Dismiss Notice

Don't forget to connect your Steam account to your forum profile. Click here to do this now or click your name in the right-top corner and choose 'External Accounts'.

Area Mutation Ideas

Discussion in 'Suggestions Box' started by ChaOs AliCE, Dec 8, 2019.

  1. ChaOs AliCE

    ChaOs AliCE New Member

    seen no one making area mutation suggestion so i had some mutation idea

    Mutation : Bandit attacked!!
    • Event on chat : [PR] You have enter a bandit lair!
    • chat description : [PR] You found a fellow survivors but they are not friendly and want your life.
    • Event end : [PR] You have leave a Bandit lair
    • in event : game will random spawn 1-3 evil bot on any place
    • Sound Effect
    Nick chainsaw voice line "DIE DIE DIE" for L4D2 camping
    Louis horder voine line "INCOMING!!!" for L4D1 camping​

    if anyone had better idea please add more suggestion :3
    Last edited: Dec 8, 2019
    timkit likes this.
  2. timkit

    timkit MG Donor

    Nice idea AliCE, it makes for a good evil bots only map xD

    Here's my idea from having thought about it sometime back:

    Mutation: Lightning Storms!
    • [PR] A wild storm has brewed up on the map!
    • [PR] Random lightning strikes will occur, affecting survivors outside. Watch out for electricity fields that block your way!
    • [PR] The storm has dissipated...

    Every 15 seconds, a random survivor outside will be lightning striked. Every 45 seconds, an electric field will spawn (indicated by pulsating blue circle with lightning effects) within the area that the survivors currently are located within, sometimes being able to block the way forward.

    Stepping into an electric field deals a small amount of damage overtime, stunning and giving electrocution. This electric field does not affect the infected but will instead make them immune to shock damage, stuns and electrocution statuses.

    Should make things interesting...
  3. timkit

    timkit MG Donor

    Here's another map mutation idea:

    Mutation: Fire Weather
    1. [PR] Severe Fire Danger has been forecast for the area!
    2. [PR] Random fires will appear to block the survivors way... be careful!
    3. [PR] The Fire Danger rating has returned to normal.

    Random fires will spawn on the map, sometimes near survivors. Some of these fires will be permanent, as indicated by an orange circle and cannot naturally die out without the use of vomit jars and/or the |E| Ground Absorbent Buff.

    Blue fires however will always spawn near the survivors, and are indicated by a blue circle. They deal extremely high damage, giving little to no chances of survival. These blue fires cannot be dealt with using vomit jars and/or the |E| Ground Absorbent Buff and will expire after some time has passed of their existence.

    All fires when they damage the survivors will ignite them for a further 10 seconds. This bad status effect cannot be blocked/healed off.

    The local fire brigades of each city are probably infected, so the survivors will have to be careful getting around the fires on their own. If any fire based tanks spawn, they will be able to benefit from these fires, dealing 25% additional damage with all abilities while inside them.
  4. ChaOs AliCE

    ChaOs AliCE New Member

    Mutation : explosive infected
    • [PR] Killing infected now have chance to EXPLODE!!!
    • [PR] You survive form EXPLOSIVE, NICE!!!!
    This mutation when Killing common or special now had 15% chance to exploded
    as common infected exploded it will deal 25 true damage to survivor
    as special infected will deal 150 true damage and had better range that common infected
    explosive infected had effect to car so car can blow up anytime​

    When infected that got killed with explode there random chat appear like
    • [PR] EXPLOSION!!!!
    Last edited: Dec 16, 2019
  5. timkit

    timkit MG Donor

    xDDD, that would the parish bridge chaotic :P

    Here's the next area mutation I could come up with ^^

    Mutation: Mutative Infected!

    [PR] Common and Special Infected appear much more mutated than usual!
    [PR] There are increased chances of infected with mutations spawning. Watch out!
    [PR] Infected mutations have returned to normal.

    When this mutation is active,
    - Common Infected: Have a 10% chance on spawn to spawn as a demon, breeder or other ability mutated infected.
    - Special Infected: Have a 25% chance on spawn to spawn as a role class. Healer Spitters can spawn exclusively in this mutation, but as a much rarer rate (5%).
    - Shaman, Supreme Shaman, Breeder and Infernal Tanks have higher chances of spawning in this mutation.

    So... how will you deal with the mutations on this map? hmmm
  6. timkit

    timkit MG Donor

    Here's the next mutation idea. This one is based on the Sub Zero one ^^

    Mutation: Frozen Wasteland

    [PR] Frozen Wasteland is active! Expect to have a hard time passing through!
    [PR] Cold air will randomly spawn around to slow you down. You can rarely freeze.
    [PR] The environment stopped becoming cold.

