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Creating our own game?

Discussion in 'General Discussion' started by marvel, Jul 4, 2012.

  1. This is the most fascinating thread I ever found in this forum.

    Seriously, why did I find it that late? :O

    Thing is, you do what I dream to do. I'd like to study Game Design and Level Design when I finish school. And I'd like to help you so badly, but I guess I am not good enough at mapping. And I never tried Modelling before, so dunno if I could do that ...

    But there is another point where I definitely can help you. Will this game be free for our community?
    I didn't read the whole threat, but do you search testers? And if so, may I become one? :O
     
  2. cry

    cry MG Donor

    You could download the CryEngine SDK, which includes map editor. You could help roflmywaffelz with creating the game models ;)
     
  3. If you all explain it nice and got some time ... I still need a lot of skills :D
     
  4. lukemurawski

    lukemurawski Senior Member

    This game is going to be free during its Alpha and Beta stages and limited to the MG community. I was talking to a few people, and during release time, it'll probably be commercialized and appear on Steam for $19.99. :)
     
  5. Roflmahwafflz

    Roflmahwafflz Junior Member

    Well we are for the most part filled up on world builders, while LuKe might be able to suggest 1 or 2 more what we really need are people who can model/texture then rig the models so that they can be sued for the maps. We need zombie models, we need building models, we need vegetation models (trees rocks etc) we also need realistic landscape textures. None of the stuff can be copyrighted in a manner it cannont be used so porting is out of the question. We need people with the skill or know-how to accomplish these goals(we also need free model sites which would make it a lot easier for the modelers as they would just have to texture and rig them)(free model sites excludes turbosquid as I already acknowledge this albeit very limited resource) we are trying to keep pre-release expenses to the minimum and a single professional model coming rigged and textured can in itself be expensive.
    We need people willing to spend time creating models or texturing and rigging them.
    I cannot explain how to model as I am a fish and modeling is out of my water (and i need to dedicate my project time to building the world in a realistic or surreal manner-I prefer surreal) But I am sure you could find some starter tutorials with free modeling programs that are compatible with the cryengine 3.
     
  6. What is the earliest you need those models and textures?

    I am not sure how fast I could learn the basics, and I wont be able to use a computer the next two weeks.

    But it would be really interesting and I'd like to learn as much as I can about Game Design anyway.
     
  7. I just asked my Dad because he tried modelling some years ago and he said that Blender is the best modelling program he knows. I am not sure if it is compatible with the engine, but I found a nice Blender forum where they present Cryengine 3, so I think it might work. Well, if it works I'd recommend this page; they got some great tutorials.
     
  8. lukemurawski

    lukemurawski Senior Member

    Blender is very difficult to learn. I couldn't even create a box. Maybe it's because I come from a 3ds max background.

    If you want to learn game design, 3D modeling is an excellent first step. For new users, I hear Blender is very intuitive to use. For people who have gotten used to different modeling programs, Blender is a pain to learn.
     
  9. lukemurawski

    lukemurawski Senior Member

    Wafflz, we were asking for modelers on the wrong site. L4dmaps locked our thread anyway. We should have asked for modelers on the Zbrush website. Sadly, I don't know anyone who uses Zbrush, but all epic character models nowadays are made with Zbrush and rigged with 3ds max.
     
  10. cry

    cry MG Donor

    When i have some more time i will try to finish the XML removal functionality in my configuration file wrapper. In my opinion it is not nessecary to make a configuration library multi threaded, since this would only bring more error sensivity to the underlying code. Also the task the code has is not intensive enough for it to be multi threaded. You can always create an instance of the wrapper in a new thread anyway.
     
  11. lukemurawski

    lukemurawski Senior Member

    We will be using xml files for more than just configs. The hive will receive player data using a latency check algorithm. The data itself will be in xml format. We do not want the server or players to hang while processing data for 100+ players; therefore, the code will be multithreaded. Processing xml files is not time sensitive and thus doesn't need to be on the main thread loop.
     
  12. lukemurawski

    lukemurawski Senior Member

    Alright, you guys, we need more modelers. Regardless of the task you are working on, I request you take a short break to go hunting for modelers :) if all of us search for more, we will be sure to find some.
     
  13. cry

    cry MG Donor

    I see. Though this doesn't change my opinion. I can make the library multi-threaded, so it creates a new thread for each operation in the xml file. This is a huge overload. We should create an instance of the class in a separate thread instead. This, in the situation you stated, would result in having the parsing of player data done in a separate thread, but not having a new thread being made for each read or write operation. Hence I will not add threading capabilities to the wrapper, i guess.

    I know we program the game for Windows of course, the cryengine 3 runs on Windows. Though we probably need servers on Linux. I read that there were some problems with rapidXML on Linux with the GNU GCC compiler. I wanted to test this out, so I compiled my wrapper on Backtrack 5 R2 with the GNU GCC compiler. It compiled just fine and behaves exactly as expected! This means we can also use XML data files in our Linux servers.

    Is there any work I can continue on?
     
  14. lukemurawski

    lukemurawski Senior Member

    That would crash the server lol. Anyhow, I already made the code multi-threaded, so it's no problem. A singleton on a separate thread is all we need.

    Excellent! That's programming skills for you ;)

    Our main priority right now is to look for more modelers. We have 2 atm, but they can't keep up. Plus, they aren't very good at character design. We need someone who knows how to use ZBrush.
     
  15. CrazyRabbit

    CrazyRabbit Game Server Moderator

    I'm moving away from helping on this, I don't have the PC to be able to put any proper effort into it. If I ever upgrade my PC, I might come back and try to help again. Sorry Luke.
     
  16. Collector

    Collector <img src="http://mgftw.com/leadweb.png" />

    well marvel maybe could provide you with a RDP access to a VMware client where you could do your stuff on
     
  17. dermy

    dermy Junior Member

    thanks for these tips
     
  18. lukemurawski

    lukemurawski Senior Member

  19. cry

    cry MG Donor

    Why am I not invited to that group? ...
     
  20. lukemurawski

    lukemurawski Senior Member

    My steam friends got trolled and erased by my girlfriend so the 100+ friends I had are all gone (long story). Can you re-add me so I can send you the invite? We literally started this new group like 3 days ago-- I haven't forgotten about you.