We are currently testing the new clan war system. To schedule a clan war please go to War Management on the Clan Management menu option. Then select "Schedule new War" and select an enemty clan. Once the enemy clan accepts the petition (At the same location in the menu), you will have to connect to the clan wars server (USA ONLY) at 126.96.36.199 or search it on the steam groups server browser on the game. This is just a TEST so expect some bugs 1) On each chapter, there'll be 3 flags spawned on random locations that can be captured by war engineers, co-leaders and leaders. It takes nearly 45 seconds to capture a flag but it will give the following benefits: -200 Points for the survivor team (Versus Score) -10 bounty for all survivors -10% bounty gain decrease for the infected. Which means, if survivors manage to capture all flags (its optional) they could get up to 600 points, 30 bounty and 30% bounty gain decrease for infected which is a pretty good boost. 2) Progression points made by mains will still count as usual (400, 600 or 800 on larger maps). 3)Bonus points per survivor who makes it to the safe room is 150. This doesn't completely override the purpose of mains as they still can make a lot of points. It may encourage rushers but with some clan buffs reducing survivors base speed we shouldn't have any problems. 4)Each time a survivor gets incapacitated, 8 points are subtracted from the team. This way, the infected team will have an additional strategy to carry the team to victory at the end. 5)Defibrillator penalty will start as 30, and will be multiplied by the total amount of survivors deaths on the present round. This is a bit tricky to get, but here's an example: Lets say 3 survivors die, and one person revives 2 of them. That would be 30 * 3 * 2 (2 defibs used) which leads to 180 less points (an entire survivor!). Imagine if 7 survivors died and 5 got defibbed. That'd mean almost 1050 less points. This adds an additional strategy for the infected. If they manage to kill 3 or 4 survivors really close from each other, and an enemy survivor tries to save one but ends up saving all 4 (Increased electricity) that could mean a score bonus at the end. I think this will get things interesting and we'll see a lot of competition and strategy around .