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Special Tier !tankinfo 4 (TI)
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Special Tier !tankinfo Page 4 (TI V2.10.2)
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22. Manipulator Tank
Description:
This tank is capable of manipulating almost every aspect of the survivors, so much as to even being able to control them. It makes heavy use of abilities that severely hinder a survivor's ability to fight back. Exhibit great caution against it!
Statistics:
Health: 650,000 HP
Punch Damage: 750 HP
Speed: 1.8
Hit Interval: 0.5
Blocks: Fire, Melee and Acid
Abilities:
- (Passive) Toughened Skin: The tank has 30% damage reduction including True Damage.
- (Passive) Harsh Conditions: Status effects applied by the tank cannot be blocked, shortened, or removed before expiring.
- (Passive) Intimidate: Every punch has a low chance of inflicting Fear which increases as the tank's health lowers. If the tank punches a feared survivor they will enter the panicked state.
- (Active) Claw Mutation: The tank will mutate its claws, such that the next 4 punches on unique targets will inflict a dangerous effect. If a claw mutation is currently active, Intimidate will not activate.
- (Claw Mutation) Venom: Inflicts Venom status effect. Venom causes rapid non-lethal health loss until the victim uses Pills, Adrenaline or First Aid. Venom also slows the use time of these items.
- (Claw Mutation) Neutralize: Inflicts a survivor with the Neutralize status effect which causes the victim to have all of their attack and defense modifiers set to 0.
- (Claw Mutation) Meltdown: Inflicts a survivor with the Meltdown. Whenever a survivor with Meltdown takes damage, they have a 4% chance to be inflicted with a random status effect. These other status effects also benefit from Harsh Conditions.
- (Claw Mutation) Glimpse of Death: Sets victim to 1 HP but gives 7 seconds of Moustachio Bless. 50% of the damage blocked will be dealt once it ends. Buffs using Moustachio Bless won't work with this effect.
- (Claw Mutation) Square One: Sets victim level to 1 for 15 seconds. Afterwards they will regain 4 levels/second. Upgrades/Skills/Buffs in slots above their current level will be disabled until they reach the level needed.
- (Claw Mutation) Knockout: The tank will punch a survivor senseless. This punch does no damage but instead sets the victim unconscious for some time. While unconscious the survivor will not be able to see, hear, move, speak or act, but is completely immune to damage, statuses and won't be aggroed by infected.
- (Active) Life Link: The tank will tether a survivor. Any damage to the tank has a 20% chance to be split in half to the linked survivor. If the tank gets a status effect, the linked will also be affected. If the linked regains health, it will be split in half, with the other half being multiplied by 10 then healing the tank. Tether lasts 20 seconds but if linked dies before it ends, the tank's cooldowns are lowered by 5 seconds.
- (Active) Possess: The tank will possess a nearby survivor making them hostile. Possessed will being shooting at and dealing damage to other survivors. They can also be shot, which will slow them, or they can be shoved every 5 seconds. Possess will not end unless the possessed and the tank are over 600 units away or the possessed died. If they die the tank's cooldowns are lowered by 5 seconds.
- (Active) Global Manipulation: The tank will manipulate the entire area with a random effect.
- (Global Manipulation) Conceal: The tank disguises itself, becoming 66% invisible and moving 25% faster. It is also immune to statuses and has it's health hidden. When the tank's health is below 20% this effect becomes permanent.
- (Global Manipulation) Timeout: All survivors will suffer a 50% reduction in move, weapon reload, fire rate, deploy and use action speed.
- (Global Manipulation) Siphon: The tank releases a horrible aura affecting all survivors regardless of distance from the tank. All regeneration effects will be nullified with all other health gain being halved. The tank itself enters a damage immune state, but cannot attack with it's claw. Survivors who get close to the tank will have their health and max health drained, healing the tank in the process.
- (Global Manipulation) Terror from Beneath: The tank lets out a bellowing roar, which causes all survivors to be rooted to the ground by tentacles. The tentacles deal damage every half second, increasing the longer they exist. The tentacles can be destroyed by shooting them, but a rooted survivor cannot shoot their own tentacle, and must instead rely on their teammates to free them.
- (Global Manipulation) Isolation: A dense fog will settle, severely limiting visibility. Due to the fog, all survivors will be unable to see the outlines or hear their teammates. The isolation will also inhibit all survivors' ability to talk or use the Bounty Menu. A survivor without a visible ally in 200 units will take 50% extra damage from all sources.
