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Multiple Ideas

Discussion in 'Suggestions Box' started by timkit, Oct 18, 2017.

?

Which of the following ideas would you accept for getting implemented into mgftw?

Poll closed Oct 30, 2017.
  1. |E| Backstabber Buff / |E| Fear Resistance Buff / |E| Enraged Survivor Buff

    2 vote(s)
    50.0%
  2. Car Mechanist Buff

    2 vote(s)
    50.0%
  3. |T| Halloween Spirit Buff / |T| Blood Hunger Buff

    1 vote(s)
    25.0%
  4. Tank Frenzy Device Item / Uber Tank Frenzy Device Item / Mutated Weather Device Item

    2 vote(s)
    50.0%
  5. Double Honor and Victory Points Booster (1 Month)

    2 vote(s)
    50.0%
  6. Bleeding Bullets / Absorption Bullets

    2 vote(s)
    50.0%
  7. Mini Jimmy Gibbs Car / Mini Tank Model / RNG Pipebomb (from Soldier Tank) wearable

    1 vote(s)
    25.0%
Multiple votes are allowed.
  1. timkit

    timkit MG Donor

    Multiple Ideas Forum Thread
    This is for ideas that any person has a multiple number of or is in more than 1 section.

    The Ideas that were meant for Halloween are now FINAL from me (I won't change them).

    THE OFFICIAL POLL FOR THESE IDEAS: http://www.strawpoll.me/14272006


    UPGRADE IDEAS

    Status Effect Resistance

    Gives you a chance to resist being inflicted with any bad status effect capable of being inflicted
    on you by infected on Cooperative Servers.
    <Chance: x%>

    Lv. 1: 1% | COST | $500 | 5 Fr Pills | Lv. 150
    Lv. 2: 2% | COST | $1000 | 10 Fr Pills | Lv. 155
    Lv. 3: 3% | COST | $1500 | 20 Fr Pills | Lv. 165
    Lv. 4: 4% | COST | $2000 | 40 Fr Pills | Lv. 180
    Lv. 5: 5% | COST | $4000 | 80 Fr Pills | Lv. 200
    Lv. 6: 6% | COST | $5000 | 100 Fr Pills | 1 Enhancement Stone | Lv. 205
    Lv. 7: 7% | COST | $7500 | 150 Fr Pills | 2 Enhancement Stones | Lv. 210
    Lv. 8: 8% | COST | $10000 | 200 Fr Pills | 3 Enhancement Stones | Lv. 215
    Lv. 9: 9% | COST | $15000 | 250 Fr Pills | 5 Enhancement Stones | Lv. 220
    Lv. MAX: 10% | COST | $20000 | 300 Fr Pills | 10 Enhancement Stones | Lv. 230

    BUFF IDEAS

    EVENT BUFFS

    SURVIVORS

    |E| Backstabber Buff

    In exchange for 50% reduced attack speed, your knife, machete and katana melee weapons
    all gain the ability to perform a backstab on Special Infected!
    attacking any Special Infected from behind on their back side will deal 2x normal melee damage.
    <Uber Infected take 3x normal melee damage from backstabs>
    <No effect on Tanks>
    <Coop Only>

    Suggested Cost
    $5000
    25 Fr Pills
    <10 Halloween Candies>

    |E| Fear Resistance Buff

    You are able to stand fiercely against infected when they fear you.
    You have 25% resistance against being feared from all sources and
    you can use your melee weapons while being feared.
    <Coop Only>

    Suggested Cost
    $1000
    <10 Halloween Candies>

    |E| Last Vengeance Buff

    You are the last survivor, feeling sad that the infected have killed
    all the other survivors. You take that sadness and turn it into rage!
    you deal 50% Increased damage to all infected at a cost of 25% reduced
    accuracy.
    <Effect is only active while you are the last survivor
    and dissapears when you die or go into spectator mode>
    <Coop Only>

    Suggested Cost
    $10000
    100 Fr Pills
    <15 Halloween Candies>

    INFECTED

    |E| Frozen Claws Buff (Debuffer Jockey Only)

    You have gained the power of ice in your claws!
    Your attacks slow down survivors by 1% per claw hit
    <Max: 75%> and have a 0.6% chance to make your victim frozen.
    <Effect lasts 10 seconds and makes the survivor take
    double damage from all sources>
    <Incompatible with Fatigue Buff>

    SUGGESTED COST
    $2500
    10 Fr Pills
    <7 Halloween Candies>

    |E| Corrosive Claws Buff (All Slower/Controller/Debuffer Class Special infected Only)

    You have gained the power to corrode survivors
    by containing corrosive substances within your claws!
    On Each hit, you will inflict 1 stack of corrosion
    and for every 20 stacks of corrosion from claws
    on your victim, you deal +2 additional damage.

