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Creating our own game?

Discussion in 'General Discussion' started by marvel, Jul 4, 2012.

  1. CrazyRabbit

    CrazyRabbit Game Server Moderator

    I am 30.

    I will post some pics tomorrow of what I've come up with in the editor as a practice. It's not much, since my PC won't even let me test it out.

    !sadface
     
  2. Chocobo

    Chocobo <span style="color:#66CD00">Moderator</span>

    Your PC won't let you test it out?
     
  3. lukemurawski

    lukemurawski Senior Member

    CryEngine is a much more demanding editor than Arma II or Source Engine. Also, this thread has been made public (moved to General Discussion).
     
  4. Stefeman

    Stefeman Head Administrator Staff Member

    There's a "Config spec" next to "file" and "edit" at the top toolbar.

    Set it to medium or low. :P
     
  5. Roflmahwafflz

    Roflmahwafflz Junior Member

    Well i am close to finishing up the Starter/Tutorial area, just need to finish the helicopter outtro cinematic and then prepare the starter environment for player exploration so that if they choose to run around and not follow the tutorial that they cannot get out of map. I also have a few more vegetation props here and there and maybe another texture or two to spray around on the gorund so it doesnt look so bland but it is really coming along nicely. I have also shown luke some concept ideas for the zombies and world events. (ill get into the world events when were farther into development) and at this point what is holding us back from actually making a zombie are the lack of models and animations for it (ofc it will have to be rigged) I wish i could do all of that, i have tried but I am a mapper/world developer and am a fish out of water when it comes to modelling programs, even ones as simple as XSI, and i just dont have the time to dedicate myself to both making the continent with crazy and providing the long list of necessary models for the project.
    Zombie Model Wishlist:
    Average zombie model perhaps 2-5 variations if possible - needs animations and rigging as well
    Thin zombie model - the above but more thin easier to see rib cage and a more lithe posture
    Thin zombie model w/ knives for hands - same as above but instead of two hands it has two knives
    Thin zombie model w/ stretched arm(s) - believe we have found a model for this but it needs textures, rigging, and animation
    Bursting zombie model - has to look like its bulging and about to burst - we believe we have found the necessary model but it will need textures, rigging, and animation
    Tough zombie model - a buff/bulky zombie (imagine the tank but not as bulky or ape like)
    Tough zombie model w/ spines - above model with metal protrusions around the body
    Rocket launcher zombie model - a zombie with its right arm (elbow to hand) replaced with a rocket launcher
    3 armed zombie - very large abnormally tall zombie with a third arm protruding from it's spine and reaching over it's head (about 7-8ft tall zombie, strong and fat at same time)
    Crazed zombie - average zombie in a straight-jacket
    Giga-Zombie - 10 foot tall zombie rocket launchers replace both arms, incredibly bulky and buffed out, scars on chest
    and any other zombie models that might be able to be provided (we'll take what we can get)
    please note the above is a model wishlist and just specifies what models we are on the look out for, if the community can create or contribute any such models that would be fantastic (you will also earn a respective spot in the credits)
    Currently the project is underway but cannot be fully fathomed until we have at least a fully functional zombie AI and all.
     
  6. cry

    cry MG Donor

    If u need a C++ developer I am willing to help. I think it's a very nice idea. The CryEngine 3 sources are available and modeling the game is highly possible. Somebody stated that the cryengine works on linux. This is not true, since the cryengine 3 is built on windows libraries and directx. If you meant that cryengine games can have a dedicated server on linux, it's true.

    I wonder though: are you gonna build the cryengine sources linked to the launcher executable? This is quite easy to do. Hence I'd expect a self made executable to be linked to the engine. This is much harder.

