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UT3 Greed style mode adapted for L4D

Discussion in 'Game Server Ideas' started by jarrick, May 24, 2011.

  1. jarrick

    jarrick Member

    UT3 Greed mode adapted for L4D

    Special Infected

    at the start of the campaign, specials have no extra powers.

    whenever a special damages a survivor, they automatically gain more skills/buffs/powers or power increases (the type of power increases you get in the points reloaded mode). The more powerful the survivor is, which they damage, the faster their own powers will increase.

    either: the powers the for the special infected, that the player commands, are then transferred to any other special they command OR they stay with that particular type of special for the duration of the campaign (if you end up getting players sticking with just 2 specials so that they become super powerful, and that becomes a problem, you could just have the specials randomly selected instead)

    if a special infected is killed, they drop a toaster or some other icon (it could either have a set value or it could have a greater value depending on how powerful the special is)

    Common Infected

    when a common infected is killed, they drop a low value toaster/icon that the survivors can pick up.

    Survivors

    at the start of the campaign, survivors have no extra powers.

    when survivors kill the infected, the infected drop toasters/icons

    when survivors pick up the toasters/icons, they automatically gain more skills/buffs/powers or power increases (crawling, med-kit revival, faster running etc)

    the more toasters/icons the survivor collects, the more they change colour (like when the survivors become redder in berserker mode) and so it's obvious to the infected who has the most power.

    if a survivor is incapacitated (crawling), then any other survivor helping them up will take a certain percentage of toasters/icons from them (giving people an incentive to help others).

    if a survivor is killed, all his collected toasters/icons are dropped around them which other survivors can collect (this will entice greedy players to take risks to get the power-ups).

    friendly fire damage is either disabled entirely, or it reduces the amount of toasters/icons the survivor has, or if a survivor is killed by friendly fire then they don't drop any of their toasters/icons. (to try and stop people from deliberately killing their team members).

    After the finale, all the extra skills/buffs/power-ups of both the Special Infected and the Survivors are set back to zero.
     
  2. Mr Zombie

    Mr Zombie Senior Member

    Not a bad idea and quite well though out but Im not so sure this would work or that people
    would play, because I can see the players saying 'why play this, do all that work to gain all
    theses buff that I cant keep when I can play PR and keep my earned buffs'.

    Also I can see a lot of rage quitting happening when people get loads of buffs and then get
    randomly killed by some witch they startled that was on the other side of the map.

    May be it would work if it was used for an event though!
     
  3. LEGEND

    LEGEND Senior Member

    This!

    On the other hand, it would be good to actually earn things in game like guns. My event will do that for L4D1; remove all the gun spawns so that the survivors have to find them dropped from special infected.
     
  4. jarrick

    jarrick Member

    This kind of game is a different kettle of fish to points reloaded and may appeal to different people, or may appeal to both. on one hand you may well lose everything by getting killed, but then you may well pick up tons of stuff that someone else has dropped in the next round and be back up to full power in an instant.
    You may not be able to keep all the stuff you've earned but then it will be balanced to generally get people to full power by the time they get to the finale, which is a hell of a lot quicker than all the hours you'd spend playing points reloaded in order to get to the same level.