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Suggestions to improve current pr and make it more balance.

Discussion in 'Game Server Ideas' started by Wanted, Jul 5, 2012.

  1. Wanted

    Wanted MG Donor

    Improvements needed in vs server

    1.Introduce config !votepanel to pr-In config servers you can vote for 3vs3,2vs2,1vs1 etc.It will help when there are 10-14 players with bot survivors.Bot survivor in pr only gives bounty to si nothing more.If there are let say 15 players in the server you can call a vote for 7vs7 or 8vs8 so that there is no bot for si to earn bounty and make fun to play even with less players on server.If you are playing with 3-4 bots this only force players to rush as si can get easy bounty from them and can buy tanks in no time.

    2.Like i said Bot survivor only helps si to earn bounty.If there are let say 19 players and 1st team playing with a bot in a map like passing finale,the whole team get stuck in elevator bec of 1 bot and wait for bot to die by that time si get enough bounty to buy 3 tanks and When other team play as sur there is no bot survivor give them unfair advantage.Solution-give survivors !voteslay command to slay a bot survivor so that they dont stuck in lift or elevators.

    3.Dont allow ladder blocking by tank-This was implemented before and almost all players followed it and game balance was very good at that time.After that they just increase heal bounty and allow to block ladder with tank.Ladder blocking as tank encourage survivors to rush rather than helping low lvls.You can stand in front of ladder from where survivors can melee tank but not on top of ladder.After this is implemented decrease heal bounty to 50-60 to balance it up.This will also result in good saferoom fight.Currently tanks die easily if they enter saferoom or spawn inside with no bounty. Also make a pr msg when a si get a tank like Blocking ladder with tank is not allowed so that others who dont visit form can also know early.

    4.In the end of the map what you see as SI is fire everywhere every survivor throwing molos with his spare bounty near end saferoom so that si die faster in fire and dont spawn.Solution increase molo cost from 8 to 13 and firework crate from 6 to 15.But increase it only in vs server not in coop.

    5.Fix anti goo guild buff-This buff helps when there are 4 tanks in campaign like no mercy with high lvl splitter support.

    6.Fix hunter damage-It take alot of time to kill a survivor with current hunter.

    7.Decrease chances of getting mutant bec players get mutant 3-4 times specially me in a round.If you get mutant in front of a tank then you probably will die.So chances of mutation should be decreased as tanks can kill mutant survivor easily.Or else atleast decrease mutation period currently it is too much give a tank alot of extra time to kill survivor, just dec. if by 5 sec if not more .

    8.Make defib limit-Currently there is n no. of defibs going on especially when most high lvls play and the game didt even count it correctly like sometime survivors use more than 20 defib but the game count only 4 or not even 1.This also result in never ending finales like dc passing etc.Solution is to make defib limit like survivors cant use more than 5-8 defib in a round just like there is a limit for tank is 3.Also there should be a pr msg that defib limit reached so that sur dont waste bounty on defib.
    Btw i think i miss something but will post it later :P
    Note:Apologies for my bad english .hope you understood most of it :P
     
  2. The Maniac

    The Maniac MG donor

    1. I'm totally against that, cause when you join later, you have to wait till the whole round ended. That's always bothering me on coop, too.
    2. Same Reason as above, also that's not a big problem imo, happens sometimes, but not very often.
    3. I was always against tank blocking ladders and said that more than once. A skilled tank on a ladder, like in No Mercy is the same as blocking with an object. It sucks and takes hours till the survivors die or succesfully lure the tank away.
    4. NO!!!
    5. Yes, why is it not fixed yet?
    6. Hunter is definitly to weak and players constantly complain about it!
    7. Mutation is a joke nowadays. It's no fun, when you always die of a mutation. Definitly agree with that!
    8. Defibs should not be limited cause it really encourages teamplay.
     
  3. VON_BOCK

    VON_BOCK Guest

    Wall of text.
     
  4. Wanted

    Wanted MG Donor

    *Fixed*
     
  5. Wanted

    Wanted MG Donor

    Why a team need 20 + defib in a round? 6-8 defibs are fine + game does not even count more than 15 defibs.Sometime survivor team use more than 20 defib and it only count it like 4-5.
     
  6. Wanted

    Wanted MG Donor

    1.I am talking about the time when not alot of players play or join in a vs server.It only make game competitive even with 10 players on server with this config like 5vs 5 etc.Currently not fun to play even when a server is half full with survivor bot bec you know as survivors they would be 3 tanks in time .As splitter can get easy bounty from bot sur and if you playing a finale like passing with even 3 bots you gonna die or get stuck in elevator for ages only because of bot.
    2.most of the time bots die at start of map so you have to wait for next round anyway and before it die give enough bounty for si to buy tanks.Also survivors get stuck in maps with elevator or lift because of bot.Good SI team never attack bot in map like these. :P

    Or what can be done is make bot survivors immune to spit or stick goo.
     
  7. Cunner

    Cunner MG Donor

    i like the !voteslay for killing bots in certain maps, but when the server is not full, or if it's almost full,lol, it is fun to embarass the other team by baby bot sitting them to the saferoom, they are like carrying gnomes to the saferoom. there should be a good reward for getting bots there, or a gnome bonus(u who know me, know i love gnome'n the other team, lol). i remember me and Tracer got like 8 bots to the saferoom onetime and there were like 6 people on the other team, not noobs, it was funny as hell, they all raged, but it was worth it, hahaha!
    :P