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Tank Ideas

Discussion in 'Suggestions Box' started by Jang23, Oct 5, 2016.

  1. timkit

    timkit MG Donor

    xD well it depends :P

    I see... I always liked the fighter tank myself, always thought it was a fun tank to fight against too ^^

    thought of this tank idea while I was at work today. Enjoy :)

    Chemist Tank (Tier 1)

    Description:
    This tank originally formed from an infected chemist that went mad and was specializing in infecting the human population using infectious substances. This tank is known for being able to infect the survivors, causing them to be further deteriorated should they become more affected by the infected later on.

    Statistics:
    Health: 60,000
    Punch Damage: 100 HP
    Speed: 1.5
    Hit Interval: 0.75
    Blocks: Fire, Acid and Melee


    Abilities:
    1. (Passive) Infectious Claws: The tank has a 1/6 chance of inflicting a random status condition on any survivor it punches.
    2. (Passive) Infectious Gas: The tank radiates out chemicals into the air that consist of infectious substances in gas form. Any survivor that goes near the tank will suffer Debilitation. This causes the survivor to be 1.1x more likely to suffer bad status effects from any source that inflicts them. Additionally any bad status effects that get inflicted increase the chance for that survivor to be affected again by them by +0.1. These stacks last for the rest of the round.
    3. (Passive) Harsh Environment: The tank's chemicals that surround the tank can make status effects applied by any sources not be blocked, shortened, or removed before expiring. (Radius: 1000 units)

    When the tank inflicts you with Debilitation
    [PR] The tank has inflicted you with Debilitation!
    [PR] Watch out! Getting inflicted by debuffs will put you at more risk of further debilitation...

     
    Last edited: Aug 31, 2019
  2. ChaOs AliCE

    ChaOs AliCE New Member

    a tank that have 60 dmg reduction but can be on fire to decrease dmg reduction but tank will gain fire frenzy stance that deal more dmg and and punch swing survivor for x5 faster, that all idea i have

    P.S. T4 version for shammy and knight plz :3
     
    timkit likes this.
  3. timkit

    timkit MG Donor

    I like it xD

    a scenario shaman and scenario knight tank eh? That could be interesting... like that idea too :)
     
  4. timkit

    timkit MG Donor

    Updated the Supreme Corrosive Tank since I had a thought about it at work today... this is how it looks now.

    Supreme Corrosive Tank (Tier 3)

    Description:
    This tank is considered to be a highly dangerous tank, with acid that can eat right through the survivor's skin, down to the bone. With enhanced acid abilities, it has many ways of being able to inflict corrosion to the survivors.

    Statistics:
    Health: 350,000 HP
    Punch Damage: 200 HP
    Speed: 1.8
    Hit Interval: 0.4
    Blocks: Fire and Melee


    Abilities:
    1. (Passive) Acidic Body: The tank's skin is composed of a hard acidic substance that is able to absorb the damage taken from acid based substances. While biled, the tank absorbs 100% of all damage taken from all sources and takes no damage from acid bullets.
    2. (Passive) Acid rock: The rock can explode and will leave a trace of acid.
    3. (Passive) Acid bleedout: The tank drops acid for each 0.5% HP it loses.
    4. (Passive) Enhanced Acid claws: After a hit with its claws, the tank will soak the survivor with acid, dealing 1% current HP as damage and inflicting 2 corrosion stacks per second for 5 seconds.
    5. (Passive) Supreme Corrosion: Each time the survivors are exposed to the tank's acid (damaged by it) their body parts will slowly begin to decay. Survivors will suffer a loss on their basic statistics:
      - 0.05% of max HP lost for the round (Min HP: 10% HP)
      - 0.4 of max incap HP lost for the round (Min HP: 100 HP)
      - 0.001 speed lost for the round (Min: 0.8)
      - 0.003 melee swing speed lost for the round (Endless)
      - +0.1s Cooldown on buffs is increased for the round (Max: +120s)
    6. (Passive) Enhanced Corrosion: Whenever any survivor is affected by the tank in any way, they'll suffer corrosioned status effect. This will reduce all their defense modifiers to 0 while also reducing damage dealt to the tank and attack bonuses by 25% for 15 seconds.
    7. (Active) Acid Spit: Spits acid towards a survivor's location. When the tank is below 50% HP, the acid will start homing in towards a targeted survivor.
    8. (Active) Acid Hell: Acid will appear under all survivor's feet regardless of how far they are from the tank.
    9. (Active) Corrosive Blast: The tank will gather up a large amount of acids, holding them all together before targeting a survivor with it. The targeted survivor will then take 2000 true damage + suffer 100 corrosion stacks instantly. An acid wave then circles out on impact, damaging nearby survivors for 500 true damage and inflicting 25 corrosion stacks (Radius: 1000).
    10. (Passive) Acid Effervescence: The acid deals 1% of the survivor's current health as bonus damage. When the tank drops below 75%/50%/25% health thresholds, it increases the bonus damage to 2%/3%/4% of the survivor's current health respectively.
     
    Last edited: Sep 13, 2019
  5. Sяεтzø

    Sяεтzø New Member

    The T2 already make clusterf**k in server not to mention the mass FPS drop for some toaster PC. This tank should be TS tank instead T3.
     
