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Future Upgrades, Skills, Buffs and features

Discussion in '[L4D2] Points Reloaded' started by HonorCode, Apr 23, 2011.

  1. HonorCode

    HonorCode Head Administrator Staff Member

    Here are all the features that are being planned:

    -Developing 0-49%
    -Developing 50-89%
    -Developing 89%+ | Done
    -Discarted

    New Features

    -Fast Buy: Will allow players to make their own list of favorite items, and buy them way faster. Using the command !fb and then pressing the pre-configured item. The fast buy will be configured at the settings menu.

    Upgrades

    -Ninja Swing: Increases the hitting range of your melee weapon

    Skills

    -Defense Wrecker: Your spit is heavier than before, and will hurt survivors upon collition (Projectile).

    -Hidden Massacre: Randomly, when you pounce, pummel, choke or ride a survivor, his glow will not be visible to his mates.

    -Evil Toaster Drop: Randomly, you will drop one evil toaster as infected.

    -Mutated Disease: After hitting a survivor, there is a random chance of triggering a mutation on him.

    -Mutated Skin: Reduces damage received from explosives as infected (Thrown by survivors)

    Buffs

    -Paranoia: You will enter on the "Paranoia State" and will cause alot of trouble for survivors.

    Future Changes

    -Supreme lottery will disappear
    -Gems can be exchanged for experience points
    -Gems will be drop from tanks on the Coop servers.
    -Gems will randomly drop from Lv. 100+ players
    -New buff slots will be unlocked, however, they will require some extra work to be fully unlocked (!)
    -20 new challenges will be added.
    -Random mutated tanks will appear on non-finale levels (Coop) and will randomly droop Legendary toasters, or Gems.
    -A free weapon storage will be available at round starts for Lv. 105+ players.
    -Supreme Mutated Tank Event will randomly occur on Coop servers.
    ----The tank will have 65,000 HP
    ----The tank will be Lv. 165
    ----The tank will be controlled by a human player (Admin)
    ----The tank will have unseen skills, buffs and upgrades
    ----Killing the tank will reward 5.000 Points, 30.000 Exp, 5 Gems and 150 Bounty for all survivors alive.
    ----Killing the tank will trigger a "Lucky minute"

    -On coop, mutated tanks wont spawn 3 gems anymore, instead, there will be chance for survivors to win one single gem. How will this work? The probability will be equal to the current survivors alive, so for example, if 50% of the survivors are alive, there is a 50% chance of obtaining a gem


    NOTE: You can suggest new features (or suggest to remove one) here, thanks!.
     
  2. Kitties

    Kitties Head Administrator

    Hmm, interesting ideas, especially the fast buy system. Could you explain though, what Evil Toasters, Mutation, and Paranoia are?
     
  3. Nova

    Nova Senior Member

    Those skills look awesome lol, any chance we get those evil toasters on COOP ? :D

    Also you mention lvl 105+ players, isn't the max today 100 ? if so, there will be an increase ? xD

    Hidden massacre is going to be so imba if the rates are high, say 20% chance at max level, as a hunter, you just need to keep pouncing on the guy till it takes effect (unless you don't know you're raping in the shades)
     
  4. L1teHawk

    L1teHawk Senior Member

  5. HonorCode

    HonorCode Head Administrator Staff Member

    Evil Toasters: They will look exactly as normal toasters, but will apply damage or temporary reduce your speed. It will be random :P.

    Mutation: Survivors will lose control of their character, will be partially blind, the character will start shoting all other survivors and will lose health overtime. Also, 1 EXP point will be consumed every 5 seconds. Lasts 25 seconds.

    Paranoia: https://mgftw.com/store/index.php?ma...products_id=71
     
  6. L1teHawk

    L1teHawk Senior Member

    I'm guessing Mutation is another thing from the store?
     
  7. Stefeman

    Stefeman Head Administrator Staff Member

    Erm.. what?? you mean as versus or as coop? sounds pretty unfair to others .. :P
     
  8. HonorCode

    HonorCode Head Administrator Staff Member

    They gotta work for that! >:C
     
  9. DeathL0L

    DeathL0L Junior Member

    Alright, here's the suggestion that gonna balance teams in points reloaded:


    Make the balancer count the average amount of total points in a team, with gems being worth 30 points (Which is obviously wrong, but I'm just using the nice ratio of supreme lottery: 150 points for up to 5 gems)

    This way these pesky "low levels" will still count for team balance.

