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'Hidden Infected' mod

Discussion in '[L4D2] Hidden Infected' started by marvel, Nov 24, 2013.

  1. Tricky

    Tricky MG Donor

    LJ I had the exact same thought last night while playing. Maybe the detective and scientist should be anonymous too. It would add more accusation, more auspicion and even more guilt when someone gets kiiled who claims to be the detective then find out he actually WAS the detective. Oops.
     
  2. tank

    tank MG Donor

    Here some clips from last night, do not except super quality have shitty pc :P
    [video=youtube;hHvRHqEQ5xE]https://www.youtube.com/watch?v=hHvRHqEQ5xE[/video]
     
  3. marvel

    marvel Head Administrator Staff Member

    Seen a lot of good names for the mod already, but not one yet that I think describes what this mod is really about. It should have a name where newbies instantly know what the mod is about just by looking at the title. Also, the name has to fit the L4D genre. The Usual Suspects is a movie ;)

    Perhaps we should just use a combination like <modname> (TTT) or stick with Hidden Infected (which is a very good description of the mod).

    As for your other comments, I don't agree with your mine suggestion. It's very easy to drop them if nobody's looking. You have to be careful dropping them though just like you would IRL.

    Knife one hit kill, YES really agree. that would make the game REALLY awesome because you can even kill in a group when that's enabled :) That would make people a lot more paranoid. May I even suggest to give the hidden infected a knife by default? So spawn with one? (of course hidden/not selected).

    Detective and Scientist hidden, yes totally agree! This could be more difficult for the infected though, since they would go after them first for sure. But this can be solved in another way.
     
  4. Valandil

    Valandil Member

    knife one hit kill would be overkill IMHO.. as the infected will resort to it rather than changing into hunter and use the hunter's claw, as it's currently the only one hit kill ability the infected have.. and then spawning the infected with hidden knife.. it'll be a sure killing spree, as of now, it's the suspicion of having a knife is the only thing that keeps the HI from carrying the knife.. one hit kill and hidden will ruin the game's balance IMHO.. it would take only veteran player that could probably survive this kind of scenario, staying huddled together and watch each other's back.. as new player would definitely be obliterated because they tend to wander to see what's on the map..
     
  5. marvel

    marvel Head Administrator Staff Member

    Yeah I have to agree with that, it might be too OP.

    Knife 1 hit kill could be an option but perhaps the knfie should be hard to come by, like u need to buy it or find it etc.
     
  6. Valandil

    Valandil Member

    yes.. maybe call it poison knife or something.. if the bounty req is upped into, maybe 4/5, so the HI then must strategize to have it.. they can't buy it outright because they start with 3 credits.. so they must first kill 1 or 2 survivor with hunter claw or whatever means availabe at the start.. or if they want to use c5, they must kill 2/3 minimum with a single c5, which is hard to perform (nowadays at least, at the beginning, HC managed to kill numerous ppl as much as 4 simultanously with c5, because we still do not know what's happening, we only saw a box lying in the ground LOL)..
    because 5 creds or 4 for 1 hit kill knife? i'd still consider it if i'm being a HI..
     
  7. tank

    tank MG Donor

    Its not a problem to drop a C5 Marv, i agree, but its too big box and easy to see even on night maps,maybe made that only detective from survivors can see the box, or that box become stealth after 10 sec, survivor people now stucking together mostly on open area, even when u drop the box they see box easy and have a lot time to run away from the spot,cos now people playing some days and they are learn mostly tricks in game :].
    I love it HC idea from last night when scientist from long distance change hat color to red to confuse inf team, and when u come close to him become green again :].
     
  8. longjohn

    longjohn Member

    regrading Detective and Scientist....everyone should have the green hats, even able to access the buy menu but only one of the survivors will be able to actually research things/buy.
    So who is the safe person? its me, I just started the research. No its not, I did..but I have the green hat...we all do! haha


    1. once you get incapped (if its researched) your mic is disabled. can't cry out for help, must type! :P
    2. mines damage could cause reduce movement to the players, 2-3 second at most.
    3. knife should do 1 hit kill. we start with 3 credits the knife should cost 3 credits so you either buy the bombs or the knife..never both. OR the knife costs 4 credits, you must kill one person to afford it which means you cannot drop bombs meanwhile.
    the idea here is to cause fear among groups who enjoy camping together a lot, thinking its safe in numbers. Another idea, keeping the current cost of the knife but limit the knife to either 1 or 2 people among the infected. So not everyone can 1 hit kill.
    4. C5 needs to be stealthed, and the mines also - the more you play, you just start to notice little things, and understand what to look for. it becomes way to easy. I actually spotted someone dropping the C5 at distance once, not good.
    5. paranoid (aka fun ability) randomly turn a survivor into hunter BUT he's actually really survivor, this will cause amazing chaos within the group....after he dies or doesn't...more distrust or do we KoS now? (haha) this ability can only be used once per round...so either waste it quickly or be more cunning, and save it.


