As the title says! During this version in V2.0 there are a number of buffs within mgftw that have gone without changes and/or remain underused or are mostly unviable in most cases for their buff usage. Infected Buffs are included in here too, even though VS is considered to be inactive for now. Made a poll for this as well, be sure to vote above! Survivor Buffs: |Q| Poison Shield: I barely see anyone using this buff in COOP/Scenario. in VS it does have some usability in preventing the poison bad status, which can be helpful when facing poison witches that get spawned often. That is because it will prevent survivors from having to wait long to revive a survivor who would be poisoned. It also used to be buyable from the traveller token market as a 1 week buff, but since being removed, I can see why it was always considered a very underused buff. As for the Poison bad status itself, it used to be something worth worrying about back in V1.5 when everyone had low maximum HP pools, now it's something you can let pass by without a thought in most cases. Counter Slap: Could be underused depending on the situation, but has uses in all gamemodes. In COOP and Scenario, it can be helpful when you're met with an uber boomer who happens to get a lucky slap on you and can be used on some maps to prevent you from flying off the map boundaries. It also has some uses when you're in tank fights that require you to get close to the tank (in the case of Glutton/Supreme Glutton Tank). In VS, it's used sometimes and can be useful for preventing karma slaps in otherwise survivable cases. It may not always prevent fatal karma slaps though Don't think it may need any improvements for now, I'll have to see how it tests in practice. Immolation: Still underused in V2.0, not sure if I see anyone using it for it's intended purpose of being a useful support against surrounding infected and when up against tanks that give out slows. You can obtain a mini-effect of this buff as a bonus toaster effect, so it's hard to say what can be done with this one. I may test this buff in practice to see just how useful it really is... Floral Grenade Launch: Probably considered the #1 underused buff within mgftw as of right now. For a 1 time use of this buff, it's only purpose is for dealing a major burst of damage at once to any tank 1 survivor would want to target for overall damage and or to get a bunch of spawned SI out of the way quickly. Otherwise, it's intended use is considered very unviable for what it can do. It deserves a major buff or a rework altogether along with it's buff enhancement. I'm sure many people would also agree ^^ Heavy Gunner: This buff is considered #2 in the current underused buff list within mgftw. Don't think anyone would use a minigun on any days of the week much against the infected. If only we could carry it around, and or summon 1 using bounty in a defensive position, it could have more of a viable use within mgftw. Just right now it's current use can only be used within a few maps. It deserves a rework at most or it should be removed. |E| Bullet Scavenger: This buff is considered #3 in the current underused buff list within mgftw. We usually don't have to worry about ammo unless we're fighting the infected in an area that's scarce with ammo piles. Therefore, it can be considered to be mostly underused in most cases. It's worth improving on this buff, or removing it. |E| Duelist: It's useful for it's current purpose within COOP/Scenario, but only largely sees a use in survival buff sets and or when someone is using the controller class, hard to say if it's considered underused for that reason, but could use some improvements to make it more worth using elsewhere. Student: It's not bad at first, but only is really used mostly by the low and mid level players. If it could give cash as well, that'd be 1 thing. But I doubt I see any high level player using this buff if they don't need to worry about the grind or don't want to level quickly. Otherwise, it is underused for some groups of players. Can use some improvements ^^ Infected Buffs: Boomer: Fatigue: it used to be available on all slower roles, but then it only got restricted to the boomer and the tank. While it's effects are balanced, if it should be allowed to work again with all other slower role infected, then the amount of slow a survivor should be given is much reduced per claw attack, especially given the jockey and only slow down the survivors to a minimum movement speed. Spitter: Spit Fixed Damage: I'd like to think that most players as a spitter would prefer to deal increased spit damage based on their attack bonuses. Generally speaking, this buff could use an improvement since unlike damage, other effects aren't fixed too. I'd have to ask the other VS players about this buff. Isolated: I don't think I see any VS survivor using this buff very much as a slower, but I could be wrong. It's effect is decent and doesn't need any changes. Healing Madness: I doubt anyone would wanna try to do damage to the survivors rather than healing other infected around as a healer spitter. Generally underused since I don't think anyone considered using this buff at all. Charger: Infected Fury: This was meant to be a boomer buff given the description of it. As for it's effects, it's quite balanced overall and wouldn't need any changes if we boomers had a chance to use this buff again. Why I see this buff in the tanky section of the Charger Buffs section within !buy buffs, I wouldn't be sure, but it shouldn't be there. It would be good to fix it by making it a buyable boomer buff and able to be equipped regardless of the role used. It would also be good to re-enable this buff for COOP boomers again, perhaps with a nerfed effect. Armored Skin: This was meant to be a charger buff within the tanky section given the description of it. As for it's effects, It's quite balanced overall and won't need any changes. As for why it's currently disabled, I wish I knew but would be good to know. It would also be good to fix it if it can be re-enabled for both VS and COOP chargers. General Infected Buffs: Infected Yell: I can see why this effect was meant to be for COOP only infected. So it really should be removed as a buyable infected buff. Knife Deflection: Not used by many players as it's considered to be a not easy to use buff because of the skill required. Should really add in an option to be able to trigger this buff for players who want it to happen by chance, with either option only being able to be chosen between when a VS round isn't currently active. Otherwise it's current effect is balanced overall ^^ No Rescue for You: This buff should be placed into the other buffs section so that both the survivors and the infected can use it. Given it's effect can come in handy if the survivors need more bounty and or if the infected need more time in VS to kill them. Overall it is underused which is why the above suggestion for it would do it good ^^ Moustachio Bomb: Not many players use this buff, but its main use can come in handy if you're attacking a survivor who is on last strike that is on low HP. As an effect in COOP however, it is enhanced to deal a % of normal daamge that was dealt in moustachio bless once it expires. Can't say it needs to be changed, best to leave it as it is. Mark of Permanent Death: The #1 underused buff in VS, alone, and it's probably a good thing you don't see its effects in COOP on any infected. It could use some improvements, such as allowing slower role infected to take advantage of it since only the Jockey and Tank can use this buff overall. That's pretty much it for all the buffs suggested here that should receive improvements/be combined/be removed. Be sure to let me know what you think about the buffs suggested and or if you find any other buffs that could use some improvements.