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Allow awards for kills and actions in saferooms and rescue arrivals once again

Discussion in 'Suggestions Box' started by Shock, Sep 22, 2019.

  1. Shock

    Shock New Member

    There comes a time when we are stuck fighting infected in a saferoom and unable to move anywhere, especially if there is a tank. We'd work so hard to defeat the tank and all of the infected, and all that would be in vain for all we had to go through.

    And then there is the time when the rescue vehicle arrives and a lot of infected and tanks keep coming our way and not all of us can make it to the rescue vehicle, or the area in which we would finish the campaign. Sometimes it would take forever for us to even get to the rescue vehicle, especially since the timer for rescue vehicle departure is not implemented in all custom maps.

    It's understandable that the rescue vehicle departure timer was added, but why were awards disabled for that time period?

    Oh and by the way, sometimes at the first map of certain campaigns, it is sometimes hard to tell which is the safe area, which is the area where awards for kills is disabled. That area is not protected from the infected, and we could still easily be killed there due to all the common and special infected. Remember, we would be forced to fight in all these instances, and we can't really evade them so easily and quickly.
    Last edited: Sep 24, 2019
  2. Horama

    Horama MG Donor

    Try make breath your text with space , you didnt change since years bro
  3. timkit

    timkit MG Donor

    To answer your question as for why awards are disabled when the rescue vehicle arrives. Well you're meant to be getting to the rescue vehicle rather than fighting off the infected. Usually as the case when it comes to the parish or cold stream campaigns, most people run ahead of the tank rather than staying back to fight it, especially if it's a tier 2+ tank. Even then, not a lot of players stay back to help out, unless it's to help out a survivor who has trouble with the special infected surrounding them.

    So more or less it would potentially be a problem related to farming when people fighting off the infected are holding up everyone else from escaping on the rescue vehicle. I'm not sure if this is the best idea for allowing awards to be earnable again during rescue vehicle arrival time.

    As for Custom Campaigns, like with the crash bandicoot one, it can indeed be hard to tell which is the start area and which isn't when it comes to earning awards. As for the Big Check Buff, it might be wise to have the buff set with that buff equipped before the end of the previous map. That way, you can get benefits from it as soon as you get to the current map with the buff becoming active when it does.

    Saferooms by default, do not allow you to earn rewards as you're supposed to be fighting the infected outside the saferoom, not within them. Unfortunately, with the above point, it's hard to tell what counts as a saferoom and what doesn't count within custom campaign maps.
  4. Shock

    Shock New Member

    When it comes to saferooms, but not the starting areas or safezones (the ones with no saferoom doors), I can understand, since I am less likely to just go into a saferoom during a tank fight.

    From what I have seen in normal games, the tank could seemingly just move up against saferoom doors and make them disappear, given that for the "exit" doors, there is no bar to lock them. But in the PR coop servers and the custom coop server, I believe the tank couldn't actually break the door down. If that really is the case, then I could know why awards being earned in saferooms is disabled.

    Telling from my experience, I, once in a PR coop server, was in the 2nd map of the parish, fighting the tank with myself in the saferoom, and closed the saferoom exit door, leaving the tank unable to break it down and unable to get in for some reason. I don't exactly remember if I was alone at the time or if there were other players, but there was not more than 5 or 6 players. However, that was when the saferoom doors still glowed green, which indicated that the round has been or is able to start. All the saferoom doors now seem to function the same way as they did back then, as I have seen us being able to open the door without taking the bar down. Summing up, awards being disabled in saferooms is fine to me. And the Big Check buff is fine the way it is.

    But when it comes to rescue arrivals, that is my main concern. I never deliberately try to sit back and farm the whole time, especially now that the departure timers have been added. Awards during rescue arrivals were disabled before the departure timers were added though. However, it remains in my question that simultaneously, the timer and the deactivation of the award earnings during the departure period, have been enabled together. One or the other would have been fine. And most of the time, only one tank spawns anyway during this time. But certainly, earning awards for common and special infected kills as you try to make it to safety would still be nice.
    Last edited: Sep 24, 2019
    timkit likes this.
  5. timkit

    timkit MG Donor

    Exit doors don't have bars anyway xD

    As for tanks, any given tank that aggros you while you're in the saferoom can teleport into the room to reach you after it has become stuck (unable to reach you) for 3 seconds. For you it may not have occurred in the past though :P

    Anything that isn't tank awards during rescue arrivals seems fair enough to be enabled back again, if it means at least you gain some awards for trying to survive while getting to the rescue chopper.

    As for timers in finales when it comes to rescue arrivals, I think mute had a very good reason for enabling them when it came to the rescue vehicle itself arriving. However you don't see these timers during some finales in Custom COOP (As for some maps it isn't needed anyway if it's a progress through the map finale, rather than a holding out finale).
  6. Shock

    Shock New Member

    Tanks did used to be able to teleport into saferooms, but at some point, people got sick of that, and tanks were never able to teleport into saferooms, especially when it all came to Shaman Tanks. But then that change had been reverted back to the way it was before, which is how it is now.

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