    we do need to find better ways to create more chaos among the players. I have no idea why I enjoy seeing two survivers kill each other while the infected kills me from behind but the laughter is amazing!
     
  9. erik

    erik MG Donor

    Can we please extend Donor Benefits to this server?

    - !csm, and other stuff?

    I realize it's Alpha, but wanted to ask early-on.

    THANKS FOR MAKING SUCH A FRESH AND INTERESTING MOD!
     
  10. Potato

    Potato Guest

    the game is a TEAM PLAY, so example. 5 players 3 surv 2 inf. a,b,c surv, d,e inf (1 rol)
    game starts

    a) is detective

    game starts and "a" call himselft detective.
    but "d","e" also do, wich means 2 of em are lying, then 2 are infected (then the rest of team focus thse guys) OR theyre SURVIVORS TROLLING THEIR TEAM "no point n lie ur own team",

    why 1 hit kill knife? the infected are enough powerful now, with the c5 they can kill all the team, and they have hunter form 1 hit kill (wich also gives a clue, the hunter sounds help the team to find the infected).
     
  11. Vulcan

    Vulcan Game Server Moderator

    I have never been more confused.
     
  12. marvel

    marvel Head Administrator Staff Member

    Besides the several ddos attacks and crashes we had an awesome game yesterday for a lot of hours :)

    I do want to post some suggestions though that came by now that I still remember them so they won't get lost.

    - Mutate on round end.

    If the timer runs out, just mutate all the hidden infected to hunters instead of just declaring victory to the survivors.

    - RDM punishment.

    If a survivor kills another survivor auto punish him, e.g. slay him (might be too harsh) or make him unable to shoot for 60 seconds (or anything else).

    - Fix bored survivors.

    Right now regular survivors seem to have no goal, which can get boring from time to time. Perhaps we can make something where they have to protect barricades or something like that.
     
  13. Cocaine

    Cocaine Head Administrator

    Lol it was fun , even at the start, i didnt know how it works.... :p
    Its a bit boring to stand and walk around to wait someone identify

    - Infected mutates every 60 sec, so they have to hide for that Moment or they are dead XD
     
  14. joerve

    joerve Senior Member

    I have a bunch of ideas:

    - if you randomly kill another player who isnt infected you get paranoid for 60 sec (like your drugged with tilting screen)
    And like other players can kill you with no punishment.

    - Drop clues around the map in hidden places which reveal infected (so survivors are spread and have something to do)

    - More survivor characters, make a survivor leader which has superior health and other perks
    Like maybe he can buy radar view, so in which direction he is looking, he can see who is changing into hunter or something.

    - Make all the special characters like scientist and detective hidden

    - make a hunter jump because now hes a too easy target when discovered.

    - one infected can change into a tank.


    Or this one which I dont know if technically possible:

    If a hunter scratches a survivor he is not killed but changed into an infected, and the other survivors have 30 sec to cure him.




    BTW: I like cocaines idea, survivor camo is not perfect and infected mutate randomly or with timer.

    Or both, you have a 10 sec timer to get the fuck out of dodge before you mutate, thats a great idea.
     
  15. Valandil

    Valandil Member

    yes, infected mutate into a hunter is great idea.. but i'd say it's better if it's done if the timer reaches zero..
    if the hidden infected randomly changed into a hunter.. it'll be extremely difficult for HI to kill all survivor especially when there's many players like yesterday. with 20+ players, the infected will be picked easily one by one by the survivors.. the survivors just have to keep an eye on other player and sees if they turned into a hunter, or notice who's missing or hiding..
    another idea on this is using the tank's rage meter.. so it will slowly decrease, and when it reaches zero, the HI will transform into hunter until he makes a kill.. the meter will automatically refill is the HI attacks survivor.. this will force the infected to be bolder and not just standing around looking for a perfect chance.. dunno if it's possible though..

    about the survivor didnt have anything to do except stand idly, how about implementing buy function for them too?
    i.e, remove all kits from the map, and the survivor must earn credits by doing tasks, example, fixing barricades (or reinforcing it) will earn them 1 cred.. then you can buy med kits using 3 creds or maybe 5 (it will need balancing though)
    the task needed to do should be many.. like bring ammo/supplies to point b, cleaning/maintenance on machine guns, fixing cars, etc.. basically it'll be like quest in PR

    about one infected can change into a tank is interesting.. dunno if it'll be OP though.. as tank will be able to punch cars and throw rocks that will mean instant death to survivor if get hit.. and being the survivor i think must extra cautious when tank appears, as they are still prone to be killed by another hidden infected..
     