    Sorry for my technical interests, i am a developer and i am excited by this idea. I'd be willing to help u in developing too. I am not creative, far from to be honest, so modelling wont take my help to u. I could also help you out a bit with the networking section. Also i am dutch :>

    [SUB][SUP]I see the name i have always used...cryengine too much in this thread xd[/SUP][/SUB]
     
  7. CrazyRabbit

    CrazyRabbit Game Server Moderator

    I use low at all times, but when I place a vehicle it will stall and freeze. Without a vehicle it's fine, but I feel my PC spec is just too low to be able to create anything larger than the test map I'm working on. I can move around in the forest map, but it feels like anything larger than that will be too much for my PC to handle.

    Should I embarrass myself by posting it's specs?
     
  8. lukemurawski

    lukemurawski Senior Member

    Technically, CryEngine 3 sources are not available... We do not get any direct access to the engine's sources. The included sample "CryGame" uses the dynamic libraries that have already been compiled to build a game using the engine. If you mean source as in a sample game source, then yeah, that's included.

    I'm not sure what you mean by "building the source linked to the launcher". From what I've learned thus far, we simply need to rebuild CryGame using our own mechanics and code; there is no need to modify the launcher. CryGame is the SLN for the game dll. The launcher links everything together. Not using CryGame as a starting point would be a waste of time.

    If you want to help in this endeavor, then by all means, join. Can you PM me links/examples of some of your past work? We do not just let anyone into the dev team :) Thanks for your understanding.
     
  9. Roflmahwafflz

    Roflmahwafflz Junior Member

    I just wish there was some sort of free to use model database out there. Somewhere that would contain awesome models like used in these brilliant KF mods by WPC http://www.mostimpressive.nl/TheShiver/ http://www.mostimpressive.nl/TheMaul/ http://www.mostimpressive.nl/TheBrute/ If you just look at them you'd see some pretty wicked zombies that came in a relatively short amount of time. (The maul is only taking long due to team problems) But honestly some pretty awesome stuff is out there, if any modeler/rigger could do something close to this who would be willing to join us would be a great and valuable asset. We merely need models off of that wishlist for this to go off with a bang.
    Necessary models off the wishlist in order to get the base of the game going are:
    The Average Zombie model
    Thin zombie model
    and we intend to obtain the rest at a later point.

    Now what i am asking is there anyone who can point out a massive free model database that might have such things? Or is there someone willing to create such models for the team? (any modeler would be officially brought onto the team)

    -linked the links to show that people have done awesome mods with less resources than we have
     
  10. JavCube

    JavCube MG Donor

    Wow sounds like a great/awesome/epic idea, I wish I have the time to help you out on this. But time is something I really want to buy.

    BTW Luke is great what you have done, is like playing skyrim but with machineguns... :D
     
  11. cry

    cry MG Donor

    I mean linking the CryGame DLL to a homebrew application. The CryEngine SDK also includes a launcher application that is already compiled to use these DLL's. You just need to load your own map into the launcher and it will run. The sources for that launcher application are packaged too, the sln is included.

    Could you add me in Steam? I will contact you that way. http://steamcommunity.com/id/evolution536
     
  12. MarksmanR

    MarksmanR MG Donor

    This game has epic potential. :) Here's an idea I'd like to see:
    Somewhere there is an underwater passage leading to an above-water cave. This will be a secret location with maybe an easter-egg for players to find. As a juxtaposition there could be a cosy modern house in the dark hidden cave.
     
  13. lukemurawski

    lukemurawski Senior Member

    Let's try and be productive here :) All the linking of libraries is taken care of by the launcher; there is no need to create a new launcher when we have a fully functional version provided for us. Plus, there are certain requirements that need to be met with respect to the launcher. We are not allowed to get rid of the CryDev login box nor allowed to modify the HWND title (not that these properties can be modified anyway). I do like the potential for this game to eventually become an official Xbox 360/PS3 title, so I'd like to retain as much of the original code as possible and build off of them.

    Added you on Steam btw. Your help is very much appreciated. Can you PM me links to some of your past work?
     
