Hello everyone, I'm back with more suggestion but this time, we're discussing about rebalancing or reworking a certain buff. Here is a couple of suggestions on mostly used buffs: Tank Slayer (Rebalance) - Instead of instantly dealing 300 bonus damage every 5 seconds, you'll now have a chance to trigger a critical shot that will inflict double damage that will pierce through tank resistance (not immunities). (Chance: 15-30%) Tenacity (Rework) - Same mechanics except, removing the defense limit, now increasing it per HP. For every 1,000HP, you'll gain 5% defense and gaining up to a max of 65% defense. (Could be higher, but this time, it's about balancing the total tank power of tenacity users.) Dropping below 10% HP gives a constant 25% defense. Mobility Master (Rebalance) - Same mechanics, but you wouldn't be able to jump whilst performing a dash. Most likely a balance to stop abusers from going to unreachable/bugged locations or places. General Tank Handler (Rebalance/Rework?) - Instead of generating instantaneous defense against tanks, you will now gain defense based on the tank tiers. ( Before: 0.12 x Your Level as defense After: Tier 1 - 35%, Tier 2 or higher - 25% (Max defense gain is still 90%) (You can still get more defense from other buffs that gives defense, doesn't go higher than the cap) Ninja (Rework) - While holding sharp melee weapons (Axe, Katana, Combat Knife, Machete), you will reduce fatigue gain by 25%. Upon a special infected kill, you will instantly reset melee fatigue and will not gain more for 5 seconds. Butcher (Rework) - For every melee hit, you'll reduce their damage resistance by 1% (Max: 25%, the tank wont take more resistance reduction after 25% is applied by one person, meaning it'll stay at 25%), allowing the tank to tank more damage from sources . (Only works for Tanks that take melee damage, doesn't work with Deep Cuts) Ranged Expert (Rework) - Assault rifles and SMGs now ignores 50% of the target's resistance, they're not affected by attack bonuses from buffs, and no longer reduces the fire rate of the weapon, however, they still reload -25% slower. Chainsaw Dumbass (Rework) - Now lets you deal 50% of the chainsaw damage to melee immune tanks. Also has a chance to regain 20% fuel on every chainsaw hit. (Chance: 5%) (Reduces Gory Killer bonus by 5%) (The enhancement for this buff should still work with it) That's all I had for today, might be more though, still researching for whether they should or should not be reworked/rebalanced. Give your thoughts to these suggestions, thanks.