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Tank Ideas

Discussion in 'Suggestions Box' started by Jang23, Oct 5, 2016.

  1. timkit

    timkit MG Donor

    xD well it depends :P

    I see... I always liked the fighter tank myself, always thought it was a fun tank to fight against too ^^

    thought of this tank idea while I was at work today. Enjoy :)

    Chemist Tank (Tier 1)

    This tank originally formed from an infected chemist that went mad and was specializing in infecting the human population using infectious substances. This tank is known for being able to infect the survivors, causing them to be further deteriorated should they become more affected by the infected later on.

    Health: 60,000
    Punch Damage: 100 HP
    Speed: 1.5
    Hit Interval: 0.75
    Blocks: Fire, Acid and Melee

    1. (Passive) Infectious Claws: The tank has a 1/6 chance of inflicting a random status condition on any survivor it punches.
    2. (Passive) Infectious Gas: The tank radiates out chemicals into the air that consist of infectious substances in gas form. Any survivor that goes near the tank will suffer Debilitation. This causes the survivor to be 1.1x more likely to suffer bad status effects from any source that inflicts them. Additionally any bad status effects that get inflicted increase the chance for that survivor to be affected again by them by +0.1. These stacks last for the rest of the round.
    3. (Passive) Harsh Environment: The tank's chemicals that surround the tank can make status effects applied by any sources not be blocked, shortened, or removed before expiring. (Radius: 1000 units)

    When the tank inflicts you with Debilitation
    [PR] The tank has inflicted you with Debilitation!
    [PR] Watch out! Getting inflicted by debuffs will put you at more risk of further debilitation...

    Last edited: Aug 31, 2019
  2. ChaOs AliCE

    ChaOs AliCE New Member

    a tank that have 60 dmg reduction but can be on fire to decrease dmg reduction but tank will gain fire frenzy stance that deal more dmg and and punch swing survivor for x5 faster, that all idea i have

    P.S. T4 version for shammy and knight plz :3
    timkit likes this.
  3. timkit

    timkit MG Donor

    I like it xD

    a scenario shaman and scenario knight tank eh? That could be interesting... like that idea too :)
  4. timkit

    timkit MG Donor

    Updated the Supreme Corrosive Tank since I had a thought about it at work today... this is how it looks now.

    Supreme Corrosive Tank (Tier 3)

    This tank is considered to be a highly dangerous tank, with acid that can eat right through the survivor's skin, down to the bone. With enhanced acid abilities, it has many ways of being able to inflict corrosion to the survivors.

    Health: 350,000 HP
    Punch Damage: 200 HP
    Speed: 1.8
    Hit Interval: 0.4
    Blocks: Fire and Melee

    1. (Passive) Acidic Body: The tank's skin is composed of a hard acidic substance that is able to absorb the damage taken from acid based substances. While biled, the tank absorbs 100% of all damage taken from all sources and takes no damage from acid bullets.
    2. (Passive) Acid rock: The rock can explode and will leave a trace of acid.
    3. (Passive) Acid bleedout: The tank drops acid for each 0.5% HP it loses.
    4. (Passive) Enhanced Acid claws: After a hit with its claws, the tank will soak the survivor with acid, dealing 1% current HP as damage and inflicting 2 corrosion stacks per second for 5 seconds.
    5. (Passive) Supreme Corrosion: Each time the survivors are exposed to the tank's acid (damaged by it) their body parts will slowly begin to decay. Survivors will suffer a loss on their basic statistics:
      - 0.05% of max HP lost for the round (Min HP: 10% HP)
      - 0.4 of max incap HP lost for the round (Min HP: 100 HP)
      - 0.001 speed lost for the round (Min: 0.8)
      - 0.003 melee swing speed lost for the round (Endless)
      - +0.1s Cooldown on buffs is increased for the round (Max: +120s)
    6. (Passive) Enhanced Corrosion: Whenever any survivor is affected by the tank in any way, they'll suffer corrosioned status effect. This will reduce all their defense modifiers to 0 while also reducing damage dealt to the tank and attack bonuses by 25% for 15 seconds.
    7. (Active) Acid Spit: Spits acid towards a survivor's location. When the tank is below 50% HP, the acid will start homing in towards a targeted survivor.
    8. (Active) Acid Hell: Acid will appear under all survivor's feet regardless of how far they are from the tank.
    9. (Active) Corrosive Blast: The tank will gather up a large amount of acids, holding them all together before targeting a survivor with it. The targeted survivor will then take 2000 true damage + suffer 100 corrosion stacks instantly. An acid wave then circles out on impact, damaging nearby survivors for 500 true damage and inflicting 25 corrosion stacks (Radius: 1000).
    10. (Passive) Acid Effervescence: The acid deals 1% of the survivor's current health as bonus damage. When the tank drops below 75%/50%/25% health thresholds, it increases the bonus damage to 2%/3%/4% of the survivor's current health respectively.
    Last edited: Sep 13, 2019
  5. Sяεтzø

