.
    3. (Passive) Element Absorption: Sometimes, when the tank deals claw damage to a survivor, it'll gain a useful elemental ore, but also inflict a negative effect based on the ore that it took from the victim:
      - Fire: Causes all active cannons to aggro the affected target instead of other nearby survivors, lasts 10 seconds. For the tank, his transmuted held weapon deals fire damage and has a chance to burn his victim.
      - Electric: Causes all active Cannons to fire faster if they fire at the affected target, lasts 10 seconds. For the tank, his weapons deal shock damage and has a chance to stun his victim.
      - Ice: Causes all active Cannons to slow the affected target on hit, lasts 10 seconds. For the tank, his weapons deal blast damage and has a chance to freeze his victim.
    4. (Passive) Absorption Preserver: While the tank is equipped with a weapon, he cannot absorb anymore Minerals/Ores until the weapon's effect expires.
    5. (Transmutation) Boom Cannon: The tank summons out a cannon that aims at nearby survivors and shoots explosive cannon balls at them, exploding on impact and dealing blast damage. The cannon can be upgraded with Silver/Gold to a more powerful version, letting it deal increased damage with a higher explosive radius. The Boom Cannon lasts for 20 seconds before exploding, dealing blast damage to nearby survivors.
    6. (Transmutation) Bolt Cannon: The tank summons out a cannon that shoots homing bolts at any survivor within range, dealing damage and inflicts bleeding. If the survivor is hit by more than 1 bolt in a short time, they take additional damage until the survivor goes out of range. The bolt cannon can be upgraded with Silver/Gold to a more powerful version, letting the bolt cannon be able to fire 2/3 bolts at a time in a spread pattern. The Bolt Cannon lasts for 20 seconds before exploding, sending bolts in all directions to damage nearby survivors.
    7. (Transmutation) Mine: The tank summons out a mine that detonates when any survivor gets nearby or in 15 seconds, dealing major damage and knocking them into the air. If the survivor has 20% or less HP, the mine will detonate way more violently, instantly killing the victim. The tank can spend any Iron that it has to upgrade the Mine into a more powerful version, with the mine being able to explode into 3 mini-mines. The mini-mines cannot be shot/exploded to be destroyed and explode in 10 seconds if not detonated.
    8. (Transmutation) Spear: The tank summons out a spear that it uses to attack the survivors with. The spear lets the tank attack with increased range at a faster attack speed, while dealing less damage. The tank can spend Carbon/Tungsten that it has to upgrade the Spear into a more powerful version, with it being able to attack the aggro target doing more combos, also having a chance to inflict bleeding.
    9. (Transmutation) Hammer: The tank summons out a hammer that it uses to attack the survivors with. The hammer does not let the tank attack often, deals very high damage but gives it a chance to attack twice in one go. The tank can spend Iron that it has to upgrade the Hammer into a more powerful version, with the 2nd hit being able to release a shockwave, dealing AOE damage to nearby survivors.
    10. (Transmutation) Dual Swords: The tank summons out dual swords that it uses to attack the survivors with. The dual swords let the tank slice and dice the affected survivor, dealing damage and crippling them, preventing them from suffering knockback. The tank can spend Carbon/Tungsten that it has to upgrade the Dual Swords into a more powerful version, with the tank being able to do a double slash at the end of the combo, dealing more damage and giving large knockback.

    I'll be posting more tank ideas in the Winter, till next time!
  3. legendaryphoenix

    legendaryphoenix New Member

    Coming with a new idea of second supreme tank that combine two become one and could be it a future on scenaio But remember still unknown yet it will far from the years

    Supreme thunder tempest Tank (Special Tier)
    Description: A second supreme tank has found and this time they combine with wind and thunder fury to take out everyone who stand in our way Those who interfear will cause suffer of lighting death