  6. timkit

    timkit MG Donor

    Updated the tank idea:

    Tidal Tank (Special Tier)

    Description:
    This tank makes use of the water around itself by performing mystical arts that can be used to greatly harm the survivors or provide benefits for itself. Being a tank made of water, it carries with it significant mobility and resistances to some forms of damage, however at the same time leaving it vulnerable to electricity as it's greatest weakness. It is considered to be the master of the oceans due to it's origin.

    Statistics:
    Health: 750,000 HP
    Punch Damage: 600 HP
    Speed: 1.3
    Hit Interval: 0.8
    Blocks: Fire and Acid


    Abilities:
    • (Passive) Water Guard: The tank has 30% damage resistance against bullet sources. The water veil also shields the tank from all fire and acid damage sources. However, it takes x1.25 damage from all electric sources.
    • (Passive) Aquatic Environment: If the tank is in any body of water, it gains a +30% boost to movement and attack speed.
    • (Passive) Turbulent Waters: Any survivors within a body of water will have their Speedy Water buff effects reduced by 25% and have all slow resistances halved. Additionally they also recover from slows slightly slower.
    • (Passive) Aquatic Fury: The tank generates aqua fury at a rate of 3 stacks every 2 seconds. It will also generate aqua fury every time it manages to hit the survivors with it's water abilities. Once the tank reaches 100 fury, it will use it's main fury ability.
    • (Active) Splash Down: The tank will splash up large amounts of water into the air that will target 4 random survivors. After 5 seconds, the water will then splash down, dealing 500 true damage and slowing down affected survivors. Having 2 survivors or more near each other will reduce the damage and slow received. More survivors are targeted as the tank's health lowers.
    • (Active) Crashing Waves: The tank slams the ground, causing waves to be generated all around it. Survivors near the tank when this happens will be thrown into the air and may take fall damage. As the tank's health lowers, it will generate bigger waves that can cause a larger knockback.
    • (Active) Poseidon Smokers: The tank will summon up Poseidon smokers from the water to aggressively target any survivors stranded in water. These smokers all carry the Water Guard passive and have 1,500 HP each. Once they pin any survivors, they'll then drag them into the water, making the survivor take 1% of their maximum HP as damage per second while drowning. The smokers disappear after 15 seconds of being spawned. As the tank's health lowers, the Poseidon smokers gain up to 33% increased statistics.
    • (Active) Aqua Dive: The tank will dive into the water, targeting the nearest survivor within water and charge at them from below. Upon reaching them, or after 10 seconds, the tank will jump up out of the water dealing high damage and juggling the survivor into the air. The tank can perform this ability once more below 50% health.
    • (Active) Ink Smokers: The tank will fire off Ink Shots at nearby survivors, dealing damage and blinding them for several seconds. The survivor will also be unable to act for 5 seconds, acting to get the strong ink off their eyes. As the tank's health lowers the Ink Shots get stronger and have more range.
    • (Active - Fury) Tidal Wave: The tank jumps up into the air, before crashing back down onto the ocean. This unleashes a tidal wave that will cover all survivors with water, regardless of their location. All survivors will then be forcibly knockbacked around by the force of the water, going into the air. They take 10 true damage every 0.1 seconds that pass for 8 seconds, and then take damage equal to 10% of their maximum health. Tidal Wave's damage ignores crowd control immunity, damage/dodge blocks and increases more as the tank's health lowers.
    • (Passive) Drowning: If the tank kills any survivors with it's Tidal Wave fury ability, that survivor will gain a stack of drowning. Each stack of drowning accumulated decreases all of the survivor's statistics by 12.5%. With 3 stacks of the debuff, it will permanently kill that survivor for the rest of the round due to drowning deaths.

    This would be a good counter to the Craggy Tank I say ^^
     
    Last edited: Oct 20, 2019
  7. Akagi

    Akagi MG Donor

    I don't have a whole new Tank to give but here's a tank ability idea:

    Disarming Roar/Punch/Flight:
    1. (Roar) Active - Tank will roar and inflicts stun/fear to nearby survivors, and due to sheer terror the survivors unconsciously throw away their main/current held weapon.
    2. (Punch) Passive - Due to tank's immense strength, has 5% chance to throw off survivors' main/current held weapon when punched.
    3. (Flight) Active - (This is like Fighter Tank's Earth Smash) - Survivors standing too close to the Tank will lose grip on their main/current held weapon.
    It's not much but it definitely adds more chaos which is fun. These abilities could be brought to another new tank or integrate it with Fighter Tank's existing abilities, since he has that characteristic being massively strong— my favourite tank as well so I could be biased.
     
  8. timkit

    timkit MG Donor

    What if this was the christmas toy that turned out to be a very powerful tank...

    I wonder about that.

    Omega Tank (Special Tier)

    Description:
    While searching for a lost christmas toy, the survivors come across a small metallic machine in the middle of a christmas tree in a forest. This small metallic machine, then automatically activates as the survivor's got nearer to the tree. The tank shows its menacing face, filled with rage then grows in size becoming a large metallic machine to be reckoned with. They say it used to be a valuable christmas toy that was thrown away by one of the survivors who didn't want it anymore.

