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Creating our own game?

Discussion in 'General Discussion' started by marvel, Jul 4, 2012.

  1. Chocobo

    Chocobo <span style="color:#66CD00">Moderator</span>

    Your attempt at it makes mine look horrible lol. Or did you edit the forest map?
     
  2. Stefeman

    Stefeman Head Administrator Staff Member

    Obviously i edited forest map.. Making this much detail in 2 hours is not possible :P
     
  3. lukemurawski

    lukemurawski Senior Member

    This is excellent you guys! This is exactly what we need. If you can pitch in some of your time and help CrazyRabbit and Roflmahwafflz with their mapping, it would definitely help!
     
  4. Stefeman

    Stefeman Head Administrator Staff Member

    Luke, you saw the flow graph yet?

    [​IMG]

    You can make complicated methods and define how each entity acts in game lol..

    The output is XML and that above is this:


    Basically, i will drag stuff visually in flow graph for each entity and it will generate XML code meanwhile, and save it as XML.

    Also, you can do the code directly to console if you dont like flow graph.

    Anyways, i made this in 1 hour to learn some basics.. check it out:

    extract "test 10.zip" to "\Game\Levels\" and open it with Launcher or with editor.

    [​IMG]

    But so far im barely able to do anything xD The engine looks simple at first look, but has so many hidden features and menus and GUIs..

    However, the entitys are all over the place, so you need to hop folders all the time, and it has no sense at all. This engine is clearly for third party developers, while crytek developers maintains their superiorty with their own developing tool :P
     
  5. lukemurawski

    lukemurawski Senior Member

    Very cool! Yeah, the flow graph is a very powerful tool. I'm using it to modify HUD as well by using the UI emulation tool. And as per the CryDev site, the editor we are using currently using is the editor being used by major game studios around the world. CryTek themselves have begun using it (before they were hand-making everything using 3d modeling tools like Maya).
     
  6. Chocobo

    Chocobo <span style="color:#66CD00">Moderator</span>

    Well not that I have much to offer, but I would gladly help where I can. I am still exploring and learning to use CryEngine and I know some Photoshop (No where close to as much as Davzee) and might be able to help there as well. Just let me know.
     
  7. Stefeman

    Stefeman Head Administrator Staff Member

    Kinda much same here xD i managed to pull that off somehow, but im better working with ideas than mapping :P
     
  8. CrazyRabbit

    CrazyRabbit Game Server Moderator

  9. lukemurawski

    lukemurawski Senior Member

    Well, I have gotten a nice grasp of the UI system. I've almost mastered it; all I have left is to incorporate a fallback for the sound system. The UI does not like to play sounds, so I have to find an alternative route to patch it. I have an idea though. I can retrieve a fscommand callback from the menu with c++ and use an event handler to message audio using standard Windows streams.

    Sorry for the video quality. Watch in 480p and fullscreen to be able to read the text :P

    [video=youtube;3JDhGK_RDwM]http://www.youtube.com/watch?v=3JDhGK_RDwM&feature=youtu.be[/video]
     
  10. davzee

    davzee <img src="http://mgftw.com/webdesigner.png" />

    Thats pretty sick man, you made that yourself? If you want help with photoshop related work drop me a PM with what you want or jus gimmie a message on steam. Did you make that background on photoshop and import it in? Nice work anyway.
     
  11. lukemurawski

    lukemurawski Senior Member

    Everything (minus the mg logo) was made from scratch :) I started off with a gradient, added a diagonal line pattern, then messed around with brushes. The file was then imported into flash, and everything from there was actionscript. Say, can you work on a 2d HUD? Then send me the psd so I can use flash and c++/scaleform to give it that 3d feel in-game.
     
  12. davzee

    davzee <img src="http://mgftw.com/webdesigner.png" />

    Yeah sure :) any rough examples of the type of thing your looking for? and resolution to work in

    Were the brushes royalty free? because a lot of the brushes you find online you either require permission to use or just plain cant use them commercially unfortunately.
     
  13. lukemurawski

    lukemurawski Senior Member

    Yep, I made sure I used free brushes. There was one that I would have liked to use, but the guy wouldn't respond (in order to ask for permission) so I ended up using something else instead.

    I am not sure about the design. I had a hard time imagining the design for the title menu lol. As long as it looks apocalyptic, and the HUD has places for the following, then we are set:

    - Food bar or icon for indication (if icon, keep the icons on different layers, or if bar, make sure the bar itself--not the border or bar background--is on a separate layer so I can stretch it using c++).
    - Water bar or icon with the specifications as stated above
    - Weapon name, current clip ammo, and ammo left text. Weapon icons in different layers. Put a placeholder for the weapon name (do not rasterize any text that the game will need to change like weapon name and ammo). As for the weapon icons, put a placeholder there as well until we think about some good weapons to add to this game.
    - DayZ-like sight and sound icons, but add a smell icon as well. Put the bars for those icons in different hidden layers (like 1 bar, 2 bars, and 3 bars). If you haven't played DayZ, this will be hard to explain xD
    - Blood bar (basically the health)

    Lots of work ^^
     
  14. davzee

    davzee <img src="http://mgftw.com/webdesigner.png" />

    Should be able to do this no problem, shouldnt be too much work, can i do all of this within the same project or do you need seperate psd's for each hud element (would be easier if i could work on it all in the same file) if i can does it matter how big the sizes are...you still havent told me the res to work in or does it not matter as long as it isnt too small. Also it would help if you could show me an example of the type/style of thing you want to go for having never actually designed a game HUD before lol, should be interesting though.

    About the title screen, tbh i think you actually did a pretty good job with it but if you want help touching it up let me know...unless your happy with it?
     
  15. lukemurawski

    lukemurawski Senior Member

    All the HUD elements should be in one PSD file. You may use folder filters and such as you see fit for grouping purposes, although none are required and will need to be removed in the end.

    As far the title screen goes, I think it looks descent. Plus, if we were to modify it now, re-importing, re-symbolizing, editing the ActionScript, and messing around with Scaleform would take up way too much time. I want to work on other UI elements like the Settings page, server browser, etc. If you want to design the UI for that, that would ease up the workload and we can get through the UI much faster :)

    For resolution, use 1366 x 768 canvas.

    Happy birthday btw davzee ^^ How old are you now?
     
  16. lukemurawski

    lukemurawski Senior Member

    There are so many people in this community who can aid us in this endeavor, everything from beta testing to ideas and suggestions. Should we move this thread to a public forum?
     
  17. atreyucore

    atreyucore Senior Member

    I think we should. We are a community after all and what better way than to make a game where our community will like and other comunities will also like to. More opinions the better cause we can always improve.
     
  18. lukemurawski

    lukemurawski Senior Member

    The current workflow:


    Design and Logic:

    [​IMG]

    Programming and Handling:

    Kitties, make sure you use gEnv->pFlashUI->Load() before you use any scaleform UI manually. You can then access the file's functions as well as receive events from it with fscommands.
     
  19. davzee

    davzee <img src="http://mgftw.com/webdesigner.png" />

    No problem, I can help with with those as well yea i just need to again know sizes, resolutions and all that technical stuff

    Thanks bud =) im 23 going on 30 unfortunately haha god my stomach drops as i type that lol
     
  20. ChooChoo

    ChooChoo Head Administrator Staff Member

    I have created my own puzzle games before using a program called Game Maker. :D