Hi, Yesterday the new 1.7.5.1 dayz-code arrived but there is at this moment still no official private hive release available. Current 1.7.5.1 hives all run with lots of modifications to the code to make it run on the 1.7.4.4 release. In the past Bliss (we use this private hive setup) made a private-hive package instant available when a new dayz version was released but Rocket gave up on supporting Bliss so that project came to a halt. It now has been taken over by Reality but it seems that they still need some more time to get the private hive packaging working properly with the 1.7.5.1 dayz code. I read a lot of issues with the new 1.7.5.1. code, some of them are: Tents not saving Vehicle repair does not save Battleye kicks/bans for no reason Taviana 2.0 (.com) version is not supported and more... Once we get our hands on a proper 1.7.5.1 release we will test it immediately. There could be a chance that all inventories and vehicles will be wiped as there might be no upgrade-path available. UPDATE 16:30 : The Chernarus server has been updated to 1.7.5.1, database info is untouched.
I'd better take all my antibiotics out of the tent and keep them in my backpack, as the chance of being infected by something is going to be huge after 1.7.5.1 has been installed :toilet:
Some first impressions: - Loot is harder to find - Ammo is more scarse - Zombies come in much larger groups and keep on following you in larger groups. (the bigger the city, the more zombies. I've seen over 100+ zombies in one city only spawned by me...) - Zombies notice you faster (too fast imho) - More random crash sites To get the server more populated we are now using the same settings as the Taviana server: 3D person enabled and veteran mode. Whitelister is off at this moment.
Zombies can now hit you when you are in a vehicle,a friend of mine almost died when starting a chopper and wait for it to lift of. Also you can't log out when zombies have seen you,and they see u fast now,even in a chopper 120 meters above ground. Also the backpacks have lesser slots,at least the alice pack,from 20 to 16 slots
This is a good improvement. Now you need to be afraid of both zombies and bandits, the way it's meant to be. Too often I watch videos of people just coasting past a horde of zombies and if getting chased they just jump on a motorcycle. No longer can we do this without getting hit. I think this is much better and gives more reason to get the glass windows for your vehicles. I read they now included HMMMV's in the spawns... if you get one of those, hold onto it for dear life. Also, the DayZ standalone is coming a long really nice with new videos and screenshots. http://dayzdev.tumblr.com/
Checkout this thread on the DayZ forums i made, it has some attachments http://dayzmod.com/forum/index.php?/topic/122385-1751-go-beserk-on-the-zombies/ It shows you what you can expect when you get your ass in the capitals too loud (i'd normally post the attachments here but i can't seem to upload them....)
Update: i updated the server with the official private hive for 1.7.5.1, and no database migration possible. That means we will have to start from scratch
On Taviana? Dang, just got me a Ural with a heap of supplies too, but at least it has 1.7.5.1 now, I love the new combat roll. PS: Can you increase the ping kick limit on Chernarus to the same limit as the Taviana server, that would be great.
I've read on the DayZ forums that the problems with non-saving tents was a server-side problem. Have any clue about that, Jorisk ?