    SUGGESTED COST
    $2500
    10 Fr Pills
    <7 Halloween Candies>

    NORMAL BUFFS

    SURVIVORS

    Car Mechanic Buff
    You have gained the necessary skills as a survivor in order to become a car repair man!
    You gain the following benefits
    - You take only 2.5 seconds to search Metal Rack Containers for the Repair Kit
    - You take 1.5 less seconds to repair the car using the Repair Kit
    - The Repair Kit restores 650 HP to the car instead of 500 HP
    <Coop Only>

    Suggested Cost
    $7500
    200 Fr Pills
    Level 150

    Objective Hurderler Buff
    You have been able to train yourself to get faster everytime with
    important objectives such as carrying gascans and other important items.
    +10% Increased Movement Speed while carrying important objects.

    Suggested Cost
    $1000
    10 Fr Pills
    Level 100

    INFECTED

    Hard Concussion Buff
    After pouncing on any survivor as a hunter/jockey, you have a 10% chance to
    inflict confusion and daze on your victim. Chance is doubled if you deal
    maximum pounce base damage.

    The Dazed Bad Status Effect renders your victim unable to see any
    special infected for 15 seconds.

    SUGGESTED COST
    $20000
    250 Fr Pills
    Level 200

    Temporary Buffs

    |T| Halloween Spirit Buff
    During the Halloween Event, survivors have far better teamwork against surviving the infection.
    You deal 20% (10% in VS) additional damage to infected and receive 10% (5% in VS) less damage from them.

    INFECTED

    |T| Blood Hunger Buff (All Special Infected except Boomer, Spitter and Tank)
    During the Halloween Event, the infected are more hungry than ever for blood and are out to get the survivors!
    As an infected, you deal +2% additional damage for every 5 seconds pinning a survivor <Max: +20%>

    ITEM IDEAS

    Tank Frenzy Device

    Allows you to activate Tank Frenzy for the current map your on.
    <Can only be activated before the start of the round (before someone leaves the saferoom)>
    <Overrides currently active mutation and resets Tank Frenzy chance to 1/10 on next map>
    <Coop Only>

    Suggested Cost: 5000 Fr Pills (or 150 Honor Points in VS)

    Uber Tank Frenzy Device

    Allows you to activate an enhanced version of Tank Frenzy for the current map your on.
    <Can only be activated before the start of the round (before someone leaves the saferoom)>
    <Uber Tank Frenzy is much higher chances of tier 2 and tier 3 tanks spawning>
    <Uber Special Infected map mutation also becomes active>
    <Overrides currently active mutation and resets Tank Frenzy chance to 1/10 on next map>
    <Coop Only>

    Suggested Cost: 8000 Fr Pills (or 175 Honor Points in VS)

    Mutated Weather Device

    Allows you to make the weather in 1 map more mutated than usual, this forces a random map mutation for the current map your on.
    <Can only be activated before the start of the round (before someone leaves the saferoom)>
    <Overrides currently active mutation>
    <Coop Only>

    Suggested Cost: 6000 Fr Pills (or 160 Honor Points in VS)

    Double Honor and Victory Points Booster (1 Month)

    This item when activated will double the amount of Honor and Victory Points won in Versus Games for 30 days!

    Suggested Cost on MG STORE: $20.00 USD

    SPECIAL BULLET IDEAS

    Bleeding Bullets

    Your bullets are filled with penetrative properties that allow them to penetrate into the infected
    causing them to bleed out more blood.
    On a successful shot, infected affected will regenerate half as much health from all regeneration sources
    for the next 3 seconds. The effect is reset if the same infected is hit again.
    <On Tanks: lasts 1 second>

    To craft, you need 1x Bullet Penetrator, they can be dropped as a small chance drop from the Hunter, Executioner and Supreme Bloody Tank.
    You will also need 1x Empty Box of Shells.

    Absorption Bullets

    When these bullets are equipped, on every successful shot against infected
    5% of the base damage dealt is returned to you as permanent health back.
    <On survivors with no Tenacity Buff, the effect is halved>

    To craft, you need 1x Blood Absorber, they can be dropped as a small chance drop from the Drainer, Frozen Drainer, Supreme Shaman, Infernal, Supreme Infernal Tank.
    You will also need 1x Empty Box of Shells.