  16. HonorCode

    HonorCode Head Administrator Staff Member

    -Mutating on round end: The problem with this is that infected will be able to just hide and the round could extend indefinitely until they decide to show up. They could even go AFK and ruin the game for everyone else.

    -RDM Punishment: I agree with applying some sort of punishment, but immediat punishment is not the best way to go through this. Instantly killing the player is just too much as accidental team kill due to false KOS, correct logical conclusions over false evidence and other reasons are pretty common on the game. Not allowing somebody to shoot does not prove to be hard enough. A solution would be to implement a similar method that TTT handles which is a value called "Karma" that drops when the player kills an innonect survivor and boost when the survivor kills an infected. If the value goest too low the player will simply be prohibited from playing on the mod for a certain amount of time (2 days sounds good).

    -Fix bored survivors: Is not easy to find a way to maintain survivors occupied, but i agree on having them able to repair barricades by gathering wood on some sort of storehouse and constructing the barricade from scratch. We could as well think about some other stuff.

    -There has to atleast be one trustable survivor and the leader seems to be indeed a good way. Scientists and detectives would have to be hidde as well.

    -The hunter deals 1000HP damage and if well used it can kill the entire team of survivors pretty quickly. Making it able to jump seems to be just too much and will break the balance between survivors and infected.

    -The tank defeats the purpose of the game which is to be as stealthy as possible. A tank is visible, makes tons of noise and seems way too much considering how much damage survivors receive from normal common infected.
     
  17. joerve

    joerve Senior Member


    Im glad one of my ideas held up :p

    well i just like the hunter jumping so much, maybe decrease scratchdamage, like they actuelly have to jump somebody and it takes like 10 sec to kill?
     
  18. tank

    tank MG Donor

    -Mutating on round end: no (still think is ok to know who was inf on the end then before)
    -RDM Punishment: put reputation from PR people will get cearfully
    -Fix bored survivors: idk i never get bored in game, cos you cannot trust noone , just need move and move, but if someoe do maybe put some 15-20 gas cans and make them fil the generator ( i ll wait on minigun ) :) lol
    -There has to atleast be one trustable survivor : yes survivors need 1 trustable guy with green hat
    -The hunter jump:honor killed entire team with hunter claw( i think was 7-8 guys standing together -.-) no too much OP
    -The tank : zomg
     
  19. Valandil

    Valandil Member

    hunter being able to jump.. precisely.. it would be too OP.. as i was thinking at first time playing this.. imagine buying an AWP.. then pouncing to a high place (maybe like the rooftop of the tower.. snipe 1 or 2 survi.. if things getting hairy, just turn into hunter and jump away to safety, rinse and repeat, and it would be difficult for the survivor, as they can't see the hidden infected, but i can see them clearly.. all the survivor would be forced to look for sniper rifle, but while scoping, they are prone to being killed by another HI..
    and another aspect also, the map will need better scrutiny, as hunter jump can reach almost everywhere virtually.. like in the park, i think they can easily go out of map and find a spot where the survivor wouldn't able to reach them..

    for fixing bored survivor, i had an idea, continuing on tank's idea above :D as this mod heavily depends on good use of mic.. how about disabling the mic use, and instead put the survivor to fill a generator fuel, maybe 2-5 gas can scattered randomly depending on how many player available (IMO the gas can shouldn't be glowing, so the survivor must search).. after the generator's filled, then the mic is usable.. this will add a strategic advantage for infected.. because the HI now can go and pick a survivor more easily as they can't shout their name without a mic.. and they can mislead the survivor, saying that the gascan is not here or there, but its actually there.. or a lot of more possibility..
     
  20. JorisK

    JorisK Day Z Admin

    I love this mod lol. Played it yesterday and tonight and time flies by, which is proof i love it :)

    Well done HC.