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Map rotation and number of rounds

Discussion in '[L4D2] Hidden Infected' started by Rivion, Jul 5, 2014.

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  1. Rivion

    Rivion MG Donor

    Hello fellow infected,

    Am I the only one who thinks there are

    1) way too many maps.
    2) too few rounds per map. Now it is set to 4.

    Today i joined and found myself in a new map (new for me at least), the Motel. It was a shame it was only for 4 rounds. I did not even become inf.

    Perhaps it is time to remove certain over-played maps. And set the map rotation to 5 again? Or perhaps even higher, depending on the map.

    Now i see myself only joining for a few maps, a few rounds.

    I would love to hear your opinions.
     
  2. Jost

    Jost Game Server Moderator

    Yes i see the problem here... there are 4 rounds now, only interior has 6 (special number, ask HC why :P ) and 19 maps in rotation!

    Well what about:
    - 6 rounds for new maps
    - 6 rounds for popular maps (forum vote?)
    - 5 rounds for maps with new pathing
    - 4 rounds other maps
    - 3 rounds or disable "old"/unpopular maps (c10m3, c12m5, c4m2,... )

    Yes, it gets complicated :P
     
  3. Rivion

    Rivion MG Donor

    I like that. Or perhaps maps can get a one-time-only extend vote. That increases the numbers. Works only once per map.
     
  4. erik

    erik MG Donor

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