    Statistics:
    Health: 1,200,000 HP
    Punch Damage: 350 HP
    Speed: 1.75
    Hit Interval: 0.75
    Blocks: Fire, Acid and Melee


    Abilities:
    • (Passive) Omega Program: This tank is a metallic machine capable of executing programs while in battle. As the tank's health lowers, it gets access to more abilities that can be used to devastating effect. If the tank reaches 10% of his health and or 15 minutes have passed, the tank will go desperate, being able to throw out multiple abilities all at once with reduced cooldowns on all abilities. The tank also gains an increase in punch damage, movement and attack speed until killed or all survivors die.
    • (Passive) Metallized Skin: The tank has 25% damage reduction against all sources of damage, this damage reduction cannot be mitigated.
    • (Passive) Laser Cannon: Every few seconds, the tank will aim a laser at any targeted survivor far away and shoot a laser in their direction, dealing small damage to all targets in a line. This laser can pierce through walls.
    • (Passive) Sharp Fists: The tank's punches ignore defense and inflict a random bleed effect on the survivor hit.
    • (Active - Program) Slam Chargers: The tank executes a program to summon out some chargers. These chargers are immune to damage and tether to a random survivor. After 5 seconds, these chargers go over to that survivor, stun them and then do a punch slam for 1000 true damage, dying afterwards. You can mitigate the damage by sharing punch slams with another survivor to take 75% reduced damage together.
    • (Active - Program) Wave Spitters: The tank executes a program to summon out some spitters. These spitters are immune to damage and will target a random survivor. After 5 seconds, the spitters fire in their direction, producing a wave cannon attack once the projectile hits the ground or a survivor, dying afterwards. The wave cannon can pierce through survivors, dealing damage and inflicting burn.
    • (Active - Program) Bomb Witches: The tank executes a program to summon out some witches. These witches are immune to damage and will instantly be aggro'd to a randomly targeted survivor. Once the witch hits that survivor, the witch dies with the survivor hit receiving Organic Bomb for 15 seconds, taking more damage the more they move around.
    • (Active - Program) Tank Wave: The tank will execute this program once he has reached 65% of his HP. He stops aggroing any survivors and cannot use abilities. Additionally the tank surrounds itself with an electromagnetic field, giving it damage immunity to all sources until the program is completed. He then spawns out 3 Guardian Tanks which deal triple damage and have 50% damage reduction to all damage sources, but cannot give defense to each other. These 3 guardian tanks must be defeated within 30 seconds after the 1st tank dies or they will explode, dealing massive damage to the survivors based on their remaining health as a percentage. When the guardian tanks dies, they leave behind a protective pool which grants 1 stack of electromagnetic field. The tank will only use this program once per battle.
    • (Active - Program) Omega Attack: The tank will execute this program once he has reached 33% of his HP. He becomes immune to aggro and uses a few specific abilities here. 1. The tank will constantly send atomic rays into the air to rain down on all survivors for small damage overtime. 2. He will randomly target some survivors with a laser from the sky that will continuously track their movement. 3. After 20 seconds of 2. he will do a Rocket Barrage attack on 4 survivors with the current highest HP amount. Additionally he will do a Wave Cannon attack at a randomly targeted survivor every 5 seconds. This execution lasts for 60 seconds.
    • (Continued) The tank will execute this program once again after reaching 15% of his HP. He becomes immune to aggro, doing 1., 2. and 3. with the previous use of this program ability for 45 seconds instead. 4. The tank will launch diffused wave cannons at his front and back sides then left and right sides respectively, repeating every 5 seconds. These diffuse wave cannons deal damage to all survivors within 1000 units of the tank, increasing the more the survivors get hit. The 2nd execution of this program lasts for 75 seconds.
    • (Active) Delta Attack: Once the Tank Wave program has been completed, the tank will target all survivors in the area with a devastating energy attack. The tank will rotate this energy in a triangular prism for 30 seconds before launching it at all survivors. This attack deals 1/3 % of a survivor's maximum HP as damage for every stack of electromagnetic field that the survivor doesn't have. The damage goes through all damage guards, ignores all defense modifers and ignores incapacitation.
    • (Active) Supreme Flamethrower: The tank lets out fire breaths around itself, heavily damaging all nearby survivors and inflicting burning for 20 seconds.
    • (Active) Rocket Barrage: The tank summons out missiles that target far away survivors, locking onto them. Survivors hit take damage and are knocked back.
    • (Active) Atomic Rays: The tank charges up atomic energy behind its back, then launches it as an attack. Atomic Rays will hit all over the area, dealing damage to any survivors that get hit by 1 and irradiate them for 15 seconds.
    • (Active) Wave Cannon: The tank charges up a powerful laser, and then fires it after a short moment, dealing heavy damage to survivors in a line and reduces survivor defenses. Survivors will slowly recover lost defense overtime.
    • (Active) Deadly Blast: The tank targets the current highest HP player, while charging a massive blast attack for 10 seconds. Once finished the tank fires a powerful blast at them, killing the player if they are not at full health. Otherwise the attack deals 90% of the survivor's maximum HP as damage, stunning them and reduces their maximum HP by 75% for 60 seconds. The damage will go through all damage guards with the survivor regenerating maximum HP back overtime during 60 seconds.
     