    I also have a few challenges ideas, and will post them here l8er :3

    Here are a few sample challenges I thought of.

    "A Ride for honor"

    As a jockey, ride 2 survivors to their deaths (AKA KARMA RIDE!)

    "A dash for our lives"
    Complete chapter in under X minutes.
    At least 6/5 survivors MUST survive for the challenge to finish

    The version of that challenge in co-op server will be:

    "A dash for our lives"

    Complete campaign in under X minutes.
    At least 4 survivors MUST get to every safe room for the timer to continue.
    At least 5 survivors MUST get to the escape vehicle.


    "Deadly and accurate"
    As a hunter, Achieve max pounce damage X times.


    "Successful head humper is successful"
    As a jockey, Achieve max pounce damage X times.


    "A little help from an obese friend"

    As a boomer, Extinguish the tank X times.


    "Honor challenge 2.0"
    You must not get incapped at all for the whole campaign.
    at least 5 survivors must reach every safe room for he challenge to succeed


    "MVI"
    As infected, Kill 3 players and incap 10
     
  10. DeathL0L

    DeathL0L Junior Member

    Also a few skills/uogrades suggestions:

    Survivor


    Survival of the best:
    For every dead survivor in your team, you gain an extra 5 maximum hp and a slight boost to movement and attack speed.
    With every level the amount of hp gained and the boost is increased.


    Socialist:

    Survivors around the area of effect (With the survivor with the skill providing the aoe) will be healed 1 hp per 10 seconds.
    Every level increased the rate of the heal


    Clastrophobia:
    While inside a closed space, you receive more damage but gain speed to all actions


    Infected:

    Bless of initiation:
    A general infected skill, If the survivors haven't been attacked by a special infected for the recent 10 seconds, your attack will deal 5% more damage (The damage increase comes in increased pin damage, increased spitter damage and increased bile duration)
    Effect increases with level.

    Kaboomer:
    Boomer explosion now also causes damage in an aoe circle, with the center of the circle receiving most damage

    Parasitic infection:
    As a hunter, your pounces daze the survivors, slowing every action for a short time (after the release from pin) the slow is increased the longer you stay on the survivor.

    Bloody Hands:
    The Jockey's hands are now bloody, and riding on a survivor for at least 4 seconds will fill his screen with blood, temporarily preventing vision.
    Each level decreases the vision for the survivor and decreases the time needed before the screen is covered with blood

    Feast:
    As any special infected, you are able to feast on dead bodies to regenerate health.
    The longer you stay on the body, the more health you regenerate.
    You regenerate x3 faster from special infected bodies, and x10 faster from survivor bodies.
    I believe 2 hp per second for commons is decent.
    This is a buff btw.

    Color code:
    General infected
    Special infected specific
    Survivor



     
  11. marvel

    marvel Head Administrator Staff Member

    I love these ideas :D
     
  12. DeathL0L

    DeathL0L Junior Member

    Liked my ideas or the op's? Because I'm thinking of moar ideas
     
  13. marvel

    marvel Head Administrator Staff Member

    I meant your idea's. I don't like honorcode's idea's so much.













    .. j/k :P
     
  14. L1teHawk

    L1teHawk Senior Member

    Huh, what? Where did the text go???
     
  15. KoopA

    KoopA MG Donor

    niicee

    i am so exited :)
     
  16. DeathL0L

    DeathL0L Junior Member

    More ideas:

    Weapon Arsenal
    At the start of the game, allows survivors to select a weapon that will replace their secondary item slot (As in: Shotty main, sniper rifle secondary)

    Super Special Infected
    When you spawn as a special infected, 10% chance to spawn as a super special infected, having 33% increased stats and 33% decreased durations on abilities, But you will give out 33% more rewards to survivors and have a 10% chance to spawn a medkit on death (This means 1 out of a 100 special infected spawns will drop a medkit on death)
    If a tank becomes a super special infected, he instead has 20% increased stats and will drop a random toaster and a medkit on death 100% chance.

