This is a small update introducing 4 tanks to the infected fauna. The update also involves a reformation on the "Bloody Tank". In addition, the "Drainer Tank" has been removed due to its relation with server crashes. Note: Version 220.127.116.11 is experimental and contains an unstable version of the Grenadier Tank and an unfinished Bloody Tank. Here is a complete description of the new tank abilities: Ghost Tank Code: Stats: -HP: 50k -Speed: 1.5 (1.40 on fire) -Level: 180 -Damage: 250HP -Incap Damage: 250HP -Hit Interval: 0.80 -Tier: 1 Passives: -Fire immunity: The tank is immune to fire. -Melee Damage Reduction: The tank shields 90% of total melee damage. -Vommit Immunity: Tank cannot be biled. -Invisible: Tank has 95% visibility reduced. Active: -Scared to death: Nearest survivor within 150 units will instantly die. Ice Tank Code: Stats: -HP: 60k -Speed: 1.4 (1.0 on fire) -Level: 185 -Damage: 300HP -Incap Damage: 300HP -Hit Interval: 0.5 -Tier 1 Passives: -Melee Damage Reduction: The tank shields 90% of total melee damage. -Reduces the speed of nearby survivors by 5% each 0.5 seconds. (Maximum: 75%). Effect slowly vanishes after going away from the tank. Radius: 400. -Ice Rock: The rock can explode and will slow down nearby survivors by 35% Guardian Tank Code: Stats: -HP: 75k -Speed: 1.30 (1.15 on fire) -Level: 215 -Damage: 100HP -Incap Damage: 100HP -Hit Interval: 0.75 -Tier: 1 Passives: -Rock-less: The tank does not throw rocks. -Fire immunity: The tank is immune to fire. -Melee Damage Reduction: The tank shields 90% of total melee damage. -Decreases damage taken by all tanks and special infected nearby by 80%. Does not apply for the tank itself. Radius: 1000. -Every 10th to 30th claw hit will force the survivor's active weapon to drop. -Moustachio Penetration: Allows 40% of the total damage taken by survivors nearby to pass trough the moustachio bless. This damage is not boosted by any upgrades or buffs at all. Radius: 1000. Grenadier Tank Code: Stats: -HP: 50k -Speed: 1.5 -Level: 180 -Damage: 100HP -Incap Damage: 110HP -Hit Interval: 1.00 Passives: -Rock-less: The tank does not throw rocks. -Fire Immunity: The tank is immune to fire. -Melee Damage Reduction: The tank shields 90% of total melee damage. -Explosives Immunity: The tank is immune to explosions Actives: -Grenade: Throws a grenade that deals a maximum 100HP damage. -Multiple Grenade Shot: Throws 4 rapid grenades at random locations. Bloody Tank Code: Stats: -HP: 150k -Speed: 1.30 (1.30 on fire) -Level: 415 -Hit interval: 1.0; -Damage: 100HP -Incap Damage: 100HP -Tier: 2 Passives: -Rock-less: The tank does not throw rocks. -Fire immunity: The tank is immune to fire. -Melee Damage Reduction: The tank shields 90% of total melee damage. -Leader: The tank is able to request backup. -Bleedout: Increases bleedout rate of survivors nearby by 300%. Radius: 1000. -Bleeding Vulnerability: Increases damage taken by incapped survivors by 300%. Radius: 1000. -Vampirism: Every 5th claw hit will force the survivor to lose all the temporary health and the tank will healt with it. -Blood Shield: The tank shields x% of all damage taken, where x is the amount of survivors the tank manages to incapacitate (75% maximum). Actives: -Witch Curse: While the ability is active, 4 witches will appear cursing the nearby area. Survivors inside the curse radius while it's in progress will experiment a 50% speed reduction. Once the the curse is completed, nearby survivors will receive 300HP damage and will have a 7% chance of getting cursed. A cursed survivor will experiment 1000% additional damage from all sources for 5 seconds. -Body Absorption: The tank will kill and absorb the common infected nearby to heal for 500HP for each common trapped in the spell. Radius: 1000. -Helpers: The tank will spawn multiple jockeys that are unable to use their abilities and will not damage the survivors. However, each time one of the slave jockeys hit a survivor, the tank will heal for 60HP. Fighting Advices: -Do not bile the tank as that will benefit the tank's active ability "Body Absorption". -Kill the slave jockeys as soon as possible to prevent the tank from healing. -Stay away from the tank when the curse is in progress. -Help incapacitated teammates as quick as possible to avoid them from dying too quick. -When low in health, the tank will start calling for backup. Get a group of survivors to take care of the incoming special and common infected while the others fight the tank.