    Last edited: Nov 15, 2019
  9. Sяεтzø

    Sяεтzø New Member

    Tank : Dark Spiritual Tank (Tier Special)
    HP : 666600
    Melee damage : 100 ~ 500
    Defense Bonus : 66%
    Speed : 1.8
    Attack Speed : 0.7

    Immunity : Fire, Melee , Explosive

    Abilities:
    [A] Spirit Breaker Aura
    Target : AOE, 200hu CD: 2 min
    The roar makes your holiday spirit goes down the drain causing you not only debuffed with fear. You have all passive and active buff get removed for a short time.

    Effect: Survivor who within in caster AOE get fear and losing their active buff.

    [A] Dark Berserk
    Target : Melee , CD: 3 mins , Duration: 15 sec
    Tank become recklessly attack survivor by dealing +200% damage and pierce survivor defenses but allowing survivor to melee the tank with +200% damage bonus.

    Effect: Tank Damage +200% and pierce to anything, Tank's defense against melee reduced to -200%.

    [P] Holiday Mug
    Tank doesn't want everyone to be fancy during holiday season therefore he will steal bounty , FRP and money. The steal chance is lower when survivor has higher than 20% HP. The mugged player can't be mug for next 5 mins. The stolen stuff will be returned to owner once the tank defeated.

    Effect : Steal 5 Bounty, up to 50 FRP and up to 50,000 Cash per hit. The stolen stuff returned to owner once tank defeated.

    [A] Last Fallen Tank
    Target : AOE 400hu, CD: None
    The tank will earth smash the ground causing massive damage that will instantly Incapacited anyone in large scale. While Incaped player will be death on spot. One time Cast only.

    Effect : Deal 9999 Damage in large radius. Incap player will become dead instantly. Can use this skill one time.

    [A] Your Damage is My Heal
    Target : Self , CD: 5 mins , Duration : 10 secs.
    Tank will gradually healing himself upon hit.

    Effect : Each damage receive will turn into heal.
     
  10. Binsen [Ω]

    Binsen [Ω] New Member

    How about something completely different?


    Gravedigger Tank (Could be T2 or T3)

    This tank is a very interesting mutation that happened to a tomb guard in the Parish cementery. Even as an infected, he still has somewhat of a memory to be the watcher of graves, whether be digging up holes or bury bodies. Since the essence of death is strong with this tank, it is said that death itself will not be enough to take him down.

    Health: 200.000-250.000 HP
    Punch damage: 100 HP
    Speed: 1.7
    Hit interval: 1 second
    Blocks: Fire and Meele

    Abilities:

    (Passive) Thisis my land! : Survivors are slowed by 10% if they become too close to the tank. The radius is 1000

    (Passive) Graveyard dirt : Survivors being hit by the tank will recieve a dirt stack. Every dirt stack reduces movement speed by 2%. At a value higher than 10 stacks, survivors suffer "I shall bury you!"

    (Passive) I shall bury you! : When survivors get hit by this ability, they will instantly die, regardless of their health. The tank will proceed to use his shovel to bury the body for 15 seconds. If left uninterrupted for 10 seconds, the tanks buries the dead survivor, rendering him permanently dead. Survivors can shove the tank to halt the process. Every shove will halt the process for 1 second per shove. Additional shoves will refresh the second halted. Dirt Stacks dissapear for all survivors if a body is successfully buried. Survivors can defib the body being buried to nullify this process oh shove enough times for the 15 seconds to pass, however, the dirt stacks will be halved.

    (Passive) Your power is mine! : The tank absorb the physical strength and attributes of the dead buried, giving him an attack speed increase of 0.5 for every survivor that has been buried.

    (Active) My trusty Shovel : The tank equips his digging shovel after a 3 second delay to wield against survivors, survivors being hit with the shovel will be stunned for 5 seconds and gain 2 stacks of dirt. The shovel will be put away after 5 hits or if a 20 second lapse passes. (Cooldown for this ability is 1 Minute after being put away)

    (Active) Arise : The tank summons a horde of 5 random SI + 20 Commons from the ground as support. If any of the summoned infected stay alive for more than 30 seconds, the tank will regain health. (For each CI its 1.000, up to 20.000 HP. for each SI; 5.000, up to 25.000 HP)


    (Passive) Return From the Grave: After being Killed Once, the tank returns from death with a percentage of his max hp equivalent to remaining survivors alive (Percentage goes 6.25 * survivors alive %) (Health replenish cannot bypass 100%)

    (Passive) Double kill: If return from the grave replenishes the tank to 100% of his health, survivors will gain double rewards after killing him a 2nd time.


    Since there has not been any tank being able to revive after being killed, i thought this could be the first draft. Any suggestions are welcome.
     
  11. timkit

    timkit MG Donor

    Pretty interesting tank idea there ^^.

    With most abilities there, I would say for sure that it is a tier 2 tank.