    Fail proof defense
    When incapped, 25% chance to bile the infected that caused the incap

    Mutated Common Infected
    As a boomer, You are able to select one common infected before puking, His damage will be increased until he dies.
    Recharges with puke.
    Damage increases with level, up to 50 damage per hit

    Jack of all trades
    Kill every type of infected except tank at least once in a round

    Jack of all kills
    Kill every type of infected except tank at least once in every single way possible (IE headshot, regular kill, decapitate, car explosion and so on) in a round

    Head shooter
    After every headshot you will have a certain % to receive the wasted bullet back, Head shots on special infected will also cause an adrenaline rush, giving you the adrenaline effect for a few seconds.
    Amount of seconds on the adrenaline rush increase and the % for receiving the wasted bullet rise as this is leveled up


    Color code:
    Buffs
    Infected upgrade/skills
    Challenges
    Survivor upgrade/skills
     
  17. Nerfarious

    Nerfarious MG Donor

    Yea!

    dudeeee..... This topic is so epic. Like dudeeee...... XD
    yea i was kinda sad when gem lottery was gone but exchange rate for exp for gems i can live with that.
    tank controlled by admin :blink:damn. but all in the end with the rewards after killing the tank seems legit. :high5:
     
  18. Nova

    Nova Senior Member

    DeathLol, awesome ideas! However I do want to comment on some,

    I don't really like that, because it's more like a team challenge than an individual one. And since I believe all challenges are individual, the person who took this challenge would rush like crazy in the head group, rather than securing 4-5 players let alone the whole team.
    This also will fail at a 100% rate when people are farming, on maps with timers or dead-ends and when a late player joins unbelievably late and we end up waiting 10 minutes for him.

    Who or what generates the AoE ?

    Awesome ideas! The jockey one is well thought, although having a vision full of blood when you can't go anywhere doesn't really help, so maybe an after image duration, the blood stays a while after the ride.

    Instead of the melee/pistol ? or an alternative primary weapon ?

    Only if the survivor has a bile bomb, or else where does he get the bile from ? And I'm not sure people would want to waste their bile bombs just like that, since most of us save it for the finales, or tanks

    How do you define a closed space ? like rooms and such. This could be good in a safe room though, it would kill off the 1/2 serious rushers that bump into a spitter, 3 hunters, 2 boomers and a charger in the safe room (true story! xD)

    So technically, if a survivor hasn't been hit for 1m40s, the next hit he'll get is +100% attack, so doubled damage, and so on if he lasts longer per 10s periods. Maxing out certain SI upgrades/skills already makes some of them very strong, and this one is like making them OP :|

    Could be better as an award (on stats) rather than a challenge :D.

    Still can't believe everything you came up with, nice one dude!
     
  19. Edward Marlus

    Edward Marlus Senior Member

    too many people got away with downgrading to level one through supreme lottery, i say keep it. and i take it most of the MG's store content won't make it into the gem buffs section?
     
  20. DeathL0L

    DeathL0L Junior Member

    Thing is, I wanted to prevent rushing for completing this challenge, Sure, it will fail alot, but that's what rewards and penalties are for.
    This challenge basically rewards teamplay



    The survivor with said skill



    I meant after incap/release, But now that I think of it, it can prevent the steering of the survivor, allowing to jockey do whatever he wishes 8)



    Probably instead of a melee/pistol, Alternative primary weapon seems pretty strong



    I wanted to provide a backstory for this about vaccine and such but it just didn't make any sense :p, but no, I didn't mean the usage of a bile bomb.
    It just provides a small chance of being saved by common infected against a special infected, while luring the common infected away from your teammates.
    Also marks them pesky spitters if they cause the incap



    Yeah, rooms and such as long as there is no obvious opening (Mercy hospital map 4 after elevator, anyone?)



    Never said the buff stacks ^.^.




    Too easy of an award, and somewhat hard of a challenge, It just encourages more jockies to play (I'm sure you know there are not enough jockies around)

    Took me awhile :D
    Glad you liked it