For all of you who wonder about createing a guild and ask other players for input your worrys are over. Hello I'm Koolaid Leader of the three branches of Umbrella Corp. I've been asked by some of our players about how to create a guild and what all is available and how much time is needed. I will try to cover the points in this post. 1. What is required to create a guild? The awnser is simple really. For starters start gathering your 50000 points. Next kill a shaman and collect the broken guildstone and complete the quest to repair it. *WILL* The other option rather then the one above is to purchase one from the MG store. 2. Type !gp and the menu will come up asking if you would like to create a new guild. Pick the option "Yes" and then choose your name. Once you have choosen your name hit "ENTER" and it will ask if you are satisfied with your name choice, if so hit yes or enter whichever the option shows. 3. Pick your guildies! If you have alot of friends wanting to join or you want to have random strangers join type !gp hit the key 4 to enter manage the guild. Next hit 1 to invite a player. In the menu it will show players that are not in a guild and you can press 1 2 or 3 however many players there are that are without a guild. Once you have invited all the members you can you have begun the treck of a leader. 4. Choices, choosing is a hard thing for leaders at times. Once you gain enough points you can choose to buy a buff or wait and save for the lvl up. Always make the choice you want, it's your guild and you know whats best for your members. 5. Guild buffs, we have we alot currently even for our new guilds that are rising up. Alot of the buffs are well known and loved / Hated. Survivor Buffs Sharing Health: (GLv. 1 | 3,500Pts) All guild members will receive 5 HP bonus, based on the amount of guild mates on the survivor team. For example, if the team has 5 Guild members (including yourself), you will receive a total of 20HP bonus for the round. Extra Knife: (GLv. 1 | 2,100Pts) All guilds members will receive an additional Knife slot, only if they have the personal Knife buff activated. Evilness Protection: (GLv. 2 | 5,000Pts) Picking up an evil item will not affect your teammates. Discount: (GLv. 1 | 6,100Pts) Reduces the bounty requirement to buy ranged weapons on the store. Leader Fanaticism: (GLv. 1 | 7,000Pts) Decreases damage received by 30% of all guild members within a radius of 250 units from the guild leader. Effect disappears if the guild leader is Incapacitated and the guild leader does not get affected at all. Mega Laser: (Glv. 10 | 21,500Pts) After a lot of technology research, your guild is finally able to play with powerfull lasers. With this buff, your guild members will be able to shoot a strong laser using hunting rifles. In order to do so, players must crouch and hold the fire button so the laser can charge. <Only usable on coop> Special Ammo Sharing: (GLv. 3 | 4,250Pts) When a survivor picks up special ammo such as fire bullets or explosive bullets all guild members (on the same team) will be equipped aswell. Anti gloo: (GLv. 1 | 1,350Pts) Your guild members will learn a way to avoid getting stuck on spitters spit when they are crawling. Unfortunately, this knownledge cannot be applied to their feet. Detect: (GLv. 7 | 5,620Pts) After a long research, guild members have finally discovered how to see invisible jockeys in small areas. However, it is not possible to fully see them. Jockeys around 180 Units will experiment a 70% visibility increase. Veteran Pistols (GLv. 5 | 7,890Pts) After some training, your guild members have finally learned how to upgrade normal pistols fast. Right after they pick up a pistol, it will become a veteran pistol and will deal between 300% and 1500% more damage! Exp Farmers: (GLv. 2 | 7,810Pts) Guild members will earn more experience points if they fight together (15% more exp per guild member connected) <COOP ONLY> Mutated Fruits: (GLv. 12 | 8,050Pts) Will enable mutated fruits spawn. Only guild members can pick them up. (Mutated fruits will give special, tepmorary and rare buffs). Infected buffs Ice Shield: (GLv. 7 | 10,000Pts) Your guild members skin will mutate as infected, making them impossible to trace with intelligent projectiles. Prevents intelligent grenade launcher projectiles from tracing your guild mates Smart Hands: (GLv. 15 | 31,550Pts) Infected guild members can pick up special items Melee Wrecker: (GLv. 6 | 14,600Pts) Guild members playing with a tank, will mutate and will break survivors melee weapon randomly (0.1% chance) Common buffs Crafting Mastery: (GLv. 1 | 2,000Pts) Your guild members will learn the crafting mastery and will be able to create gems easier. 1% luck, multiplied by the current guild level, is increased. Lottery Kings: (GLv. 20 | 100,000Pts) Failing the supreme lottery, will not level down your guild mates Hell Tank Protection: (GLv. 18 | 95,000Pts) Block damage from Hell Tank meteors and lightings Guild War buffs Freezing legs: (GLv. 10 | 4,500Pts) Reduces the speed of the members on the enemy survivor team (1%, multiplied by guild level, reduced) United Fury: (GLv. 10 | 15,000Pts) All kind of damage inflicted towards members of an enemy guild that are on the survivor team, is increased by 5%, multiplied by the guild level. Blackmail: (GLv. 15 | 25,000Pts) Increases bounty cost for the enemy guild 6. Guild Points, the questions rack up and stack upon each other when asking about guild points. 0.9% of the experience and points earned from members will be added to guild stats. *information provided by Honorcode* What this translates into guys and gals is this. I've tested this and it has proven true for me. Say you earn 10 points for killing a si well what that translates into is 1 guild point essentially. As for the algorithm for working out the xp earned. We will leave the 0.9 to be a sufficent measurment. If you have more questions purtaining to this feel free to ask.