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Removed Tank Abilities (TI)
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Removed Tank Abilities (TI V2.16.1)
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This page contains all of the removed tank abilities that used to exist in the past back when some tanks had these abilities. Since now or an earlier changelog that has come out, these tank abilities became removed instead. This also includes abilities which have been reworked in text, but with the effect remaining the same.
Bomb Tank:
- (Passive) Immense Regeneration: The tank heals 5,000 HP per second.
NOTE: The Bomb Tank never recovers its HP in battle and is killable if an admin sets its HP to low enough values. When the bomb tank dies this way, it'll do its death animation and then blow up as normal just as if the timer had counted down to 0.
Ice Tank:
- (Passive) Cold Habitat: The tank is too used to low temperatures, causing fire to slow it down instead of helping.
Ghost Tank:
- (Active) Scared to death: Nearest survivor within 150 units will instantly die.*
NOTE: Sometimes, an admin can try to scare the survivor to death xD, be careful if that survivor is you!
Guardian Tank:
- (Passive) Weapon Drop: Every 10th to 30th claw hit will force the survivor's active weapon to drop.
- (Passive) Moustachio Penetration: Allows 40% of the total damage taken by survivors nearby to pass through the Moustachio Bless. This damage is not boosted by any upgrades or buffs at all. Radius: 1000.
Thief Tank:
- (Passive) Payment Scam: Reduces by half the bounty gained by survivors.
Bloody Tank:
- (Passive) Vampirism: Every 5th claw hit will force the survivor to lose all the temporary health and the tank will heal with it.
- (Passive) Blood Shield: The tank shields x% of all damage taken, where x is the amount of survivors the tank manages to incapacitate (75% maximum).
- (Active) Helpers: The tank will spawn multiple jockeys that are unable to use their abilities and will not damage the survivors. However, each time one of the slave jockeys hit a survivor, the tank will heal for 60 HP.
Freezing Tank:
- (Passive) Liquid Nitrogen: The tank carries liquid nitrogen containers and throws these instead of rocks. Survivors close to the container explosion will suffer 20 - 50 HP damage and their speed will be reduced by 40%. If too much speed reduction is accumulated, they will become frozen and instantly die to any tank's punch.
- (Active) Nitrogen Release: The tank opens up the nitrogen containers to release some. The gas will remain in the area reducing the speed by 10% each second.
- (Passive) Chilling Fist: The tank's punches will also slow survivors down.
Juggernaut Tank:
- (Passive) Hyper Punch: The tank's punches are strengthened with the rebar on its claws which causes the victim to either be punched further away, or punched high into the air. If the victim is punched further away, they may suffer additional damage if they hit a wall at high speed. If they are punched into the air, they may suffer from fall damage.
- (Passive) Momentum: The tank gains 0.004 move and attack speed every second it's alive.
Executioner Tank:
- (Passive) Mega Punch: The tank has a 10% probability of forcing survivors to drop their weapons on each hit.
- (Passive) Boomer Motivation: Increases nearby boomers basic stats to deal a lot of damage (Range: 2000)
- (Passive) Execution Spirit: The tank refreshes all it's active cooldowns by 15 seconds on each survivor executed.
- (Active) Organic Seeker: Releases a candy-shaped bomb that seeks and follows survivors to explode upon collosion. Damage: 45 HP.
Supreme Shaman Tank:
- (Passive) I smell blood: The tank will focus incapacitated survivors.
Supreme Executioner Tank:
- (Passive) And stay dead: Dying via Execution destroys the victim's body.
- (Active) Stand still: The tank deploys a square trap that will surround an area for 5 seconds. If a survivor ends up inside the trap and attempts to move away, he will receive 1,500 HP damage and get 5 death sentence marks.
- (Active) Death's Kiss: The tank releases a powerful yell in a cone that will make survivors paranoid. Paranoid survivors will freak out and attempt suicide if there are less than 2 survivors near.
- (Active) Death's Hug: The tank will mark a random survivor. After 10 seconds, the tank will follow the target until it is dead or after 30 seconds pass. Freezing or stunning the tank will make it reset its aggro.
Manipulator Tank:
- (Global Manipulation) Plague: The tank releases a horrible aura affecting all survivors, regardless of distance from the tank. All regeneration effects will be nullified with all other health gain being halved. Standing too close to the tank will deal damage and reduce Max HP by 4, being split across normal and incap HP.
Festival Tank:
- Description:*
The tank loves to party a little bit too much... - (Passive) Celebration!: When a survivor is hit by the tank's firework cannon, they will accumulate a flammable substance. After being hit 5 times by a firework, the survivor will become available for a Super Brutal Celebration.*
- (Passive) Super Brutal Celebration!: When a tank hits a flammable survivor, it will trigger the celebration! The survivor will be stunned for 3 seconds and will become a source of endless fireworks shot at random directions. The survivor's flammable stacks are reset when the celebration starts and no more stacks can be earned during celebration. The celebration continues even if the survivor is dead and lasts 10 seconds.*
- (Active) Celebration box!: The tank drops a box filled with fireworks that will shoot fireworks at random directions for 8 seconds.*
- (Passive) Party Ending: When the tank reaches 5,000 HP, it will become desperate and be immune to all damage. Hitting survivors will instantly trigger a celebration regardless of stacks. The tank will then explode after some time.*
NOTE: The Festival Tank still has its old abilities that are marked in * in use as of right now. The current abilities seen in its !tankinfo however are not used by the tank.
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