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Tank Ideas

Discussion in 'Suggestions Box' started by Jang23, Oct 5, 2016.

  1. timkit

    timkit MG Donor

    Think it's time for another awakened tank idea, this time, I'm awakening the dormant boiling tank.

    Awakened Boiling Tank (Special Tier)

    This tank has evolved to become more affecting overtime. You should be aware of your surroundings, and of what the tank will be able to do to you with it's heat.

    Health: 800,000 HP
    Punch Damage: 250 HP
    Speed: 1.4
    Hit Interval: 3.0
    Blocks: Melee

    1. (Passive) Hot Environment: The tank will rapidly increase the temperature of the environment and beings within it, dealing 1% of the victim's maximum HP as damage and gives -1% action speed slow per second within 500 units. If the tank doesn't damage anyone for a short time, it's damage, action speed slow and radius will increase until it does, which then reduces overtime back to normal.
    2. (Passive) Boiling Shield: The tank gains damage reduction whenever it can deal any AOE damage to the survivors. The tank also uses it as a charge towards the Boiling Eruption ability which activates at 100%. Once activated, the damage reduction/charge reduces to 0% and no more can be gained for 30 seconds. While Boiling Forever is active the tank gains damage reduction/charge per second regardless.
    3. (Passive) Environmental Factors: If the tank is set on fire at anytime, it's damage reduction/charge gained is halved but will gain additional movement speed.
    4. (Passive) Penetration: The tank ignores defense.
    5. (Passive) Boiling Punch: Every tank punch on a survivor inflicts the boiling status, causing the survivor to take half of the Hot Environment damage dealt every 3 seconds and also deal 10% of that as damage every second for 10 seconds. The longer the tank hasn't punched any survivor, the longer the status duration.
    6. (Passive) No escape: The tank gains move speed every second it hasn't damaged a survivor. It's move speed resets once it does.
    7. (Passive) Infected Vampirism: If any common/special infected attack any survivor who is being affected by the Hot Environment or Scorched Earth, they'll regain HP back equal to 10x the damage dealt. The effect doesn't affect tanks and becomes disabled when Boiling Forever is active.
    8. (Passive) Taunt Ignorance: The tank ignores taunts from Dying Berserk survivors.
    9. (Active) Scorched Earth: The tank expands the effects of Hot Environment to affect all survivors, dealing 25% damage every second for 20 seconds. Additionally being on the floor will make affected survivors take 50% increased damage and have a 5% chance per tick to be inflicted with the boiling status. The tank regains HP back equal to the damage dealt.
    10. (Active) Boiling Eruption: When the tank's Boiling Shield has reached 100% charge, he will erupt, sending out hot blood everywhere for 20 seconds. Hot Blood Puddles then form on the ground, dealing burn damage and slowing anyone who gets near one. The tank's Hot Environment will also be able to deal double damage for 20 seconds. Boiling Eruption cannot activate while Scorched Earth is also active.
    11. (Passive) Boiling Forever: When the tank's health reaches 10% or less, he will make the Scorched Earth effect become permanently active, at a cost of no longer being able to regenerate HP. The tank also ignores all taunts, damage blocking effects and defense modifiers.

    When the survivor is affected with the boiling status:
    [PR] You're boiling hot! You will take damage and give it out to nearby survivors for 10 seconds!
    [PR] Stay away at all costs!
    Last edited: Apr 29, 2020

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