- (Global Manipulation) Pillars of Light: The tank will summon several pillars from the sky, where after 3 seconds, each pillar will expand, dealing damage, slowing and burning anyone too close to them. The pillars will remain active for 25 seconds and pierce through ceilings and floors, and damages through Moustachio Bless. Damage dealt increases the closer a survivor gets near the center.
Additional Information:
The Manipulator Tank is one of the newer scenario tanks to be released for mgftw in V1.8 since the Bounty Hunter Scenario was able to be hosted during the Halloween Event in 2018 and 2019.
Notes:
- Immune to all status effects when Global Manipulation effect Conceal is active.
23. Festival Tank <top>
Description:
The tank loves to party a little bit too much...
Statistics:
Health: 1,000,000 HP
Punch Damage: 350 HP
Speed: 1.48
Hit Interval: 1.0
Blocks: Fire and Melee
Abilities:
- (Passive) Celebration!: When a survivor is hit by the tank's firework cannon, they will accumulate a flammable substance. After being hit 5 times by a firework, the survivor will become available for a Super Brutal Celebration.
- (Passive) Super Brutal Celebration!: When a tank hits a flammable survivor, it will trigger the celebration! The survivor will be stunned for 3 seconds and will become a source of endless fireworks shot at random directions. The survivor's flammable stacks are reset when the celebration starts and no more stacks can be earned during celebration. The celebration continues even if the survivor is dead and lasts 10 seconds.
- (Active) Celebration box!: The tank drops a box filled with fireworks that will shoot fireworks at random directions for 8 seconds.
- (Passive) Party Ending: When the tank reaches 5,000 HP, it will become desperate and be immune to all damage. Hitting survivors will instantly trigger a celebration regardless of stacks. The tank will then explode after some time.
Additional Information:
The Festival Tank was a scenario tank revealed back sometime during V1.7 when the New Year's Event was on for mgftw during December 2017 through to January 2018. It is part of the Festival Party Scenario that was able to be hosted during New Years.
24. Cherry Tank
Description:
This tank releases powerful spores that change the mood of the survivors nearby, making them unable to perceive danger and even hallucinate. It is a very happy tank and will try to spread its joy in a very malicious way.
Statistics:
Health: 610,000 HP
Punch Damage: 300 HP
Speed: 1.9
Hit Interval: 1.2
Blocks: Fire and Melee
Abilities:
- (Passive) Happy World: While in combat, the tank will cause survivors to be very euphoric and happy, making them unable to detect their own or their ally's health. Survivors will also experience hallucinations and damage to the tank has a chance to be ignored.
- (Passive) Isolate: Tank punches have a chance to inflict confuse and daze.
- (Active) Chug In!: The tank spews onto a survivor, forcing them to drink a regurgitated beverage, dealing 500 HP damage. Additional effects are given depending on the type of beverage. A survivor already affected cannot suffer another effect until it expires.
- (Beverage) Martini: Reduces the survivor's level by 40 for 2 minutes.
- (Beverage) Margarita: Significantly increases healing and defib times for 2 minutes.
- (Beverage) Manhatten: Reduces fire rate and swing speed by 50% for 2 minutes.
- (Beverage) Daiquiri: Reduces damage and true damage by 60% for 2 minutes.
- (Beverage) Tequila: Disables 4 random buff slots for 2 minutes.
- (Active) Snap: The tank temporarily snaps and deals x3 damage towards survivors and moves and attacks twice as fast. Survivors will also temporarily experience extreme hallucinations and receive 50 HP damage each 0.5 seconds. Alone survivors randomly get inflicted with Fear.
- (Passive) Cleave: Tank punches deal damage in an area around.
Additional Information:
The Cherry Tank is one of the first ever known raid tanks to be released within the Summer Event 2020. You can only encounter this tank if it is to be announced to spawn on specific COOP maps. It disables your HUD, and disallows knowing how much survivors are currently alive (both within chat and the !players command). It also becomes damage immune while Snap is active.
25. Decaying Tank <top>
Description:
This tank seems to be a decaying version of an unknown and more powerful tank that is very sensitive to warmth and light. Fighting this in very cold weather would be terrible!
Statistics:
Health: 4,400,000 HP (Base HP: 600,000 HP)
Punch Damage: 4,750 HP
Speed: 1.2
Hit Interval: 15.0
Blocks: Fire, Melee and Acid
Abilities:
- (Passive) Decay: The tank has an immense amount of health, but most of it will decay overtime. While decaying, the tank deals major damage in an area around it, but this damage is split between each survivor in range.