  14. Chocobo

    Chocobo <span style="color:#66CD00">Moderator</span>

    Sorry to be a little off topic here Luke, but does this game have a plot yet? (More specific than zombie attack)
     
  15. lukemurawski

    lukemurawski Senior Member

    Sort of. More on that later... Ahem, Wafflz, we have a plot, right? xD
     
  16. Roflmahwafflz

    Roflmahwafflz Junior Member

    plot? i was thinking we'd take the game more of into an open world explore and do whatever you want game which would allow players to create and think of their own stories as to how the apocalypse came about. However i have thought of an actual plot on how the outbreak started as well as where the hell were placing this continent, which I would prefer not to model off a real continent or place as im going for more of a surreal "new world". Plot has yet to be really thought of as we are still in the PreDev stage (PreDev is a stage before we have all of the necessary stuff to actually build the game) as we have yet to make a zombie, hence the model request wishlist, and we also have yet to acquire all of the needed architecture models like buildings etc. for now the stage is basic landmass generation, then we move onto advanced landmass editing, then we need to place the buildings, from there we continue with Pre-Entity creation in which we place all of the other stuff, then with entity creation we add the zombies, weather, clouds, lootables, and we specify areas for certain events like world bosses and other future events still in concept form.
    Basically though here is the character plot in which we tie our character into the game - before Cyros unconfirmed- plot susceptible to change;


    Character's washed out to sea in a lifeboat in the year of 2029, the lifeboat contains ample supplies, a fishing rod, rain collectors, water purifier, as well as other basic necessities and provisions; the character spends around 200-300 days adrift in a lifeboat before coming across the island of Cyros (starter island/tutorial island-player/game starts on the south shore of Cyros) in which the player meets the only remaining living inhabitant and they make their way through the sandy mountain pass to the north shore where the last escape helicopter remains, as they reach the halfway point zombies begin tailing them and eventually the player must clear the way to the helicopter through some trees as the hermit holds the zombies back, the player gets into the helicopter and the hermit goes down under the wave of zombies, player takes off but right after clearing the ground the helicopter's tail clips a rock causing the helicopter to spin out into the ocean-throughout the entire Cyros event the player is taught how to play, attack, and navigate menus. (this is where the player is redirected to pick a server)
    After picking the server the player finds themselves on the distant shore of the main landmass (no name yet) and they then may go through the open world scavenging and surviving. The source of the outbreak is undecided amongst us devs and we will notify you when that is decided.
    Known for sure:
    The island is named Cyros
    The basic setup of the island and the entire level is a sandy mountain pass with a beach on one side and a cliff on the other
    There will be basic zombies at some point on the island
    The helicopter will crash
    There is a guide NPC/ the hermit
    Players will have an obstacle to clear before the helicopter
    Players will be taught the basic controls

    Controversial:
    How many zombies are on the island
    The guide npc/hermit's death
    Story behind the breakout
    Story behind arrival on the island
    Location of the game

    Unknown:
    Players will start with weapons on the main landmass - probably will with a basic knife or handaxe (provided models and animations are acquired)
    Zombie Types - basic and fast zombies are the zombies we know for sure that will be included (hence we need a regular zombie model and a thin zombie model)
    When game will enter InDev stage (game is taking shape and we have added zombies)

    Will provide more details at a later point.
     
  17. cry

    cry MG Donor

    Open world doesn't look good to me. I hope we will not build another Far Cry 2 game, because then besides building it I won't be playing it :p
     
  18. Roflmahwafflz

    Roflmahwafflz Junior Member

    you dont like the ability to go wherever and do whatever? you just prefer linear pathing with no dynamics? because IMHO a linear MMO is boring and will die with the snap of the fingers.
     
  19. davzee

    davzee <img src="http://mgftw.com/webdesigner.png" />

    Open world is exactly what we want lol sorry
     
  20. Roflmahwafflz

    Roflmahwafflz Junior Member

    that and if it wasn't open world it would nearly defeat the purpose on most if not all of this game, as well as make it incredibly boring.