    WEARABLE IDEAS

    = Mini Jimmy Gibbs.jr Car
    = Mini Tank Model
    = RNG Pipebomb (from Soldier Tank)
     
    Last edited: Oct 30, 2017
  2. timkit

    timkit MG Donor

    These are the ideas that I have if mgftw were to have a christmas event (This is just a WHAT IF situation)

    THEY ARE FINAL (Did update once though but that's it)

    BUFF IDEAS

    EVENT BUFFS

    |E| Gift of Benefits Buff

    You have been given a good gift by Sara this year! This gift
    gives white toasters the power to give you 25% Increased
    effects with 25% more duration on any good status effect given.
    <Incompatible with Gift of Power and Gift of Gnome Buffs>
    <Coop Only>

    |E| Gift of Power Buff

    You have been given a good gift by Sara this year! This gift
    gives you +10% increased damage (including true damage)
    against all infected. Additionally, picking up any dropped
    christmas present from killed special infected will give
    your weapons 1.5x base damage for 8 seconds, the effect time
    resets if you pick up another dropped christmas present.
    <Incompatible with Gift of Benefits and Gift of Gnome Buffs>

    |E| Gift of Gnome Buff

    You have been given a good gift by Sara this year! This gift
    gives you the power to hold Gnome Chompski who heals you for
    1 HP every second while holding it. This regeneration increases by +1 HP
    for every 5 seconds you are holding the gnome to a maximum of +10 HP.
    You will be able to share half your regeneration gained with
    teammates within 400 units.
    <Effect disappears if the Gnome Chompski is dropped at anytime and
    any additional HP regeneration gained will be reset>
    <Incompatible with Gift of Benefits and Gift of Power Buffs>
    <Coop Only>

    |E| Gift of Coal Buff

    You were given a bad gift by Sara this year, next time be
    good for next year! This gift gives you Coal Armor within
    your survivor clothing, giving 10% increased defense
    to all sources including fall damage caused by infected.
    <If you take over 300 damage from any source, the Coal Armor inside
    gets destroyed and regenerates in 60 seconds>

    |E| Cold Fire Buff

    Your molotov has been infused with the power of cold temperatures
    inside it! it has the following properties
    - Fire duration is 1/3 less than normal duration.
    - Fire slows down infected movement speed by 1% per fire tick. <Max: 75%>
    - Tanks ignited on fire permanently lose 10% movement speed.
    - Fire deals 25% less fire damage per fire tick to infected.
    <Frozen Drainer Tanks ability which only works while he is ignited
    is negated>
    <Incompatible with Intense Fire Buff>

    |E| Freezing Sword Buff

    Your sword has the power of ice imbued within it!
    Every melee strike on any special infected will deal damage
    and slow it down by 5%, <Max: 75%>. Additionally, any infected
    who is frozen will take 100% increased melee damage for the duration
    of the bad status effect.
    <Effect only works with Machete, Katana and Knife melee weapons>
    <No effect on tanks>

    |E| Enhanced Hunting Reward Buff

    For each Special Infected killed in the current map, you gain a 3% chance to gain an extra
    point of bounty whenever you perform a bounty earning action. ENHANCED EFFECT: If you shoot
    any Special Infected in the head that isn't killed by you, they get marked as a game.
    Game marks on Special Infected make them visible to all survivors and give any survivor
    double bounty when they kill that infected.
    <ENHANCED EFFECT has a cooldown of 90 seconds once used>
    <Max: 30%>
    <Coop Only>

    UNIQUE BUFFS

    Slow Guardian Buff

    You become much more resistant when slowed down by infected.
    +1% increased defense for each -1% movement speed lost.
    <Defense cannot stack with other defensive buffs>
    <Max: +25% defense>
    <Coop Only>

    Ice Grenade Launcher Buff

    Exchanges your regular grenade ammo with ice grenade ammo for
    your grenade launcher. The ice grenades have the ability to
    explode into ice shrapnel on contact, affecting any infected
    by putting it into their skin and decreasing their physical
    damage dealt by 20% for 4 seconds. The effect time is reset
    if another ice grenade from any grenade launcher hits the
    same target.

    Hyper Adrenaline Buff

    When you use an Adrenaline Shot, you will become immune to
    anything that slows you down for the duration of the
    adrenaline shot effect.
    <Adrenaline Run Buff does not give this buff effect while
    this Buff is active>
    <120 second cooldown>
    <Press RELOAD with Adrenaline Shot in hand to get cooldown time>
    <Coop Only>
     
    Last edited: Dec 7, 2017
    jrng0403 likes this.
  3. timkit

    timkit MG Donor

    Decided I'd add in new buff ideas here, some of these buffs here might be unique to a specific class.

    Acceleration Pipebomb
    Allows you to shove any special/tank with a pipe bomb in hand to attach a pipe bomb that explodes in 10 seconds, dealing up to 1,500 (750 in VS) blast damage the more the infected moves and stunning them for 2 (1 in VS) seconds.
    <Tanks can't be affected within 30 seconds of a previous acceleration bomb explosion>

    |T| Overcharge
    You can command your Slaying Automata to overcharge, increasing their damage and attack speed by 5% per shot for 10 seconds and increases target range to 1000 units. You cannot do anything to your Slaying Automata while it overcharges for the duration. The Slaying Automata then self-destructs, dealing 3,000 blast damage to all infected around within 750 units and becoming unavailable to be spawned again for the rest of the round.
    <Requires the Slaying Automata Buff>
    <Only 1 Slaying Automata can be overcharged at any 1 time>
    <X VS>