    Tank Health: 900.000 Health
    Punch damage:250 damage
    Hit interval: 1.1
    Movement speed:2.25

    avoid get hit by electric too many time the next punch if survivor get electric will instantly destroy a body and can asborb health from victim.
    (Passive) Change Form: Tank can change to supreme thunder and Supreme Tempest at 50 second they both gain 45% defense on 10 second when change form no stack.
    (Passive) wind Thunder Fury:If tank below 30% health tank will removed every ability and start to gain fury on 1 second, when in supreme tempest form it gain 4 fury on 1 second,Tank will gain 75% defense,75% true damage reduction at 1%-100% fury.
    (Passive) Blood rage: Tank will gain % damage on each % healh . if Tank below 30% health Tank will gain % fury
    (Passive- Supreme thunder)Lightning asborb:If tank manage kill 1 instantly survivor it will heal 1% equal to level on all survivor.
    (Passive - Supreme Thunder) Supreme Shocking Source: Damage from the tank will stun victim for a few second.a victim cant be stunned again at 4 second
    (Passive - Supreme thunder) Supreme electricity:The tank will release a jolt of electricity, stunning nearby survivors, bypassing Shocking Source immunity. If bypassed, stun time is shorter.If hit electric many time the next punch on Survivor will instanly kill them and destroy the corpse.
    (Passive - Supreme thunder) Electrocute: Targets stunned in water will also be electrocuted, causing them to randomly suffer small stuns afterwards.
    (Passive - Supreme thunder) Jolt:Survivors too close to the Tank will periodically get jolted, causing them to be micro-stunned for a short period of time.
    (Passive - Supreme Thunder) Supreme lightning strike :The tank will summon 3 bolt of lightning from the sky, randomly striking a survivor in line of sight. The survivor hit will be stunned and electrocuted, with other survivors near them also being stunned.
    (Active - Supreme Tempest) Force of wind: tank will in the air at 20 second Tank will gain 30% dodge all source of bullet tank wont able to attack and still activate ability.
    (Passive - Supreme tempest) Inhale:The tank passively breathes in, causing nearby survivors to slowly move towards the tank against their will, as well as preventing them from jumping.
    (Passive - Supreme Tempest) Projectile Blowback: Projectiles thrown near the tank will be bounced back towards the survivor who threw them.
    (active- Supreme Tempest)Exhale: After some time, the tank lets out a heavy breath, causing nearby survivors to stagger before being thrown away.
    (active - Supreme Tempest)Gale Force: The tank becomes as fast as wind, doubling its move and attack speed, as well as giving it a 35% chance to evade damage. This effect lasts 30 seconds.
    (Active - Supreme Tempest)Supreme Tornado: The tank will muster up a tornado using the wind around it. The tornado does not move but slowly sucks nearby survivors similar to the tank's Inhale passive. If a survivor gets too close to the center they will be swept away, spinning in the center of the tornado for 10 seconds, taking 40 damage every 0.1 seconds, before being thrown out. The tornado itself will also prevent bullets from passing through it, and lasts 30 seconds.Tornado will moving any direction .
    (Active fury - Supreme Thunder) Lightning Storm: Tank has calling a storm on the red zone at 10 second any survivor are enter red zone it deal a 200 damage and stun 10 second addionatly it have 40% chance to destroy a survivor body.
    (Active fury - Supreme Tempest) Wind of Tornado:Tank will grab survivor and throw them at air Tank will use a Tornado to control on survivor if survivor are higher it will suffer fall damage if survivor are in tornado only few second it will dizzy survivor.
    (Active Fury - Supreme Thunder) Magnetic electric Pulse: Tank will immume to 15 second and recharge electric on body .after 15 second pass tank will release a massive electric Global AOE attack deal 400 damage and stun them at 15 second.If survivor are incapicated tank will bypass them and bypass dying breserk buff.Tank will intterupt by freeze and knock back explosion
    (Active Fury - Supreme Tempest) Super charge: Tank will Charge them at redzone direction any survivor got charge it will fling and throw away deal 350 damage.Also Tank can charge 3 time.
    (Passive) Lightning wind desperation: If tank about take lethal damage .It will go desperate Gain 10,000 damage and gain fury faster and activated permanent fury magnetic electric pulse.Tank will die at 1 minutes 40 second.