    Maybe for the dirt stacks, I would say have any accumulated dirt stacks on survivors lose by 1 stack every 30 seconds. (only because there's no other way to get rid of dirt stacks, other than if a survivor is successfully buried by the tank). The tank also has 0 damage resistance when burying survivors, so I would give him about 15% of it while he's burying.

    looks good :)
     
  12. timkit

    timkit MG Donor

    Since the Christmas/New Year event will be unlikely to happen before the end of this year, here's a scenario tank idea:

    For this tank, if you were to encounter it there are a number of conditions that you must do in order to have this tank qualify to appear over Heartbroken Tank:

    While Cupid Tank is alive:
    - While he is alive, a Healer Spitter will spawn once every 30 seconds, make sure to let the spitter get up to the tank and start healing it.
    - You then need the tank to use love spores while the healer spitter is near so that the Healer Spitter and at least 5 survivors fall in love.
    - The Healer Spitter must be killed within 5 seconds of the tank using love spores. This will give the Cupid Tank a stack of "Jealousy", increasing his damage dealt with all abilities.

    The Cupid Tank must gain at least 4 stacks of Jealousy by the time he is killed.

    When the Cupid Tank dies, instead of hearing emily's roar, a hatred mutation will take over the dead tank's body, reviving it while the tank is slowly transformed into a more powerful monster. As the emily tank see's this, the tank will run away in fear. Sometime later, you'll hear a monsterous roar ring out within the area, indicating that the Cupid Tank has transformed and is preparing itself to fight the survivors. This new tank will then spawn after sometime ^^

    Raging Cupid Tank

    Description:
    This tank was formed from the masses of a powerful hatred mutation that transformed the tank's feeling of jealousy towards survivors into a weapon of mass destruction. This tank will stop at nothing to attack the survivors until it is satisified with the mess being cleaned up afterwards. It expresses it's jealousy in extremely violent ways.

    Statistics:
    Health: 500,000 HP
    Punch Damage: 1,000 HP
    Speed: 2.0
    Hit Interval: 1.0
    Blocks: Fire, Melee and Acid


    Abilities:
    1. (Active) Raging Spores: The tank releases vibrant spores that will force nearby survivors to become paranoid and lose control. Survivors that are enraged by the tank will aggro to the survivors and deal double damage to them, any turrets active owned by the enraged survivor will also aggro to the survivors. Effect lasts 20 seconds, can only have a max of 8 enraged survivors at a time.
    2. (Passive) Damage Control: The tank gains more damage resistance the more survivors that are alive, up to 50% maximum. This damage reduction slowly reduces overtime, and is reset on any survivors killed, ignoring perma dead survivors. Maximum damage reduction is reduced by 0.5% for every survivor killed by Brutal Punishment, down to a minimum of 20%.
    3. (Passive) Regeneration: The tank heals for 1% of it's total heal every 30 seconds.
    4. (Passive) Violent Punch: The tank's punches are heavily strengthened to inflict brutal pain on survivors hit with devastating force. Survivors punched by the tank will be punched further away, suffering internal + intense bleeding for 15 seconds. Additionally hitting a wall will cause that survivor to take 500 true damage and suffer broken legs status for 5 seconds afterwards.
    5. (Passive) Enraging Punch: The tank's punches will randomly make the survivor affected become paranoid and lose control for a short time. The chance and duration of the effect rises the lower the health of the tank.
    6. (Passive) Aggrevation: If any survivor is to aggro the tank for more than 10 seconds, the tank will get angrier, dealing more damage overtime until the survivor is dead. Stunning/freezing the tank will reset the additional damage. Additionally the tank will forcibly switch aggro targets if any survivor helps the targeted aggro survivor in any way, gaining increased movement and attack speed for a short time.
    7. (Passive) Taunt Resist: The tank ignores any aggro overriding effects.
    8. (Active) Brutal Punishment: The tank prepares an extreme punishment that will instantly kill the next survivor that is hit. Effect takes 3 seconds to prepare and won't expire until the tank has performed the effect. Survivors who are killed by this ability will have their maximum HP reduced by 30% each time they are revived. If the tank inflicts brutal punishment onto any survivor more than 2 times, that survivor will be permanently killed after the 3rd time.

    If you do manage to defeat this tank, you will earn an award that is exclusive to this tank. The scenario will also be completed.
     
    Last edited: Dec 18, 2019
  13. Binsen [Ω]

    Binsen [Ω] New Member


    Taking the suggestions before, im going to update the tank idea.

    Gravedigger Tank (Could be T2 or T3)

    This tank is a very interesting mutation that happened to a tomb guard in the Parish cementery. Even as an infected, he still has somewhat of a memory to be the watcher of graves, whether be digging up holes or bury bodies. Since the essence of death is strong with this tank, it is said that death itself will not be enough to take him down.

    Health: 200.000-250.000 HP
    Punch damage: 100 HP
    Speed: 1.7
    Hit interval: 1 second
    Blocks: Fire and Meele

    Abilities:

    (Passive) This is my land! : Survivors are slowed by 10% if they become too close to the tank. The radius is 1000 units.

    (Passive) Graveyard dirt : Survivors being hit by the tank will recieve a dirt stack. Every dirt stack reduces movement speed by 2%. At a value higher than 10 stacks, survivors suffer "I shall bury you!" Dirt stacks are removed if the survivor stands still for 3 seconds for each dirt stack.

