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Some suggestions

Discussion in 'Game Server Ideas' started by Dingow, Oct 24, 2011.

  1. Dingow

    Dingow Junior Member

    Hi ppl, i think about some new good stuff for PR servers, and i saw last night that they added a new friend to PR servers, the Knight Tank (level 500), which is awesome and strong, and i feel that the Hell Tank (level 1000) is the next, so to give the survivors a chance, here come some ideas:

    Advanced Care (survivor buff)

    With this buff, the survivor will regen 1 health per second.

    Points cost: 10,000
    Gems cost: 50

    Level required : 201
    * I think this buff would be cool because of the many SI specially on extreme coop that kill you in secs. So the idea is surviving a bit more...*

    Cure for the Ich (survivor buff)

    Make the survivor immune to poison.

    Required points : 9600
    Required gems : 100
    Level required : 210

    Rambo (survivor skill)
    *I thank to nominate the skill as Weaponry Mastery, but Rambo is cooler :)*

    This skill give the survivor the power to get M60 with infinite rounds for few seconds. (bind a key to use the skill, once per map.)

    Level 1 - 5 seconds with M60 which have unlimited rounds (10 gems, level 201)
    Level 2 - 6 seconds with M60 which have unlimited rounds (15 gems, level 203)
    Level 3 - 7 seconds with M60 which have unlimited rounds (25 gems, level 205)
    Level 4 - 8 seconds with M60 which have unlimited rounds (30 gems, level 207)
    Level 5 - 10 seconds with M60 which have unlimited rounds (40 gems, requires enhancement stone, level 210)

    Strong legs (survivor buff)

    Make survivor immune to fall damage.

    Required points : 50,000
    Required gems : 50
    Level required : 210

    Eletrifying bullet (survivor skill)

    Able the survivor, with 1% chance, to shot eletrify bullet that shock the zombies (CI, SI and Tanks, including Paranoia, Shaman and Knight Tank. Hell Tank are imune to that kind of damage ;) ) hitting 10 dmg/sec depending your skill level.

    Level 1 - duration of 5 seconds (requires 20 gems and level 190)
    Level 2 - duration of 6 seconds (requires 25 gems and level 200)
    Level 3 - duration of 7 seconds (requires 30 gems and level 201)
    Level 4 - duration of 8 seconds (requires 35 gems and level 205)
    Level 5 - duration of 10 seconds (requires 40 gems, enhanced stone and level 210)

    By the way, i didn't forget to help the SI with some abilities:

    Electric Tongue (smoker skill)

    Give the smoker the power to eletrify survivors (10% chance...or maybe not) while choking and after the pull, doing 5 damage per second during a certain time, according the skill level.
    *Deal 10 damage on extreme servers*

    Level 1 - duration of 3 seconds (require level 160 and 15 gems)
    Level 2 - duration of 4 seconds (require level 175 and 20 gems)
    Level 3 - duration of 5 seconds (require level 190 and 25 gems)

    Invisible Reaper (hunter upgrade)

    Hunter have a percentage of invisibility while not pouncing and jumping according to level.

    Level 1 - 10% of invisibility (required level: 120 and costs 1000 points)
    Level 2 - 20% of invisibility (required level: 125 and costs 2000 points)
    Level 3 - 30% of invisibility (required level: 130 and costs 2500 points)
    Level 4 - 40% of invisibility (required level: 135 and costs 3000 points)
    Level 5 - 50% of invisibility (required level: 150 and costs 5000 points)
    Level 6 - 60% of invisibility (required level: 155 and costs 6000 points)
    Level 7 - 70% of invisibility (required level: 160 and costs 7000 points)
    Level 8 - 80% of invisibility (required level: 175 and costs 9000 points)
    Level 9 - 90% of invisibility (required level: 190, costs 11000 points, and 25 gems)
    Level 10 - 100% of invisibility (required level: 201, costs 15000 points, 30 gems and enhanced item)

    So now admins (after increasing these abilities to PR servers...) would increase the Knight Tank hp to 250,000 (its 235,000 by now).

    Thats all... :)
     
  2. Hazemberg

    Hazemberg Senior Member

    Advanced Care: 1HP/1s is too much. Make it 1HP/7,5s.
    Cure for the Ich: witches aren't supposed to be easy killed I guess.
    Immunity to fall damage: forget about it.
    Eletrifying bullet: aka incendiary ammo.
    Invisible reaper: hunters don't need to be invible, they are supposed to be in top of buildings, nobody will see them anyway. They need more damage while killing the survivors.
     
  3. atreyucore

    atreyucore Senior Member

    A couple of these skills are already in game lol like hunter invisible