    A New Samurai tank has reveal a name for itself they call Themself yamato tank a powerfull samurai using Dual sword katana And armor can even reflect on a bullet it self
    Yamato Tank (Special Tier)
    Known as a Samurai Legendary on every world combat of Emperor LEGACY , It was betray by his own Leader itself Tank swear loyalty to revenge anyone that day abandon him on past

    Tank Health: 970.000 Health
    Punch Damage:Sword Dependant
    Hit interval:0,9
    Movement speed:3.0
    (Passive) Way of the Blade: a First katana attack that deal 30% physical damage and a second katana attack that deal 15% true damage and 15% physical damage.
    (Passive) Shield of the wind: If tank take damage it will shield % health and lost a shield at 5 second ,tank will recharge by moving for awhile Longer (200 full recharge Shield).
    (Passive) Samurai Fury: If tank attack Survivor it will gain 5 fury and lost 4 fury if dont attack Survivor at 4 Second,tank will gain % defense on each % fury,If Tank reach 100% fury tank will perform lethal or empowered ability.
    (Passive) Critical Power:Tank will increase % critical damage on each % missing health (Critical damage:100% max)
    (Passive) Samurai block Reflect:Tank has 50% reflect bullet at front on survivor addionatly Tank has 15% block damage melee at front.
    (Passive) Backstab Behind: Survivor will deal double damage on Tank when attack and shoot behind.
    (Active) Empowered abilites:If tank Reach 100 fury Tank will activate power that can increase % damage and empowered Fury abilites Tank will not use again until all empowered has use.
    (Active - Fury) Fatal blow:Tank will use katana back stab deal 750 damage and cause survivor bleed at 20 second, If Survivor are below 20% health tank will Lethal execution on survivor.If Empowered tank will heal 1% health on execution.
    (Active - Fury) Rage attack:Tank unleash a Samurai rage upon a body that gain attack damage and attack speed and movement speed at 20 second.Tank will stop ability if only there are 3 player,If Tank empowered Tank will increase 1,000 health and 10% Damage.
    (Active-Fury) Last Breath: Tank will use a wind the fling survivor at airbone and start to attack the survivor at air deal % physical damage ,Tank will provide 50% ignore defense at 12 second,Tank will provide 100% ignore defense if at least 3 or higher are attack in the air.If Tank empowered Tank will unleash a 3 tornado at outdoor for 15 second, if indoor tank will execute target that are 10% health.
    (Active) Samurai match :Tank will emege 1 survior to other this world and start 1 vs 1 fight if Tank kill survivor tank will steal 10% stat of survior in addionatly survivor can survive at 8 second.
    (passive) Isolation of death: Tank will deal triple on survivor that are alone.
    (active) yamato wield blood:Tank will lose 2% health and gain attack damage and have 50% to lethal damage on survivor.
    (Passive) final blow:If tank take lethal damage it will emerge every survivor to the fight match tank immume to bullet and have 240,000 Tank Health .Survivor will melee to attack the Tank but survivor will lose 50% attack damage and Tank has no defense.
    (active -Final blow) Mirage Dance of thousand death:If survivor dont kill the tank at 10 minutes it will summon 4 clone of yamato tank and both 4 clone and yamato use ultimate Katana charge ability it can penetration through on survivor it will instantly kill.
    Last edited: May 11, 2021
  4. legendaryphoenix

    legendaryphoenix New Member

    Never Heard about the ultimate hunter tank once before but let find out then

    Ultimate Hunter Tank (Special Tier)

    A new version of Supreme hunter. Once they are good hunter skill this time he return with a new power stronger than any hunter what face off before

    Health: 700,000 HP
    Punch Damage: 300 HP
    Speed: 2.0
    Hit Interval: 1.1
    Blocks: Fire and Melee

