During the last few days, I've gone around chatting to a few players, I won't reveal the reason why I did so, but this will be continuing for sometime. Through these chats and from my own experiences, I can say that the new players and low level players alike may become more viable/buffed up with these suggested changes: - On every map, at least once per round, give the player entering saferooms messages about using the !cp command to find out everything about themselves. This could best be done in the form of a white notification with the saferoom hint notification sound playing to let them know. This'll also help to let them know that the !cp command does infact exist for them to use. - Periodically with the !cp command also mention this more using the UI. This can be done using the status text for new / low level players in case they need any reminders about it existing. - Auto-equip certain buffs on new/low level players until they reach a certain level or know that they can survive on their own, like with that the bots have. This can allow those players to survive for longer. - With the Knife Buff it isn't a bad idea to let these players also know when they can use it with the white notification, with the hint sound playing to let them know. That way, they won't get stuck pondering about which buttons to use if pinned, if they need to help themselves. - Give survivors in range of the low level white notifications to know if the new / low level player is pinned or incapacitated. As for this notification it should be able to be enabled/disabled within !settings in case certain players do not want to hear this white notification. This notification should also be disabled once the player in question reaches a certain level or is able to survive on their own. That's probably it for now, however we should always be doing ourselves a favour to help these new / low level players out of any situation. We'd rather not wanting them to rage quit when they die. The poll is above! Feel free to give your thoughts on this.