    (Passive) I shall bury you! : When survivors get hit by this ability, they will instantly die, regardless of their health. The tank will proceed to use his shovel to bury the body for 15 seconds. The tankk gains 20% damage mitigation when performing this action. If left uninterrupted for 10 seconds, the tanks buries the dead survivor, rendering him permanently dead. Survivors can shove the tank to halt the process. Every shove will halt the process for 1 second per shove. Additional shoves will refresh the second halted. Dirt Stacks dissapear for all survivors if a body is successfully buried. Survivors can defib the body being buried to nullify this process oh shove enough times for the 15 seconds to pass, however, the dirt stacks will be halved.

    (Passive) Your power is mine! : The tank absorb the physical strength and attributes of the dead buried, giving him an attack speed increase of 0.5 for every survivor that has been buried and reduces cooldown abilities by 10% (Max cooldown reduction is 50%).

    (Active) My trusty Shovel : The tank equips his digging shovel after a 3 second delay to wield against survivors, survivors being hit with the shovel will be stunned for 5 seconds and gain 2 stacks of dirt. The shovel will be put away after 5 hits or if a 20 second lapse passes. (Cooldown for this ability is 60 seconds after being put away)

    (Active) Arise : The tank summons a horde of 5 random SI + 20 Commons from the ground as support. If any of the summoned infected stay alive for more than 30 seconds, the tank will regain health. (For each CI its 1.000, up to 20.000 HP. for each SI; 5.000, up to 25.000 HP) (Cooldown for ability is 90 seconds)

    (Passive) Human Summoning: If a buried survivor is nearby the tank when he activates "Arise", (radius of 1000 units) the tank will summon an evil bot survivor to attack survivors. When the evil survivor dies, the body will stay for 3 seconds, then explode, dealing survivor level * 4 as damage. If the health of the survivor is lower than the damage dealt, instead of recieving damage they will recieve the clot bacteria, giving an inminent cardiac arrest to the afflicted survivor on 60 seconds, unless he uses an adrenaline shot.

    (Passive) Return From the Grave: After being Killed Once, the tank returns from death after 5 seconds with a percentage of his max hp equivalent to remaining survivors alive (Percentage goes 6.25 * survivors alive %) (Health replenish cannot bypass 100%)

    (Passive) Double kill: If return from the grave replenishes the tank to 100% of his health, survivors will gain double rewards after killing him a 2nd time.

    Again, if you want to give any suggestions, you are welcome to do so.
     
  14. Binsen [Ω]

    Binsen [Ω] New Member

    Another Idea would be this T1 Tank

    Liquid Tank (Tier 1)

    This tank was the mutation of a person drowning after being bitten by an infected. He adapted and mutated with the water.

    Health: 60.000 HP
    Punch damage: 100
    Speed: 1.6
    Hit interval: 0.8
    Blocks: Fire and Meele


    (Passive) Liquid body: The tank skin is made of a mutation between skin cells and water, thus making bullets phase through the tank body, missing completely. The chances are a 10% chance that the bullet phase.

    (Active) Mending waters: If another tank is alive, the tank will use water to heal wounds, healing 10.000 HP to the ally tank and cleansing any debuff to the target tank healed. The tank cannot heal himself. (Cooldown for the ability is 120 seconds)

    (Passive) Polluted water: If the tank is hit with a bile jar, his body will become polluted water, dealing a 50 tick per second damage to nearby survivors. (Radius is 500 units) This can be removed if the tank recieves fire damage of any source.

    Pretty much a water tank. Any suggestions are welcome
     
  15. timkit

    timkit MG Donor

    Updated some tanks with their tank ideas, there's also a new dormant tank idea:

    Dormant Challenger Tank (Special Tier)

    Description:
    This tank is absolutely normal in everything that it can do. It requires you to fight the tank the normal way as well.

    Statistics:
    Health: 40,000 HP
    Punch Damage: 24% (25% on Incapacitation hit)
    Speed: 1.2
    Hit Interval: 1.5
    Blocks: None


    Abilities:
    • (Passive) Penetration: The tank ignores all defense modifiers.
    • (Passive) Challenge Rock: The tank can throw a rock at you that deals 24% max HP damage.
    • (Passive) Challenge: The tank disables the use of buffs and isn't affected by any buffs/abilities (including binded buffs and any other buffs that affect you), boosters, special bullets and class abilities until it is killed. Additionally melee weapons deal 1,250 melee damage per hit to the tank. The survivor going up against this tank will only lose if they are killed.
    • (Passive) Count of 3: The tank gives the survivor he battles an incapacitation count of 2 before they go into last strike. If the survivor's HP reaches 0 the third time, they'll instantly die. This ability bypasses increased incapacitation counts upgrade.
    • (Passive) No escape: The tank gains move speed every second it hasn't damaged the survivor. It's move speed resets once it does.

    Oil Tank (Tier 1)

    Description:
    This tank is formed from masses of oil made into the shape of a tank. It is able to cover survivors in oil and make fires more hazardous to them. The oil within the tank can hold it's structure together until the tank is dead.