    |S| Blood Transfusion
    Allows you to shove any survivor 10 times in a row to transfer some of your blood to them. This will halve your current health in exchange for healing the affected survivor the same amount of health back. You don't gain any shove penalties while performing this action on the same survivor.
    <60 second cooldown for Blood Transfusion>
    <X VS>

    |{| Tank Stance
    You can hold your ground against the infected by holding forward and back keys, then pressing <SHOVE> to enter your tank stance. This will draw all infected to aggro you within 500 units and gives you 25% defense and 10% damage resistance for 8 seconds. You cannot be affected by any statuses or crowd controlled, but yo also cannot move for the duration of the effect.
    <3 minute cooldown for Tank Stance>
    <X VS>

    |A| Invigorating Dodger
    If you take any damage that would otherwise kill you, any buffs that would activate to save you also makes you dodge any and all attacks (bypassing immunities) and gain +15 HP back on all successful dodges for 10 seconds. Smoke Bomb ability cannot be used during the duration.
    <Only works once per round per buff effect>
    <X VS>

    |A| Invigorating Speedster
    If you take any damage that would otherwise kill you, any buffs that would activate to save you also increases your current movement speed by +15% for 10 seconds. Smoke Bomb ability cannot be used during the duration.
    <Only works once per round per buff effect>
    <X VS>

    |D| Viral Survivor
    If you are affected with any bad status effect by any specials/tanks when the Contagious ability activates, you can inflict it to all other affected around within 250 units for half the time.
    <X VS>

    |D| Mutation
    With at least at least 50 Scourge stacks obtained, it'll allow you to have a 5% chance on any debuffs inflicted to instead inflict Mutation on the affected target for 15 seconds (5 seconds on Tanks). Mutation disables the infected from using their upgrades, skills, buffs and abilities.
    <Cannot mutate Shaman, Supreme Shaman or Special Tier Tanks>
    <Tanks can't be affected within 60 seconds of a previous Mutation>
    <X VS>

    |H| Empowered Throwables
    If 50% or less of the survivors are alive, your throwables gain additional effects against infected with the Augmented Grenades ability:
    Pipe bombs: Deals 20% more base blast damage.
    Vomit Jars: Now also applies the acid jar skill effect to all infected biled by the vomit clouds.
    Fire: Fire deals +100 damage/tick, can now ignite fire immune tanks for 20 seconds.
    <X VS>

    Here's a weekly quest idea as well that I'd throw in there, you can take this one from The Voice at level 225. Weekly Quests if they were implemented reset every Monday at 8am GMT+8 or 12am GMT

    Quest: Prove Thyself! (Weekly) (Level 225)

    Quest Description:
    Hello there my friend! I hope you have been getting used to the powers that I gave you with that mutated substance you drank... I have a request for you to see if you can prove yourself against the infected, and by that I mean to DESTORY THEM ALL AND PROVE YOUR POWER!!!

    Quest Tasks:
    - Defeat 5,000 Infected
    - Defeat 500 Special Infected
    - Defeat 100 Tier 1 Tanks
    - Defeat 25 Tier 2 Tanks
    - Defeat 15 Tier 3 Tanks
    - Defeat 10 Special Tier Tanks
    <For Common/Special Infected in Scenarios, it goes up by 1 for every 5/3 Common/Special Infected kills>


    Quest Rewards:
    - 10,000,000 Experience
    - $100,000 Cash
    - 5,000 FR-Pills
    - 10x Craftable Bags

    Here's a few new item ideas too ^^ the 2nd item can only be crafted once you have reached level 250 (max level).

    Dis-Mutator

    Description:
    This item allows you to end the effects of all current map mutations active and prevents any future map mutations from being made active on the current map.
    <Can only be used within the first two minutes of the round, 60 seconds instead on gauntlet finales>
    <Has a 5 maps cooldown after use>
    <Cannot be used in VS or Survival gamemodes>

    If used, a loud crackling glass breaking sound will play with a [PR] message is printed out to all players.
    [PR] "player" has used Dis-Mutator! Wiping all area mutations from the map...

    Golden Dormant Key

    Description:
    Allows you to convert any Dormant Hideout Key you find on any map with a Dormant Hideout into the golden version of the quest item. This will allow you to challenge any dormant tank of your choice, so long as you have fought and killed it before in the past.
    <Requires that no players have any dormant tank quests active>
    <Has a 1 day cooldown for the player who uses it>
    <Has a 1 dormant tank map cooldown for all other players>

    Crafting Requirements:
    |-| Corrosive Acid Sample (x3)
    |-| Custom Weapon Parts (x50)
    |-| Mechanical Parts (x5)
    |-| Razorblade Katana (x5)
    |-| Reinforced Tank Skin (x100)
    |-| Tempered Rock (x5)
    |-| Welding Gun (x50)

    Cash Cost: $1,000,000 Cash
    FR-Pills Cost: 10,000 FR-Pills
    Volatile Tank Blood Cost: 50 Volatile Tank Blood

    Crafting Chance: 50% (cannot be boosted)

    After use, a chat message will be printed out to all players, and a sound effect similar to the Beyond the Grave Buff effect sound (at a faster speed) will play.
    [PR] "Player" has used the Golden Dormant Key! Wish them good luck for the dormant tank!
     