    1.(Passive) Ultimate Hunting Duty: The tank reduces incoming damage from all sources by 4times the number of alive survivors, down to 1 damage minimum. This damage reduction cannot be bypassed.it will reset once they kill survivor, tank will gain % damage on each % missing HP.
    2.(Passive) Ultimate Hunger: The tank gets more hungry and hungry overtime. Increases damage done to survivors by 15 HP each second that passes. Each time the tank kills a survivor, he resets it but also gains a permanent +10% claw damage increase until he dies.it will gain % damage if they kill survivor.
    3.(Passive) Assassination: The tank is able to deal fatal claw damage on lonely survivors.if they are in Mark of hunter they will deal 95% lethal damage and execute the survivor.
    4.(Passive) Supereme Great Meal: Killing a survivor will restore the tank's health by 30 HP multiplied by the victim's level and health bar this great meal only applied when tank are half health.
    5.(Active) Deadly Slash: The tank's next attack will be boosted and deal additional 400 HP damage to the next victim it hits, causing them Intense Bleeding (Bad status) for 15 seconds. Survivors with intense bleeding won't be able to be healed and won't be able to get up. (Cooldown: 50 seconds).
    6.(Active) Supreme Deadly Slash:If tank use at least Deadly Slash 5 times it will gain bonus % HP damage to the next victim it hits and deal 15% True damage over time.Survivor will become rupture and deal 10% damage if Survivor move, Incapicated have a chance to deal 200% damage when rupture.
    7.(Active) Bear Trap: Drops a bear trap in the ground that is triggered if a survivor passes by. Once triggered, the survivor won't be able to move and will instantly lose 15% of their maximum health and then receive 8 HP/s damage. To be released, teammates must stand on top of the trap for 2 seconds. The tank will apply 'Deadly Slash' effect on all hits towards trapped survivors completely ignoring the cooldown.
    8.(Active) Supreme Bear Trap: if using Bear Trap 7 time it will drops a powerfull explosion bear trap if survivor hit by explosion bear trap it will instantly kill survivor and dismember the corpse,Survivor must rescue at 7 second.
    9.(Passive) Trapped Sentence: The tank will focus survivors trapped on bear traps.
    10.(Passive) No Chance: If survivor below 20% health tank will execute the survivor bypass incapicated but chance to execute has 10%.
    11.(Active) Dubious Trap: The tank will drop a random other trap against survivors.
    - Trick Trap: Deals 200 damage, biles and inflicts a random status effect.
    - Stun Trap: Deals 250 damage and stuns for 3 seconds.
    - Acid Trap: Deals 400 damage and drops an acid pool.
    - Slow Trap: Deals 300 damage and slows by 50%.
    - Fire Trap: Deals 350 damage, drops fire and inflicts burning.
    - Air Trap: Deals 250 damage and launches the survivor into the air, having a chance to paralyze upon landing.
    - Dark Trap: Deals 300 damage, inflicts blind and fear for 10 seconds. Rarely dropped.
    - Explosive Trap: Deals 300 damage after a 3 second delay, other survivors nearby can be exploded, starting a chain reaction. Very rarely dropped.
    12.(Active) Mine seeker: Tank will deploy a mutiple mine in the ground,Once trigger it will deal 20% damage Max HP on survivor and survivor become stagger and stun 4 second.
    13.(Passive) Trap Surprise!: If the tank's traps fail to activate within 15 seconds of being planted, they will trigger anyway, having increased range.
    14.(Passive) Trap Master: When the tank is below 20% health, he will have a reduced cooldown on planting his traps. Additionally, he may randomly throw out traps towards any nearby survivors within 1000 units.
    15.(Active) Mark of hunter: Tank will mark survivor at the mark of Hunter tank will gain 100% invisible and can be see by survivor if tank kill survivor at Mark of hunter it gain 3% damage on each Mark of hunter.if tank didnt manage kill the survivor tank will gain 5% movement speed at 30 second.(Cooldown 150 second).
    16.(Passive) Hunter Desperation:If tank take lethal damage it become desperate and tank will become invisible permanent and gain 95% lethal damage tank will die some time if only tank kill survivor that Mark of hunter effect.
    Last edited: Jul 25, 2021 at 6:16 AM
  5. legendaryphoenix

    legendaryphoenix New Member

    There a tail about supreme thunder tank back from the death and he become a Ultimate thunder tank he become powerfull than before face he now have new skill to kill

    Ultimate Thunder Tank (Special Tier)

    A new powerfull Thunder tank has become every popular on every way he has become mastery of thunder and he will have a knowledge to used it and tremble might of all who challenge him.

    Tank Health:800,000 health
    Punch damage: 400 damage
    Hit interval:1,0
    Block : Fire and melee