    Statistics:
    Health: 50,000 HP
    Punch Damage: 150 HP
    Speed: 1.5
    Hit Interval: 1.5
    Blocks: Melee
    Absorbs: Fire


    Abilities:
    • (Passive) Oil Coater: The tank's claws will cover the survivors in oil for 10 seconds. Any fire damage taken will be doubled and survivors will be ignited for 10 seconds after receiving any fire damage.
    • (Passive) Oil Spill: Every 20% of health lost, the tank will produce an oil spill from his body, covering an area of 750 units around him. Oil spills slow down movement speed and may make the survivors trip over for a few seconds. Any fires on the ground on any oil spill will stay lit until the oil spill disappears completely.
    • (Active) Oil Scatter: The tank will spin around the area, covering all nearby survivors within 750 units in oil for 10 seconds.
    • (Active) Fire Breath: The tank may produce fire in a cone around itself or aim the fire at an oil puddle for a few seconds. Survivors who are within range of the fire breath will take moderate damage.

    Additional Information:
    Oil Bad Status Effect
    When affected
    [PR] The tank has covered you in oil!, effect lasts 10 seconds!
    [PR] You will take x2 fire damage and will become ignited if you receive any fire damage.

    When no longer affected
    [PR] The oil has dried up on you.

    Chemist Tank (Tier 1)

    Description:
    This tank originally formed from an infected chemist that went mad and was specializing in infecting the human population using infectious substances. This tank is known for being able to infect the survivors, causing them to be more likely to suffer debilitating bad statuses.

    Statistics:
    Health: 60,000
    Punch Damage: 100 HP
    Speed: 1.5
    Hit Interval: 0.75
    Blocks: Fire and Melee

    Absorbs: Acid

    Abilities:
    1. (Passive) Infectious Claws: The tank has a 20% chance to inflict any random bad status effect (except for unique statuses) on any survivor it punches.
    2. (Passive) Infectious Gas: The tank radiates out chemicals into the air that consist of infectious substances in gas form. Any survivor that goes near the tank will slowly gain stacks of the Debilitation status. For each stack received this causes the survivor to be +50% more likely to suffer bad status effects from any source that inflicts them.
    3. (Passive) Harsh Environment: The tank's chemicals that surround the tank can make status effects applied by any sources not be blocked, shortened, or removed before expiring. (Radius: 1000 units)

    Additional Information:
    Debilitation Bad Status Effect
    When affected
    [PR] The tank has inflicted you with Debilitation!
    [PR] You're more likely to suffer from bad status effects, watch out!

    Witch Tank (Tier 2)

    Description:
    This tank was formed from a witch who turned into an infected when the infected invaded a witch hut. It was known to has a sense of thirst for experimenting with potions on survivors and even throwing survivors that got caught into the boiling cauldrons alive. This tank can also benefit from the Wizard Tank who will help it out with powerful effects.

    Statistics:
    Health: 250,000 HP
    Punch Damage: 200 HP
    Speed: 1.5
    Hit Interval: 1.25
    Immunities: Fire and Melee
    Absorbs: Acid


    Abilities:
    • (Passive) Evil Trickery: The tank can favour from any abilities that affect it while the Wizard Tank is around. The tank will not be able to use any cauldron abilities if affected by the Wizard Tank in any way.
    • (Passive) Stone Cauldron: A known expert in witch crafting, the tank holds a cauldron in it's right arm which starts out empty. The tank gains 5% water every 3 seconds until it decides to use any abilities associated with the cauldron. While any cauldron abilities are active, the tank cannot gain water.
    • (Passive) Heavy Carrier: The more water that is inside the cauldron, the slower the tank moves. At full capacity, the tank will move 20% slower.
    • (Cauldron) Poisonous Cauldron: The tank will use 30% of water and throw in some poisonous potions to start mixing with it. After 10 seconds, the cauldron will complete the reaction, producing a poisonous explosion that deals 200 damage and poisons survivors for 10 seconds. Additionally the tank will leave a poisonous gas cloud in the area that deals 15 true damage overtime and has a 15% chance to poison survivors affected by the gas for 5 seconds. Survivors who don't have Cheap Goggles or Goggles Buff equipped take 3x damage and will always be poisoned for 10 seconds.
    • (Cauldron) Boiling Cauldron: The tank will use 60% of water and throw in some hot potions to start boiling it. After it gets hot enough within 5 seconds, the tank will target the current aggro survivor and throw them into the cauldron, causing them to burn. The cauldron then becomes destructible and must be destroyed in order to free the survivor from the cauldron.
    • (Cauldron) Boiling Cauldron (Continued): If after 10 seconds the tank does not trap anyone, it will release all of the water, producing a hot puddle that will 50 HP/s and inflict burning on any survivor that steps into it for 10 seconds. The damage and burning time of the hot puddle both reduce overtime until the hot puddle evaporates 5 seconds later.
    • (Passive) Burning: If the survivor in the boiling cauldron isn't freed within 60 seconds of being trapped, they will have their whole entire body burned and become permanently dead.
    • (Cauldron) Explosive Cauldron: The tank will use 30% of water and throw in some explosive potions to start producing a powerful reaction. After 10 seconds, the water within the cauldron will explode, dealing up to 20% of a survivor's maximum HP as damage depending on distance from the explosion, stunning them for up to 5 seconds.
    • (Active) Potion Attack: If the tank decides not to do anything with the cauldron, it may randomly throw potions at survivors. Each potion that hits a survivor deals 250 acid damage and can inflict any bad status effect.

    Wizard Tank (Tier 2)

    Description:
    This tank was formed from a Wizard who was turned into 1 when he got bitten by a zombie who intruded upon his wizard tower. Having retained the knowledge of a wizard and the fact that he was a friend to a witch that he knew, he can help out the Witch Tank with powerful spells that the tank can cast.