    Binsen likes this.
  4. Binsen

    Binsen New Member

    I have read through it all.

    The "Dis-Mutator" item would be a bit trollish, since people would sometimes use area mutator in a certain map (parish finale because chaos and memes).

    So about that, it would be fair to give a refund to any player that used area mutator and got denied by dis-Mutator, henceforth the Dismutator would disable further area mutators.

    Imagine the scenario where about 5-7 area mutators are used and someone just uses the Dis-Mutator, would be a loss dont ya think?

    And about the Golden key, would be honestly worth if the rewards make it worth it, because the pain of dormants is not nice, and idk if people would even dare touch them again after completion, with the exception of DAT or DRT, since its Duo and thus helping others is the purpose of COOP.

    The Debuffer one... i may be new to the class mechanics, however i would definitely love to give mutation to an effin T3 tank, rendering him as useless as a pestilent tank, feels OP. Also the other one, Viral Survivor would be nice RNG when debuffer does his stuff and tank decides to aggro, kind of a "No u" there.

    For the rest of classes, gotta check em to have an honest oppinion about em.

    As for the Weekly quest, would be better if it gets more rewards, 10M exp, although it is a lot, falls when you compare it to 2 scenarios (Example: Prison and erad can fill it up and its on 2 days, meaning you get 3x the same reward weekly, 4x if you do all 4 erad in sunday).

    However, Generally speaking, it is nice.
     
    timkit likes this.
  5. timkit

    timkit MG Donor

    Went ahead and adjusted some things:

    Viral Survivor Buff is buffed, but should be obvious it won't be allowed to work in a few cases.

    |D| Viral Survivor
    If you are affected with any bad status effect by any specials/tanks when the Contagious ability activates, you can inflict it to all other affected around within 500 units for half the time.
    <Does not work with mutation and unique bad status effects>
    <X VS>


    For Mutation, you can inflict it with less scourge stacks at a higher chance and it lasts slightly longer on tanks. Now you cannot mutate any tier 3+ Tanks (Any Tier 3 or Special Tier Tanks). Should be less overpowered now.

    |D| Mutation
    With at least at least 35 Scourge stacks obtained, it'll allow you to have a 10% chance on any debuffs inflicted to instead inflict Mutation on the affected target for 15 seconds (7 seconds on Tanks). Mutation disables the infected from using their upgrades, skills, buffs and abilities.
    <Cannot mutate the Shaman Tank or Tier 3+ Tanks>
    <Tanks can't be affected within 60 seconds of a previous Mutation>
    <X VS>


    Quest Rewards for the Prove Thyself! Quest are now as follows:
    - 50,000,000 experience (Class exp per class level is: 0: 100k, 1: 250k, 2: 500k, 3: 750k, 4: 1m)
    - $500,000 Cash
    - 25,000 FR-Pills
    - 15x Craftable Bags

    As a result of this however, the Big Check Buff can no longer be used to boost the quest rewards received from this quest only.

    Allowed the area mutators to be given back as a refund should the Dis-Mutator be used, but also gave it a full 2 campaigns cooldown (meaning you must go through another 2 full campaigns of maps before you can use it on the 3rd campaign after). It should no longer be a trollish use now.

    Dis-Mutator

    Description:
    This item allows you to end the effects of all current map mutations active and prevents any future map mutations from being made active on the current map. If any map mutations were used by players, these players are given the item back as a refund upon using this item.
    <Can only be used within the first two minutes of the round, 60 seconds instead on gauntlet finales after the finale is started>
    <Has a full 2 campaigns cooldown after use for all players>
    <Cannot be used in VS or Survival gamemodes>

    If used, a loud crackling glass breaking sound will play with a [PR] message is printed out to all players.
    [PR] "player" has used Dis-Mutator! Wiping all area mutations from the map...

    If you used any Area Mutator Items yourself and the Dis-Mutator item became used by you or someone else.
    [PR] You were given back all Area Mutator Items used.

    As for the Golden Dormant Key, reduced down the requirements. Who knows if any level 250 players will ever want to do dormant tanks again. I certainly wouldn't mind doing them since having done the first 4 back in V1.7 more than 2 years ago.

