1. Click here to join our community discord server.

Paranoia Tanks at Versus

Discussion in '[L4D2] Points Reloaded' started by bloodhand, Jul 9, 2011.

  1. littlebrother

    littlebrother MG Donor

    [QUOTE='???? ??G
     
  2. smokke1982

    smokke1982 Banned

    Today i played vs...and let me tell you something Blood...

    I was tank...normal, 15,6 K health and found myself in the safe-room with 3 suvs: Afro, Airborn and Tracer. Small map, the passing -map 1, not large enough to get 50 bounty, so 30 seconds later i was dead, barely having time to hit a surv several times.... and that situation can happen to anyone. Still think the tank is overpowered?

    Let me tell you my 2 cents. in this formula, tanks are UNDER-POWERED. Against a team of high lvls getting 50 bounty is almost impossible unless you make it at a choke-point and have massive backup. Whoever is saying that tanks are OP in versus must be smoking...i am not even going to continue.

    My opinion is that in the future there will be a lot more unhappy high lvl players because the modifications you make to the SI/Survs so that the lowlies don't keep complaining...

    P.S: yesterday night, on LA PR VS, as survivors we were kinda arguing who gets to kill the tanks..."Back off n00b, the tank is mine" or, "Taaaank....i claim it " The SI had 3 tanks, Cookie monster, i think allucard and some noob...they did not stand a chance against, afro, rundat, ernie, myself and 2 more high lvls.Did i tell you all 3 spawned at the same time? :)
     
  3. Striker

    Striker MG Donor

    It's true that tanks are generally too weak but this isn't about normal tanks, it isn't about low levels bithcing and moaning and you people need to start reading THIS thread. This is about Paranoia Tanks, while I agree they need to be ridiculously strong I disagree with the current fact that they are UNKILLABLE. You can not kill a high lvl player with a paranoia tank. period.

    We should at least get a fighting chance no matter what so making an unfightable obstacle, no matter how rare, is not smart if u ask me... And forcing people to rush to saferoom is also stupid, aren't we trying to stop that from happening in a million different ways?

    I'm only a lvl 80 so you may think I'm whining and when I'll get to lvl 120 I won't say this, but I strongly agree with BH...It shouldn't be like this.
     
  4. Raised in Hell

    Raised in Hell Senior Member

    You will be still complaining even when you get to level 200!!
     
  5. Collector

    Collector <img src="http://mgftw.com/leadweb.png" />

    if it was up to me. i would leave the paranoid tank as it is.

    the VS point reloaded isn't ment that all survivors need to win every round. so complaining about that the paranoid is too strong "yes i agree" but like people have said. the change of being a paranoid tank is 1 on 20 tanks you become. so the 19 times you have died as a tank within 30 seconds makes it good you become a paranoid tank to kill the hole survivor team atleast once :)

    I bet when you become the paranoid tank yourself you would love it too that you dont die as quickly as being a normal tank. so i say again. Leave the paranoid tank as it is. as long the change of being one is a minimal its ok.

    argueing about it on here has no point, you can say what you think about it. but dont counterdict someone thought about it.
     
  6. smokke1982

    smokke1982 Banned

    I wish only that the chances of going paranoid are increased, if you have the buff. There are only few maps on L4D2 where choke-points are deadly if handled properly by the SI.
    Add in consideration the increasing number of low lvls on USA PR VS servers and tanks are useless. I for one am feeling less and less inclined to spend 60 bounty on a tank.

    My honest opinion is that making the heal for SI 50 bp was a bad idea. It should be lower, like 15 for first one, 39 for the second...just like cost of med-kits for survivors.