    Sяεтzø New Member

    The T2 already make clusterf**k in server not to mention the mass FPS drop for some toaster PC. This tank should be TS tank instead T3.
  6. timkit

    timkit MG Donor

    Alright, this is the final tank idea for a while, here it is:

    Tidal Tank (Special Tier)

    This tank makes use of the water around itself by performing mystical arts that can be used to greatly harm the survivors or provide benefits for itself. Being a tank made of water, it carries with it significant mobility and resistances to some forms of damage, however at the same time leaving it vulnerable to electricity as it's greatest weakness. It is considered to be the master of the oceans due to it's origin.

    Health: 750,000 HP
    Punch Damage: 650 HP
    Speed: 1.5
    Hit Interval: 1.0
    Blocks: Fire and Acid

    • (Passive) Water Guard: The tank has 50% damage resistance against bullet sources. The water veil also shields the tank from all fire and acid damage sources. However, it takes x1.5 damage from all electric sources.
    • (Passive) Aquatic Environment: If the tank is in any body of water, it gains a +25% boost to movement and attack speed.
    • (Passive) Wave Currents: Victims in water won't be knocked away by the tank.
    • (Passive) Turbulent Waters: Any survivors within a body of water will have their Speedy Water buff effects reduced by 50% and become more susceptible to slows from all sources.
    • (Passive) Aquatic Fury: The tank generates aqua fury at a rate of 1.6 stacks every 1 second. It will also generate aqua fury every time it manages to hit the survivors with it's water abilities. Once the tank reaches 100 fury, it will unleash a massive tidal wave to cover the entire area underwater. While it's fury ability is active, the tank gains 99% damage resistance to all sources but does not use any other abilities for the duration.
    • (Active) Splash Down: The tank will splash up large amounts of water into the air that will target 4 random survivors. After 10 seconds, the water will then splash down, dealing 1000 true damage and slowing down affected survivors. The damage received can be mitigated if more than 1 survivor shares the resulting explosion. The number of survivors targeted increases as the tank's health lowers.
    • (Active) Crashing Waves: The tank slams the ground, causing waves to be generated all around it. Each wave that hits a survivor will disorient them, blind them and throw them for a ride. A survivor can be struck by multiple wave crests at the same time. The tank will generate more waves as the tank's health lowers.
    • (Active) Water Mirage: The tank uses the water to split the tank into 4 versions of itself. Three of these tanks are the fake versions while the last one is the is the real version of itself, with all versions having their glows removed. Each fake version of the tank is able to use the same passive and active abilities as the real tank, with the exception of fury abilities. Fake versions have 15,000 HP and die after their HP reaches 0 or after 30 seconds pass. The fake versions when spawned will have 25% more health when the real version is below 50% health.
    • (Active) Aqua Dive: The tank will dive into the water, targeting the nearest survivor within water and charge at them from below. Upon reaching them, or after 10 seconds, the tank will jump up out of the water dealing high damage and juggling the survivor into the air. The tank can perform this ability once more below 50% health.
    • (Active - Fury) Tidal Wave: The tank jumps up into the air, before crashing back down onto the ocean. This unleashes a tidal wave that will cover all survivors with water, regardless of their location. All survivors will then be forcibly knockbacked around by the force of the water, going into the air. They take 10 true damage every 0.1 seconds that pass for 5 seconds, and then take damage equal to 15% of their maximum health. Tidal Wave's damage ignores all defense modifiers, crowd control immunity and increases more as the tank's health lowers.
    • (Passive) Drowning: If the tank kills any survivors with it's Tidal Wave fury ability, that survivor will gain a stack of drowning. Each stack of drowning accumulated decreases all of the survivor's statistics by -15%. With 3 stacks of the debuff, it will permanently kill that survivor for the rest of the round due to drowning deaths.

    This would be a good counter to the Craggy Tank I say ^^
    Last edited: Sep 30, 2019

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