    Golden Dormant Key

    Description:
    Allows you to convert any Dormant Hideout Key you find on any map with a Dormant Hideout into the golden version of the quest item. This will allow you to challenge any dormant tank of your choice, so long as you have fought and killed it before in the past.
    <Requires that no players have any dormant tank quests active>
    <Has a 1 day cooldown for the player who uses it>
    <Has a 1 dormant tank map cooldown for all other players>

    Crafting Requirements:
    |-| Corrosive Acid Sample (x1)
    |-| Custom Weapon Parts (x25)
    |-| Mechanical Parts (x3)
    |-| Razorblade Katana (x3)
    |-| Reinforced Tank Skin (x50)
    |-| Tempered Rock (x3)
    |-| Welding Gun (x25)

    Cash Cost: $500,000 Cash
    FR-Pills Cost: 5,000 FR-Pills
    Volatile Tank Blood Cost: 10 Volatile Tank Blood

    Crafting Chance: 60% (cannot be boosted)

    After use, a chat message will be printed out to all players, and a sound effect similar to the Beyond the Grave Buff effect sound (at a faster speed) will play.
    [PR] "Player" has used the Golden Dormant Key! Wish them good luck for the dormant tank!
     
    Binsen likes this.
  6. timkit

    timkit MG Donor

    If Special Cargo is to ever receive a "hard mode" version of the scenario or is to be buffed:

    Buff up the scenario before Supreme Duelist Tank spawns:
    - Tank Spawns may favour tanks that may aim to wipe the survivors, increasing the number of tier 2 tank spawns to tier 1 tank spawns by a small amount. The more the survivors are doing well, the higher this chance increase is and resets on any tier 3 tanks defeated.

    Here's how I'd buff the tank:

    18. Supreme Duelist Tank

    Description:
    This tank uses different melee weapons to attack the survivors and kept the bullet immunity of its weaker version.

    Statistics:
    Health: 360,000 HP
    Punch Damage: 400 HP
    Speed: 2.0
    Hit Interval: 0.2
    Blocks: Fire and Bullets


    Abilities:
    1. (Passive) Slayer: The tank uses melee weapons to attack dealing 12.5% of the survivor's current health as additional damage.
    2. (Passive) Honored Combat: Both the tank and the survivors have all attack or defense modifiers nullified.
    3. (Passive) No Guard: Damage from the tank cannot be blocked by any means.
    4. (Passive) True Guard: True Damage dealt to the tank is halved.
    5. (Active) Melee Stab: The tank stabs a sharp weapon into a survivor, slowing him down by 75% and causing 3% of the survivor's maximum health as damage per second. The weapon can be removed by shoving the survivor 20 times or by using a medkit. The medkit will only heal for half and will be slow to use. While impaled, survivors instantly die if their HP is reduced to 0, and are killed instantly if incapacitated. This bypasses all death guards.
    6. (Active) Dance of a thousand katanas: The tank throws katanas at multiple directions, dealing 1,500 HP damage, and inflicting all 3 bleed status effects. The katanas can pierce through survivors and may damage them multiple times. Each katana that hits a survivor lowers the cooldown for the ability by 3 seconds.
    7. (Passive) Quick Dash: The tank will randomly drop machetes to the floor. If a survivor steps near one, it will explode, dealing 400 HP damage and flinging nearby survivors away. The tank then leaves a decoy made of pure skin and teleports to the survivor, focusing them for 8 seconds. The machetes can be shot to be destroyed.
    8. (Active) Knife: The tank throws a knife in front that deals 300 HP damage if it hits a survivor. The knife has a 10% chance of hitting the survivor's spine which will deal 2,000 HP damage instead.
    9. (Active) Axe'd: The tank switches to an axe that will instantly incapacitate the survivor hit and slow them by 75%. The tank will also heal equal to the victim's maximum health multiplied by 5. If it doesn't attack in 10 seconds the axe is put away. Maximum Heal: 5% of max HP.
    10. (Passive) Melee Desperation: The tank is blood thirsty and is out for blood! If the tank isn't killed within 7 minutes, he will increase his chances to instantly kill survivors with all ability hits, bypassing all death guards. After 10 minutes of battle, maximum chance is equal to 20%. The Knife Ability when it's chance activates also instantly kills the survivor.

    That should make the tank on a difficulty comparable with SIT.

    Additional Information:
    The Supreme Duelist Tank can either be easy or hard to kill in the Special Cargo Scenario. It has been a part of the scenario back when V1.8 was released. It has had minor changes to some of its abilities and its health, but has otherwise mostly stayed the same.

    Just my two cents, otherwise it can be sometimes a challenge with Special Cargo as it currently is.



    The Supreme Duelist Tank can also gain new abilities.
    - Survivors with stab wounds inside them are killed instantly when their HP reaches 0, bypassing incapacitation or anything that tries to save them. If the survivor was incapacitated by any other sources, they will instantly die to any source that hits them from the Supreme Duelist Tank.
    - Melee Stab and Dance of a thousand katanas abilities has a chance to instantly kill survivors on all hits. This chance increases the more survivors that are alive and increases slowly permanently if the tank is alive for more than 7 minutes. Maximum Chance becomes 20% at 10 minutes into the tank fight.

