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Increased Defense (I) (SEIG V1.1.11)

Aug 22, 2017
Increased Defense (I) (SEIG V1.1.11)
  • Increased Defense Good Status Effect (Infected)
    Increased Defense against Survivors

    Mutation Upgrades

    Role Effect

    Smoker Slower Class
    Slowers are meant to stop the survivors from moving forward. The slower smoker specializes on forcing the survivors to come back. It is not as fast as the controller smoker.
    -Decreases damage taken by 10%-70% (depending on player level 1-220) while dragging survivors
    -Smoker gas slows survivors down by 4% each 2 seconds.

    Hunter Slower Class

    Slowers are meant to stop the survivors from moving forward.
    -Decreases speed of target by 3% per hit
    -Blocks 0% to 100% of damage based on enemy distance

    Charger Tanky Class
    Tanky infected specialize on receiving damage and on protecting teammates.
    -Decreases damage taken by 25% multiplied by the amount of survivors trapped near the charger

    Buff Effect

    Tongue Relationship Buff (Smoker Only) (Slower and Controller Class Only)
    You receive 2% less damage for each second that you choke a survivor
    <Max: 95%>

    Unhitable Buff (Smoker Only) (Controller Class Only)
    You receive 1% to 40% less damage from all sources based on your current speed

    Hugs For Everyone Buff (Hunter Only) (Slower Class Only)
    You take 10% less damage for each survivor that you pounce on a single spawn
    <Max: 60%>

    Protective Acid Buff (Spitter Only) (Healer Class Only)
    Special infected inside your acid will receive 15% less damage

    Taller than you Buff (Jockey Only) (Debuffer Class Only)
    You receive 60% less damage from incapacitated survivors

    Armored Skin Buff (Charger Only) (Tanky Class Only) (Not for sale)
    Bullets that hit you will deal 25% less damage and will be reflected at random directions. Reflected bullets deal damage to survivors.
    <Damage per bullet: 3HP>

    Protection duty Buff (Charger Only) (Tanky Class Only)
    You block 2HP damage for each survivor nearby

    Witch Resistance Buff
    Increases by 1000HP the health of the witches you spawn and reduces the damage they take by 90% for 10 seconds right after they are startled.


    PR Notifications (Buffs)



    Ability Effect: Guardian, Duelist, Knight, Glutton, Splitter Fighter, Infernal, Supreme Knight, Supreme Glutton, Heartbroken Tank

    Guardian Tank
    Protection Aura: Decreases damage taken by other tanks and special infected nearby by up to 80%. Less effective the further away from the Tank. (Radius: 1000)

    [​IMG]

    Duelist Tank
    Fair duel: If there is more than one opponent, the tank will decrease damage taken by 5% multiplied by the amount of additional opponents around. (Max: 100%). A survivor is considered an opponent if he is within 150 units from the tank.

    Knight Tank
    Enhanced Protection Aura: Decreases damage taken by all tanks and special infected nearby by 90%. Does not apply for the tank itself. (Radius: 1000).

    [​IMG]

    Flesh armor: The tank uses a flesh armor to reduce damage taken. At first, the tank shields 100% damage taken. On each hit, the tank loses 1% damage reduction and regenerates 1% per second.

    Glutton Tank
    Processing: The tank gains abilities while it has survivors inside:
    1 Survivor in belly: The tank starts healing by 50HP/s and takes 10% less damage
    2 Survivors in belly: The tank heals now by 100HP/s and takes 20% less damage
    3 Survivors in belly: The tank heals now by 150HP/s and takes 30% less damage
    4 Survivors in belly: The tank heals now by 200HP/s and takes 40% less damage

    Splitter Tank
    Bulk in Numbers: If any Splitter form is within 300 units of another it gains 15% more defense (doesn't stack)

    Fighter Tank
    Improved Flesh armor: The tank uses a flesh armor to reduce damage taken. At first, the tank shields 100% damage taken. On each hit, the tank loses 1% damage reduction and regenerates 4% per second.

    Infernal Tank
    Fire Shield: The tank receives 50% less damage. The shield disappears if the tank submerges in water.

    Supreme Knight Tank
    Enhanced Protection Aura: Decreases damage taken by other nearby infected by up to 90%. Less effective the further away from the Tank (Radius: 1000).

    [​IMG]

    Flesh armor: The tank uses a flesh armor to reduce damage taken. At first, the tank shields 100% damage taken. On each hit, the tank loses 1% damage reduction and regenerates 4% per second.

    Supreme Glutton Tank:
    (Passive) Processing: The tank gains abilities while it has survivors inside:
    1 Survivor in belly: The tank starts healing by 50HP/s and takes 10% less damage
    2 Survivors in belly: The tank heals now by 100HP/s and takes 20% less damage
    3 Survivors in belly: The tank heals now by 150HP/s and takes 30% less damage
    4 Survivors in belly: The tank heals now by 200HP/s and takes 40% less damage


    Heartbroken Tank
    Boiling Fury: The tank deals 0.1% of a target's max health as bonus damage per fury stack and receives 1% less damage from all sources multiplied by the amount of fury stacks. (Non-penetrable defense)

    PR Notifications (Ability Effect)

    Guardian Tank
    When the Guardian Tank appears
    [PR] A Guardian Tank has appeared!
    [PR - GUIDE] The tank decreases damage taken of the infected!
    [PR - GUIDE] Type !tankinfo for more information

    When you are shooting at any special infected that is within range of an alive Guardian Tank

    Duelist Tank
    When the Duelist Tank appears
    [PR] A Duelist Tank has appeared!
    [PR - GUIDE] The tank only receives damage from melee weapons!
    [PR - GUIDE] More than 2 rivals near the tank reduce the damage it takes!
    [PR - GUIDE] Type !tankinfo for more information\

    When you are melee attacking the Duelist Tank while many survivors are also meleeing him within range


    Knight Tank
    When you are shooting at any special infected that is within range of an alive Knight Tank


    When you are shooting at the Knight Tank while it has at least 1% armor in damage reduction


    Glutton Tank
    When you are shooting at the Glutton Tank while it is at least 1 survivor with the eaten bad status effect
    inside the tank.


    Splitter Tank
    When you are shooting at a Splitter Tank that is within range of another Splitter Tank.


    Fighter Tank
    When you are shooting at the Fighter Tank while it has at least 1% armor in damage reduction


    Infernal Tank
    When you are shooting at the Infernal Tank while it has the fire shield ability still active


    Supreme Knight Tank
    When you are shooting at any special infected that is within range of an alive Supreme Knight Tank


    When you are shooting at the Supreme Knight Tank while it has at least 1% armor in damage reduction


    Heartbroken Tank
    When you are shooting at the Heartbroken Tank while it has fury and is gaining % fury each second


    Tips
    • You can use the Defense Increase to go help tank damage that you receive from any special infected or any tank of any tank type for when there is trouble still brewing around.
    [This page won't be completed for sometime, in progress]