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Cold stream finale rush too excessive

Discussion in 'Server Questions / Issues' started by [Loli in a box], Jan 10, 2017.

  1. [Loli in a box]

    [Loli in a box] MG Donor

    For CS finale why do you have to skip the tank before the tunnel? the timer starts before the tank even spawns isnt that a little excessive? I mean finales should have tank fights and having to run through a tank spawn isnt really great when the rescue is not even in sight and its a good tiered tank like finales should have.
  2. Atlas

    Atlas Game Server Moderator Staff Member

    Tier 1 tanks are still killable on that Finale except for tier 2 and tier 3 tanks, they cost us 6 or more minutes to kill, and the timer should normally appear after pressing the button to open the garrage door, and the timer is like always 3 minutes, so you don't have to wonder if any T2 or T3 tanks are spawned before the tunnel.
  3. Same thing also applies to the Parish Finale too, except in that case the finale rush towards the rescue vehicle is meant to be normal this way since survivors normally don't stay around on the bridge when fighting tanks.
  4. raz

    raz Head Administrator Staff Member

    The timer used to stop like in other finales on Cold Stream, it was changed due to if the tank spawned, some people would stop to fight it, and other just kept on going, which then triggered the escape timer, thus causing the people fighting the tank to be farming, because like on every other finale, as soon as rescue arrives, you leave, and don't hang around.

    Basically it saved a lot of arguing amongst players, some saying "Stop rushing" others saying "Stop farming"
    Trust me, in the long run, it's better this way.

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