    The chance increase on instant kills acts as a soft desperation, forcing the survivors to aim for a 7 minute kill time.
     
    Last edited: Jan 23, 2020
  7. timkit

    timkit MG Donor

    Here's a buff idea from minwo, as for the Requirements, I did those ^^

    Mutated Bullets

    Buff Requirements:
    Cost: $1,000,000 Cash
    FR-Pills Cost: 2,500 FR-Pills
    Required Level: 201


    Description:
    Hitting any infected with bullets will apply mutated infection to the target, causing mutations to attack them from the inside. The infected will take (your current level / 2) as true damage per second for 5 seconds.
    <Changing targets stops the damage of your last target>
    <Tanks take 1/3 reduced true damage>
    <X VS>

    Potent Mutation

    Crafting Requirements:
    |-| Box of empty shells (x15)
    |-| Broken Flesh Prison Bar (x7)
    |-| Custom Weapon Parts (x20)
    |-| Expired Flesh Eating Parasite (x7)
    |-| Mutation Refiner (x250)
    |-| Reinforced Tank Skin (x100)
    |-| Rusted Metal Chunk (x20)
    |-| Vinegar (x20)

    Level Needed: 245
    Cash Cost: $3,307,485 Cash
    FR-Pill Cost: 6,750 FR-Pills


    Description:
    Buff enhancement for Mutated Bullets Buff. This removes the true damage reduction from Tanks. Tanks take true damage every second for 3 seconds instead.

    This buff is an offensive buff that can act like a distant helping drone. letting you deal true damage to the infected without needing to be near them. if you do change targets though, so does the damage.

    It isn't bad for when you find that fighting long range against some infected is a better idea itself.
     
    Vakarlan and david like this.
  8. Vakarlan

    Vakarlan MG Donor

    If the ideas goes through I would suggest instead of normal erad materials it can be tempered rock/mechanical parts. I feel that there is way too many enhancements/buffs (Crafting) that uses erad materials, especially katanas and gas. Also I might be wrong here, the enhancement seems to do nothing, since its now 1 tick of damage per 3 seconds, so there is no increase of damage from the original.
     
  9. david

    david Junior Member

    Tanks reduce true damage dealt by the mutated bullets, the enhancement will remove that resistence.
     
  10. Vakarlan

    Vakarlan MG Donor

    Yes but before the enhancement the damage dealt is 1 tick per second, lets say you are lvl 250, that's 41.67 true damage per second vs tanks.

    After the enhancement true damage is dealt 1 tick per 3 seconds instead(Buff enhancement for Mutated Bullets Buff. This removes the true damage reduction from Tanks. Tanks take true damage every second for 3 seconds instead.) That means its 125 true damage PER 3 second (if you are lvl 250). Isn't that zero changes at all before and after?? Both DPS is the same.

    Unless you are talking about the natural 10% true damage reduction from T4 tanks or SDT's 50% true damage reduction, then maybe? But my guess is you are not.
     
  11. timkit

    timkit MG Donor

    My apologies if I wasn't making sense earlier with some parts of the idea.

    Decided to change the buff enhancement requirements and lowered them a bit,

    Potent Mutation

    Crafting Requirements:
    |-| Box of empty shells (x10)
    |-| Custom Weapon Parts (x10)
    |-| Mechanical Parts (x6)
    |-| Mutation Refiner (x150)
    |-| Reinforced Tank Skin (x75)
    |-| Rusted Metal Chunk (x15)
    |-| Vinegar (x10)

    Level Needed: 245
    Cash Cost: $1,984,491 Cash
    FR-Pill Cost: 5,062 FR-Pills

    To make better sense with the buff enhancement, basically if you had this buff enhancement active, the tanks affected by this buff would no longer take reduced true damage and will instead take the same amount of true damage that other infected would take.

    The damage tick is still unchanged at the damage happening every 1 second. With the Buff Enhancement, this damage will only last for 3 ticks, 3 seconds on tanks, instead of the usual 5 ticks, 5 seconds that other infected receive in terms of damage being dealt.

    here's some true damage calculations:

    1 second = 125 true damage dealt at (lv. 250)
    3 seconds = 375 true damage dealt at (lv. 250)
    5 seconds = 625 true damage dealt at (lv. 250)

    and so on.
     
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  12. Vakarlan

    Vakarlan MG Donor

    I see so the main point of the enhancement isn't a raw damage increase, its purely to debuff tanks letting them take full damage from true damage sources. That would be really great vs T4s and SDT. Am I reading this right? Really sick idea then.
     
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  13. timkit

    timkit MG Donor

    Yeah, minwo wanted to come up with a way to inflict the green flu virus that the humans who turned infected had onto the infected themselves xD

    Basically a debuffer buff.
     
