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Unstopable lvl 2

Discussion in '[L4D2] Points Reloaded' started by Dr.Zomboss, Jun 2, 2011.

  1. Dr.Zomboss

    Dr.Zomboss Junior Member

    So.. i just bought unstopable lvl 2: immune to fall damage, and im still taking fall damage..help?

    while im here, can someone explain me the usefulness of the last charger upgrade? (the one that increases his charge duration) because if its about the distance he travel while charging its kinda pointless since he already traverses any map without it..
     
  2. L1teHawk

    L1teHawk Senior Member

    As for your first question, the fall damage immunity has been removed due to player abuse and exploitation of maps. However, the fire and pressure damage (lvl 3) still work.

    The charge duration is the amount of time he runs regardless of his speed.
     
  3. Dr.Zomboss

    Dr.Zomboss Junior Member

    thanks for aswering
    will unstopable lvl 2 be functional again someday ?
    yea thats what i thought of the charger upgrade.. IMO its useless
     
  4. L1teHawk

    L1teHawk Senior Member

    Probably never. Fall immunity just begged for map exploitation.
    The charger upgrade is more useful than you think :)
     
  5. Authentic

    Authentic Member

    maybe you should switch level 2 with level 3? so other players dont get mistaken that it still works and level that skill, then later on complaining how its not working.
     
  6. Dr.Zomboss

    Dr.Zomboss Junior Member

    i think the exploitation could be fixed, maybe putting walls or something like that
    u say more useful than i think.. how is that upgrade useful ?
     
  7. L1teHawk

    L1teHawk Senior Member

    You'll run further. Now you may think "the charger already runs across the map" but not in PR until you max your speed and duration stats :)

    As for switching those two around, idk, ask HonorCode.
     
  8. Authentic

    Authentic Member

    maybe instead of fall damage u could put" take less damage while in spit" just like couple percent off the damage would be nice. That can probally replace falling damage
     
  9. Wolf O'Donnell

    Wolf O'Donnell Senior Member

    It would be difficult in some areas to just put walls up - for example one area people would use fall damage immunity is Hard Rain elevator, instead of just using the elevator they jump down, making the full team unable to use the elevator. Putting walls here also stops infected teams from spitting, smoking etc from the bottom, or obscures their view, making it unfair even in Versus. Another is Dead Centre (although I don't know how they did this) sometimes people managed to jump from somewhere and end up in the very last room before the safe room, also stopping the rest of the team from using the elevator. I know it seems stupid but some people do actually do this and don't think about the other 8 or odd people.

    As for the charger, imagine if you didn't upgrade speed but had the charger distance; it's great to push a survivor (maybe a main survivor) right back to the other end of the map. An example would be Swamp Fever before the aeroplane; you could potentially charge someone right back towards the trees, passing the two huts. Of course, with speed you don't really need it, but it all comes down to personal preferance.
     
  10. Dr.Zomboss

    Dr.Zomboss Junior Member

    i those areas you mentioned (hard rain and dead center) cant you program to insta-kill the survivors who try to exploit this upgrade? if they try to fall down in the elevator part they would die and receive a message that exploitation is prohibited, but i dont know if it is possible to do that :/

    i have maxed the charger's speed upgrade, so i guess i dont really need the distance one :P
     
  11. Wolf O'Donnell

    Wolf O'Donnell Senior Member

    It would be hard I imagine as it may conflict with people being charged off but surviving incapacitated and waiting for the team to come down and stuff like that. Like someone mentioned before though, maybe it could be implamented by just reducing fall damage, and not having any effect on very high fall distances i.e dead centre and hard rain, but I also don't know if its possible or worth it. Perhaps its something to post to suggestions.
     
  12. Nova

    Nova Senior Member

    Despite the fact unstoppable can come in handy, I'd rather have it out of the picture since people prefer to use it to abuse some map defects.
    Or, if there was a way to implement a height condition on the fall damage, maybe it could work.

    Say, if you fall 20 feet max, you won't get hurt. But if you fall 100 feet like at the elevator, you die like a swatted fly on the ground.
     
  13. Chocobo

    Chocobo <span style="color:#66CD00">Moderator</span>

    I really am fine without it.

    I dont see why everyone is making such a big deal about it.

    Personally, I enjoy not having it. It makes the game more of a challenge.

    Sure, it would be easier to go places, but I think it would ruin the whole point of the game.
     
  14. littlebrother

    littlebrother MG Donor

    if it was me, i would just stick to 2 levels and omit that fall damage level since players have so many negative feedback about it..

    then it would shut players up for good..

    well we did have changes to our skills and upgrades level now.. i don't see anyone complaining about it..

    i had max abilities before, now i am not :(

    but im fine with it, otherwise it makes no sense to have level 200 and you already max out abilities at level 100.. lol
     
  15. Authentic

    Authentic Member

    maybe switch the no fall damage to something like "Decrease damage from spit when you are in it" or something close to that.
     
  16. jarrick

    jarrick Member

    if there's only a few places where people were abusing the maps with the "no fall damage", couldn't you put up one of those invisible barriers, you use when making the maps, which stop survivors but not the infected? That would solve the issues.
     
  17. Nova

    Nova Senior Member

    Well, the main problem with adding physical objects to prevent access is that it goes both ways...
    Taking example on the elevator in hard rain, people can jump down, yeah, but don't forget that zombies and witches come up from the other side. It'll only really solve one issue whilst creating another.

    The most ideal solution really is to just make it an instant-kill zone, but I can't remember if it was possible or not, it was discussed somewhere if my memory doesn't fail me...
     
  18. littlebrother

    littlebrother MG Donor

    i remember legend states that he may put barrels there to prevent from karma charge.. and personally i think its better than putting up fences base on what ice just said.. a fence would stop SI from coming up.. the barrel would work but may be it should be a few inches infront so that SI can climb up and move around and not be obstructed by the barrels..

    edit, legend put an invisible block.. affecting survivors only.. thats way cooler..lol
     
  19. LEGEND

    LEGEND Senior Member

    Hm I thought you didnt want anything to block survivors getting charged here, besides infected players will be like wtf if a survivor just stops falling off an edge so I'll leave this be.
     
  20. littlebrother

    littlebrother MG Donor

    so in the end there is no fix? kinda lost here.. lol

    edit, i get it, saw your post legend in l4d2 section.. i understand it already.