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[PR] How is damage calculated?

Discussion in 'General Discussion' started by HonorCode, Jun 12, 2013.

  1. HonorCode

    HonorCode Head Administrator Staff Member

    Somebody asked me the other day how was damaged calculated with all the buffs, upgrades and skills around. I decided to post it to everyone else so you can have in mind how much damage you are going to deal.

    Upgrades will increase your base attack damage as an accumulated percent.

    For example, suppose you own Upgrade A that increases your damage by 50% and Upgrade B that increases your damage by 35%.

    Now suppose you hit a survivor with your claw, which normally is a 5HP base damage.

    Upgrade A and Upgrade B percents will be summed, and then applied to the base damage, so it will be increased by 85%:

    5HP -> 9,25HP

    Right after all possible upgrades that affect one scenario are considered, buffs will come in. Suppose you have 25% accumulated attack damage from the "Accumulated Rage" buff and you just killed a survivor and have the "Assassination Boost" buff.

    This means, you will deal additional 525% attack damage. This value will be applied to the new base damage calculated with the upgrades, which means you will deal:

    9,25HP -> 57,812HP damage.

    In a nutshell: Upgrade values apply before buff values.