    Statistics:
    Health: 250,000 HP
    Punch Damage: 100 HP
    Speed: 1.3
    Hit Interval: 0.5
    Immunities: Fire, Shock, Freeze

    Abilities:
    • (Passive) Magical Wand: The tank carries a wand with it that can be used to let the tank perform abilities. The tank gains 5% magic power every second until it reaches 100% while the wand is held. Once it reaches 100% the tank will be able to use any wand abilities to benefit itself and the Witch Tank. The survivors can melee the tank, giving a 5% chance to knock off the wand from the tank for 5 seconds, stopping any magic power generation. The tank gains immunity to having his wand knocked off for 20 seconds after.
    • (Passive) Ability Master: The tank cannot be stopped from using its abilities in any way.
    • (Passive) Magical Regeneration: The tank will regenerate 1,500 HP every time it uses one of it's wand abilities.
    • (Wand) Trick Attack: The tank radiates a purple aura, forcing the Witch Tank to conjure up 3 other tanks and have all Witch Tanks become 25% invisible. The Witch Tanks will then each aggro a randomly targeted survivor and have 10 seconds to hit that survivor without taking damage. If any Fake Witch Tank hits the targeted survivor, that survivor takes half damage and receives a 3 second blind status. The Real Witch Tank however deals triple damage when it hits the targeted survivor and gives them a 6 second blind status. If the Fake Witch Tanks take any damage, they immediately disappear.
    • (Wand) Enhancement: The tank radiates a red aura, making the Witch Tank become more powerful, deal double damage with a 50% chance to give a 5 second stun to any survivors hit and gain +25% defense for 10 seconds. The Wizard Tank has his defenses dropped to 20% for 10 seconds.
    • (Wand) Powerful Concoctions: The tank radiates a green aura, giving additional effects to the Witch Tank's Cauldron abilities. These additional effects added are:
      - Poisonous Cauldron: The Witch Tank's poisonous gas now slows all survivors within the affected area and now gives a moderate chance to be poisoned for 10 seconds.
      - Boiling Cauldron: The Witch Tank's cauldron now has slightly more health, taking longer to be destroyed. Additionally the cauldron will explode if the survivor inside permanently dies, leaving a fire puddle that deals 50 HP/s and inflicts burning on hit for 20 seconds.
      - Explosive Cauldron: The Witch Tank's water explosion now deals Freeze damage instead of Blast damage and has a 50% chance to inflict frozen status for 10 seconds on any affected survivors.
    • (Wand) Time Attack: The tank radiates a blue area, slowing the action, movement and attack speed of survivors down by 25% and speeds up both the Witch and Wizard Tank's abilities, move and attack speed by 15% for 15 seconds.

    Dormant Elemental Tank

    Description:
    This tank formed from the remnants of basic elemental tier 1, tier 2 and tier 3 tanks. It now sits in hiding, waiting to unleash its powerful forces of nature against anyone that dares to approach it. Taking it on solo, or with 2 survivors won't just be enough.

    Statistics:
    Health: 180,000 HP
    True Damage: 10%
    Speed: 1.3
    Hit Interval: 1.1
    Blocks: Varies


    Abilities:
    • (Passive) Element Change: Every 45 seconds, the tank will change elemental forms. This changes up the tank's abilities and resistances.
    • (Passive) Penetration: The tank ignores defense.
    • (Passive) No escape: The tank gains move speed every second it hasn't damaged the survivor. It's move speed resets once it does.
    • (Form) Bullet Form: When the tank is using Bullet Form, it'll only attack using bullets and can throw rocks at the targeted survivor. The tank can only be damaged with bullets and becomes immune to all other sources of damage.
    • (Passive) Bullet Attack: The tank will shoot at the current aggro target with bullets, dealing 2% max HP/s. If the aggro'd survivor gets too far away, the tank will switch up his normal bullets for longer range bullets. Long range bullets deal 10% max HP damage to any survivors further than 1000 units every 4 seconds.
    • (Form) Melee Form: When the tank is using Melee Form, it'll only attack using its fists. All punches on survivors also affect all other survivors in a circle within 200 units. On every 5th punch, it deals double damage, knocks the target further away and stuns them for a few seconds. The tank can only be damaged with melee weapons and becomes immune to all other sources of damage.
    • (Form) Element Form: When the tank is using Element Form, it'll only attack using abilities. It can also attack using its fists but will do so with half the normal attack speed. The tank can only be damaged with throwables and any sources of true damage.
    • (Active) Flamethrower: The tank breathes fire all around itself while moving, dealing 1.5% max HP per tick to those nearby and inflicting burning for 10 seconds.
    • (Active) Lightning Strike: The tank will summon a bolt of lightning from the sky, randomly striking a survivor in line of sight for 5% max HP. The survivor hit will be stunned for 3 seconds and electrocuted for 10 seconds, with other survivors near them also being stunned for 3 seconds.
    • (Active) Ice Shard: The tank will summon ice shards to throw at a targeted survivor, each shard that hits a survivor deals 3% max HP, slows for 10% move speed and has a 10% chance to freeze the target hit for 5 seconds.
     
    Last edited: Jan 28, 2020

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