    While this mutation is active:
    All survivors suffer a permanent -10% reduction in maximum movement and attack speed. They also perform actions 20% slower.

    - Randomly, cold air areas will spawn, as indicated by fast pulsating blue circles. These areas will slow down survivor movement speed by -5% per second until they reach -35% movement speed reduction. Survivors cannot be frozen by these ones. Cold air area spawns that stay around for a permanent duration will instead only reduce movement speed by -3% per second until the survivors reach -20% movement speed reduction, with these ones being indicated by a light blue aura as well.

    - Rarely, extremely cold air areas will spawn, as indicated by fast pulsating light blue circles with that gas effect. These areas will slow down survivor movement speed by -10% per second until the survivor becomes frozen for 5 seconds. These areas stay around for 10 seconds at a time and have a cooldown on respawning. There will only be 1 of these areas active at any 1 time.

    - Any infected that slow you down (including tanks) can only slow you down until you reach 1/3 movement speed reduction. You also become immune to becoming anymore slowed for sometime after you reach maximum slowness from this.
    Last edited: Feb 1, 2020
  7. timkit

    timkit MG Donor

    Here's the next area mutation idea ^^

    Mutation: Whirlpools

    [PR] Whirlpools have appeared in the water, watch out!
    [PR] Don't get dragged into one or you'll become trapped...
    [PR] Whirlpools have stopped spawning... you're safe!

    While this mutation is active:
    Random whirlpools will spawn around the map to try and ensnare survivors who cross paths with any one of them. Once a survivor is caught by the whirlpool, they'll be spun around for 5 seconds, taking 5 true damage per second until they become trapped. Only 1 survivor can be trapped at any 1 time.

    The whirlpools can be destroyed by shoving them, each shove reduces its durability by 1. However if a survivor is currently trapped inside 1, the whirlpools with a survivor inside them regain 1 durability per second until the survivor is freed.

    While the survivor is trapped, they take 1% of their maximum HP as damage per second while drowning. If they end up dying to the whirlpools, they'll suffer a stack of drowning, reducing their stats by -12.5% per stack. If they reach 4 stacks with this debuff, they'll become permanently dead instead and cannot be rescued.

    These whirlpools will only get you should you actually get into range of them. Whirlpools are indicated by blue circles that circle inwards towards the center position from 500 units.
  8. timkit

    timkit MG Donor

    Here's another area map mutation idea:

    Mutation: Radio Interference

    [PR] Radios are interfering with communication on the map!
    [PR] All Special Infected and Tank Spawns are unannounced! In addition, you won't hear any tank sounds/roars.
    [PR] Radio Interference has ended.

    While this mutation is active:
    - Any Special Infected that spawn are unannounced. Dialogue HUD is disabled from announcing anything about them and they won't show any glows if they spawn as an Uber Infected. Pin glows around survivors/infected are also removed.
    - Any Tanks that spawn are unannounced, including the announcement sound. Additionally, tanks make no sound and don't have any glows. You will only know which tank it is by the colour of their skin or abilities used.
    - If a tier 2/3 tank is to spawn on any map, including finales. You will not hear any tank roars whatsoever.

    I'd be careful if I were you around infected...
  9. timkit

    timkit MG Donor

    Here's the next area mutation based on thoughts that I had at work.

    Mutation: Pounce Party!

    [PR] Pounce Party! Only Hunters and Jockeys will spawn on the map!
    [PR] Be careful! They are out hunting for the survivors...
    [PR] Pounce Party is now over.

    While this mutation is active:
    - Only the Hunter and Jockey special infected will spawn. They have a normal chance to be uber infected. All other Special Infected with the exception of Tanks and Witches cannot spawn.
    - If any hunter pounces on a survivor and successfully lands it, they will deal distance pounce damage based on their distance from where they pounced to where they landed it on their victim. If they pounce from more than 100 feet, that survivor is instantly incapacitated. For Tenacity survivors, they instead take 25% of their maximum HP as damage, with this true damage bypassing all defenses. Regardless, the affected survivor also suffer a 10 second confused and dazed status after.
    - If any jockey pounces on a survivor and successfully lands it from a high distance, they will deal 500 true damage on impact and gives their victim broken leg status for 5 seconds after they're freed.

    Don't let them pin you, simple.
    Binsen [Ω] likes this.
  10. Binsen [Ω]

    Binsen [Ω] New Member

    Honestly, For a controller, Have Unstoppable + Duelist = Free xp + health since rage restores 1% of health (5% if you parry em. Tbh these 2 and the charger are the only ones that can be parried).

    Farming heaven there.

Share This Page