  14. Vakarlan

    Vakarlan MG Donor

    Yea that really great, its also a tech QOL buff, since they get bonus from dealing true damage. You might wanna turn up the cost abit, cuz any true damage buffs especially procced via ranged, is really insane, especially for TECH as one of their primary damage type is true damage.
     
    Last edited: Feb 7, 2020
  15. david

    david Junior Member

    I was thinking about that long fights we have some times... Tim help me making it not too OP.
    Hope we get that buff soon!!!
     
  16. timkit

    timkit MG Donor

    Changed as you asked, level requirement stays the same, so it would be unlocked before you can level to tech level 3.

    Crafting Requirements:
    |-| Box of empty shells (x25)
    |-| Custom Weapon Parts (x25)
    |-| Mechanical Parts (x10)
    |-| Mutation Refiner (x300)
    |-| Reinforced Tank Skin (x250)
    |-| Rusted Metal Chunk (x25)
    |-| Vinegar (x20)

    Level Needed: 245
    Cash Cost: $7,590,677 Cash
    FR-Pill Cost: 13,464 FR-Pills

    It's like a distant helping drone buff, once you start firing, pretend a drone was there and let it damage the tanks, it'll stop damaging them once time passes or by switching targets :P The difference is you're doing this in terms of a debuffer prespective instead ^^
     
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  17. timkit

    timkit MG Donor

    Here's a few new event buff ideas, most of them are for the infected:

    |E| Gnome Carrier
    Allows you to carry a gnome with enhanced powers, in exchange for putting you out of the action. While carrying a gnome, you and all survivors in 500 range gain 3 HP every second, any damage that the other survivors take, you cover 10% of that damage and take it instead. You can also hold the WALK key once every 60 seconds to motivate them, giving any survivors not pinned a 5% move speed boost and +15% recovery rate from knockbacks for 15 seconds.
    <✖ VS>

    |E| Specialist Caller
    Using the !buy menu, once per round you can select 3 Special Infected. These 3 special infected chosen have 100% increased aggro towards you and will always prioritise targeting you first over other survivors. The other 3 special infected not selected have 50% less aggro towards you and may not prioritise targeting you first over other survivors.
    <✖ VS>

    |E| Fireworks Grenade Launcher
    Allows you to fire a fireworks launcher projectile that with the USE key held down will explode on impact, igniting and stunning nearby infected for 5 seconds (2 for tanks).
    <Tanks can't be stunned in 15 seconds of another stun/freeze>
    <Incompatible with other Grenade Launcher Projectiles>
    <Cooldown: 30s if non-Tank target was stunned, 60s if Tank was stunned>
    <✖ VS>

    |E| Disguise (All Roles)

    Description:
    For 5 bounty on each activation from the !buy menu, it allows the Special Infected to conceal its appearance by transforming into another special infected (except for the Witch and Tank). The concealment then disappears once the infected uses their special ability or melee attack.
    <No effect on "Leakers" or Tanks>

    When the Disguise is active:
    [PR] Disguised as the "Special Infected"! Your disguise will break if you use your special/melee attack.

    |E| Leaker (Slower Role Boomer Only)

    Description:
    Allows the boomer to transform into the "Leaker" Special Infected by double tapping the WALK key. While moving, it takes 50% less damage and can be commanded to blow up by holding down LEFT-CLICK. The boomer then takes 2 seconds to blow up and takes double damage while preparing to blow, cancelling it if killed. Once it blows, it explodes dealing 10% Max HP damage to nearby survivors and leaves behind a small fire puddle.
    <Cannot cancel the transformation and cannot Bitch Slap Survivors once active>

    |E| Hard Spit (Spitter Slower Role Only)

    Description:
    Increases the weight of the projectiles that the spitter spits out, allowing it to instantly stop survivors dead in their tracks. Additionally the projectile will pierce up to 3 survivors, dealing 25 true damage on each pierce before stopping.

    |E| Jumper (All Jockey Roles)

    Description:
    Increases the muscles of the Jockey, allowing him to have increased leap power. If the jockey manages to land on a survivor, it will deal up to 150 base pounce damage depending on distance from the point it jumped to the point where it landed. The affected survivor also becomes crippled momentarily once they're freed.
    <Cannot jump when pinning survivors>

    |E| Special Motivator (Tank)

    Description:
    Every 90 seconds, the tank can yell out an invigorating roar, enhancing nearby Special Infected within 1000 units to deal 50% more damage and gain 20% defense for 20 seconds.
    <Does not affect the Tank itself nor any other alive Tanks>

    *When the tank roars, its yell sound will be that of the Infernal Tank from earlier mgftw versions.

    When affected by the tank:
    [PR] Motivated! Your damage dealt and defense gained has been increased for 20 seconds.
     
    Last edited: Jul 2, 2020 at 4:28 AM

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