- (Passive) Toxic Material: The tank periodically drops toxic material that deals 1% current health as damage per second. This material also nullifies upgrades, skills and buffs of survivors near.
- (Passive) Immense Power Punch: When receiving a punch, the survivor is briefly stunned, feared, crippled and heavily slowed. All survivors in front also receive 25% damage and are pushed away.
- (Active) Toxin Overflow: Decay begins to emit toxic gas for a few seconds, envenoming survivors.
- (Passive) No escape: The tank gains move speed every second it hasn't damaged a survivor. It's move speed resets once it does.
- (Passive) Friendly Fire: The tank's toxicity is so high, it deals 300 HP damage per second to nearby SI and CI.
- (Passive) Detoxicated: When the tank's health falls to 5% it's decay ends, gaining move speed and lowering its hit interval to 3s.
- (Passive) Stationary Acceleration: If still, the tank's ability cooldown timers are twice as fast. Doesn't apply if stunned, frozen, etc.
Additional Information:
The Decaying Tank is the 2nd known raid tank to be released within the Summer Event 2020. You can only encounter this tank if it's to be announced to spawn on specific COOP maps. Once you've dealt enough damage to the tank, it can no longer take anymore damage until it's decay phase ends.
26. Shark Tank
Description:
This tank does not use its arms to punch and is able to greatly increase the size of its jaw, opening it just like a shark.
Statistics:
Health: 545,000 HP
Punch Damage: ---
Speed: 1.8
Hit Interval: ---
Blocks: Fire and Melee
Abilities:
- (Active) Shark Bite: The tank extends its jaw and bites the survivor in front, causing 20% current health damage (min: 650 HP), staggering and inflicting a Haemorrhage.
- (Passive) Haemorrhage: A hemorrhaged survivor can't regen, loses major health if they move and has all incapacitation health/defense upgrades, skills and buffs disabled. They also cannot resist staggers from Shark Bite.
- (Passive) Humid: The tank has specialized cells that extract water from the air forming a dense layer around it, reducing incoming damage by 10%, including True damage. Each survivor nearby gives an additional 5% resistance.
- (Passive) Dripping: The tank generates pools of water that give it bonuses. The pools contain mutated material that slows and damage survivors by 30 HP/s. These pools do not provide survivor effects that trigger in water.
- (Active) Tidal Wave: The tank extracts all the water currently accumulated on its skin and shoots it in front. Survivors caught in the shot receive 1000 HP damage, are stunned and flung up.
- (Passive) Aquatic Frenzy: If underwater or in a pool of water, the tank increases its move speed and greatly reduces its ability cooldowns.
- (Active) Drowning: The tank grabs a survivor and starts drowning them. The survivor takes 3% max health damage per second until the tank's arm is shot enough. Damage to the grabbed survivor increases the lower the tank's health, but the release threshold also lowers. While grabbed, all effects that block or negate damage fail.
- (Passive) Taunt Resist: The tank ignores any aggro overriding effects.
Additional Information:
The Shark Tank is the 3rd known raid tank to be released within the Summer Event 2020. You can only encounter this tank if it's to be announced to spawn on specific COOP maps. Considered to be harder to kill on water based maps than on land based maps due to it's adaptability to any water environments encountered.
27. Ultimate Summer Tank <top>
Description:
A mutation that is believed to be triggered by the population reduction of the tanks that appeared during this summer.
Statistics:
Health: 7,500,000 HP (Base HP: 1,000,000 HP)
Punch Damage: 5,555 HP
Speed: 1.15
Hit Interval: 15.0
Blocks: Fire and Melee
Abilities:
The tank has all the abilities of the 3 summer tanks, but with a few tweaks.
- (Active) Shark Bite: Deals an immense amount of damage, but has a much higher cooldown.
- (Passive) Decay: Has reduced radius and damage.
- (Active) Snap: Lasts for less time.
- (Passive) Ability overload: After the tank's health is reduced to 300,000 HP, it won't be able to use the snap ability anymore due to limitations on its body.
Additional Information:
The Ultimate Summer Tank is believed to the first "ultimate version" tank to exist within mgftw itself, being on a far higher tier to the "Supreme" tanks that have existed before, both in terms of its strength and its abilities. The 4th and last known raid tank to be released within the Summer Event 2020, it can only be encountered if it's to be announced to spawn on specific COOP maps, usually once per day per server. You'll have to use everything that you've learned about the Cherry and Decaying tanks in order to stay alive and kill it in due time.
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