    1.(Passive) Thunder Knowledge: Tank still remember every skill that he learn from thunder tank and supreme thunder and he will used it to tremble on his way.
    2.(Passive)Electric armor:Tank will cover a electric armor on body and have 100% proctection and survivor will reduce damage taken from Armor.On each hit, Tank will lose 1% armor and regen armor 1% per second.if survivor shoot the tank when electric armor it will target the survivor that shot on tank deal equal damage survivor deal on the tank.
    3(Passive) Thunder Fury: Tank will gain 1% fury on each kill, if tank dont kill survivor it will regain a fury and if survivor hit by thunder tank will gain % fury equal survivor been deal by electric effect.Tank will gain % armor on each Fury.IF tank have 100% fury tank will use lethal fury.Upon use lethal fury tank will reduce 100% damage and 100% true damage survivor deal. If tank been daze by Explosion project tank will lose 10 Fury/S.
    4.(Passive) Projectile destruct: Tank will electric and destroy a projectile if they throw too high on the tank ( Distance 750).If tank electric the explosion projectile tank will become daze at 40 second and destroy passive electric armor.
    5(Active) Elite thunder Backup: After tank been daze 40 second tank will immume itself and summon a elite thunder tank Tier 2 and have 300,000 health and 250 damage. Ultimate thunder tank will not attack until Backup been killed.Survivor still have reward bounty for kill backup.
    6(Passive)Electric Asborb: If survivor hit a tank by electric buff it asborb 10% health and gain 45% damage and have 20% defense at 25 second.
    7 (active) Super Lightning Strike: Tank will summon a mutiple thunder bolt of lightning from the sky. randomly striking a survivor in line of sight. The survivor will deal 15% max HP and stun for 3 second and been electrocuted.with other survivors near them also been stunned.If Survivor hit thunder bolt of lightning 4 time it will instantly kill survivor.
    8(Passive)Ultimate Jolt:Survivor will deal 45 true damage if too close to the tank and periodically get jolted, causing them to mirco stun for a short period of time.
    9(Passive) Shocking Source: Damage taken from the tank will stun the victim for a few seconds. A victim can't be stunned again for 5 seconds.
    10(Active) Ultimate Electric Shock: The tank will release a jolt of electricity, stunning nearby survivors, bypassing Shocking Source immunity. If bypassed, stun time will shorter.it increase stunning when tank below at 20% health.
    11(Passive) Electrocute: Targets stunned in water will also be electrocuted, causing them to randomly suffer small stuns afterwards.
    12(Active - Fury) Chain of lightning:Tank will Hurls a bolt of damaging lightning at a target enemy that jumps to nearby enemies. Each jump deals less damage.Survivor Deal 400 damage from Chain of lightning and stun 1 to 10 second.
    13(Active - Fury) Thunder Slap: Tank will recharge a claw at 15 second after recharge tank will immume it self at 15 second. After Pass 15 second tank will smash to the ground fuel with electric deal random 1%-50% true damage on survivor deal ,Tank can have chance to earthquake on the ground, Survivor will stun at 5 second.If survivor too far it will stagger them for short of time.
    14(Active - Fury) Magnetic Shield: Tank will shield itself at 10 second , if survivor shoot the shield it will asborb ammout of shield they deal after 10 second pass it will release a powerfull magentic electric deal equal damage on shield taken.
    15( Passive ) Thunder desperation: If tank take lethal damage it become desperate increase the stun time and deal triple true damage . Tank will die at 45 second pass. if tank die it will release electric and stun survivor 10 second

    A regular Thunder tank now Become supreme thunder tank He not known much since he weaker but still annoying

    Supreme Thunder Tank (Tier 3)

    Description: A new version thunder tank it has more electric to stun and more annoying effect way on him.

    Tank Health: 315,000 Health
    Punch Damage:310 damage
    Speed: 1,6
    Hit interval:1.3
    Block: Fire ,melee

    1(Passive) Shocking Source: Damage taken from the tank will stun the victim for a few seconds. A victim can't be stunned again for 5 seconds.
    2(Active) Electric Shock: The tank will release a jolt of electricity, stunning nearby survivors, bypassing Shocking Source immunity. If bypassed, stun time is shorter.
    3(Passive) Electrocute: Targets stunned in water will also be electrocuted, causing them to randomly suffer small stuns afterwards.
    4(Passive) Jolt: Survivors too close to the Tank will periodically get jolted, causing them to be micro-stunned for a short period of time.
    5(Active) Lightning Strike: The tank will summon a bolt of lightning from the sky, randomly striking a survivor in line of sight. The survivor hit will be stunned and electrocuted, with other survivors near them also being stunned.
    6(Active) Supereme Lightning Strike: if the tank use Lightning strike at 5 times it will unleash a 3 bolt of lightning and stun will increase deal 5% damage.
    7(passive) Electric pulse: if tank punch survivor it will add a pulse attached on him ,Pulse will deal 100HP/S nearby survivor get closed deal 50HP/S.
    Last edited: Jul 26, 2021 at 5:39 PM